int defaultframebufferobject; // deal with platforms that use a non-zero default fbo
qboolean pointer_color_enabled;
+ // GL3.2 Core requires that we have a GL_VERTEX_ARRAY_OBJECT, but... just one.
+ unsigned int defaultvao;
+
int pointer_vertex_components;
int pointer_vertex_gltype;
size_t pointer_vertex_stride;
CHECKGLERROR
- GL_Backend_ResetState();
-
switch(vid.renderpath)
{
case RENDERPATH_GL32:
+ // GL3.2 Core requires that we have a VAO bound - but using more than one has no performance benefit so this is just placeholder
+ qglGenVertexArrays(1, &gl_state.defaultvao);
+ qglBindVertexArray(gl_state.defaultvao);
+ // fall through
case RENDERPATH_GLES2:
// fetch current fbo here (default fbo is not 0 on some GLES devices)
CHECKGLERROR
qglGetIntegerv(GL_FRAMEBUFFER_BINDING, &gl_state.defaultframebufferobject);CHECKGLERROR
break;
}
+
+ GL_Backend_ResetState();
}
static void gl_backend_shutdown(void)