// create a totally unique name for this map, then we will use it to make a unique cachepic_t to avoid redundant textures
dpsnprintf(map_identifier, sizeof(map_identifier),
- "%s_cache_%g_%d_%g_%g_%g_%g_%g_%u",
+ "%s_cache_%g_%g_%g_%g_%g_%g_%g_%u",
font->name,
mapstart->intSize,
load_flags,