]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
this patch adds a number of stereo viewing modes (shutter glasses and video glasses...
[xonotic/darkplaces.git] / gl_backend.c
index b20f7344e3d05a76629e65a700c00119b0a29bae..4632395529a1df91047aae4933b90655ebb1f7fb 100644 (file)
@@ -7,11 +7,17 @@
 cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1"};
 cvar_t gl_mesh_testarrayelement = {0, "gl_mesh_testarrayelement", "0"};
 cvar_t gl_mesh_testmanualfeeding = {0, "gl_mesh_testmanualfeeding", "0"};
-cvar_t gl_delayfinish = {CVAR_SAVE, "gl_delayfinish", "0"};
 cvar_t gl_paranoid = {0, "gl_paranoid", "0"};
 cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0"};
+cvar_t r_stereo_separation = {0, "r_stereo_separation", "4"};
+cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0"};
+cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0"};
+cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0"};
+cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0"};
 
 cvar_t r_render = {0, "r_render", "1"};
+cvar_t r_waterwarp = {CVAR_SAVE, "r_waterwarp", "1"};
+cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1"};
 cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1"}; // whether or not to use dithering
 cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
 
@@ -155,7 +161,7 @@ void GL_Backend_FreeArrays(void)
 
 static void gl_backend_start(void)
 {
-       Con_DPrintf("OpenGL Backend started\n");
+       Con_DPrint("OpenGL Backend started\n");
        if (qglDrawRangeElements != NULL)
        {
                CHECKGLERROR
@@ -178,7 +184,7 @@ static void gl_backend_shutdown(void)
        backendunits = 0;
        backendactive = false;
 
-       Con_DPrintf("OpenGL Backend shutting down\n");
+       Con_DPrint("OpenGL Backend shutting down\n");
 
        GL_Backend_FreeArrays();
 }
@@ -204,9 +210,15 @@ void gl_backend_init(void)
        }
 
        Cvar_RegisterVariable(&r_render);
+       Cvar_RegisterVariable(&r_waterwarp);
+       Cvar_RegisterVariable(&r_stereo_separation);
+       Cvar_RegisterVariable(&r_stereo_sidebyside);
+       Cvar_RegisterVariable(&r_stereo_redblue);
+       Cvar_RegisterVariable(&r_stereo_redcyan);
+       Cvar_RegisterVariable(&r_stereo_redgreen);
+       Cvar_RegisterVariable(&gl_polyblend);
        Cvar_RegisterVariable(&gl_dither);
        Cvar_RegisterVariable(&gl_lockarrays);
-       Cvar_RegisterVariable(&gl_delayfinish);
        Cvar_RegisterVariable(&gl_paranoid);
        Cvar_RegisterVariable(&gl_printcheckerror);
 #ifdef NORENDER
@@ -248,6 +260,7 @@ void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix)
 void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar)
 {
        double xmax, ymax;
+       double m[16];
 
        if (!r_render.integer)
                return;
@@ -260,13 +273,30 @@ void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, doub
        ymax = zNear * tan(fovy * M_PI / 360.0);
        // set view pyramid
        qglFrustum(-xmax, xmax, -ymax, ymax, zNear, zFar);CHECKGLERROR
+       qglGetDoublev(GL_PROJECTION_MATRIX, m);
+       backend_projectmatrix.m[0][0] = m[0];
+       backend_projectmatrix.m[1][0] = m[1];
+       backend_projectmatrix.m[2][0] = m[2];
+       backend_projectmatrix.m[3][0] = m[3];
+       backend_projectmatrix.m[0][1] = m[4];
+       backend_projectmatrix.m[1][1] = m[5];
+       backend_projectmatrix.m[2][1] = m[6];
+       backend_projectmatrix.m[3][1] = m[7];
+       backend_projectmatrix.m[0][2] = m[8];
+       backend_projectmatrix.m[1][2] = m[9];
+       backend_projectmatrix.m[2][2] = m[10];
+       backend_projectmatrix.m[3][2] = m[11];
+       backend_projectmatrix.m[0][3] = m[12];
+       backend_projectmatrix.m[1][3] = m[13];
+       backend_projectmatrix.m[2][3] = m[14];
+       backend_projectmatrix.m[3][3] = m[15];
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
        GL_SetupView_Orientation_Identity();
 }
 
 void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear)
 {
-       float nudge, m[16];
+       double nudge, m[16];
 
        if (!r_render.integer)
                return;
@@ -292,7 +322,7 @@ void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, dou
        m[13] = 0;
        m[14] = -2 * zNear * nudge;
        m[15] = 0;
-       qglLoadMatrixf(m);
+       qglLoadMatrixd(m);
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
        GL_SetupView_Orientation_Identity();
        backend_projectmatrix.m[0][0] = m[0];
@@ -315,6 +345,8 @@ void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, dou
 
 void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar)
 {
+       double m[16];
+
        if (!r_render.integer)
                return;
 
@@ -322,6 +354,23 @@ void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double
        qglMatrixMode(GL_PROJECTION);CHECKGLERROR
        qglLoadIdentity();CHECKGLERROR
        qglOrtho(x1, x2, y2, y1, zNear, zFar);
+       qglGetDoublev(GL_PROJECTION_MATRIX, m);
+       backend_projectmatrix.m[0][0] = m[0];
+       backend_projectmatrix.m[1][0] = m[1];
+       backend_projectmatrix.m[2][0] = m[2];
+       backend_projectmatrix.m[3][0] = m[3];
+       backend_projectmatrix.m[0][1] = m[4];
+       backend_projectmatrix.m[1][1] = m[5];
+       backend_projectmatrix.m[2][1] = m[6];
+       backend_projectmatrix.m[3][1] = m[7];
+       backend_projectmatrix.m[0][2] = m[8];
+       backend_projectmatrix.m[1][2] = m[9];
+       backend_projectmatrix.m[2][2] = m[10];
+       backend_projectmatrix.m[3][2] = m[11];
+       backend_projectmatrix.m[0][3] = m[12];
+       backend_projectmatrix.m[1][3] = m[13];
+       backend_projectmatrix.m[2][3] = m[14];
+       backend_projectmatrix.m[3][3] = m[15];
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
        GL_SetupView_Orientation_Identity();
 }
@@ -335,6 +384,8 @@ typedef struct gltextureunit_s
        float rgbscale, alphascale;
        int combinergb, combinealpha;
        // FIXME: add more combine stuff
+       // texmatrixenabled exists only to avoid unnecessary texmatrix compares
+       int texmatrixenabled;
        matrix4x4_t matrix;
 }
 gltextureunit_t;
@@ -345,6 +396,7 @@ static struct
        int blendfunc2;
        int blend;
        GLboolean depthmask;
+       int colormask; // stored as bottom 4 bits: r g b a (3 2 1 0 order)
        int depthtest;
        int scissortest;
        int unit;
@@ -362,6 +414,7 @@ void GL_SetupTextureState(void)
 {
        int i;
        gltextureunit_t *unit;
+       CHECKGLERROR
        gl_state.unit = -1;
        gl_state.clientunit = -1;
        for (i = 0;i < backendunits;i++)
@@ -373,11 +426,18 @@ void GL_SetupTextureState(void)
                unit->t2d = 0;
                unit->t3d = 0;
                unit->tcubemap = 0;
+               unit->arrayenabled = false;
+               unit->arrayis3d = false;
                unit->pointer_texcoord = NULL;
                unit->rgbscale = 1;
                unit->alphascale = 1;
                unit->combinergb = GL_MODULATE;
                unit->combinealpha = GL_MODULATE;
+               unit->texmatrixenabled = false;
+               unit->matrix = r_identitymatrix;
+               qglMatrixMode(GL_TEXTURE);
+               qglLoadIdentity();
+               qglMatrixMode(GL_MODELVIEW);
 
                qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
                qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
@@ -417,6 +477,7 @@ void GL_SetupTextureState(void)
                        qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);CHECKGLERROR
                }
        }
+       CHECKGLERROR
 }
 
 void GL_Backend_ResetState(void)
@@ -427,6 +488,7 @@ void GL_Backend_ResetState(void)
        gl_state.blendfunc2 = GL_ZERO;
        gl_state.blend = false;
        gl_state.depthmask = GL_TRUE;
+       gl_state.colormask = 15;
        gl_state.color4f[0] = gl_state.color4f[1] = gl_state.color4f[2] = gl_state.color4f[3] = 1;
        gl_state.lockrange_first = 0;
        gl_state.lockrange_count = 0;
@@ -435,6 +497,7 @@ void GL_Backend_ResetState(void)
 
        CHECKGLERROR
 
+       qglColorMask(1, 1, 1, 1);
        qglEnable(GL_CULL_FACE);CHECKGLERROR
        qglCullFace(GL_FRONT);CHECKGLERROR
        qglEnable(GL_DEPTH_TEST);CHECKGLERROR
@@ -545,37 +608,15 @@ void GL_DepthTest(int state)
        }
 }
 
-void GL_VertexPointer(const float *p)
-{
-       if (gl_state.pointer_vertex != p)
-       {
-               gl_state.pointer_vertex = p;
-               CHECKGLERROR
-               qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), gl_state.pointer_vertex);
-               CHECKGLERROR
-       }
-}
-
-void GL_ColorPointer(const float *p)
+void GL_ColorMask(int r, int g, int b, int a)
 {
-       if (gl_state.pointer_color != p)
+       int state = r*8 + g*4 + b*2 + a*1;
+       if (gl_state.colormask != state)
        {
                if (r_showtrispass)
                        return;
-               CHECKGLERROR
-               if (!gl_state.pointer_color)
-               {
-                       qglEnableClientState(GL_COLOR_ARRAY);
-                       CHECKGLERROR
-               }
-               else if (!p)
-               {
-                       qglDisableClientState(GL_COLOR_ARRAY);
-                       CHECKGLERROR
-               }
-               gl_state.pointer_color = p;
-               qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);
-               CHECKGLERROR
+               gl_state.colormask = state;
+               qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
        }
 }
 
@@ -585,17 +626,26 @@ void GL_Color(float cr, float cg, float cb, float ca)
        {
                if (r_showtrispass)
                        return;
-               GL_ColorPointer(NULL);
                gl_state.color4f[0] = cr;
                gl_state.color4f[1] = cg;
                gl_state.color4f[2] = cb;
                gl_state.color4f[3] = ca;
                CHECKGLERROR
-               qglColor4f(cr, cg, cb, ca);
+               qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
                CHECKGLERROR
        }
 }
 
+void GL_ShowTrisColor(float cr, float cg, float cb, float ca)
+{
+       if (!r_showtrispass)
+               return;
+       r_showtrispass = false;
+       GL_Color(cr * r_showtris.value, cg * r_showtris.value, cb * r_showtris.value, ca);
+       r_showtrispass = true;
+}
+
+
 void GL_LockArrays(int first, int count)
 {
        if (gl_state.lockrange_count != count || gl_state.lockrange_first != first)
@@ -607,7 +657,7 @@ void GL_LockArrays(int first, int count)
                        qglUnlockArraysEXT();
                        CHECKGLERROR
                }
-               if (count && gl_supportslockarrays && gl_lockarrays.integer)
+               if (count && gl_supportslockarrays && gl_lockarrays.integer && r_render.integer)
                {
                        gl_state.lockrange_first = first;
                        gl_state.lockrange_count = count;
@@ -638,6 +688,13 @@ void GL_ScissorTest(int state)
        CHECKGLERROR
 }
 
+void GL_Clear(int mask)
+{
+       if (r_showtrispass)
+               return;
+       qglClear(mask);CHECKGLERROR
+}
+
 void GL_TransformToScreen(const vec4_t in, vec4_t out)
 {
        vec4_t temp;
@@ -647,7 +704,7 @@ void GL_TransformToScreen(const vec4_t in, vec4_t out)
        iw = 1.0f / out[3];
        out[0] = r_view_x + (out[0] * iw + 1.0f) * r_view_width * 0.5f;
        out[1] = r_view_y + (out[1] * iw + 1.0f) * r_view_height * 0.5f;
-       out[2] = out[2] * iw;
+       out[2] = r_view_z + (out[2] * iw + 1.0f) * r_view_depth * 0.5f;
 }
 
 // called at beginning of frame
@@ -682,6 +739,7 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
                Con_Printf("R_Mesh_Draw(%d, %d, %08p);\n", numverts, numtriangles, elements);
                return;
        }
+       CHECKGLERROR
        if (r_showtrispass)
        {
                R_Mesh_Draw_ShowTris(numverts, numtriangles, elements);
@@ -689,48 +747,46 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
        }
        c_meshs++;
        c_meshelements += numelements;
-       CHECKGLERROR
-       if (r_render.integer)
+       if (gl_paranoid.integer)
        {
-               if (gl_paranoid.integer)
+               int i, j, size;
+               const int *p;
+               if (!qglIsEnabled(GL_VERTEX_ARRAY))
+                       Con_Print("R_Mesh_Draw: vertex array not enabled\n");
+               for (j = 0, size = numverts * (int)sizeof(float[3]), p = gl_state.pointer_vertex;j < size;j += sizeof(int), p++)
+                       paranoidblah += *p;
+               if (gl_state.pointer_color)
                {
-                       int i, j, size;
-                       const int *p;
-                       if (!qglIsEnabled(GL_VERTEX_ARRAY))
-                               Con_Printf("R_Mesh_Draw: vertex array not enabled\n");
-                       for (j = 0, size = numverts * (int)sizeof(float[3]), p = gl_state.pointer_vertex;j < size;j += sizeof(int), p++)
+                       if (!qglIsEnabled(GL_COLOR_ARRAY))
+                               Con_Print("R_Mesh_Draw: color array set but not enabled\n");
+                       for (j = 0, size = numverts * (int)sizeof(float[4]), p = gl_state.pointer_color;j < size;j += sizeof(int), p++)
                                paranoidblah += *p;
-                       if (gl_state.pointer_color)
+               }
+               for (i = 0;i < backendunits;i++)
+               {
+                       if (gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap || gl_state.units[i].arrayenabled)
                        {
-                               if (!qglIsEnabled(GL_COLOR_ARRAY))
-                                       Con_Printf("R_Mesh_Draw: color array set but not enabled\n");
-                               for (j = 0, size = numverts * (int)sizeof(float[4]), p = gl_state.pointer_color;j < size;j += sizeof(int), p++)
+                               if (gl_state.units[i].arrayenabled && !(gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap))
+                                       Con_Print("R_Mesh_Draw: array enabled but no texture bound\n");
+                               GL_ClientActiveTexture(i);
+                               if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
+                                       Con_Print("R_Mesh_Draw: texcoord array set but not enabled\n");
+                               for (j = 0, size = numverts * ((gl_state.units[i].t3d || gl_state.units[i].tcubemap) ? (int)sizeof(float[3]) : (int)sizeof(float[2])), p = gl_state.units[i].pointer_texcoord;j < size;j += sizeof(int), p++)
                                        paranoidblah += *p;
                        }
-                       for (i = 0;i < backendunits;i++)
-                       {
-                               if (gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap || gl_state.units[i].arrayenabled)
-                               {
-                                       if (gl_state.units[i].arrayenabled && !(gl_state.units[i].t1d || gl_state.units[i].t2d || gl_state.units[i].t3d || gl_state.units[i].tcubemap))
-                                               Con_Printf("R_Mesh_Draw: array enabled but no texture bound\n");
-                                       GL_ActiveTexture(i);
-                                       if (!qglIsEnabled(GL_TEXTURE_COORD_ARRAY))
-                                               Con_Printf("R_Mesh_Draw: texcoord array set but not enabled\n");
-                                       for (j = 0, size = numverts * ((gl_state.units[i].t3d || gl_state.units[i].tcubemap) ? (int)sizeof(float[3]) : (int)sizeof(float[2])), p = gl_state.units[i].pointer_texcoord;j < size;j += sizeof(int), p++)
-                                               paranoidblah += *p;
-                               }
-                       }
-                       for (i = 0;i < numtriangles * 3;i++)
+               }
+               for (i = 0;i < numtriangles * 3;i++)
+               {
+                       if (elements[i] < 0 || elements[i] >= numverts)
                        {
-                               if (elements[i] < 0 || elements[i] >= numverts)
-                               {
-                                       Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range 0 - %i) in elements list\n", elements[i], numverts);
-                                       return;
-                               }
+                               Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range 0 - %i) in elements list\n", elements[i], numverts);
+                               return;
                        }
                }
                CHECKGLERROR
-               GL_LockArrays(0, numverts);
+       }
+       if (r_render.integer)
+       {
                CHECKGLERROR
                if (gl_mesh_testmanualfeeding.integer)
                {
@@ -802,8 +858,6 @@ void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
                        qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, elements);CHECKGLERROR
                }
                CHECKGLERROR
-               GL_LockArrays(0, 0);
-               CHECKGLERROR
        }
 }
 
@@ -860,26 +914,45 @@ void R_Mesh_Matrix(const matrix4x4_t *matrix)
        }
 }
 
-void R_Mesh_TextureMatrix(int unitnumber, const matrix4x4_t *matrix)
+void R_Mesh_State(const rmeshstate_t *m)
 {
-       if (memcmp(&gl_state.units[unitnumber].matrix, matrix, sizeof(matrix4x4_t)))
+       int i, combinergb, combinealpha, scale;
+       gltextureunit_t *unit;
+       matrix4x4_t tempmatrix;
+
+       BACKENDACTIVECHECK
+
+       if (gl_state.pointer_vertex != m->pointer_vertex)
        {
-               matrix4x4_t tempmatrix;
-               gl_state.units[unitnumber].matrix = *matrix;
-               Matrix4x4_Transpose(&tempmatrix, &gl_state.units[unitnumber].matrix);
-               qglMatrixMode(GL_TEXTURE);
-               GL_ActiveTexture(unitnumber);
-               qglLoadMatrixf(&tempmatrix.m[0][0]);
-               qglMatrixMode(GL_MODELVIEW);
+               gl_state.pointer_vertex = m->pointer_vertex;
+               CHECKGLERROR
+               qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), gl_state.pointer_vertex);
+               CHECKGLERROR
        }
-}
 
-void R_Mesh_State_Texture(const rmeshstate_t *m)
-{
-       int i, combinergb, combinealpha, scale, arrayis3d;
-       gltextureunit_t *unit;
+       if (r_showtrispass)
+               return;
 
-       BACKENDACTIVECHECK
+       if (gl_state.pointer_color != m->pointer_color)
+       {
+               CHECKGLERROR
+               if (!gl_state.pointer_color)
+               {
+                       qglEnableClientState(GL_COLOR_ARRAY);
+                       CHECKGLERROR
+               }
+               else if (!m->pointer_color)
+               {
+                       qglDisableClientState(GL_COLOR_ARRAY);
+                       CHECKGLERROR
+                       // when color array is on the glColor gets trashed, set it again
+                       qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
+                       CHECKGLERROR
+               }
+               gl_state.pointer_color = m->pointer_color;
+               qglColorPointer(4, GL_FLOAT, sizeof(float[4]), gl_state.pointer_color);
+               CHECKGLERROR
+       }
 
        if (gl_backend_rebindtextures)
        {
@@ -887,137 +960,219 @@ void R_Mesh_State_Texture(const rmeshstate_t *m)
                GL_SetupTextureState();
        }
 
-       if (r_showtrispass)
-               return;
        for (i = 0, unit = gl_state.units;i < backendunits;i++, unit++)
        {
+               // update 1d texture binding
                if (unit->t1d != m->tex1d[i])
                {
-                       GL_ActiveTexture(i);
                        if (m->tex1d[i])
                        {
                                if (unit->t1d == 0)
+                               {
+                                       GL_ActiveTexture(i);
                                        qglEnable(GL_TEXTURE_1D);CHECKGLERROR
+                               }
+                               unit->t1d = m->tex1d[i];
+                               GL_ActiveTexture(i);
+                               qglBindTexture(GL_TEXTURE_1D, unit->t1d);CHECKGLERROR
                        }
                        else
                        {
                                if (unit->t1d)
+                               {
+                                       unit->t1d = 0;
+                                       GL_ActiveTexture(i);
                                        qglDisable(GL_TEXTURE_1D);CHECKGLERROR
+                               }
                        }
-                       qglBindTexture(GL_TEXTURE_1D, (unit->t1d = m->tex1d[i]));CHECKGLERROR
                }
+               // update 2d texture binding
                if (unit->t2d != m->tex[i])
                {
-                       GL_ActiveTexture(i);
                        if (m->tex[i])
                        {
                                if (unit->t2d == 0)
+                               {
+                                       GL_ActiveTexture(i);
                                        qglEnable(GL_TEXTURE_2D);CHECKGLERROR
+                               }
+                               unit->t2d = m->tex[i];
+                               GL_ActiveTexture(i);
+                               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
                        }
                        else
                        {
                                if (unit->t2d)
+                               {
+                                       unit->t2d = 0;
+                                       GL_ActiveTexture(i);
                                        qglDisable(GL_TEXTURE_2D);CHECKGLERROR
+                               }
                        }
-                       qglBindTexture(GL_TEXTURE_2D, (unit->t2d = m->tex[i]));CHECKGLERROR
                }
+               // update 3d texture binding
                if (unit->t3d != m->tex3d[i])
                {
-                       GL_ActiveTexture(i);
                        if (m->tex3d[i])
                        {
                                if (unit->t3d == 0)
+                               {
+                                       GL_ActiveTexture(i);
                                        qglEnable(GL_TEXTURE_3D);CHECKGLERROR
+                               }
+                               unit->t3d = m->tex3d[i];
+                               GL_ActiveTexture(i);
+                               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
                        }
                        else
                        {
                                if (unit->t3d)
+                               {
+                                       unit->t3d = 0;
+                                       GL_ActiveTexture(i);
                                        qglDisable(GL_TEXTURE_3D);CHECKGLERROR
+                               }
                        }
-                       qglBindTexture(GL_TEXTURE_3D, (unit->t3d = m->tex3d[i]));CHECKGLERROR
                }
+               // update cubemap texture binding
                if (unit->tcubemap != m->texcubemap[i])
                {
-                       GL_ActiveTexture(i);
                        if (m->texcubemap[i])
                        {
                                if (unit->tcubemap == 0)
+                               {
+                                       GL_ActiveTexture(i);
                                        qglEnable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+                               }
+                               unit->tcubemap = m->texcubemap[i];
+                               GL_ActiveTexture(i);
+                               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
                        }
                        else
                        {
                                if (unit->tcubemap)
+                               {
+                                       unit->tcubemap = 0;
+                                       GL_ActiveTexture(i);
                                        qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
+                               }
                        }
-                       qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, (unit->tcubemap = m->texcubemap[i]));CHECKGLERROR
                }
-               combinergb = m->texcombinergb[i];
-               if (!combinergb)
-                       combinergb = GL_MODULATE;
-               if (unit->combinergb != combinergb)
+               // update texture unit settings if the unit is enabled
+               if (unit->t1d || unit->t2d || unit->t3d || unit->tcubemap)
                {
-                       GL_ActiveTexture(i);
-                       unit->combinergb = combinergb;
-                       if (gl_combine.integer) 
+                       // texture unit is enabled, enable the array
+                       if (!unit->arrayenabled)
                        {
-                               qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR
+                               unit->arrayenabled = true;
+                               GL_ClientActiveTexture(i);
+                               qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
                        }
-                       else
+                       // update combine settings
+                       if (gl_combine.integer)
                        {
-                               qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR
+                               // GL_ARB_texture_env_combine
+                               combinergb = m->texcombinergb[i] ? m->texcombinergb[i] : GL_MODULATE;
+                               if (unit->combinergb != combinergb)
+                               {
+                                       unit->combinergb = combinergb;
+                                       GL_ActiveTexture(i);
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR
+                               }
+                               combinealpha = m->texcombinealpha[i] ? m->texcombinealpha[i] : GL_MODULATE;
+                               if (unit->combinealpha != combinealpha)
+                               {
+                                       unit->combinealpha = combinealpha;
+                                       GL_ActiveTexture(i);
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR
+                               }
+                               scale = max(m->texrgbscale[i], 1);
+                               if (unit->rgbscale != scale)
+                               {
+                                       GL_ActiveTexture(i);
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (unit->rgbscale = scale));CHECKGLERROR
+                               }
+                               scale = max(m->texalphascale[i], 1);
+                               if (unit->alphascale != scale)
+                               {
+                                       GL_ActiveTexture(i);
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = scale));CHECKGLERROR
+                               }
                        }
-               }
-               combinealpha = m->texcombinealpha[i];
-               if (!combinealpha)
-                       combinealpha = GL_MODULATE;
-               if (unit->combinealpha != combinealpha)
-               {
-                       GL_ActiveTexture(i);
-                       unit->combinealpha = combinealpha;
-                       if (gl_combine.integer)
+                       else
                        {
-                               qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR
+                               // normal GL texenv
+                               combinergb = m->texcombinergb[i] ? m->texcombinergb[i] : GL_MODULATE;
+                               if (unit->combinergb != combinergb)
+                               {
+                                       unit->combinergb = combinergb;
+                                       GL_ActiveTexture(i);
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR
+                               }
                        }
-               }
-               scale = max(m->texrgbscale[i], 1);
-               if (unit->rgbscale != scale)
-               {
-                       GL_ActiveTexture(i);
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (unit->rgbscale = scale));CHECKGLERROR
-               }
-               scale = max(m->texalphascale[i], 1);
-               if (unit->alphascale != scale)
-               {
-                       GL_ActiveTexture(i);
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (unit->alphascale = scale));CHECKGLERROR
-               }
-               arrayis3d = unit->t3d || unit->tcubemap;
-               if (unit->pointer_texcoord != m->pointer_texcoord[i] || unit->arrayis3d != arrayis3d)
-               {
-                       GL_ClientActiveTexture(i);
-                       if (m->pointer_texcoord[i])
+                       // update array settings
+                       if (m->pointer_texcoord3f[i])
                        {
-                               if (!unit->arrayenabled)
+                               // 3d texcoord array
+                               if (unit->pointer_texcoord != m->pointer_texcoord3f[i] || !unit->arrayis3d)
                                {
-                                       unit->arrayenabled = true;
-                                       qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                                       unit->pointer_texcoord = m->pointer_texcoord3f[i];
+                                       unit->arrayis3d = true;
+                                       GL_ClientActiveTexture(i);
+                                       qglTexCoordPointer(3, GL_FLOAT, sizeof(float[3]), unit->pointer_texcoord);
+                                       CHECKGLERROR
                                }
                        }
                        else
                        {
-                               if (unit->arrayenabled)
+                               // 2d texcoord array
+                               if (unit->pointer_texcoord != m->pointer_texcoord[i] || unit->arrayis3d)
                                {
-                                       unit->arrayenabled = false;
-                                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                                       unit->pointer_texcoord = m->pointer_texcoord[i];
+                                       unit->arrayis3d = false;
+                                       GL_ClientActiveTexture(i);
+                                       qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), unit->pointer_texcoord);
+                                       CHECKGLERROR
+                               }
+                       }
+                       // update texmatrix
+                       if (m->texmatrix[i].m[3][3])
+                       {
+                               // texmatrix specified, check if it is different
+                               if (!unit->texmatrixenabled || memcmp(&unit->matrix, &m->texmatrix[i], sizeof(matrix4x4_t)))
+                               {
+                                       unit->texmatrixenabled = true;
+                                       unit->matrix = m->texmatrix[i];
+                                       Matrix4x4_Transpose(&tempmatrix, &unit->matrix);
+                                       qglMatrixMode(GL_TEXTURE);
+                                       GL_ActiveTexture(i);
+                                       qglLoadMatrixf(&tempmatrix.m[0][0]);
+                                       qglMatrixMode(GL_MODELVIEW);
                                }
                        }
-                       unit->pointer_texcoord = m->pointer_texcoord[i];
-                       unit->arrayis3d = arrayis3d;
-                       if (unit->arrayis3d)
-                               qglTexCoordPointer(3, GL_FLOAT, sizeof(float[3]), unit->pointer_texcoord);
                        else
-                               qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), unit->pointer_texcoord);
-                       CHECKGLERROR
+                       {
+                               // no texmatrix specified, revert to identity
+                               if (unit->texmatrixenabled)
+                               {
+                                       unit->texmatrixenabled = false;
+                                       qglMatrixMode(GL_TEXTURE);
+                                       GL_ActiveTexture(i);
+                                       qglLoadIdentity();
+                                       qglMatrixMode(GL_MODELVIEW);
+                               }
+                       }
+               }
+               else
+               {
+                       // texture unit is disabled, disable the array
+                       if (unit->arrayenabled)
+                       {
+                               unit->arrayenabled = false;
+                               GL_ClientActiveTexture(i);
+                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                       }
+                       // no need to update most settings on a disabled texture unit
                }
        }
 }
@@ -1043,24 +1198,24 @@ void R_Mesh_Draw_ShowTris(int numverts, int numtriangles, const int *elements)
 ==============================================================================
 */
 
-qboolean SCR_ScreenShot(char *filename, int x, int y, int width, int height, qboolean jpeg)
+qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg)
 {
+       int     indices[3] = {0,1,2};
        qboolean ret;
-       qbyte *buffer;
 
        if (!r_render.integer)
                return false;
 
-       buffer = Mem_Alloc(tempmempool, width*height*3);
-       qglReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
+       qglReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer1);
        CHECKGLERROR
 
+       Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 3, indices);
+
        if (jpeg)
-               ret = JPEG_SaveImage_preflipped (filename, width, height, buffer);
+               ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2);
        else
-               ret = Image_WriteTGARGB_preflipped (filename, width, height, buffer);
+               ret = Image_WriteTGARGB_preflipped (filename, width, height, buffer2, buffer3);
 
-       Mem_Free(buffer);
        return ret;
 }
 
@@ -1081,7 +1236,7 @@ void R_ClearScreen(void)
                        qglClearStencil(128);CHECKGLERROR
                }
                // clear the screen
-               qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0));CHECKGLERROR
+               GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0));
                // set dithering mode
                if (gl_dither.integer)
                {
@@ -1102,7 +1257,7 @@ CalcFov
 float CalcFov (float fov_x, float width, float height)
 {
        // calculate vision size and alter by aspect, then convert back to angle
-       return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI;
+       return atan (((height/width)/vid_pixelaspect.value)*tan(fov_x/360.*M_PI))*360./M_PI; 
 }
 
 /*
@@ -1115,12 +1270,7 @@ text to the screen.
 */
 void SCR_UpdateScreen (void)
 {
-       if (gl_delayfinish.integer)
-       {
-               VID_Finish ();
-
-               R_TimeReport("finish");
-       }
+       R_Mesh_Start();
 
        if (r_textureunits.integer > gl_textureunits)
                Cvar_SetValueQuick(&r_textureunits, gl_textureunits);
@@ -1130,6 +1280,7 @@ void SCR_UpdateScreen (void)
        if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2))
                Cvar_SetValueQuick(&gl_combine, 0);
 
+showtris:
        R_TimeReport("setup");
 
        R_ClearScreen();
@@ -1146,13 +1297,13 @@ void SCR_UpdateScreen (void)
                        Cvar_Set ("viewsize","30");
                if (scr_viewsize.value > 120)
                        Cvar_Set ("viewsize","120");
-               
+
                // bound field of view
                if (scr_fov.value < 1)
                        Cvar_Set ("fov","1");
                if (scr_fov.value > 170)
                        Cvar_Set ("fov","170");
-       
+
                // intermission is always full screen
                if (cl.intermission)
                {
@@ -1170,59 +1321,131 @@ void SCR_UpdateScreen (void)
                        size = scr_viewsize.value * (1.0 / 100.0);
                        size = min(size, 1);
                }
-       
+
                r_refdef.width = vid.realwidth * size;
                r_refdef.height = vid.realheight * size;
                r_refdef.x = (vid.realwidth - r_refdef.width)/2;
                r_refdef.y = (vid.realheight - r_refdef.height)/2;
-       
+
                // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
                r_refdef.fov_x = scr_fov.value * cl.viewzoom;
                r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
-       
-               if (cl.worldmodel)
+
+               if (r_waterwarp.value > 0)
                {
-                       Mod_CheckLoaded(cl.worldmodel);
-                       contents = CL_PointSuperContents(r_vieworigin);
-                       if (contents & SUPERCONTENTS_LIQUIDSMASK)
+                       if (cl.worldmodel)
                        {
-                               r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
-                               r_refdef.fov_y *= (sin(cl.time * 3.0) * 0.015 + 0.985);
+                               Mod_CheckLoaded(cl.worldmodel);
+                               contents = CL_PointSuperContents(r_vieworigin);
+                               if (contents & SUPERCONTENTS_LIQUIDSMASK)
+                               {
+                                       r_refdef.fov_x *= 1 - (((sin(cl.time * 4.7) + 1) * 0.015) * r_waterwarp.value);
+                                       r_refdef.fov_y *= 1 - (((sin(cl.time * 3.0) + 1) * 0.015) * r_waterwarp.value);
+                               }
                        }
                }
 
-               R_RenderView();
+               r_refdef.colormask[0] = 1;
+               r_refdef.colormask[1] = 1;
+               r_refdef.colormask[2] = 1;
+
+               if (r_stereo_redblue.integer || r_stereo_redcyan.integer || r_stereo_redgreen.integer)
+               {
+                       matrix4x4_t originalmatrix = r_refdef.viewentitymatrix;
+                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][0];
+                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][1];
+                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][2];
+
+                       r_refdef.colormask[0] = 1;
+                       r_refdef.colormask[1] = 0;
+                       r_refdef.colormask[2] = 0;
+
+                       R_RenderView();
+
+                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][0];
+                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][1];
+                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][2];
+
+                       r_refdef.colormask[0] = 0;
+                       r_refdef.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
+                       r_refdef.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
+
+                       R_RenderView();
 
-               if (scr_zoomwindow.integer)
+                       r_refdef.viewentitymatrix = originalmatrix;
+               }
+               else if (r_stereo_sidebyside.integer)
                {
-                       float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
-                       float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
-                       r_refdef.width = vid.realwidth * sizex;
-                       r_refdef.height = vid.realheight * sizey;
-                       r_refdef.x = (vid.realwidth - r_refdef.width)/2;
-                       r_refdef.y = 0;
-                       r_refdef.fov_x = scr_zoomwindow_fov.value;
-                       r_refdef.fov_y = CalcFov(r_refdef.fov_x, r_refdef.width, r_refdef.height);
+                       matrix4x4_t originalmatrix = r_refdef.viewentitymatrix;
+                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][0];
+                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][1];
+                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][2];
+
+                       r_refdef.width = vid.realwidth * size / 2.5;
+                       r_refdef.height = vid.realheight * size / 2.5;
+                       r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5;
+                       r_refdef.y = (vid.realheight - r_refdef.height)/2;
+
+                       R_RenderView();
+
+                       r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][0];
+                       r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][1];
+                       r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][2];
+
+                       r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5 + r_refdef.width * 1.5;
+               
+                       R_RenderView();
 
+                       r_refdef.viewentitymatrix = originalmatrix;
+               }
+               else
+               {
                        R_RenderView();
+
+                       if (scr_zoomwindow.integer)
+                       {
+                               float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
+                               float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
+                               r_refdef.width = vid.realwidth * sizex;
+                               r_refdef.height = vid.realheight * sizey;
+                               r_refdef.x = (vid.realwidth - r_refdef.width)/2;
+                               r_refdef.y = 0;
+                               r_refdef.fov_x = scr_zoomwindow_fov.value;
+                               r_refdef.fov_y = CalcFov(r_refdef.fov_x, r_refdef.width, r_refdef.height);
+
+                               R_RenderView();
+                       }
                }
+
+               r_refdef.colormask[0] = 1;
+               r_refdef.colormask[1] = 1;
+               r_refdef.colormask[2] = 1;
        }
 
+       GL_ColorMask(1,1,1,1);
+
        // draw 2D stuff
        R_DrawQueue();
 
-       if (gl_delayfinish.integer)
+       if (r_showtrispass)
+               r_showtrispass = false;
+       else if (r_showtris.value > 0)
        {
-               // tell driver to commit it's partially full geometry queue to the rendering queue
-               // (this doesn't wait for the commands themselves to complete)
-               qglFlush();
+               rmeshstate_t m;
+               GL_BlendFunc(GL_ONE, GL_ONE);
+               GL_DepthTest(GL_FALSE);
+               GL_DepthMask(GL_FALSE);
+               memset(&m, 0, sizeof(m));
+               R_Mesh_State(&m);
+               r_showtrispass = true;
+               GL_ShowTrisColor(0.2,0.2,0.2,1);
+               goto showtris;
        }
-       else
-       {
-               VID_Finish ();
 
-               R_TimeReport("finish");
-       }
+       R_Mesh_Finish();
+       R_TimeReport("meshfinish");
+       VID_Finish();
+       R_TimeReport("finish");
 }
 
 
@@ -1457,13 +1680,13 @@ int R_Mesh_CacheArray(rcachearrayrequest_t *r)
        l->prev = l->next->prev;
        while (l->next->data && l->data && l->next->data->offset <= d->offset)
        {
-               //Con_Printf(">\n");
+               //Con_Print(">\n");
                l->next = l->next->next;
                l->prev = l->prev->next;
        }
        while (l->prev->data && l->data && l->prev->data->offset >= d->offset)
        {
-               //Con_Printf("<\n");
+               //Con_Print("<\n");
                l->prev = l->prev->prev;
                l->next = l->next->prev;
        }