unit->arrayenabled = false;
qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
if (gl_texture3d)
+ {
qglTexCoordPointer(3, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
+ }
else
+ {
qglTexCoordPointer(2, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
+ }
qglDisable(GL_TEXTURE_1D);CHECKGLERROR
qglDisable(GL_TEXTURE_2D);CHECKGLERROR
if (gl_texture3d)
{
- qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
}
if (gl_texturecubemap)
{
qglDisable(GL_TEXTURE_2D);CHECKGLERROR
if (gl_texture3d)
{
- qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
}
if (gl_texturecubemap)
{
if (m->tex3d[i])
{
if (unit->t3d == 0)
- qglEnable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+ qglEnable(GL_TEXTURE_3D);CHECKGLERROR
}
else
{
if (unit->t3d)
- qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+ qglDisable(GL_TEXTURE_3D);CHECKGLERROR
}
- qglBindTexture(GL_TEXTURE_3D_EXT, (unit->t3d = m->tex3d[i]));CHECKGLERROR
+ qglBindTexture(GL_TEXTURE_3D, (unit->t3d = m->tex3d[i]));CHECKGLERROR
}
if (unit->tcubemap != m->texcubemap[i])
{