static dllhandle_t shfolder_dll = NULL;
const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
-#define qREFKNOWNFOLDERID GUID
+#define qREFKNOWNFOLDERID const GUID *
#define qKF_FLAG_CREATE 0x8000
#define qKF_FLAG_NO_ALIAS 0x1000
static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
static dllfunction_t shell32funcs[] =
{
- {"SHGetKnownFolderPathA", (void **) &qSHGetKnownFolderPath},
+ {"SHGetKnownFolderPath", (void **) &qSHGetKnownFolderPath},
{NULL, NULL}
};
static const char* shell32dllnames [] =
// gamedirname1 (typically id1)
FS_AddGameHierarchy (gamedirname1);
// update the com_modname (used for server info)
- strlcpy(com_modname, gamedirname1, sizeof(com_modname));
+ if (gamedirname2 && gamedirname2[0])
+ strlcpy(com_modname, gamedirname2, sizeof(com_modname));
+ else
+ strlcpy(com_modname, gamedirname1, sizeof(com_modname));
// add the game-specific path, if any
// (only used for mission packs and the like, which should set fs_modified)
- if (gamedirname2)
+ if (gamedirname2 && gamedirname2[0])
{
fs_modified = true;
FS_AddGameHierarchy (gamedirname2);
}
}
+/*
+#ifdef WIN32
+#pragma comment(lib, "shell32.lib")
+#include <ShlObj.h>
+#endif
+*/
+
/*
================
FS_Init_SelfPack
{
savedgamesdir[0] = 0;
qCoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
- if (qSHGetKnownFolderPath(qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
+/*
+#ifdef __cplusplus
+ if (SHGetKnownFolderPath(FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
+#else
+ if (SHGetKnownFolderPath(&FOLDERID_SavedGames, KF_FLAG_CREATE | KF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
+#endif
+*/
+ if (qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &savedgamesdirw) == S_OK)
{
memset(savedgamesdir, 0, sizeof(savedgamesdir));
#if _MSC_VER >= 1400
}
#endif
+
+#ifdef WIN32
+ // historical behavior...
+ if (userdirmode == USERDIRMODE_NOHOME && strcmp(gamedirname1, "id1"))
+ return 0; // don't bother checking if the basedir folder is writable, it's annoying... unless it is Quake on Windows where NOHOME is the default preferred and we have to check for an error case
+#endif
// see if we can write to this path (note: won't create path)
#if _MSC_VER >= 1400
_sopen_s(&fd, va("%s%s/config.cfg", userdir, gamedirname1), O_WRONLY | O_CREAT, _SH_DENYNO, _S_IREAD | _S_IWRITE); // note: no O_TRUNC here!