if (r_stereo_sidebyside.integer)
{
r_refdef.width = vid.realwidth * size / 2.5;
- r_refdef.height = vid.realheight * size / 2.5;
+ r_refdef.height = vid.realheight * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100);
r_refdef.x = (vid.realwidth - r_refdef.width * 2.5) * 0.5;
r_refdef.y = (vid.realheight - r_refdef.height)/2;
if (r_stereo_side)
else
{
r_refdef.width = vid.realwidth * size;
- r_refdef.height = vid.realheight * size;
+ r_refdef.height = vid.realheight * size * (1 - bound(0, r_letterbox.value, 100) / 100);
r_refdef.x = (vid.realwidth - r_refdef.width)/2;
r_refdef.y = (vid.realheight - r_refdef.height)/2;
}
if (gl_combine.integer && (!gl_combine_extension || r_textureunits.integer < 2))
Cvar_SetValueQuick(&gl_combine, 0);
+ // don't allow cheats in multiplayer
+ if (!cl.islocalgame && cl.worldmodel)
+ {
+ if (r_fullbright.integer != 0)
+ Cvar_Set ("r_fullbright", "0");
+ if (r_ambient.value != 0)
+ Cvar_Set ("r_ambient", "0");
+ }
+
// bound viewsize
if (scr_viewsize.value < 30)
Cvar_Set ("viewsize","30");