void SCR_ScreenShot_f (void);
-// these are externally accessible
-int r_lightmapscalebit;
-
static matrix4x4_t backend_viewmatrix;
static matrix4x4_t backend_modelmatrix;
static matrix4x4_t backend_modelviewmatrix;
if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2))
Cvar_SetValueQuick(&gl_combine, 0);
- // lightmaps only
- r_lightmapscalebit = 0;
- if (gl_combine.integer && r_textureunits.integer > 1)
- r_lightmapscalebit += 2;
-
R_TimeReport("setup");
R_ClearScreen();