Con_Printf("Failed to add attachment %u to %s\n", (unsigned)i, font->name);
}
- memcpy(font->name, name, namelen+1);
+ strlcpy(font->name, name, sizeof(font->name));
font->image_font = false;
font->has_kerning = !!(((FT_Face)(font->face))->face_flags & FT_FACE_FLAG_KERNING);
return true;
memset(&temp, 0, sizeof(temp));
temp.size = size;
temp.glyphSize = size*2 + max(gpad_l + gpad_r, gpad_t + gpad_b);
- if (!(r_font_nonpoweroftwo.integer && vid.support.arb_texture_non_power_of_two))
+ if (!r_font_nonpoweroftwo.integer)
temp.glyphSize = CeilPowerOf2(temp.glyphSize);
temp.sfx = (1.0/64.0)/(double)size;
temp.sfy = (1.0/64.0)/(double)size;
(unsigned) mapidx);
// create a cachepic_t from the data now, or reuse an existing one
- map->pic = Draw_CachePic_Flags(map_identifier, CACHEPICFLAG_QUIET);
if (developer_font.integer)
- {
- if (map->pic->tex == r_texture_notexture)
- Con_Printf("Generating font map %s (size: %.1f MB)\n", map_identifier, mapstart->glyphSize * (256 * 4 / 1048576.0) * mapstart->glyphSize);
- else
- Con_Printf("Using cached font map %s (size: %.1f MB)\n", map_identifier, mapstart->glyphSize * (256 * 4 / 1048576.0) * mapstart->glyphSize);
- }
+ Con_Printf("Generating font map %s (size: %.1f MB)\n", map_identifier, mapstart->glyphSize * (256 * 4 / 1048576.0) * mapstart->glyphSize);
Font_Postprocess(font, NULL, 0, bytesPerPixel, mapstart->size*2, mapstart->size*2, &gpad_l, &gpad_r, &gpad_t, &gpad_b);
map->sfy = mapstart->sfy;
pitch = map->glyphSize * FONT_CHARS_PER_LINE * bytesPerPixel;
- if (map->pic->tex == r_texture_notexture)
+ data = (unsigned char *)Mem_Alloc(font_mempool, (FONT_CHAR_LINES * map->glyphSize) * pitch);
+ if (!data)
{
- data = (unsigned char *)Mem_Alloc(font_mempool, (FONT_CHAR_LINES * map->glyphSize) * pitch);
- if (!data)
- {
- Con_Printf("ERROR: Failed to allocate memory for font %s size %g\n", font->name, map->size);
- Mem_Free(map);
- return false;
- }
- // initialize as white texture with zero alpha
- tp = 0;
- while (tp < (FONT_CHAR_LINES * map->glyphSize) * pitch)
+ Con_Printf("ERROR: Failed to allocate memory for font %s size %g\n", font->name, map->size);
+ Mem_Free(map);
+ return false;
+ }
+ // initialize as white texture with zero alpha
+ tp = 0;
+ while (tp < (FONT_CHAR_LINES * map->glyphSize) * pitch)
+ {
+ if (bytesPerPixel == 4)
{
- if (bytesPerPixel == 4)
- {
- data[tp++] = 0xFF;
- data[tp++] = 0xFF;
- data[tp++] = 0xFF;
- }
- data[tp++] = 0x00;
+ data[tp++] = 0xFF;
+ data[tp++] = 0xFF;
+ data[tp++] = 0xFF;
}
+ data[tp++] = 0x00;
}
memset(map->width_of, 0, sizeof(map->width_of));
dst += bytesPerPixel - 1; // shift to alpha byte
for (x = 0; x < bmp->width; x += 8)
{
- unsigned char ch = *src++;
- *dst = 255 * !!((ch & 0x80) >> 7); dst += bytesPerPixel;
- *dst = 255 * !!((ch & 0x40) >> 6); dst += bytesPerPixel;
- *dst = 255 * !!((ch & 0x20) >> 5); dst += bytesPerPixel;
- *dst = 255 * !!((ch & 0x10) >> 4); dst += bytesPerPixel;
- *dst = 255 * !!((ch & 0x08) >> 3); dst += bytesPerPixel;
- *dst = 255 * !!((ch & 0x04) >> 2); dst += bytesPerPixel;
- *dst = 255 * !!((ch & 0x02) >> 1); dst += bytesPerPixel;
- *dst = 255 * !!((ch & 0x01) >> 0); dst += bytesPerPixel;
+ unsigned char c = *src++;
+ *dst = 255 * !!((c & 0x80) >> 7); dst += bytesPerPixel;
+ *dst = 255 * !!((c & 0x40) >> 6); dst += bytesPerPixel;
+ *dst = 255 * !!((c & 0x20) >> 5); dst += bytesPerPixel;
+ *dst = 255 * !!((c & 0x10) >> 4); dst += bytesPerPixel;
+ *dst = 255 * !!((c & 0x08) >> 3); dst += bytesPerPixel;
+ *dst = 255 * !!((c & 0x04) >> 2); dst += bytesPerPixel;
+ *dst = 255 * !!((c & 0x02) >> 1); dst += bytesPerPixel;
+ *dst = 255 * !!((c & 0x01) >> 0); dst += bytesPerPixel;
}
break;
case FT_PIXEL_MODE_GRAY2:
dst += bytesPerPixel - 1; // shift to alpha byte
for (x = 0; x < bmp->width; x += 4)
{
- unsigned char ch = *src++;
- *dst = ( ((ch & 0xA0) >> 6) * 0x55 ); ch <<= 2; dst += bytesPerPixel;
- *dst = ( ((ch & 0xA0) >> 6) * 0x55 ); ch <<= 2; dst += bytesPerPixel;
- *dst = ( ((ch & 0xA0) >> 6) * 0x55 ); ch <<= 2; dst += bytesPerPixel;
- *dst = ( ((ch & 0xA0) >> 6) * 0x55 ); ch <<= 2; dst += bytesPerPixel;
+ unsigned char c = *src++;
+ *dst = ( ((c & 0xA0) >> 6) * 0x55 ); c <<= 2; dst += bytesPerPixel;
+ *dst = ( ((c & 0xA0) >> 6) * 0x55 ); c <<= 2; dst += bytesPerPixel;
+ *dst = ( ((c & 0xA0) >> 6) * 0x55 ); c <<= 2; dst += bytesPerPixel;
+ *dst = ( ((c & 0xA0) >> 6) * 0x55 ); c <<= 2; dst += bytesPerPixel;
}
break;
case FT_PIXEL_MODE_GRAY4:
dst += bytesPerPixel - 1; // shift to alpha byte
for (x = 0; x < bmp->width; x += 2)
{
- unsigned char ch = *src++;
- *dst = ( ((ch & 0xF0) >> 4) * 0x11); dst += bytesPerPixel;
- *dst = ( ((ch & 0x0F) ) * 0x11); dst += bytesPerPixel;
+ unsigned char c = *src++;
+ *dst = ( ((c & 0xF0) >> 4) * 0x11); dst += bytesPerPixel;
+ *dst = ( ((c & 0x0F) ) * 0x11); dst += bytesPerPixel;
}
break;
case FT_PIXEL_MODE_GRAY:
map->glyphs[mapch].image = false;
}
- if (map->pic->tex == r_texture_notexture)
{
int w = map->glyphSize * FONT_CHARS_PER_LINE;
int h = map->glyphSize * FONT_CHAR_LINES;
- rtexture_t *tex;
- // abuse the Draw_CachePic system to keep track of this texture
- tex = R_LoadTexture2D(drawtexturepool, map_identifier, w, h, data, r_font_use_alpha_textures.integer ? TEXTYPE_ALPHA : TEXTYPE_RGBA, TEXF_ALPHA | (r_font_compress.integer > 0 ? TEXF_COMPRESS : 0), -1, NULL);
- // if tex is NULL for any reason, the pic->tex will remain set to r_texture_notexture
- if (tex)
- map->pic->tex = tex;
+ // update the pic returned by Draw_CachePic_Flags earlier to contain our texture
+ map->pic = Draw_NewPic(map_identifier, w, h, data, r_font_use_alpha_textures.integer ? TEXTYPE_ALPHA : TEXTYPE_RGBA, TEXF_ALPHA | TEXF_CLAMP | (r_font_compress.integer > 0 ? TEXF_COMPRESS : 0));
if (r_font_diskcache.integer >= 1)
{
}
Image_WriteTGABGRA(va(vabuf, sizeof(vabuf), "%s.tga", map_identifier), w, h, data);
#ifndef USE_GLES2
- if (r_font_compress.integer && qglGetCompressedTexImageARB && tex)
- R_SaveTextureDDSFile(tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", map_identifier), r_texture_dds_save.integer < 2, true);
+ if (r_font_compress.integer && Draw_IsPicLoaded(map->pic))
+ R_SaveTextureDDSFile(Draw_GetPicTexture(map->pic), va(vabuf, sizeof(vabuf), "dds/%s.dds", map_identifier), r_texture_dds_save.integer < 2, true);
#endif
}
}
if(data)
Mem_Free(data);
- if (map->pic->tex == r_texture_notexture)
+ if (!Draw_IsPicLoaded(map->pic))
{
// if the first try isn't successful, keep it with a broken texture
// otherwise we retry to load it every single frame where ft2 rendering is used