]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
bmodel shadow volumes
[xonotic/darkplaces.git] / gl_backend.c
index 10acf3f093de5576005ded1a3100d2eadefa2627..2ec09f0bc95c0d97e1866405a9bba87fe4ce67c9 100644 (file)
@@ -1,18 +1,14 @@
 
 #include "quakedef.h"
 
-cvar_t gl_mesh_maxtriangles = {0, "gl_mesh_maxtriangles", "1024"};
+cvar_t gl_mesh_maxverts = {0, "gl_mesh_maxverts", "1024"};
 cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "1"};
-cvar_t gl_mesh_drawmode = {CVAR_SAVE, "gl_mesh_drawmode", "3"};
+cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1"};
 
 cvar_t r_render = {0, "r_render", "1"};
 cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1"}; // whether or not to use dithering
 cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
 
-// this is used to increase gl_mesh_maxtriangles automatically if a mesh was
-// too large for the buffers in the previous frame
-int overflowedverts = 0;
-
 int gl_maxdrawrangeelementsvertices;
 int gl_maxdrawrangeelementsindices;
 
@@ -67,28 +63,17 @@ void GL_PrintError(int errornumber, char *filename, int linenumber)
 
 #define BACKENDACTIVECHECK if (!backendactive) Sys_Error("GL backend function called when backend is not active\n");
 
-float r_mesh_farclip;
-
-static float viewdist;
-// sign bits (true if negative) for vpn[] entries, so quick integer compares can be used instead of float compares
-static int vpnbit0, vpnbit1, vpnbit2;
-
-int c_meshs, c_meshtris;
-
-int lightscalebit;
-float lightscale;
-float overbrightscale;
+int c_meshs, c_meshelements;
 
 void SCR_ScreenShot_f (void);
 
 // these are externally accessible
-float mesh_colorscale;
-int *varray_element;
+int r_lightmapscalebit;
+float r_colorscale;
 float *varray_vertex;
 float *varray_color;
 float *varray_texcoord[MAX_TEXTUREUNITS];
-int mesh_maxtris;
-int mesh_maxverts; // always mesh_maxtris * 3
+int mesh_maxverts;
 
 static matrix4x4_t backend_viewmatrix;
 static matrix4x4_t backend_modelmatrix;
@@ -99,16 +84,22 @@ static int backendunits, backendactive;
 static qbyte *varray_bcolor;
 static mempool_t *gl_backend_mempool;
 
+int polygonelements[768];
+
 void GL_Backend_AllocArrays(void)
 {
        int i;
 
+       for (i = 0;i < POLYGONELEMENTS_MAXPOINTS - 2;i++)
+       {
+               polygonelements[i * 3 + 0] = 0;
+               polygonelements[i * 3 + 1] = i + 1;
+               polygonelements[i * 3 + 2] = i + 2;
+       }
+
        if (!gl_backend_mempool)
                gl_backend_mempool = Mem_AllocPool("GL_Backend");
 
-       mesh_maxverts = mesh_maxtris * 3;
-
-       varray_element = Mem_Alloc(gl_backend_mempool, mesh_maxtris * sizeof(int[3]));
        varray_vertex = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(float[4]));
        varray_color = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(float[4]));
        varray_bcolor = Mem_Alloc(gl_backend_mempool, mesh_maxverts * sizeof(qbyte[4]));
@@ -125,7 +116,6 @@ void GL_Backend_FreeArrays(int resizingbuffers)
                Mem_EmptyPool(gl_backend_mempool);
        else
                Mem_FreePool(&gl_backend_mempool);
-       varray_element = NULL;
        varray_vertex = NULL;
        varray_color = NULL;
        varray_bcolor = NULL;
@@ -135,7 +125,7 @@ void GL_Backend_FreeArrays(int resizingbuffers)
 
 static void gl_backend_start(void)
 {
-       Con_Printf("OpenGL Backend started with gl_mesh_maxtriangles %i\n", gl_mesh_maxtriangles.integer);
+       Con_Printf("OpenGL Backend started with gl_mesh_maxverts %i\n", gl_mesh_maxverts.integer);
        if (qglDrawRangeElements != NULL)
        {
                qglGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &gl_maxdrawrangeelementsvertices);
@@ -168,27 +158,18 @@ static void gl_backend_shutdown(void)
 
 void GL_Backend_CheckCvars(void)
 {
-       if (gl_mesh_drawmode.integer < 0)
-               Cvar_SetValueQuick(&gl_mesh_drawmode, 0);
-       if (gl_mesh_drawmode.integer > 3)
-               Cvar_SetValueQuick(&gl_mesh_drawmode, 3);
-
-       // change drawmode 3 to 2 if 3 won't work
-       if (gl_mesh_drawmode.integer >= 3 && qglDrawRangeElements == NULL)
-               Cvar_SetValueQuick(&gl_mesh_drawmode, 2);
-
        // 21760 is (65536 / 3) rounded off to a multiple of 128
-       if (gl_mesh_maxtriangles.integer < 1024)
-               Cvar_SetValueQuick(&gl_mesh_maxtriangles, 1024);
-       if (gl_mesh_maxtriangles.integer > 21760)
-               Cvar_SetValueQuick(&gl_mesh_maxtriangles, 21760);
+       if (gl_mesh_maxverts.integer < 1024)
+               Cvar_SetValueQuick(&gl_mesh_maxverts, 1024);
+       if (gl_mesh_maxverts.integer > 21760)
+               Cvar_SetValueQuick(&gl_mesh_maxverts, 21760);
 }
 
 void GL_Backend_ResizeArrays(int numtriangles)
 {
-       Cvar_SetValueQuick(&gl_mesh_maxtriangles, numtriangles);
+       Cvar_SetValueQuick(&gl_mesh_maxverts, numtriangles);
        GL_Backend_CheckCvars();
-       mesh_maxtris = gl_mesh_maxtriangles.integer;
+       mesh_maxverts = gl_mesh_maxverts.integer;
        GL_Backend_FreeArrays(true);
        GL_Backend_AllocArrays();
 }
@@ -206,84 +187,70 @@ void gl_backend_init(void)
        Cvar_SetValue("r_render", 0);
 #endif
 
-       Cvar_RegisterVariable(&gl_mesh_maxtriangles);
+       Cvar_RegisterVariable(&gl_mesh_maxverts);
        Cvar_RegisterVariable(&gl_mesh_floatcolors);
-       Cvar_RegisterVariable(&gl_mesh_drawmode);
+       Cvar_RegisterVariable(&gl_mesh_drawrangeelements);
        GL_Backend_CheckCvars();
        R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
 }
 
-/*
-=============
-GL_SetupFrame
-=============
-*/
-static void GL_SetupFrame (void)
+void GL_SetupView_ViewPort (int x, int y, int width, int height)
 {
-       double xmax, ymax;
-       double fovx, fovy, zNear, zFar, aspect;
-
        if (!r_render.integer)
                return;
 
-       qglDepthFunc (GL_LEQUAL);CHECKGLERROR
+       // y is weird beause OpenGL is bottom to top, we use top to bottom
+       qglViewport(x, vid.realheight - (y + height), width, height);
+       CHECKGLERROR
+}
 
-       // set up viewpoint
-       qglMatrixMode(GL_PROJECTION);CHECKGLERROR
-       qglLoadIdentity ();CHECKGLERROR
+void GL_SetupView_Orientation_Identity (void)
+{
+       Matrix4x4_CreateIdentity(&backend_viewmatrix);
+       memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
+}
 
-       // y is weird beause OpenGL is bottom to top, we use top to bottom
-       qglViewport(r_refdef.x, vid.realheight - (r_refdef.y + r_refdef.height), r_refdef.width, r_refdef.height);CHECKGLERROR
+void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles)
+{
+       Matrix4x4_CreateRotate(&backend_viewmatrix, -90, 1, 0, 0);
+       Matrix4x4_ConcatRotate(&backend_viewmatrix, 90, 0, 0, 1);
+       Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[2], 1, 0, 0);
+       Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[0], 0, 1, 0);
+       Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[1], 0, 0, 1);
+       Matrix4x4_ConcatTranslate(&backend_viewmatrix, -origin[0], -origin[1], -origin[2]);
+       memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
+}
 
-       // depth range
-       zNear = 1.0;
-       zFar = r_mesh_farclip;
-       if (zFar < 64)
-               zFar = 64;
+void GL_SetupView_Mode_Perspective (double aspect, double fovx, double fovy, double zNear, double zFar)
+{
+       double xmax, ymax;
 
-       // fov angles
-       fovx = r_refdef.fov_x;
-       fovy = r_refdef.fov_y;
-       aspect = r_refdef.width / r_refdef.height;
+       if (!r_render.integer)
+               return;
 
+       // set up viewpoint
+       qglMatrixMode(GL_PROJECTION);CHECKGLERROR
+       qglLoadIdentity ();CHECKGLERROR
        // pyramid slopes
-       xmax = zNear * tan(fovx * M_PI / 360.0) * aspect;
+       xmax = zNear * tan(fovx * M_PI / 360.0);
        ymax = zNear * tan(fovy * M_PI / 360.0);
-
        // set view pyramid
        qglFrustum(-xmax, xmax, -ymax, ymax, zNear, zFar);CHECKGLERROR
-
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
+       GL_SetupView_Orientation_Identity();
+}
 
-       Matrix4x4_CreateRotate(&backend_viewmatrix, -90, 1, 0, 0);
-       Matrix4x4_ConcatRotate(&backend_viewmatrix, 90, 0, 0, 1);
-       Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[2], 1, 0, 0);
-       Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[0], 0, 1, 0);
-       Matrix4x4_ConcatRotate(&backend_viewmatrix, -r_refdef.viewangles[1], 0, 0, 1);
-       Matrix4x4_ConcatTranslate(&backend_viewmatrix, -r_refdef.vieworg[0],  -r_refdef.vieworg[1],  -r_refdef.vieworg[2]);
-       //Con_Printf("Our Matrix:\n");
-       //Matrix4x4_Print(&backend_viewmatrix);
-
-       //Matrix4x4_Transpose(&backend_glmodelviewmatrix, &backend_viewmatrix);
-       //qglLoadMatrixf(&backend_glmodelviewmatrix.m[0][0]);CHECKGLERROR
-       memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
+void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar)
+{
+       if (!r_render.integer)
+               return;
 
-       /*
-       // put Z going up
+       // set up viewpoint
+       qglMatrixMode(GL_PROJECTION);CHECKGLERROR
        qglLoadIdentity ();CHECKGLERROR
-       qglRotatef (-90,  1, 0, 0);CHECKGLERROR
-       qglRotatef (90,  0, 0, 1);CHECKGLERROR
-       // camera rotation
-       qglRotatef (-r_refdef.viewangles[2],  1, 0, 0);CHECKGLERROR
-       qglRotatef (-r_refdef.viewangles[0],  0, 1, 0);CHECKGLERROR
-       qglRotatef (-r_refdef.viewangles[1],  0, 0, 1);CHECKGLERROR
-       // camera location
-       qglTranslatef (-r_refdef.vieworg[0],  -r_refdef.vieworg[1],  -r_refdef.vieworg[2]);CHECKGLERROR
-       qglGetFloatv (GL_MODELVIEW_MATRIX, &gl_viewmatrix.m[0][0]);
-       Matrix4x4_Transpose(&backend_viewmatrix, &gl_viewmatrix);
-       Con_Printf("GL Matrix:\n");
-       Matrix4x4_Print(&backend_viewmatrix);
-       */
+       qglOrtho(x1, x2, y2, y1, zNear, zFar);
+       qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
+       GL_SetupView_Orientation_Identity();
 }
 
 static struct
@@ -297,6 +264,7 @@ static struct
        int clientunit;
        int texture[MAX_TEXTUREUNITS];
        float texturergbscale[MAX_TEXTUREUNITS];
+       int colorarray;
 }
 gl_state;
 
@@ -341,18 +309,15 @@ void GL_SetupTextureState(void)
                        {
                                qglDisable(GL_TEXTURE_2D);CHECKGLERROR
                        }
-                       if (gl_mesh_drawmode.integer > 0)
+                       qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
+                       qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), varray_texcoord[i]);CHECKGLERROR
+                       if (gl_state.texture[i])
                        {
-                               qglClientActiveTexture(GL_TEXTURE0_ARB + (gl_state.clientunit = i));CHECKGLERROR
-                               qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), varray_texcoord[i]);CHECKGLERROR
-                               if (gl_state.texture[i])
-                               {
-                                       qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                               }
-                               else
-                               {
-                                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                               }
+                               qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       }
+                       else
+                       {
+                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
                        }
                }
        }
@@ -368,22 +333,18 @@ void GL_SetupTextureState(void)
                {
                        qglDisable(GL_TEXTURE_2D);CHECKGLERROR
                }
-               if (gl_mesh_drawmode.integer > 0)
+               qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), varray_texcoord[0]);CHECKGLERROR
+               if (gl_state.texture[0])
                {
-                       qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), varray_texcoord[0]);CHECKGLERROR
-                       if (gl_state.texture[0])
-                       {
-                               qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       }
-                       else
-                       {
-                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       }
+                       qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+               }
+               else
+               {
+                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
                }
        }
 }
 
-int usedarrays;
 void GL_Backend_ResetState(void)
 {
        int i;
@@ -412,47 +373,52 @@ void GL_Backend_ResetState(void)
        gl_state.depthmask = GL_TRUE;
        qglDepthMask(gl_state.depthmask);CHECKGLERROR
 
-       usedarrays = false;
-       if (gl_mesh_drawmode.integer > 0)
+       qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), varray_vertex);CHECKGLERROR
+       qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+       if (gl_mesh_floatcolors.integer)
        {
-               usedarrays = true;
-               qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), varray_vertex);CHECKGLERROR
-               qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
-               if (gl_mesh_floatcolors.integer)
-               {
-                       qglColorPointer(4, GL_FLOAT, sizeof(float[4]), varray_color);CHECKGLERROR
-               }
-               else
-               {
-                       qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), varray_bcolor);CHECKGLERROR
-               }
-               qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+               qglColorPointer(4, GL_FLOAT, sizeof(float[4]), varray_color);CHECKGLERROR
        }
+       else
+       {
+               qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), varray_bcolor);CHECKGLERROR
+       }
+       // LordHavoc: default to color array off
+       gl_state.colorarray = false;
+       GL_Color(1, 1, 1, 1);
 
        GL_SetupTextureState();
 }
 
+void GL_UseColorArray(void)
+{
+       if (!gl_state.colorarray)
+       {
+               gl_state.colorarray = true;
+               qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+       }
+}
+
+void GL_Color(float cr, float cg, float cb, float ca)
+{
+       if (gl_state.colorarray)
+       {
+               gl_state.colorarray = false;
+               qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+       }
+       qglColor4f(cr, cg, cb, ca);
+}
+
 // called at beginning of frame
-void R_Mesh_Start(float farclip)
+void R_Mesh_Start(void)
 {
        BACKENDACTIVECHECK
 
        CHECKGLERROR
 
-       r_mesh_farclip = farclip;
-       viewdist = DotProduct(r_origin, vpn);
-       vpnbit0 = vpn[0] < 0;
-       vpnbit1 = vpn[1] < 0;
-       vpnbit2 = vpn[2] < 0;
-
-       c_meshs = 0;
-       c_meshtris = 0;
-
        GL_Backend_CheckCvars();
-       if (mesh_maxtris != gl_mesh_maxtriangles.integer)
-               GL_Backend_ResizeArrays(gl_mesh_maxtriangles.integer);
-
-       GL_SetupFrame();
+       if (mesh_maxverts != gl_mesh_maxverts.integer)
+               GL_Backend_ResizeArrays(gl_mesh_maxverts.integer);
 
        GL_Backend_ResetState();
 }
@@ -522,84 +488,22 @@ void GL_TransformVertices(int numverts)
 }
 */
 
-void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, GLuint *index)
+void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, int *index)
 {
-       unsigned int i, j, in;
-       qbyte *c;
-       float *v;
        int arraylocked = false;
-       if (gl_supportslockarrays && gl_lockarrays.integer && gl_mesh_drawmode.integer > 0)
+       c_meshs++;
+       c_meshelements += indexcount;
+       if (gl_supportslockarrays && gl_lockarrays.integer)
        {
                qglLockArraysEXT(firstvert, endvert - firstvert);
                CHECKGLERROR
                arraylocked = true;
        }
-       if (gl_mesh_drawmode.integer >= 3/* && (endvert - firstvert) <= gl_maxdrawrangeelementsvertices && (indexcount) <= gl_maxdrawrangeelementsindices*/)
-       {
-               // GL 1.2 or GL 1.1 with extension
-               qglDrawRangeElements(GL_TRIANGLES, firstvert, endvert, indexcount, GL_UNSIGNED_INT, index);
-               CHECKGLERROR
-       }
-       else if (gl_mesh_drawmode.integer >= 2)
-       {
-               // GL 1.1
-               qglDrawElements(GL_TRIANGLES, indexcount, GL_UNSIGNED_INT, index);
-               CHECKGLERROR
-       }
-       else if (gl_mesh_drawmode.integer >= 1)
-       {
-               // GL 1.1
-               // feed it manually using glArrayElement
-               qglBegin(GL_TRIANGLES);
-               for (i = 0;i < indexcount;i++)
-                       qglArrayElement(index[i]);
-               qglEnd();
-               CHECKGLERROR
-       }
+       if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
+               qglDrawRangeElements(GL_TRIANGLES, firstvert, endvert, indexcount, GL_UNSIGNED_INT, (GLuint *) index);
        else
-       {
-               // GL 1.1 but not using vertex arrays - 3dfx glquake minigl driver
-               // feed it manually
-               qglBegin(GL_TRIANGLES);
-               if (gl_state.texture[1]) // if the mesh uses multiple textures
-               {
-                       // the minigl doesn't have this (because it does not have ARB_multitexture)
-                       for (i = 0;i < indexcount;i++)
-                       {
-                               in = index[i];
-                               c = varray_bcolor + in * 4;
-                               qglColor4ub(c[0], c[1], c[2], c[3]);
-                               for (j = 0;j < backendunits;j++)
-                               {
-                                       if (gl_state.texture[j])
-                                       {
-                                               v = varray_texcoord[j] + in * 2;
-                                               qglMultiTexCoord2f(GL_TEXTURE0_ARB + j, v[0], v[1]);
-                                       }
-                               }
-                               v = varray_vertex + in * 4;
-                               qglVertex3f(v[0], v[1], v[2]);
-                       }
-               }
-               else
-               {
-                       for (i = 0;i < indexcount;i++)
-                       {
-                               in = index[i];
-                               c = varray_bcolor + in * 4;
-                               qglColor4ub(c[0], c[1], c[2], c[3]);
-                               if (gl_state.texture[0])
-                               {
-                                       v = varray_texcoord[0] + in * 2;
-                                       qglTexCoord2f(v[0], v[1]);
-                               }
-                               v = varray_vertex + in * 4;
-                               qglVertex3f(v[0], v[1], v[2]);
-                       }
-               }
-               qglEnd();
-               CHECKGLERROR
-       }
+               qglDrawElements(GL_TRIANGLES, indexcount, GL_UNSIGNED_INT, (GLuint *) index);
+       CHECKGLERROR
        if (arraylocked)
        {
                qglUnlockArraysEXT();
@@ -609,33 +513,29 @@ void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, GLuint *in
 }
 
 // enlarges geometry buffers if they are too small
-void _R_Mesh_ResizeCheck(int numverts, int numtriangles)
+void _R_Mesh_ResizeCheck(int numverts)
 {
-       if (numtriangles > mesh_maxtris || numverts > mesh_maxverts)
+       if (numverts > mesh_maxverts)
        {
                BACKENDACTIVECHECK
-               GL_Backend_ResizeArrays(max(numtriangles, (numverts + 2) / 3) + 100);
+               GL_Backend_ResizeArrays(numverts + 100);
                GL_Backend_ResetState();
        }
 }
 
 // renders the mesh
-void R_Mesh_Draw(int numverts, int numtriangles)
+void R_Mesh_Draw(int numverts, int numtriangles, int *elements)
 {
        BACKENDACTIVECHECK
 
-       c_meshs++;
-       c_meshtris += numtriangles;
-
        CHECKGLERROR
 
-       // drawmode 0 always uses byte colors
-       if (!gl_mesh_floatcolors.integer || gl_mesh_drawmode.integer <= 0)
+       if (gl_state.colorarray && !gl_mesh_floatcolors.integer)
                GL_ConvertColorsFloatToByte(numverts);
        //GL_TransformVertices(numverts);
        if (!r_render.integer)
                return;
-       GL_DrawRangeElements(0, numverts, numtriangles * 3, varray_element);
+       GL_DrawRangeElements(0, numverts, numtriangles * 3, elements);
 }
 
 // restores backend state, used when done with 3D rendering
@@ -664,27 +564,18 @@ void R_Mesh_Finish(void)
                        }
                        qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
 
-                       if (usedarrays)
-                       {
-                               qglClientActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
-                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       }
+                       qglClientActiveTexture(GL_TEXTURE0_ARB + i);CHECKGLERROR
+                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
                }
        }
        else
        {
                qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
                qglEnable(GL_TEXTURE_2D);CHECKGLERROR
-               if (usedarrays)
-               {
-                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-               }
-       }
-       if (usedarrays)
-       {
-               qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-               qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
        }
+       qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+       qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
 
        qglDisable(GL_BLEND);CHECKGLERROR
        qglEnable(GL_DEPTH_TEST);CHECKGLERROR
@@ -692,15 +583,6 @@ void R_Mesh_Finish(void)
        qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);CHECKGLERROR
 }
 
-void R_Mesh_ClearDepth(void)
-{
-       BACKENDACTIVECHECK
-
-       R_Mesh_Finish();
-       qglClear(GL_DEPTH_BUFFER_BIT);
-       R_Mesh_Start(r_mesh_farclip);
-}
-
 void R_Mesh_Matrix(const matrix4x4_t *matrix)
 {
        if (memcmp(matrix, &backend_modelmatrix, sizeof(matrix4x4_t)))
@@ -713,40 +595,10 @@ void R_Mesh_Matrix(const matrix4x4_t *matrix)
 }
 
 // sets up the requested state
-void R_Mesh_State(const rmeshstate_t *m)
+void R_Mesh_MainState(const rmeshstate_t *m)
 {
-       int i, overbright;
-       int texturergbscale[MAX_TEXTUREUNITS];
-       float scaler;
-
        BACKENDACTIVECHECK
 
-       if (gl_backend_rebindtextures)
-       {
-               gl_backend_rebindtextures = false;
-               GL_SetupTextureState();
-       }
-
-       overbright = false;
-       scaler = 1;
-       if (m->blendfunc1 == GL_DST_COLOR)
-       {
-               // check if it is a 2x modulate with framebuffer
-               if (m->blendfunc2 == GL_SRC_COLOR)
-                       scaler *= 0.5f;
-       }
-       else if (m->blendfunc2 != GL_SRC_COLOR)
-       {
-               if (m->tex[0])
-               {
-                       overbright = m->wantoverbright && gl_combine.integer;
-                       if (overbright)
-                               scaler *= 0.25f;
-               }
-               scaler *= overbrightscale;
-       }
-       mesh_colorscale = scaler;
-
        if (gl_state.blendfunc1 != m->blendfunc1 || gl_state.blendfunc2 != m->blendfunc2)
        {
                qglBlendFunc(gl_state.blendfunc1 = m->blendfunc1, gl_state.blendfunc2 = m->blendfunc2);CHECKGLERROR
@@ -790,6 +642,20 @@ void R_Mesh_State(const rmeshstate_t *m)
        {
                qglDepthMask(gl_state.depthmask = (m->blendfunc2 == GL_ZERO || m->depthwrite));CHECKGLERROR
        }
+}
+
+void R_Mesh_TextureState(const rmeshstate_t *m)
+{
+       int i;
+       int texturergbscale[MAX_TEXTUREUNITS];
+
+       BACKENDACTIVECHECK
+
+       if (gl_backend_rebindtextures)
+       {
+               gl_backend_rebindtextures = false;
+               GL_SetupTextureState();
+       }
 
        for (i = 0;i < backendunits;i++)
        {
@@ -798,17 +664,6 @@ void R_Mesh_State(const rmeshstate_t *m)
                else
                        texturergbscale[i] = 1;
        }
-       if (overbright)
-       {
-               for (i = backendunits - 1;i >= 0;i--)
-               {
-                       if (m->tex[i])
-                       {
-                               texturergbscale[i] = 4;
-                               break;
-                       }
-               }
-       }
 
        if (backendunits > 1)
        {
@@ -869,6 +724,12 @@ void R_Mesh_State(const rmeshstate_t *m)
        }
 }
 
+void R_Mesh_State(const rmeshstate_t *m)
+{
+       R_Mesh_MainState(m);
+       R_Mesh_TextureState(m);
+}
+
 /*
 ==============================================================================
 
@@ -946,13 +807,12 @@ void SCR_UpdateScreen (void)
                Cvar_SetValueQuick(&gl_combine, 0);
 
        // lighting scale
-       overbrightscale = 1.0f / (float) (1 << v_overbrightbits.integer);
+       r_colorscale = 1.0f / (float) (1 << v_overbrightbits.integer);
 
        // lightmaps only
-       lightscalebit = v_overbrightbits.integer;
+       r_lightmapscalebit = v_overbrightbits.integer;
        if (gl_combine.integer && r_textureunits.integer > 1)
-               lightscalebit += 2;
-       lightscale = 1.0f / (float) (1 << lightscalebit);
+               r_lightmapscalebit += 2;
 
        R_TimeReport("setup");