]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
cleaned up glDrawRangeElements limit checking a bit (now done in gl_backend.c)
[xonotic/darkplaces.git] / gl_backend.c
index a50dd7e4b8358ce86536dae380ddebe4fdefb45e..4c1cd30d7722ed41281e7ee53ed31144d6c045d1 100644 (file)
@@ -13,7 +13,9 @@ cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
 
 // this is used to increase gl_mesh_maxtriangles automatically if a mesh was
 // too large for the buffers in the previous frame
 
 // this is used to increase gl_mesh_maxtriangles automatically if a mesh was
 // too large for the buffers in the previous frame
-int overflowedmeshtris = 0;
+int overflowedverts = 0;
+// increase transtriangles automatically too
+int overflowedtransverts = 0;
 
 int gl_maxdrawrangeelementsvertices;
 int gl_maxdrawrangeelementsindices;
 
 int gl_maxdrawrangeelementsvertices;
 int gl_maxdrawrangeelementsindices;
@@ -168,6 +170,14 @@ static void gl_backend_start(void)
 {
        int i;
 
 {
        int i;
 
+       qglGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &gl_maxdrawrangeelementsvertices);
+       qglGetIntegerv(GL_MAX_ELEMENTS_INDICES, &gl_maxdrawrangeelementsindices);
+
+       Con_Printf("OpenGL Backend started with gl_mesh_maxtriangles %i, gl_mesh_transtriangles %i", gl_mesh_maxtriangles.integer, gl_mesh_transtriangles.integer);
+       if (qglDrawRangeElements != NULL)
+               Con_Printf(", with glDrawRangeElements (max vertices %i, max indices %i)\n", gl_maxdrawrangeelementsvertices, gl_maxdrawrangeelementsindices);
+       Con_Printf("\n");
+
        max_verts = max_meshs * 3;
        max_transverts = max_transmeshs * 3;
 
        max_verts = max_meshs * 3;
        max_transverts = max_transmeshs * 3;
 
@@ -215,6 +225,8 @@ static void gl_backend_start(void)
 
 static void gl_backend_shutdown(void)
 {
 
 static void gl_backend_shutdown(void)
 {
+       Con_Printf("OpenGL Backend shutting down\n");
+
        if (resizingbuffers)
                Mem_EmptyPool(gl_backend_mempool);
        else
        if (resizingbuffers)
                Mem_EmptyPool(gl_backend_mempool);
        else
@@ -226,30 +238,23 @@ static void gl_backend_shutdown(void)
 
 static void gl_backend_bufferchanges(int init)
 {
 
 static void gl_backend_bufferchanges(int init)
 {
-       if (overflowedmeshtris > gl_mesh_maxtriangles.integer)
-               Cvar_SetValueQuick(&gl_mesh_maxtriangles, overflowedmeshtris);
-       overflowedmeshtris = 0;
+       if (overflowedverts > gl_mesh_maxtriangles.integer * 3)
+               Cvar_SetValueQuick(&gl_mesh_maxtriangles, (int) ((overflowedverts + 2) / 3));
+       overflowedverts = 0;
+
+       if (overflowedtransverts > gl_mesh_transtriangles.integer * 3)
+               Cvar_SetValueQuick(&gl_mesh_transtriangles, (int) ((overflowedtransverts + 2) / 3));
+       overflowedtransverts = 0;
 
        if (gl_mesh_drawmode.integer < 0)
                Cvar_SetValueQuick(&gl_mesh_drawmode, 0);
        if (gl_mesh_drawmode.integer > 3)
                Cvar_SetValueQuick(&gl_mesh_drawmode, 3);
 
 
        if (gl_mesh_drawmode.integer < 0)
                Cvar_SetValueQuick(&gl_mesh_drawmode, 0);
        if (gl_mesh_drawmode.integer > 3)
                Cvar_SetValueQuick(&gl_mesh_drawmode, 3);
 
-       if (gl_mesh_drawmode.integer >= 3)
+       if (gl_mesh_drawmode.integer >= 3 && qglDrawRangeElements == NULL)
        {
        {
-               if (qglDrawRangeElements != NULL && gl_maxdrawrangeelementsindices >= 3072 && gl_maxdrawrangeelementsvertices >= 3072)
-               {
-                       // make sure we don't exceed the DrawRangeElements limits
-                       if (gl_mesh_maxtriangles.integer * 3 > gl_maxdrawrangeelementsindices)
-                               Cvar_SetValueQuick(&gl_mesh_maxtriangles, (int) (gl_maxdrawrangeelementsindices / 3));
-                       if (gl_mesh_maxtriangles.integer * 3 > gl_maxdrawrangeelementsvertices)
-                               Cvar_SetValueQuick(&gl_mesh_maxtriangles, (int) (gl_maxdrawrangeelementsvertices / 3));
-               }
-               else
-               {
-                       // change drawmode 3 to 2 if 3 won't work
-                       Cvar_SetValueQuick(&gl_mesh_drawmode, 2);
-               }
+               // change drawmode 3 to 2 if 3 won't work at all
+               Cvar_SetValueQuick(&gl_mesh_drawmode, 2);
        }
 
        // 21760 is (65536 / 3) rounded off to a multiple of 128
        }
 
        // 21760 is (65536 / 3) rounded off to a multiple of 128
@@ -733,7 +738,7 @@ void GL_MeshState(buf_mesh_t *mesh)
 void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, GLuint *index)
 {
        unsigned int i, j, in;
 void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, GLuint *index)
 {
        unsigned int i, j, in;
-       if (gl_mesh_drawmode.integer >= 3)
+       if (gl_mesh_drawmode.integer >= 3/* && (endvert - firstvert) <= gl_maxdrawrangeelementsvertices && (indexcount) <= gl_maxdrawrangeelementsindices*/)
        {
                // GL 1.2 or GL 1.1 with extension
                qglDrawRangeElements(GL_TRIANGLES, firstvert, endvert, indexcount, GL_UNSIGNED_INT, index);
        {
                // GL 1.2 or GL 1.1 with extension
                qglDrawRangeElements(GL_TRIANGLES, firstvert, endvert, indexcount, GL_UNSIGNED_INT, index);
@@ -1087,18 +1092,19 @@ void R_Mesh_Draw(const rmeshinfo_t *m)
        //      return;
        //}
 
        //      return;
        //}
 
+       i = max(m->numtriangles * 3, m->numverts);
+       if (overflowedverts < i)
+               overflowedverts = i;
+
        if (m->numtriangles > max_meshs || m->numverts > max_verts)
        {
                Con_Printf("R_Mesh_Draw: mesh too big for current gl_mesh_maxtriangles setting, increasing limits\n");
        if (m->numtriangles > max_meshs || m->numverts > max_verts)
        {
                Con_Printf("R_Mesh_Draw: mesh too big for current gl_mesh_maxtriangles setting, increasing limits\n");
-               if (m->numtriangles > overflowedmeshtris)
-                       overflowedmeshtris = m->numtriangles;
-               if (((m->numverts + 2) / 3) > overflowedmeshtris)
-                       overflowedmeshtris = (m->numverts + 2) / 3;
                return;
        }
 
        if (m->transparent)
        {
                return;
        }
 
        if (m->transparent)
        {
+               overflowedtransverts += max(m->numtriangles * 3, m->numverts);
                if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
                if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
@@ -1288,18 +1294,19 @@ void R_Mesh_Draw_NativeOnly(const rmeshinfo_t *m)
        //      return;
        //}
 
        //      return;
        //}
 
+       i = max(m->numtriangles * 3, m->numverts);
+       if (overflowedverts < i)
+               overflowedverts = i;
+
        if (m->numtriangles > max_meshs || m->numverts > max_verts)
        {
                Con_Printf("R_Mesh_Draw_NativeOnly: mesh too big for current gl_mesh_maxtriangles setting, increasing limits\n");
        if (m->numtriangles > max_meshs || m->numverts > max_verts)
        {
                Con_Printf("R_Mesh_Draw_NativeOnly: mesh too big for current gl_mesh_maxtriangles setting, increasing limits\n");
-               if (m->numtriangles > overflowedmeshtris)
-                       overflowedmeshtris = m->numtriangles;
-               if (((m->numverts + 2) / 3) > overflowedmeshtris)
-                       overflowedmeshtris = (m->numverts + 2) / 3;
                return;
        }
 
        if (m->transparent)
        {
                return;
        }
 
        if (m->transparent)
        {
+               overflowedtransverts += max(m->numtriangles * 3, m->numverts);
                if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
                if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
@@ -1446,18 +1453,19 @@ int R_Mesh_Draw_GetBuffer(rmeshbufferinfo_t *m)
        //      return false;
        //}
 
        //      return false;
        //}
 
+       i = max(m->numtriangles * 3, m->numverts);
+       if (overflowedverts < i)
+               overflowedverts = i;
+
        if (m->numtriangles > max_meshs || m->numverts > max_verts)
        {
                Con_Printf("R_Mesh_Draw_GetBuffer: mesh too big for current gl_mesh_maxtriangles setting, increasing limits\n");
        if (m->numtriangles > max_meshs || m->numverts > max_verts)
        {
                Con_Printf("R_Mesh_Draw_GetBuffer: mesh too big for current gl_mesh_maxtriangles setting, increasing limits\n");
-               if (m->numtriangles > overflowedmeshtris)
-                       overflowedmeshtris = m->numtriangles;
-               if (((m->numverts + 2) / 3) > overflowedmeshtris)
-                       overflowedmeshtris = (m->numverts + 2) / 3;
                return false;
        }
 
        if (m->transparent)
        {
                return false;
        }
 
        if (m->transparent)
        {
+               overflowedtransverts += max(m->numtriangles * 3, m->numverts);
                if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)
                if (currenttransmesh >= max_transmeshs || (currenttranstriangle + m->numtriangles) > max_transmeshs || (currenttransvertex + m->numverts) > max_transverts)
                {
                        if (!transranout)