]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
[xonotic/darkplaces.git] / gl_backend.c
index 38c4707319c657179b4db7e73624aa33e38a0993..677da0e4f938c3a15d33c1847563569f7662d7fd 100644 (file)
@@ -407,7 +407,7 @@ typedef struct gltextureunit_s
 }
 gltextureunit_t;
 
-static struct
+static struct gl_state_s
 {
        int blendfunc1;
        int blendfunc2;
@@ -432,8 +432,8 @@ void GL_SetupTextureState(void)
        unsigned int i;
        gltextureunit_t *unit;
        CHECKGLERROR
-       gl_state.unit = -1;
-       gl_state.clientunit = -1;
+       gl_state.unit = MAX_TEXTUREUNITS;
+       gl_state.clientunit = MAX_TEXTUREUNITS;
        for (i = 0;i < MAX_TEXTUREUNITS;i++)
        {
                unit = gl_state.units + i;
@@ -886,8 +886,8 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *
                R_Mesh_Draw_ShowTris(firstvertex, numvertices, numtriangles, elements);
                return;
        }
-       c_meshs++;
-       c_meshelements += numelements;
+       renderstats.meshes++;
+       renderstats.meshes_elements += numelements;
        if (gl_paranoid.integer)
        {
                unsigned int i, j, size;
@@ -1166,7 +1166,7 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, unsigned int numcomponents, co
 void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, int texcubemap)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= backendunits)
+       if (unitnum >= backendimageunits)
                return;
        if (r_showtrispass)
                return;
@@ -1259,7 +1259,7 @@ void R_Mesh_TexBindAll(unsigned int unitnum, int tex1d, int tex2d, int tex3d, in
 void R_Mesh_TexBind1D(unsigned int unitnum, int texnum)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= backendunits)
+       if (unitnum >= backendimageunits)
                return;
        if (r_showtrispass)
                return;
@@ -1267,15 +1267,18 @@ void R_Mesh_TexBind1D(unsigned int unitnum, int texnum)
        if (unit->t1d != texnum)
        {
                GL_ActiveTexture(unitnum);
-               if (texnum)
-               {
-                       if (unit->t1d == 0)
-                               qglEnable(GL_TEXTURE_1D);
-               }
-               else
+               if (unitnum < backendunits)
                {
-                       if (unit->t1d)
-                               qglDisable(GL_TEXTURE_1D);
+                       if (texnum)
+                       {
+                               if (unit->t1d == 0)
+                                       qglEnable(GL_TEXTURE_1D);
+                       }
+                       else
+                       {
+                               if (unit->t1d)
+                                       qglDisable(GL_TEXTURE_1D);
+                       }
                }
                unit->t1d = texnum;
                qglBindTexture(GL_TEXTURE_1D, unit->t1d);
@@ -1285,8 +1288,11 @@ void R_Mesh_TexBind1D(unsigned int unitnum, int texnum)
        if (unit->t2d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t2d)
-                       qglDisable(GL_TEXTURE_2D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t2d)
+                               qglDisable(GL_TEXTURE_2D);
+               }
                unit->t2d = 0;
                qglBindTexture(GL_TEXTURE_2D, unit->t2d);
                CHECKGLERROR
@@ -1295,8 +1301,11 @@ void R_Mesh_TexBind1D(unsigned int unitnum, int texnum)
        if (unit->t3d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t3d)
-                       qglDisable(GL_TEXTURE_3D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t3d)
+                               qglDisable(GL_TEXTURE_3D);
+               }
                unit->t3d = 0;
                qglBindTexture(GL_TEXTURE_3D, unit->t3d);
                CHECKGLERROR
@@ -1305,8 +1314,11 @@ void R_Mesh_TexBind1D(unsigned int unitnum, int texnum)
        if (unit->tcubemap)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->tcubemap)
-                       qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+               if (unitnum < backendunits)
+               {
+                       if (unit->tcubemap)
+                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+               }
                unit->tcubemap = 0;
                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
                CHECKGLERROR
@@ -1316,7 +1328,7 @@ void R_Mesh_TexBind1D(unsigned int unitnum, int texnum)
 void R_Mesh_TexBind(unsigned int unitnum, int texnum)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= backendunits)
+       if (unitnum >= backendimageunits)
                return;
        if (r_showtrispass)
                return;
@@ -1324,8 +1336,11 @@ void R_Mesh_TexBind(unsigned int unitnum, int texnum)
        if (unit->t1d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t1d)
-                       qglDisable(GL_TEXTURE_1D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t1d)
+                               qglDisable(GL_TEXTURE_1D);
+               }
                unit->t1d = 0;
                qglBindTexture(GL_TEXTURE_1D, unit->t1d);
                CHECKGLERROR
@@ -1334,15 +1349,18 @@ void R_Mesh_TexBind(unsigned int unitnum, int texnum)
        if (unit->t2d != texnum)
        {
                GL_ActiveTexture(unitnum);
-               if (texnum)
-               {
-                       if (unit->t2d == 0)
-                               qglEnable(GL_TEXTURE_2D);
-               }
-               else
+               if (unitnum < backendunits)
                {
-                       if (unit->t2d)
-                               qglDisable(GL_TEXTURE_2D);
+                       if (texnum)
+                       {
+                               if (unit->t2d == 0)
+                                       qglEnable(GL_TEXTURE_2D);
+                       }
+                       else
+                       {
+                               if (unit->t2d)
+                                       qglDisable(GL_TEXTURE_2D);
+                       }
                }
                unit->t2d = texnum;
                qglBindTexture(GL_TEXTURE_2D, unit->t2d);
@@ -1352,8 +1370,11 @@ void R_Mesh_TexBind(unsigned int unitnum, int texnum)
        if (unit->t3d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t3d)
-                       qglDisable(GL_TEXTURE_3D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t3d)
+                               qglDisable(GL_TEXTURE_3D);
+               }
                unit->t3d = 0;
                qglBindTexture(GL_TEXTURE_3D, unit->t3d);
                CHECKGLERROR
@@ -1362,8 +1383,11 @@ void R_Mesh_TexBind(unsigned int unitnum, int texnum)
        if (unit->tcubemap != 0)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->tcubemap)
-                       qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+               if (unitnum < backendunits)
+               {
+                       if (unit->tcubemap)
+                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+               }
                unit->tcubemap = 0;
                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
                CHECKGLERROR
@@ -1373,7 +1397,7 @@ void R_Mesh_TexBind(unsigned int unitnum, int texnum)
 void R_Mesh_TexBind3D(unsigned int unitnum, int texnum)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= backendunits)
+       if (unitnum >= backendimageunits)
                return;
        if (r_showtrispass)
                return;
@@ -1381,8 +1405,11 @@ void R_Mesh_TexBind3D(unsigned int unitnum, int texnum)
        if (unit->t1d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t1d)
-                       qglDisable(GL_TEXTURE_1D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t1d)
+                               qglDisable(GL_TEXTURE_1D);
+               }
                unit->t1d = 0;
                qglBindTexture(GL_TEXTURE_1D, unit->t1d);
                CHECKGLERROR
@@ -1391,8 +1418,11 @@ void R_Mesh_TexBind3D(unsigned int unitnum, int texnum)
        if (unit->t2d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t2d)
-                       qglDisable(GL_TEXTURE_2D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t2d)
+                               qglDisable(GL_TEXTURE_2D);
+               }
                unit->t2d = 0;
                qglBindTexture(GL_TEXTURE_2D, unit->t2d);
                CHECKGLERROR
@@ -1401,15 +1431,18 @@ void R_Mesh_TexBind3D(unsigned int unitnum, int texnum)
        if (unit->t3d != texnum)
        {
                GL_ActiveTexture(unitnum);
-               if (texnum)
-               {
-                       if (unit->t3d == 0)
-                               qglEnable(GL_TEXTURE_3D);
-               }
-               else
+               if (unitnum < backendunits)
                {
-                       if (unit->t3d)
-                               qglDisable(GL_TEXTURE_3D);
+                       if (texnum)
+                       {
+                               if (unit->t3d == 0)
+                                       qglEnable(GL_TEXTURE_3D);
+                       }
+                       else
+                       {
+                               if (unit->t3d)
+                                       qglDisable(GL_TEXTURE_3D);
+                       }
                }
                unit->t3d = texnum;
                qglBindTexture(GL_TEXTURE_3D, unit->t3d);
@@ -1419,8 +1452,11 @@ void R_Mesh_TexBind3D(unsigned int unitnum, int texnum)
        if (unit->tcubemap != 0)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->tcubemap)
-                       qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+               if (unitnum < backendunits)
+               {
+                       if (unit->tcubemap)
+                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+               }
                unit->tcubemap = 0;
                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
                CHECKGLERROR
@@ -1430,7 +1466,7 @@ void R_Mesh_TexBind3D(unsigned int unitnum, int texnum)
 void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
-       if (unitnum >= backendunits)
+       if (unitnum >= backendimageunits)
                return;
        if (r_showtrispass)
                return;
@@ -1438,8 +1474,11 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum)
        if (unit->t1d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t1d)
-                       qglDisable(GL_TEXTURE_1D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t1d)
+                               qglDisable(GL_TEXTURE_1D);
+               }
                unit->t1d = 0;
                qglBindTexture(GL_TEXTURE_1D, unit->t1d);
                CHECKGLERROR
@@ -1448,8 +1487,11 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum)
        if (unit->t2d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t2d)
-                       qglDisable(GL_TEXTURE_2D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t2d)
+                               qglDisable(GL_TEXTURE_2D);
+               }
                unit->t2d = 0;
                qglBindTexture(GL_TEXTURE_2D, unit->t2d);
                CHECKGLERROR
@@ -1458,8 +1500,11 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum)
        if (unit->t3d)
        {
                GL_ActiveTexture(unitnum);
-               if (unit->t3d)
-                       qglDisable(GL_TEXTURE_3D);
+               if (unitnum < backendunits)
+               {
+                       if (unit->t3d)
+                               qglDisable(GL_TEXTURE_3D);
+               }
                unit->t3d = 0;
                qglBindTexture(GL_TEXTURE_3D, unit->t3d);
                CHECKGLERROR
@@ -1468,15 +1513,18 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum)
        if (unit->tcubemap != texnum)
        {
                GL_ActiveTexture(unitnum);
-               if (texnum)
-               {
-                       if (unit->tcubemap == 0)
-                               qglEnable(GL_TEXTURE_CUBE_MAP_ARB);
-               }
-               else
+               if (unitnum < backendunits)
                {
-                       if (unit->tcubemap)
-                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+                       if (texnum)
+                       {
+                               if (unit->tcubemap == 0)
+                                       qglEnable(GL_TEXTURE_CUBE_MAP_ARB);
+                       }
+                       else
+                       {
+                               if (unit->tcubemap)
+                                       qglDisable(GL_TEXTURE_CUBE_MAP_ARB);
+                       }
                }
                unit->tcubemap = texnum;
                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);
@@ -1623,7 +1671,7 @@ void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, co
 ==============================================================================
 */
 
-qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect)
+qboolean SCR_ScreenShot(char *filename, unsigned char *buffer1, unsigned char *buffer2, unsigned char *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect)
 {
        int     indices[3] = {0,1,2};
        qboolean ret;
@@ -1991,7 +2039,7 @@ static rcachearrayitem_t r_mesh_rcacheitems[RCACHEARRAY_ITEMS];
 // size of data buffer
 static int r_mesh_rcachedata_size = RCACHEARRAY_DEFAULTSIZE;
 // data buffer
-static qbyte r_mesh_rcachedata[RCACHEARRAY_DEFAULTSIZE];
+static unsigned char r_mesh_rcachedata[RCACHEARRAY_DEFAULTSIZE];
 
 // current state
 static int r_mesh_rcachedata_offset;
@@ -2052,7 +2100,7 @@ int R_Mesh_CacheArray(rcachearrayrequest_t *r)
        //R_Mesh_CacheArray_ValidateState(3);
        // calculate a hashindex to choose a cache chain
        r->data = NULL;
-       hashindex = CRC_Block((void *)r, sizeof(*r)) % RCACHEARRAY_HASHSIZE;
+       hashindex = CRC_Block((unsigned char *)r, sizeof(*r)) % RCACHEARRAY_HASHSIZE;
 
        // is it already cached?
        for (lhead = &r_mesh_rcachechain[hashindex], l = lhead->next;l != lhead;l = l->next)