]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a...
[xonotic/darkplaces.git] / gl_backend.c
index d4d83266c6f89d454425ca0c959c59af71b3376a..68067aff7f399c810c3624cf557c3e40af23bc49 100644 (file)
@@ -147,7 +147,7 @@ typedef struct gl_state_s
        int vertexbufferobject;
        int elementbufferobject;
        int framebufferobject;
-       int defaultframebufferobject; // RENDERPATH_GLES2 has a non-zero fbo provided by the OS
+       int defaultframebufferobject; // deal with platforms that use a non-zero default fbo
        qboolean pointer_color_enabled;
 
        int pointer_vertex_components;
@@ -275,7 +275,6 @@ static void R_Mesh_SetUseVBO(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
                gl_state.usevbo_staticvertex = (vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo;
                gl_state.usevbo_staticindex = (vid.support.arb_vertex_buffer_object && (gl_vbo.integer == 1 || gl_vbo.integer == 3)) || vid.forcevbo;
                gl_state.usevbo_dynamicvertex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer) || vid.forcevbo;
@@ -326,7 +325,6 @@ static void gl_backend_start(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                // fetch current fbo here (default fbo is not 0 on some GLES devices)
                if (vid.support.ext_framebuffer_object)
@@ -358,7 +356,6 @@ static void gl_backend_shutdown(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
        case RENDERPATH_GLES2:
                break;
@@ -404,7 +401,6 @@ static void gl_backend_devicelost(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
        case RENDERPATH_GLES2:
                break;
@@ -432,7 +428,6 @@ static void gl_backend_devicelost(void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_SOFT:
                case RENDERPATH_GLES2:
                        break;
@@ -465,7 +460,6 @@ static void gl_backend_devicerestored(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
        case RENDERPATH_GLES2:
                break;
@@ -691,7 +685,6 @@ qboolean R_ScissorForBBox(const float *mins, const float *maxs, int *scissor)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
        case RENDERPATH_GLES2:
                break;
@@ -775,7 +768,6 @@ void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
        case RENDERPATH_GLES2:
                break;
@@ -1024,7 +1016,6 @@ void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatri
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
        case RENDERPATH_SOFT:
@@ -1061,11 +1052,6 @@ void R_SetViewport(const r_viewport_t *v)
 
        switch(vid.renderpath)
        {
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
-//             CHECKGLERROR
-//             qglViewport(v->x, v->y, v->width, v->height);CHECKGLERROR
-//             break;
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
                CHECKGLERROR
@@ -1099,6 +1085,7 @@ void R_SetViewport(const r_viewport_t *v)
        case RENDERPATH_SOFT:
                DPSOFTRAST_Viewport(v->x, v->y, v->width, v->height);
                break;
+       case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                qglViewport(v->x, v->y, v->width, v->height);CHECKGLERROR
@@ -1143,7 +1130,6 @@ int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colorte
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!vid.support.ext_framebuffer_object)
                        return 0;
@@ -1172,7 +1158,6 @@ void R_Mesh_DestroyFramebufferObject(int fbo)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (fbo)
                        qglDeleteFramebuffersEXT(1, (GLuint*)&fbo);
@@ -1229,7 +1214,6 @@ void R_Mesh_ResetRenderTargets(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (gl_state.framebufferobject)
                {
@@ -1273,7 +1257,6 @@ void R_Mesh_SetRenderTargets(int fbo, rtexture_t *depthtexture, rtexture_t *colo
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (gl_state.framebufferobject != fbo)
                {
@@ -1375,7 +1358,7 @@ static void GL_Backend_ResetState(void)
        gl_state.color4f[0] = gl_state.color4f[1] = gl_state.color4f[2] = gl_state.color4f[3] = 1;
        gl_state.lockrange_first = 0;
        gl_state.lockrange_count = 0;
-       gl_state.cullface = GL_NONE;
+       gl_state.cullface = GL_FRONT;
        gl_state.cullfaceenable = false;
        gl_state.polygonoffset[0] = 0;
        gl_state.polygonoffset[1] = 0;
@@ -1406,69 +1389,6 @@ static void GL_Backend_ResetState(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
-               CHECKGLERROR
-
-               qglColorMask(1, 1, 1, 1);CHECKGLERROR
-               qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
-               qglDisable(GL_ALPHA_TEST);CHECKGLERROR
-               qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
-               qglDisable(GL_BLEND);CHECKGLERROR
-               qglCullFace(gl_state.cullface);CHECKGLERROR
-               qglDisable(GL_CULL_FACE);CHECKGLERROR
-               qglDepthFunc(GL_LEQUAL);CHECKGLERROR
-               qglEnable(GL_DEPTH_TEST);CHECKGLERROR
-               qglDepthMask(gl_state.depthmask);CHECKGLERROR
-               qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
-
-               if (vid.support.arb_vertex_buffer_object)
-               {
-                       qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
-                       qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
-               }
-
-               if (vid.support.ext_framebuffer_object)
-               {
-                       qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-               }
-
-               qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), NULL);CHECKGLERROR
-               qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
-
-               qglColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL);CHECKGLERROR
-               qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-               qglColor4f(1, 1, 1, 1);CHECKGLERROR
-
-               if (vid.support.ext_framebuffer_object)
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.framebufferobject);
-
-               gl_state.unit = MAX_TEXTUREUNITS;
-               gl_state.clientunit = MAX_TEXTUREUNITS;
-               for (i = 0;i < vid.teximageunits;i++)
-               {
-                       GL_ActiveTexture(i);
-                       qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
-                       if (vid.support.ext_texture_3d)
-                       {
-                               qglBindTexture(GL_TEXTURE_3D, 0);CHECKGLERROR
-                       }
-                       if (vid.support.arb_texture_cube_map)
-                       {
-                               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);CHECKGLERROR
-                       }
-               }
-
-               for (i = 0;i < vid.texarrayunits;i++)
-               {
-                       GL_ClientActiveTexture(i);
-                       GL_BindVBO(0);
-                       qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
-                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-               }
-               CHECKGLERROR
-               break;
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
                CHECKGLERROR
@@ -1546,6 +1466,7 @@ static void GL_Backend_ResetState(void)
                DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL);
                DPSOFTRAST_Viewport(0, 0, vid.width, vid.height);
                break;
+       case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                qglColorMask(1, 1, 1, 1);CHECKGLERROR
@@ -1557,15 +1478,23 @@ static void GL_Backend_ResetState(void)
                qglEnable(GL_DEPTH_TEST);CHECKGLERROR
                qglDepthMask(gl_state.depthmask);CHECKGLERROR
                qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
-               qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
-               qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
-               qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-               qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.defaultframebufferobject);
-               qglEnableVertexAttribArray(GLES2ATTRIB_POSITION);
-               qglVertexAttribPointer(GLES2ATTRIB_POSITION, 3, GL_FLOAT, false, sizeof(float[3]), NULL);CHECKGLERROR
-               qglDisableVertexAttribArray(GLES2ATTRIB_COLOR);
-               qglVertexAttribPointer(GLES2ATTRIB_COLOR, 4, GL_FLOAT, false, sizeof(float[4]), NULL);CHECKGLERROR
-               qglVertexAttrib4f(GLES2ATTRIB_COLOR, 1, 1, 1, 1);
+       //      if (vid.renderpath == RENDERPATH_GL20)
+       //      {
+       //              qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
+       //              qglDisable(GL_ALPHA_TEST);CHECKGLERROR
+       //      }
+               if (vid.support.arb_vertex_buffer_object)
+               {
+                       qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
+                       qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+               }
+               if (vid.support.ext_framebuffer_object)
+                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.defaultframebufferobject);
+               qglEnableVertexAttribArray(GLSLATTRIB_POSITION);
+               qglVertexAttribPointer(GLSLATTRIB_POSITION, 3, GL_FLOAT, false, sizeof(float[3]), NULL);CHECKGLERROR
+               qglDisableVertexAttribArray(GLSLATTRIB_COLOR);
+               qglVertexAttribPointer(GLSLATTRIB_COLOR, 4, GL_FLOAT, false, sizeof(float[4]), NULL);CHECKGLERROR
+               qglVertexAttrib4f(GLSLATTRIB_COLOR, 1, 1, 1, 1);
                gl_state.unit = MAX_TEXTUREUNITS;
                gl_state.clientunit = MAX_TEXTUREUNITS;
                for (i = 0;i < vid.teximageunits;i++)
@@ -1584,8 +1513,8 @@ static void GL_Backend_ResetState(void)
                for (i = 0;i < vid.texarrayunits;i++)
                {
                        GL_BindVBO(0);
-                       qglVertexAttribPointer(i+GLES2ATTRIB_TEXCOORD0, 2, GL_FLOAT, false, sizeof(float[2]), NULL);CHECKGLERROR
-                       qglDisableVertexAttribArray(i+GLES2ATTRIB_TEXCOORD0);CHECKGLERROR
+                       qglVertexAttribPointer(i+GLSLATTRIB_TEXCOORD0, 2, GL_FLOAT, false, sizeof(float[2]), NULL);CHECKGLERROR
+                       qglDisableVertexAttribArray(i+GLSLATTRIB_TEXCOORD0);CHECKGLERROR
                }
                CHECKGLERROR
                break;
@@ -1602,7 +1531,6 @@ void GL_ActiveTexture(unsigned int num)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        if (qglActiveTexture)
                        {
@@ -1630,8 +1558,6 @@ void GL_ClientActiveTexture(unsigned int num)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                        if (qglActiveTexture)
                        {
                                CHECKGLERROR
@@ -1645,6 +1571,7 @@ void GL_ClientActiveTexture(unsigned int num)
                        break;
                case RENDERPATH_SOFT:
                        break;
+               case RENDERPATH_GL20:
                case RENDERPATH_GLES2:
                        break;
                }
@@ -1664,7 +1591,6 @@ void GL_BlendFunc(int blendfunc1, int blendfunc2)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
@@ -1738,7 +1664,6 @@ void GL_DepthMask(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglDepthMask(gl_state.depthmask);CHECKGLERROR
@@ -1771,7 +1696,6 @@ void GL_DepthTest(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if (gl_state.depthtest)
@@ -1811,7 +1735,6 @@ void GL_DepthFunc(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglDepthFunc(gl_state.depthfunc);CHECKGLERROR
@@ -1845,7 +1768,7 @@ void GL_DepthRange(float nearfrac, float farfrac)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES2:
                        qglDepthRange(gl_state.depthrange[0], gl_state.depthrange[1]);
                        break;
                case RENDERPATH_D3D9:
@@ -1871,11 +1794,6 @@ void GL_DepthRange(float nearfrac, float farfrac)
                case RENDERPATH_SOFT:
                        DPSOFTRAST_DepthRange(gl_state.depthrange[0], gl_state.depthrange[1]);
                        break;
-               case RENDERPATH_GLES2:
-                       //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-                       // FIXME: qglDepthRangef instead...  faster...
-                       qglDepthRange(gl_state.depthrange[0], gl_state.depthrange[1]);
-                       break;
                }
        }
 }
@@ -1887,7 +1805,7 @@ void R_SetStencilSeparate(qboolean enable, int writemask, int frontfail, int fro
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                CHECKGLERROR
                if (enable)
                {
@@ -1943,9 +1861,6 @@ void R_SetStencilSeparate(qboolean enable, int writemask, int frontfail, int fro
        case RENDERPATH_SOFT:
                //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
-       case RENDERPATH_GLES2:
-               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
        }
 }
 
@@ -1956,7 +1871,6 @@ void R_SetStencil(qboolean enable, int writemask, int fail, int zfail, int zpass
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                if (enable)
@@ -2013,7 +1927,6 @@ void GL_PolygonOffset(float planeoffset, float depthoffset)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
                        break;
@@ -2052,9 +1965,8 @@ void GL_SetMirrorState(qboolean state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
-                       qglCullFace(gl_state.cullface);
+                       qglCullFace(gl_state.cullface);CHECKGLERROR
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
@@ -2089,7 +2001,6 @@ void GL_CullFace(int state)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                CHECKGLERROR
 
@@ -2164,8 +2075,7 @@ void GL_AlphaTest(int state)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+                       // only fixed function uses alpha test, other paths use pixel kill capability in shaders
                        CHECKGLERROR
                        if (gl_state.alphatest)
                        {
@@ -2178,54 +2088,17 @@ void GL_AlphaTest(int state)
                        break;
                case RENDERPATH_D3D9:
 #ifdef SUPPORTD3D
-                       IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHATESTENABLE, gl_state.alphatest);
+//                     IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHATESTENABLE, gl_state.alphatest);
 #endif
                        break;
                case RENDERPATH_D3D10:
-                       Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
-                       Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_SOFT:
-                       DPSOFTRAST_AlphaTest(gl_state.alphatest);
+//                     DPSOFTRAST_AlphaTest(gl_state.alphatest);
                        break;
-               case RENDERPATH_GLES2:
-                       break;
-               }
-       }
-}
-
-void GL_AlphaFunc(int state, float value)
-{
-       if (gl_state.alphafunc != state || gl_state.alphafuncvalue != value)
-       {
-               gl_state.alphafunc = state;
-               gl_state.alphafuncvalue = value;
-               switch(vid.renderpath)
-               {
-               case RENDERPATH_GL11:
-               case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
-                       CHECKGLERROR
-                       qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
-                       break;
-               case RENDERPATH_D3D9:
-#ifdef SUPPORTD3D
-                       IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHAFUNC, d3dcmpforglfunc(gl_state.alphafunc));
-                       IDirect3DDevice9_SetRenderState(vid_d3d9dev, D3DRS_ALPHAREF, (int)bound(0, value * 256.0f, 255));
-#endif
-                       break;
-               case RENDERPATH_D3D10:
-                       Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-                       break;
-               case RENDERPATH_D3D11:
-                       Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-                       break;
-               case RENDERPATH_SOFT:
-                       DPSOFTRAST_AlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);
-                       break;
                case RENDERPATH_GLES2:
                        break;
                }
@@ -2244,7 +2117,6 @@ void GL_ColorMask(int r, int g, int b, int a)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
@@ -2279,8 +2151,6 @@ void GL_Color(float cr, float cg, float cb, float ca)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                        CHECKGLERROR
                        qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
                        CHECKGLERROR
@@ -2293,8 +2163,9 @@ void GL_Color(float cr, float cg, float cb, float ca)
                case RENDERPATH_SOFT:
                        DPSOFTRAST_Color4f(cr, cg, cb, ca);
                        break;
+               case RENDERPATH_GL20:
                case RENDERPATH_GLES2:
-                       qglVertexAttrib4f(GLES2ATTRIB_COLOR, cr, cg, cb, ca);
+                       qglVertexAttrib4f(GLSLATTRIB_COLOR, cr, cg, cb, ca);
                        break;
                }
        }
@@ -2307,7 +2178,6 @@ void GL_Scissor (int x, int y, int width, int height)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                qglScissor(x, y,width,height);
@@ -2347,7 +2217,6 @@ void GL_ScissorTest(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if(gl_state.scissortest)
@@ -2390,7 +2259,6 @@ void GL_Clear(int mask, const float *colorvalue, float depthvalue, int stencilva
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                if (mask & GL_COLOR_BUFFER_BIT)
@@ -2434,7 +2302,6 @@ void GL_ReadPixelsBGRA(int x, int y, int width, int height, unsigned char *outpi
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                qglReadPixels(x, y, width, height, GL_BGRA, GL_UNSIGNED_BYTE, outpixels);CHECKGLERROR
@@ -2542,6 +2409,19 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
        if (!programobject)
                return 0;
 
+       qglBindAttribLocation(programobject, GLSLATTRIB_POSITION , "Attrib_Position" );
+       qglBindAttribLocation(programobject, GLSLATTRIB_COLOR    , "Attrib_Color"    );
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD0, "Attrib_TexCoord0");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD1, "Attrib_TexCoord1");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD2, "Attrib_TexCoord2");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD3, "Attrib_TexCoord3");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD4, "Attrib_TexCoord4");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD5, "Attrib_TexCoord5");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD6, "Attrib_TexCoord6");
+       qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD7, "Attrib_TexCoord7");
+       if(qglBindFragDataLocation)
+               qglBindFragDataLocation(programobject, 0, "dp_FragColor");
+
        if (vertexstrings_count && !GL_Backend_CompileShader(programobject, GL_VERTEX_SHADER, "vertex", vertexstrings_count, vertexstrings_list))
                goto cleanup;
 
@@ -2632,7 +2512,6 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                // check if the user specified to ignore static index buffers
                if (!gl_state.usevbo_staticindex || (gl_vbo.integer == 3 && !vid.forcevbo && (element3i_bufferoffset || element3s_bufferoffset)))
@@ -2751,7 +2630,6 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                        CHECKGLERROR
                        if (gl_mesh_testmanualfeeding.integer)
                        {
@@ -2980,6 +2858,34 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                        // GLES does not have glDrawRangeElements, and generally
                        // underperforms with index buffers, so this code path is
                        // relatively straightforward...
+#if 0
+                       if (gl_paranoid.integer)
+                       {
+                               int r, prog, enabled, i;
+                               GLsizei         attriblength;
+                               GLint           attribsize;
+                               GLenum          attribtype;
+                               GLchar          attribname[1024];
+                               r = qglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);CHECKGLERROR
+                               if (r != GL_FRAMEBUFFER_COMPLETE_EXT)
+                                       Con_DPrintf("fbo %i not complete (default %i)\n", gl_state.framebufferobject, gl_state.defaultframebufferobject);
+#ifndef GL_CURRENT_PROGRAM
+#define GL_CURRENT_PROGRAM 0x8B8D
+#endif
+                               qglGetIntegerv(GL_CURRENT_PROGRAM, &r);CHECKGLERROR
+                               if (r < 0 || r > 10000)
+                                       Con_DPrintf("GL_CURRENT_PROGRAM = %i\n", r);
+                               prog = r;
+                               for (i = 0;i < 8;i++)
+                               {
+                                       qglGetVertexAttribiv(i, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &r);CHECKGLERROR
+                                       if (!r)
+                                               continue;
+                                       qglGetActiveAttrib(prog, i, sizeof(attribname), &attriblength, &attribsize, &attribtype, attribname);CHECKGLERROR
+                                       Con_DPrintf("prog %i position %i length %i size %04X type %i name \"%s\"\n", prog, i, (int)attriblength, (int)attribsize, (int)attribtype, (char *)attribname);
+                               }
+                       }
+#endif
                        if (element3s)
                        {
                                qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_SHORT, element3s);
@@ -3043,7 +2949,6 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!buffer->bufferobject)
                        qglGenBuffersARB(1, (GLuint *)&buffer->bufferobject);
@@ -3125,7 +3030,6 @@ void R_Mesh_DestroyMeshBuffer(r_meshbuffer_t *buffer)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                qglDeleteBuffersARB(1, (GLuint *)&buffer->bufferobject);
                break;
@@ -3181,8 +3085,6 @@ void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
                if (gl_state.pointer_vertex_components != components || gl_state.pointer_vertex_gltype != gltype || gl_state.pointer_vertex_stride != stride || gl_state.pointer_vertex_pointer != pointer || gl_state.pointer_vertex_vertexbuffer != vertexbuffer || gl_state.pointer_vertex_offset != bufferoffset)
                {
                        int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
@@ -3197,6 +3099,7 @@ void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void
                        qglVertexPointer(components, gltype, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
                }
                break;
+       case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
                if (gl_state.pointer_vertex_components != components || gl_state.pointer_vertex_gltype != gltype || gl_state.pointer_vertex_stride != stride || gl_state.pointer_vertex_pointer != pointer || gl_state.pointer_vertex_vertexbuffer != vertexbuffer || gl_state.pointer_vertex_offset != bufferoffset)
                {
@@ -3209,7 +3112,7 @@ void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void
                        gl_state.pointer_vertex_offset = bufferoffset;
                        CHECKGLERROR
                        GL_BindVBO(bufferobject);
-                       qglVertexAttribPointer(GLES2ATTRIB_POSITION, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                       qglVertexAttribPointer(GLSLATTRIB_POSITION, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
                }
                break;
        case RENDERPATH_D3D9:
@@ -3228,8 +3131,6 @@ void R_Mesh_ColorPointer(int components, int gltype, size_t stride, const void *
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
                CHECKGLERROR
                if (pointer)
                {
@@ -3267,6 +3168,7 @@ void R_Mesh_ColorPointer(int components, int gltype, size_t stride, const void *
                        }
                }
                break;
+       case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                if (pointer)
@@ -3277,7 +3179,7 @@ void R_Mesh_ColorPointer(int components, int gltype, size_t stride, const void *
                        {
                                gl_state.pointer_color_enabled = true;
                                CHECKGLERROR
-                               qglEnableVertexAttribArray(GLES2ATTRIB_COLOR);CHECKGLERROR
+                               qglEnableVertexAttribArray(GLSLATTRIB_COLOR);CHECKGLERROR
                        }
                        if (gl_state.pointer_color_components != components || gl_state.pointer_color_gltype != gltype || gl_state.pointer_color_stride != stride || gl_state.pointer_color_pointer != pointer || gl_state.pointer_color_vertexbuffer != vertexbuffer || gl_state.pointer_color_offset != bufferoffset)
                        {
@@ -3289,7 +3191,7 @@ void R_Mesh_ColorPointer(int components, int gltype, size_t stride, const void *
                                gl_state.pointer_color_offset = bufferoffset;
                                CHECKGLERROR
                                GL_BindVBO(bufferobject);
-                               qglVertexAttribPointer(GLES2ATTRIB_COLOR, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                               qglVertexAttribPointer(GLSLATTRIB_COLOR, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
                        }
                }
                else
@@ -3299,9 +3201,9 @@ void R_Mesh_ColorPointer(int components, int gltype, size_t stride, const void *
                        {
                                gl_state.pointer_color_enabled = false;
                                CHECKGLERROR
-                               qglDisableVertexAttribArray(GLES2ATTRIB_COLOR);CHECKGLERROR
+                               qglDisableVertexAttribArray(GLSLATTRIB_COLOR);CHECKGLERROR
                                // when color array is on the glColor gets trashed, set it again
-                               qglVertexAttrib4f(GLES2ATTRIB_COLOR, gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);CHECKGLERROR
+                               qglVertexAttrib4f(GLSLATTRIB_COLOR, gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);CHECKGLERROR
                        }
                }
                break;
@@ -3323,8 +3225,6 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, int components, int gltype, si
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
                CHECKGLERROR
                if (pointer)
                {
@@ -3361,6 +3261,7 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, int components, int gltype, si
                        }
                }
                break;
+       case RENDERPATH_GL20:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                if (pointer)
@@ -3370,7 +3271,7 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, int components, int gltype, si
                        if (!unit->arrayenabled)
                        {
                                unit->arrayenabled = true;
-                               qglEnableVertexAttribArray(unitnum+GLES2ATTRIB_TEXCOORD0);CHECKGLERROR
+                               qglEnableVertexAttribArray(unitnum+GLSLATTRIB_TEXCOORD0);CHECKGLERROR
                        }
                        // texcoord array
                        if (unit->pointer_texcoord_components != components || unit->pointer_texcoord_gltype != gltype || unit->pointer_texcoord_stride != stride || unit->pointer_texcoord_pointer != pointer || unit->pointer_texcoord_vertexbuffer != vertexbuffer || unit->pointer_texcoord_offset != bufferoffset)
@@ -3382,7 +3283,7 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, int components, int gltype, si
                                unit->pointer_texcoord_vertexbuffer = vertexbuffer;
                                unit->pointer_texcoord_offset = bufferoffset;
                                GL_BindVBO(bufferobject);
-                               qglVertexAttribPointer(unitnum+GLES2ATTRIB_TEXCOORD0, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
+                               qglVertexAttribPointer(unitnum+GLSLATTRIB_TEXCOORD0, components, gltype, false, stride, bufferobject ? (void *)bufferoffset : pointer);CHECKGLERROR
                        }
                }
                else
@@ -3391,7 +3292,7 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, int components, int gltype, si
                        if (unit->arrayenabled)
                        {
                                unit->arrayenabled = false;
-                               qglDisableVertexAttribArray(unitnum+GLES2ATTRIB_TEXCOORD0);CHECKGLERROR
+                               qglDisableVertexAttribArray(unitnum+GLSLATTRIB_TEXCOORD0);CHECKGLERROR
                        }
                }
                break;
@@ -3424,7 +3325,6 @@ void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int w
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                R_Mesh_TexBind(0, tex);
                GL_ActiveTexture(0);CHECKGLERROR
@@ -3473,6 +3373,23 @@ void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int w
 int d3drswrap[16] = {D3DRS_WRAP0, D3DRS_WRAP1, D3DRS_WRAP2, D3DRS_WRAP3, D3DRS_WRAP4, D3DRS_WRAP5, D3DRS_WRAP6, D3DRS_WRAP7, D3DRS_WRAP8, D3DRS_WRAP9, D3DRS_WRAP10, D3DRS_WRAP11, D3DRS_WRAP12, D3DRS_WRAP13, D3DRS_WRAP14, D3DRS_WRAP15};
 #endif
 
+void R_Mesh_ClearBindingsForTexture(int texnum)
+{
+       gltextureunit_t *unit;
+       unsigned int unitnum;
+       // this doesn't really unbind the texture, but it does prevent a mistaken "do nothing" behavior on the next time this same texnum is bound on the same unit as the same type (this mainly affects r_shadow_bouncegrid because 3D textures are so rarely used)
+       for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
+       {
+               unit = gl_state.units + unitnum;
+               if (unit->t2d == texnum)
+                       unit->t2d = -1;
+               if (unit->t3d == texnum)
+                       unit->t3d = -1;
+               if (unit->tcubemap == texnum)
+                       unit->tcubemap = -1;
+       }
+}
+
 void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
@@ -3484,7 +3401,6 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!tex)
                {
@@ -3650,7 +3566,7 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES2:
                if (matrix && matrix->m[3][3])
                {
                        // texmatrix specified, check if it is different
@@ -3688,8 +3604,6 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
                break;
        case RENDERPATH_SOFT:
                break;
-       case RENDERPATH_GLES2:
-               break;
        }
 }
 
@@ -3700,7 +3614,6 @@ void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, i
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                // do nothing
                break;
@@ -3786,116 +3699,27 @@ void R_Mesh_ResetTextureState(void)
 
        BACKENDACTIVECHECK
 
-       CHECKGLERROR
+       for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
+               R_Mesh_TexBind(unitnum, NULL);
+       for (unitnum = 0;unitnum < vid.texarrayunits;unitnum++)
+               R_Mesh_TexCoordPointer(unitnum, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
-               for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
-               {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->t2d)
-                       {
-                               unit->t2d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
-                       }
-                       if (unit->t3d)
-                       {
-                               unit->t3d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
-                       }
-                       if (unit->tcubemap)
-                       {
-                               unit->tcubemap = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
-                       }
-               }
-               for (unitnum = 0;unitnum < vid.texarrayunits;unitnum++)
-               {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->arrayenabled)
-                       {
-                               unit->arrayenabled = false;
-                               GL_ClientActiveTexture(unitnum);
-                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       }
-               }
-               for (unitnum = 0;unitnum < vid.texunits;unitnum++)
-               {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->texmatrixenabled)
-                       {
-                               unit->texmatrixenabled = false;
-                               unit->matrix = identitymatrix;
-                               CHECKGLERROR
-                               GL_ActiveTexture(unitnum);
-                               qglMatrixMode(GL_TEXTURE);CHECKGLERROR
-                               qglLoadIdentity();CHECKGLERROR
-                               qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
-                       }
-               }
+       case RENDERPATH_GLES2:
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+       case RENDERPATH_SOFT:
                break;
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
                for (unitnum = 0;unitnum < vid.texunits;unitnum++)
                {
-                       gltextureunit_t *unit = gl_state.units + unitnum;
-                       if (unit->t2d)
-                       {
-                               unit->t2d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglDisable(GL_TEXTURE_2D);CHECKGLERROR
-                               qglBindTexture(GL_TEXTURE_2D, unit->t2d);CHECKGLERROR
-                       }
-                       if (unit->t3d)
-                       {
-                               unit->t3d = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglDisable(GL_TEXTURE_3D);CHECKGLERROR
-                               qglBindTexture(GL_TEXTURE_3D, unit->t3d);CHECKGLERROR
-                       }
-                       if (unit->tcubemap)
-                       {
-                               unit->tcubemap = 0;
-                               GL_ActiveTexture(unitnum);
-                               qglDisable(GL_TEXTURE_CUBE_MAP_ARB);CHECKGLERROR
-                               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR
-                       }
-                       if (unit->arrayenabled)
-                       {
-                               unit->arrayenabled = false;
-                               GL_ClientActiveTexture(unitnum);
-                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-                       }
-                       if (unit->texmatrixenabled)
-                       {
-                               unit->texmatrixenabled = false;
-                               unit->matrix = identitymatrix;
-                               CHECKGLERROR
-                               GL_ActiveTexture(unitnum);
-                               qglMatrixMode(GL_TEXTURE);CHECKGLERROR
-                               qglLoadIdentity();CHECKGLERROR
-                               qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
-                       }
-                       if (unit->combine != GL_MODULATE)
-                       {
-                               unit->combine = GL_MODULATE;
-                               GL_ActiveTexture(unitnum);
-                               qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combine);CHECKGLERROR
-                       }
+                       R_Mesh_TexCombine(unitnum, GL_MODULATE, GL_MODULATE, 1, 1);
+                       R_Mesh_TexMatrix(unitnum, NULL);
                }
                break;
-       case RENDERPATH_D3D9:
-       case RENDERPATH_D3D10:
-       case RENDERPATH_D3D11:
-               break;
-       case RENDERPATH_SOFT:
-               break;
-       case RENDERPATH_GLES2:
-               break;
        }
 }
 
@@ -3915,7 +3739,7 @@ D3DVERTEXELEMENT9 r_vertex3f_d3d9elements[] =
 D3DVERTEXELEMENT9 r_vertexgeneric_d3d9elements[] =
 {
        {0, (int)((size_t)&((r_vertexgeneric_t *)0)->vertex3f  ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
-       {0, (int)((size_t)&((r_vertexgeneric_t *)0)->color4ub  ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+       {0, (int)((size_t)&((r_vertexgeneric_t *)0)->color4f   ), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        {0, (int)((size_t)&((r_vertexgeneric_t *)0)->texcoord2f), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        D3DDECL_END()
 };
@@ -3923,7 +3747,7 @@ D3DVERTEXELEMENT9 r_vertexgeneric_d3d9elements[] =
 D3DVERTEXELEMENT9 r_vertexmesh_d3d9elements[] =
 {
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->vertex3f          ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
-       {0, (int)((size_t)&((r_vertexmesh_t *)0)->color4ub          ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+       {0, (int)((size_t)&((r_vertexmesh_t *)0)->color4f           ), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->texcoordtexture2f ), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->svector3f         ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->tvector3f         ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
@@ -3946,7 +3770,6 @@ static void R_Mesh_InitVertexDeclarations(void)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
        case RENDERPATH_GLES2:
@@ -3999,7 +3822,6 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
@@ -4113,7 +3935,6 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!vid.useinterleavedarrays)
                {
@@ -4163,19 +3984,12 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        if (color4f)
        {
                for (i = 0;i < numvertices;i++)
-                       Vector4Scale(color4f + 4*i, 255.0f, vertex[i].color4ub);
+                       Vector4Copy(color4f + 4*i, vertex[i].color4f);
        }
        else
        {
-               float tempcolor4f[4];
-               unsigned char tempcolor4ub[4];
-               Vector4Scale(gl_state.color4f, 255.0f, tempcolor4f);
-               tempcolor4ub[0] = (unsigned char)bound(0.0f, tempcolor4f[0], 255.0f);
-               tempcolor4ub[1] = (unsigned char)bound(0.0f, tempcolor4f[1], 255.0f);
-               tempcolor4ub[2] = (unsigned char)bound(0.0f, tempcolor4f[2], 255.0f);
-               tempcolor4ub[3] = (unsigned char)bound(0.0f, tempcolor4f[3], 255.0f);
                for (i = 0;i < numvertices;i++)
-                       Vector4Copy(tempcolor4ub, vertex[i].color4ub);
+                       Vector4Copy(gl_state.color4f, vertex[i].color4f);
        }
        if (texcoord2f)
                for (i = 0;i < numvertices;i++)
@@ -4200,12 +4014,11 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                        R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
@@ -4215,7 +4028,7 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                        R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
@@ -4227,14 +4040,14 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                }
@@ -4243,13 +4056,13 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                }
                break;
@@ -4273,7 +4086,7 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                break;
        case RENDERPATH_SOFT:
                DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
-               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer(vertex->color4f, sizeof(*vertex));
                DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoord2f);
                DPSOFTRAST_SetTexCoordPointer(1, 2, sizeof(*vertex), NULL);
                DPSOFTRAST_SetTexCoordPointer(2, 2, sizeof(*vertex), NULL);
@@ -4314,7 +4127,6 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!vid.useinterleavedarrays)
                {
@@ -4372,19 +4184,12 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        if (color4f)
        {
                for (i = 0;i < numvertices;i++)
-                       Vector4Scale(color4f + 4*i, 255.0f, vertex[i].color4ub);
+                       Vector4Copy(color4f + 4*i, vertex[i].color4f);
        }
        else
        {
-               float tempcolor4f[4];
-               unsigned char tempcolor4ub[4];
-               Vector4Scale(gl_state.color4f, 255.0f, tempcolor4f);
-               tempcolor4ub[0] = (unsigned char)bound(0.0f, tempcolor4f[0], 255.0f);
-               tempcolor4ub[1] = (unsigned char)bound(0.0f, tempcolor4f[1], 255.0f);
-               tempcolor4ub[2] = (unsigned char)bound(0.0f, tempcolor4f[2], 255.0f);
-               tempcolor4ub[3] = (unsigned char)bound(0.0f, tempcolor4f[3], 255.0f);
                for (i = 0;i < numvertices;i++)
-                       Vector4Copy(tempcolor4ub, vertex[i].color4ub);
+                       Vector4Copy(gl_state.color4f, vertex[i].color4f);
        }
        if (texcoordtexture2f)
                for (i = 0;i < numvertices;i++)
@@ -4412,12 +4217,11 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(*vertex), vertex->svector3f         , vertexbuffer, (int)((unsigned char *)vertex->svector3f          - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(*vertex), vertex->tvector3f         , vertexbuffer, (int)((unsigned char *)vertex->tvector3f          - (unsigned char *)vertex));
@@ -4427,7 +4231,7 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(*vertex), vertex->svector3f         , NULL, 0);
                        R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(*vertex), vertex->tvector3f         , NULL, 0);
@@ -4439,14 +4243,14 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordlightmap2f, vertexbuffer, (int)((unsigned char *)vertex->texcoordlightmap2f - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordlightmap2f, NULL, 0);
                }
@@ -4455,13 +4259,13 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                }
                break;
@@ -4485,7 +4289,7 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                break;
        case RENDERPATH_SOFT:
                DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
-               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer(vertex->color4f, sizeof(*vertex));
                DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoordtexture2f);
                DPSOFTRAST_SetTexCoordPointer(1, 3, sizeof(*vertex), vertex->svector3f);
                DPSOFTRAST_SetTexCoordPointer(2, 3, sizeof(*vertex), vertex->tvector3f);