]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
doxygen comments and config file
[xonotic/darkplaces.git] / gl_backend.c
index 70abc13c36c9bbcfd7bf29fa82cdbe692c43dffd..89b789c30c66a30673e4398ea5131f77198accf1 100644 (file)
@@ -5,6 +5,7 @@
 cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1", "use glDrawRangeElements function if available instead of glDrawElements (for performance comparisons or bug testing)"};
 cvar_t gl_mesh_testarrayelement = {0, "gl_mesh_testarrayelement", "0", "use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"};
 cvar_t gl_mesh_testmanualfeeding = {0, "gl_mesh_testmanualfeeding", "0", "use glBegin(GL_TRIANGLES);glTexCoord2f();glVertex3f();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"};
+cvar_t gl_mesh_prefer_short_elements = {0, "gl_mesh_prefer_short_elements", "1", "use GL_UNSIGNED_SHORT element arrays instead of GL_UNSIGNED_INT"};
 cvar_t gl_paranoid = {0, "gl_paranoid", "0", "enables OpenGL error checking and other tests"};
 cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"};
 
@@ -14,7 +15,7 @@ cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1", "tints view while underwa
 cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1", "enables OpenGL dithering (16bit looks bad with this off)"};
 cvar_t gl_lockarrays = {0, "gl_lockarrays", "0", "enables use of glLockArraysEXT, may cause glitches with some broken drivers, and may be slower than normal"};
 cvar_t gl_lockarrays_minimumvertices = {0, "gl_lockarrays_minimumvertices", "1", "minimum number of vertices required for use of glLockArraysEXT, setting this too low may reduce performance"};
-cvar_t gl_vbo = {CVAR_SAVE, "gl_vbo", "1", "make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering"};
+cvar_t gl_vbo = {CVAR_SAVE, "gl_vbo", "3", "make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface)"};
 
 cvar_t v_flipped = {0, "v_flipped", "0", "mirror the screen (poor man's left handed mode)"};
 qboolean v_flipped_state = false;
@@ -136,8 +137,8 @@ for (y = 0;y < rows - 1;y++)
 }
 */
 
-int polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3];
-int quadelements[QUADELEMENTS_MAXQUADS*6];
+unsigned short polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3];
+unsigned short quadelements[QUADELEMENTS_MAXQUADS*6];
 
 void GL_Backend_AllocArrays(void)
 {
@@ -165,7 +166,6 @@ memexpandablearray_t gl_bufferobjectinfoarray;
 
 static void gl_backend_start(void)
 {
-       Con_Print("OpenGL Backend starting...\n");
        CHECKGLERROR
 
        if (qglDrawRangeElements != NULL)
@@ -175,7 +175,7 @@ static void gl_backend_start(void)
                CHECKGLERROR
                qglGetIntegerv(GL_MAX_ELEMENTS_INDICES, &gl_maxdrawrangeelementsindices);
                CHECKGLERROR
-               Con_Printf("glDrawRangeElements detected (max vertices %i, max indices %i)\n", gl_maxdrawrangeelementsvertices, gl_maxdrawrangeelementsindices);
+               Con_DPrintf("GL_MAX_ELEMENTS_VERTICES = %i\nGL_MAX_ELEMENTS_INDICES = %i\n", gl_maxdrawrangeelementsvertices, gl_maxdrawrangeelementsindices);
        }
 
        backendunits = bound(1, gl_textureunits, MAX_TEXTUREUNITS);
@@ -188,20 +188,18 @@ static void gl_backend_start(void)
                CHECKGLERROR
                qglGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, (int *)&backendarrayunits);
                CHECKGLERROR
-               Con_Printf("GLSL shader support detected: texture units = %i texenv, %i image, %i array\n", backendunits, backendimageunits, backendarrayunits);
+               Con_DPrintf("GLSL shader support detected: texture units = %i texenv, %i image, %i array\n", backendunits, backendimageunits, backendarrayunits);
                backendimageunits = bound(1, backendimageunits, MAX_TEXTUREUNITS);
                backendarrayunits = bound(1, backendarrayunits, MAX_TEXTUREUNITS);
        }
-       else if (backendunits > 1)
-               Con_Printf("multitexture detected: texture units = %i\n", backendunits);
        else
-               Con_Printf("singletexture\n");
+               Con_DPrintf("GL_MAX_TEXTUREUNITS = %i\n", backendunits);
 
        GL_Backend_AllocArrays();
 
        Mem_ExpandableArray_NewArray(&gl_bufferobjectinfoarray, r_main_mempool, sizeof(gl_bufferobjectinfo_t), 128);
 
-       Con_Printf("OpenGL backend started.\n");
+       Con_DPrintf("OpenGL backend started.\n");
 
        CHECKGLERROR
 
@@ -215,7 +213,7 @@ static void gl_backend_shutdown(void)
        backendarrayunits = 0;
        backendactive = false;
 
-       Con_Print("OpenGL Backend shutting down\n");
+       Con_DPrint("OpenGL Backend shutting down\n");
 
        Mem_ExpandableArray_FreeArray(&gl_bufferobjectinfoarray);
 
@@ -264,8 +262,9 @@ void gl_backend_init(void)
        Cvar_RegisterVariable(&gl_mesh_drawrangeelements);
        Cvar_RegisterVariable(&gl_mesh_testarrayelement);
        Cvar_RegisterVariable(&gl_mesh_testmanualfeeding);
+       Cvar_RegisterVariable(&gl_mesh_prefer_short_elements);
 
-       Cmd_AddCommand("gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them\n");
+       Cmd_AddCommand("gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them");
 
        R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
 }
@@ -306,6 +305,29 @@ void GL_SetupView_Orientation_FromEntity(const matrix4x4_t *matrix)
        R_Mesh_Matrix(&tempmatrix);
 }
 
+static void GL_BuildFrustum(double m[16], double left, double right, double bottom, double top, double nearVal, double farVal)
+{
+       m[0]  = 2 * nearVal / (right - left);
+       m[1]  = 0;
+       m[2]  = 0;
+       m[3]  = 0;
+
+       m[4]  = 0;
+       m[5]  = 2 * nearVal / (top - bottom);
+       m[6]  = 0;
+       m[7]  = 0;
+
+       m[8]  = (right + left) / (right - left);
+       m[9]  = (top + bottom) / (top - bottom);
+       m[10] = - (farVal + nearVal) / (farVal - nearVal);
+       m[11] = -1;
+
+       m[12] = 0;
+       m[13] = 0;
+       m[14] = - 2 * farVal * nearVal / (farVal - nearVal);
+       m[15] = 0;
+}
+
 void GL_SetupView_Mode_Perspective (double frustumx, double frustumy, double zNear, double zFar)
 {
        double m[16];
@@ -313,10 +335,18 @@ void GL_SetupView_Mode_Perspective (double frustumx, double frustumy, double zNe
        // set up viewpoint
        CHECKGLERROR
        qglMatrixMode(GL_PROJECTION);CHECKGLERROR
-       qglLoadIdentity();CHECKGLERROR
        // set view pyramid
+#if 1
+       // avoid glGetDoublev whenever possible, it may stall the render pipeline
+       // in the tested cases (nvidia) no measurable fps difference, but it sure
+       // makes a difference over a network line with GLX
+       GL_BuildFrustum(m, -frustumx * zNear, frustumx * zNear, -frustumy * zNear, frustumy * zNear, zNear, zFar);
+       qglLoadMatrixd(m);CHECKGLERROR
+#else
+       qglLoadIdentity();CHECKGLERROR
        qglFrustum(-frustumx * zNear, frustumx * zNear, -frustumy * zNear, frustumy * zNear, zNear, zFar);CHECKGLERROR
        qglGetDoublev(GL_PROJECTION_MATRIX, m);CHECKGLERROR
+#endif
        Matrix4x4_FromArrayDoubleGL(&backend_projectmatrix, m);
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
        GL_SetupView_Orientation_Identity();
@@ -356,6 +386,29 @@ void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double frustumx, double frust
        Matrix4x4_FromArrayDoubleGL(&backend_projectmatrix, m);
 }
 
+static void GL_BuildOrtho(double m[16], double left, double right, double bottom, double top, double zNear, double zFar)
+{
+       m[0]  = 2/(right - left);
+       m[1]  = 0;
+       m[2]  = 0;
+       m[3]  = 0;
+
+       m[4]  = 0;
+       m[5]  = 2/(top - bottom);
+       m[6]  = 0;
+       m[7]  = 0;
+
+       m[8]  = 0;
+       m[9]  = 0;
+       m[10] = -2/(zFar - zNear);
+       m[11] = 0;
+
+       m[12] = - (right + left)/(right - left);
+       m[13] = - (top + bottom)/(top - bottom);
+       m[14] = - (zFar + zNear)/(zFar - zNear);
+       m[15] = 1;
+}
+
 void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar)
 {
        double m[16];
@@ -363,9 +416,17 @@ void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double
        // set up viewpoint
        CHECKGLERROR
        qglMatrixMode(GL_PROJECTION);CHECKGLERROR
+#if 1
+       // avoid glGetDoublev whenever possible, it may stall the render pipeline
+       // in the tested cases (nvidia) no measurable fps difference, but it sure
+       // makes a difference over a network line with GLX
+       GL_BuildOrtho(m, x1, x2, y2, y1, zNear, zFar);
+       qglLoadMatrixd(m);CHECKGLERROR
+#else
        qglLoadIdentity();CHECKGLERROR
        qglOrtho(x1, x2, y2, y1, zNear, zFar);CHECKGLERROR
        qglGetDoublev(GL_PROJECTION_MATRIX, m);CHECKGLERROR
+#endif
        Matrix4x4_FromArrayDoubleGL(&backend_projectmatrix, m);
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
        GL_SetupView_Orientation_Identity();
@@ -1024,16 +1085,40 @@ void GL_Backend_RenumberElements(int *out, int count, const int *in, int offset)
 
 // renders triangles using vertices from the active arrays
 int paranoidblah = 0;
-void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *elements, int bufferobject, size_t bufferoffset)
+void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtriangles, const int *element3i, const unsigned short *element3s, int bufferobject3i, int bufferobject3s)
 {
        unsigned int numelements = numtriangles * 3;
        if (numvertices < 3 || numtriangles < 1)
        {
-               Con_Printf("R_Mesh_Draw(%d, %d, %d, %8p, %i, %p);\n", firstvertex, numvertices, numtriangles, elements, bufferobject, (void *)bufferoffset);
+               if (numvertices < 0 || numtriangles < 0 || developer.integer >= 100)
+                       Con_Printf("R_Mesh_Draw(%d, %d, %d, %d, %8p, %8p, %i, %i);\n", firstvertex, numvertices, firsttriangle, numtriangles, (void *)element3i, (void *)element3s, bufferobject3i, bufferobject3s);
                return;
        }
-       if (gl_vbo.integer != 1)
-               bufferobject = 0;
+       if (!gl_mesh_prefer_short_elements.integer)
+       {
+               if (element3i)
+                       element3s = NULL;
+               if (bufferobject3i)
+                       bufferobject3s = 0;
+       }
+       if (element3i)
+               element3i += firsttriangle * 3;
+       if (element3s)
+               element3s += firsttriangle * 3;
+       switch (gl_vbo.integer)
+       {
+       default:
+       case 0:
+       case 2:
+               bufferobject3i = bufferobject3s = 0;
+               break;
+       case 1:
+               break;
+       case 3:
+               if (firsttriangle)
+                       bufferobject3i = bufferobject3s = 0;
+               break;
+       }
        CHECKGLERROR
        r_refdef.stats.meshes++;
        r_refdef.stats.meshes_elements += numelements;
@@ -1074,12 +1159,26 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *
                                                paranoidblah += *p;
                        }
                }
-               for (i = 0;i < (unsigned int) numtriangles * 3;i++)
+               if (element3i)
                {
-                       if (elements[i] < firstvertex || elements[i] >= firstvertex + numvertices)
+                       for (i = 0;i < (unsigned int) numtriangles * 3;i++)
                        {
-                               Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range %i - %i) in elements list\n", elements[i], firstvertex, firstvertex + numvertices);
-                               return;
+                               if (element3i[i] < firstvertex || element3i[i] >= firstvertex + numvertices)
+                               {
+                                       Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range %i - %i) in element3i array\n", element3i[i], firstvertex, firstvertex + numvertices);
+                                       return;
+                               }
+                       }
+               }
+               if (element3s)
+               {
+                       for (i = 0;i < (unsigned int) numtriangles * 3;i++)
+                       {
+                               if (element3s[i] < firstvertex || element3s[i] >= firstvertex + numvertices)
+                               {
+                                       Con_Printf("R_Mesh_Draw: invalid vertex index %i (outside range %i - %i) in element3s array\n", element3s[i], firstvertex, firstvertex + numvertices);
+                                       return;
+                               }
                        }
                }
                CHECKGLERROR
@@ -1089,11 +1188,12 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *
                CHECKGLERROR
                if (gl_mesh_testmanualfeeding.integer)
                {
-                       unsigned int i, j;
+                       unsigned int i, j, element;
                        const GLfloat *p;
                        qglBegin(GL_TRIANGLES);
                        for (i = 0;i < (unsigned int) numtriangles * 3;i++)
                        {
+                               element = element3i ? element3i[i] : element3s[i];
                                for (j = 0;j < backendarrayunits;j++)
                                {
                                        if (gl_state.units[j].pointer_texcoord && gl_state.units[j].arrayenabled)
@@ -1102,22 +1202,22 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *
                                                {
                                                        if (gl_state.units[j].arraycomponents == 4)
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 4;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 4;
                                                                qglMultiTexCoord4f(GL_TEXTURE0_ARB + j, p[0], p[1], p[2], p[3]);
                                                        }
                                                        else if (gl_state.units[j].arraycomponents == 3)
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 3;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 3;
                                                                qglMultiTexCoord3f(GL_TEXTURE0_ARB + j, p[0], p[1], p[2]);
                                                        }
                                                        else if (gl_state.units[j].arraycomponents == 2)
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 2;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 2;
                                                                qglMultiTexCoord2f(GL_TEXTURE0_ARB + j, p[0], p[1]);
                                                        }
                                                        else
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 1;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 1;
                                                                qglMultiTexCoord1f(GL_TEXTURE0_ARB + j, p[0]);
                                                        }
                                                }
@@ -1125,22 +1225,22 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *
                                                {
                                                        if (gl_state.units[j].arraycomponents == 4)
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 4;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 4;
                                                                qglTexCoord4f(p[0], p[1], p[2], p[3]);
                                                        }
                                                        else if (gl_state.units[j].arraycomponents == 3)
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 3;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 3;
                                                                qglTexCoord3f(p[0], p[1], p[2]);
                                                        }
                                                        else if (gl_state.units[j].arraycomponents == 2)
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 2;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 2;
                                                                qglTexCoord2f(p[0], p[1]);
                                                        }
                                                        else
                                                        {
-                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + elements[i] * 1;
+                                                               p = ((const GLfloat *)(gl_state.units[j].pointer_texcoord)) + element * 1;
                                                                qglTexCoord1f(p[0]);
                                                        }
                                                }
@@ -1148,10 +1248,10 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *
                                }
                                if (gl_state.pointer_color && gl_state.pointer_color_enabled)
                                {
-                                       p = ((const GLfloat *)(gl_state.pointer_color)) + elements[i] * 4;
+                                       p = ((const GLfloat *)(gl_state.pointer_color)) + element * 4;
                                        qglColor4f(p[0], p[1], p[2], p[3]);
                                }
-                               p = ((const GLfloat *)(gl_state.pointer_vertex)) + elements[i] * 3;
+                               p = ((const GLfloat *)(gl_state.pointer_vertex)) + element * 3;
                                qglVertex3f(p[0], p[1], p[2]);
                        }
                        qglEnd();
@@ -1161,24 +1261,74 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int numtriangles, const int *
                {
                        int i;
                        qglBegin(GL_TRIANGLES);
-                       for (i = 0;i < numtriangles * 3;i++)
+                       if (element3i)
                        {
-                               qglArrayElement(elements[i]);
+                               for (i = 0;i < numtriangles * 3;i++)
+                                       qglArrayElement(element3i[i]);
+                       }
+                       else if (element3s)
+                       {
+                               for (i = 0;i < numtriangles * 3;i++)
+                                       qglArrayElement(element3s[i]);
                        }
                        qglEnd();
                        CHECKGLERROR
                }
-               else if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
+               else if (bufferobject3s)
                {
-                       GL_BindEBO(bufferobject);
-                       qglDrawRangeElements(GL_TRIANGLES, firstvertex, firstvertex + numvertices, numelements, GL_UNSIGNED_INT, bufferobject ? (void *)bufferoffset : elements);
-                       CHECKGLERROR
+                       GL_BindEBO(bufferobject3s);
+                       if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
+                       {
+                               qglDrawRangeElements(GL_TRIANGLES, firstvertex, firstvertex + numvertices, numelements, GL_UNSIGNED_SHORT, (void *)(firsttriangle * sizeof(unsigned short[3])));
+                               CHECKGLERROR
+                       }
+                       else
+                       {
+                               qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_SHORT, (void *)(firsttriangle * sizeof(unsigned short[3])));
+                               CHECKGLERROR
+                       }
                }
-               else
+               else if (bufferobject3i)
                {
-                       GL_BindEBO(bufferobject);
-                       qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, bufferobject ? (void *)bufferoffset : elements);
-                       CHECKGLERROR
+                       GL_BindEBO(bufferobject3i);
+                       if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
+                       {
+                               qglDrawRangeElements(GL_TRIANGLES, firstvertex, firstvertex + numvertices, numelements, GL_UNSIGNED_INT, (void *)(firsttriangle * sizeof(unsigned int[3])));
+                               CHECKGLERROR
+                       }
+                       else
+                       {
+                               qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, (void *)(firsttriangle * sizeof(unsigned int[3])));
+                               CHECKGLERROR
+                       }
+               }
+               else if (element3s)
+               {
+                       GL_BindEBO(0);
+                       if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
+                       {
+                               qglDrawRangeElements(GL_TRIANGLES, firstvertex, firstvertex + numvertices, numelements, GL_UNSIGNED_SHORT, element3s);
+                               CHECKGLERROR
+                       }
+                       else
+                       {
+                               qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_SHORT, element3s);
+                               CHECKGLERROR
+                       }
+               }
+               else if (element3i)
+               {
+                       GL_BindEBO(0);
+                       if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
+                       {
+                               qglDrawRangeElements(GL_TRIANGLES, firstvertex, firstvertex + numvertices, numelements, GL_UNSIGNED_INT, element3i);
+                               CHECKGLERROR
+                       }
+                       else
+                       {
+                               qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, element3i);
+                               CHECKGLERROR
+                       }
                }
        }
 }
@@ -1257,7 +1407,7 @@ int R_Mesh_CreateStaticBufferObject(unsigned int target, void *data, size_t size
        }
        qglBufferDataARB(target, size, data, GL_STATIC_DRAW_ARB);
 
-       info = Mem_ExpandableArray_AllocRecord(&gl_bufferobjectinfoarray);
+       info = (gl_bufferobjectinfo_t *) Mem_ExpandableArray_AllocRecord(&gl_bufferobjectinfoarray);
        memset(info, 0, sizeof(*info));
        info->target = target;
        info->object = bufferobject;
@@ -1277,7 +1427,7 @@ void R_Mesh_DestroyBufferObject(int bufferobject)
        endindex = Mem_ExpandableArray_IndexRange(&gl_bufferobjectinfoarray);
        for (i = 0;i < endindex;i++)
        {
-               info = Mem_ExpandableArray_RecordAtIndex(&gl_bufferobjectinfoarray, i);
+               info = (gl_bufferobjectinfo_t *) Mem_ExpandableArray_RecordAtIndex(&gl_bufferobjectinfoarray, i);
                if (!info)
                        continue;
                if (info->object == bufferobject)
@@ -1297,7 +1447,7 @@ void GL_Mesh_ListVBOs(qboolean printeach)
        endindex = Mem_ExpandableArray_IndexRange(&gl_bufferobjectinfoarray);
        for (i = 0;i < endindex;i++)
        {
-               info = Mem_ExpandableArray_RecordAtIndex(&gl_bufferobjectinfoarray, i);
+               info = (gl_bufferobjectinfo_t *) Mem_ExpandableArray_RecordAtIndex(&gl_bufferobjectinfoarray, i);
                if (!info)
                        continue;
                switch(info->target)
@@ -1815,6 +1965,8 @@ void R_Mesh_TexBindCubeMap(unsigned int unitnum, int texnum)
        }
 }
 
+static const double gl_identitymatrix[16] = {1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1};
+
 void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
@@ -1828,8 +1980,8 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
                        unit->matrix = *matrix;
                        CHECKGLERROR
                        Matrix4x4_ToArrayDoubleGL(&unit->matrix, glmatrix);
-                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
                        GL_ActiveTexture(unitnum);
+                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
                        qglLoadMatrixd(glmatrix);CHECKGLERROR
                        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
                }
@@ -1840,9 +1992,10 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
                if (unit->texmatrixenabled)
                {
                        unit->texmatrixenabled = false;
+                       unit->matrix = identitymatrix;
                        CHECKGLERROR
-                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
                        GL_ActiveTexture(unitnum);
+                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
                        qglLoadIdentity();CHECKGLERROR
                        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
                }
@@ -2012,9 +2165,10 @@ void R_Mesh_ResetTextureState(void)
                if (unit->texmatrixenabled)
                {
                        unit->texmatrixenabled = false;
+                       unit->matrix = identitymatrix;
                        CHECKGLERROR
-                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
                        GL_ActiveTexture(unitnum);
+                       qglMatrixMode(GL_TEXTURE);CHECKGLERROR
                        qglLoadIdentity();CHECKGLERROR
                        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
                }
@@ -2056,17 +2210,3 @@ void R_Mesh_ResetTextureState(void)
                }
        }
 }
-
-void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, const int *elements)
-{
-       CHECKGLERROR
-       qglBegin(GL_LINES);
-       for (;numtriangles;numtriangles--, elements += 3)
-       {
-               qglArrayElement(elements[0]);qglArrayElement(elements[1]);
-               qglArrayElement(elements[1]);qglArrayElement(elements[2]);
-               qglArrayElement(elements[2]);qglArrayElement(elements[0]);
-       }
-       qglEnd();
-       CHECKGLERROR
-}