]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
Remove some old fixed-function state tracking that wasn't needed.
[xonotic/darkplaces.git] / gl_backend.c
index 52e392dcd1c607a596037b48a0978dded7d0022b..bc13cd7ab5c43ec7c123e59d132169ad13f8bbee 100644 (file)
@@ -200,12 +200,6 @@ typedef struct gltextureunit_s
        rtexture_t *texture;
        int t2d, t3d, tcubemap;
        int arrayenabled;
-       int rgbscale, alphascale;
-       int combine;
-       int combinergb, combinealpha;
-       // texmatrixenabled exists only to avoid unnecessary texmatrix compares
-       int texmatrixenabled;
-       matrix4x4_t matrix;
 }
 gltextureunit_t;
 
@@ -222,13 +216,9 @@ typedef struct gl_state_s
        int depthfunc;
        float depthrange[2];
        float polygonoffset[2];
-       int alphatest;
-       int alphafunc;
-       float alphafuncvalue;
        qboolean alphatocoverage;
        int scissortest;
        unsigned int unit;
-       unsigned int clientunit;
        gltextureunit_t units[MAX_TEXTUREUNITS];
        float color4f[4];
        int lockrange_first;
@@ -1158,9 +1148,6 @@ static void GL_Backend_ResetState(void)
 {
        gl_state.active = true;
        gl_state.depthtest = true;
-       gl_state.alphatest = false;
-       gl_state.alphafunc = GL_GEQUAL;
-       gl_state.alphafuncvalue = 0.5f;
        gl_state.alphatocoverage = false;
        gl_state.blendfunc1 = GL_ONE;
        gl_state.blendfunc2 = GL_ZERO;
@@ -1181,6 +1168,25 @@ static void GL_Backend_ResetState(void)
        {
        case RENDERPATH_GL32:
        case RENDERPATH_GLES2:
+               // set up debug output early
+               if (vid.support.arb_debug_output)
+               {
+                       GLuint unused = 0;
+                       CHECKGLERROR
+                       if (gl_debug.integer >= 1)
+                               qglEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+                       if (gl_debug.integer >= 3)
+                               qglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused, gl_debug.integer >= 3 ? GL_TRUE : GL_FALSE);
+                       else if (gl_debug.integer >= 1)
+                       {
+                               qglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, &unused, gl_debug.integer >= 3 ? GL_TRUE : GL_FALSE);
+                               qglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, &unused, gl_debug.integer >= 2 ? GL_TRUE : GL_FALSE);
+                               qglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH_ARB, 0, &unused, gl_debug.integer >= 1 ? GL_TRUE : GL_FALSE);
+                       }
+                       else
+                               qglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, &unused, GL_FALSE);
+                       qglDebugMessageCallbackARB(GL_DebugOutputCallback, NULL);
+               }
                CHECKGLERROR
                qglColorMask(1, 1, 1, 1);CHECKGLERROR
                qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
@@ -1198,7 +1204,6 @@ static void GL_Backend_ResetState(void)
                qglDisableVertexAttribArray(GLSLATTRIB_COLOR);
                qglVertexAttrib4f(GLSLATTRIB_COLOR, 1, 1, 1, 1);
                gl_state.unit = MAX_TEXTUREUNITS;
-               gl_state.clientunit = MAX_TEXTUREUNITS;
                CHECKGLERROR
                break;
        }
@@ -2162,8 +2167,6 @@ void R_Mesh_ResetTextureState(void)
 
        for (unitnum = 0;unitnum < MAX_TEXTUREUNITS;unitnum++)
                R_Mesh_TexBind(unitnum, NULL);
-       for (unitnum = 0;unitnum < MAX_TEXTUREUNITS;unitnum++)
-               R_Mesh_TexCoordPointer(unitnum, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
 }
 
 void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, const r_meshbuffer_t *vertexbuffer, int bufferoffset)
@@ -2171,32 +2174,16 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
        // upload temporary vertexbuffer for this rendering
        if (!vertexbuffer)
                vertexbuffer = R_BufferData_Store(numvertices * sizeof(float[3]), (void *)vertex3f, R_BUFFERDATA_VERTEX, &bufferoffset);
-       if (vertexbuffer)
-       {
-               R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, vertexbuffer, bufferoffset);
-               R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(0, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(3, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(4, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(5, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(6, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL, NULL, 0);
-       }
-       else
-       {
-               R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, vertexbuffer, 0);
-               R_Mesh_ColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(0, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(3, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(4, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(5, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(6, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL, NULL, 0);
-               R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL, NULL, 0);
-       }
+       R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(float[3])        , vertex3f  , vertexbuffer     , bufferoffset           );
+       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(float[4])        , NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(float[2])        , NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(float[3])        , NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(float[3])        , NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(3, 3, GL_FLOAT        , sizeof(float[3])        , NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(4, 2, GL_FLOAT        , sizeof(float[2])        , NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(5, 2, GL_FLOAT        , sizeof(float[2])        , NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(6, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL      , NULL             , 0                      );
+       R_Mesh_TexCoordPointer(7, 4, GL_UNSIGNED_BYTE, sizeof(unsigned char[4]), NULL      , NULL             , 0                      );
 }
 
 void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3f, const float *color4f, const float *texcoord2f)