Cvar_RegisterVariable(&gl_mesh_testarrayelement);
Cvar_RegisterVariable(&gl_mesh_testmanualfeeding);
- Cmd_AddCommand("gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them\n");
+ Cmd_AddCommand("gl_vbostats", GL_VBOStats_f, "prints a list of all buffer objects (vertex data and triangle elements) and total video memory used by them");
R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
}
//Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[0], 0, 1, 0);
//Matrix4x4_ConcatRotate(&backend_viewmatrix, -angles[1], 0, 0, 1);
//Matrix4x4_ConcatTranslate(&backend_viewmatrix, -origin[0], -origin[1], -origin[2]);
+
+ // force an update of the model matrix by copying it off, resetting it, and then calling the R_Mesh_Matrix function with it
+ tempmatrix = backend_modelmatrix;
memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
+ R_Mesh_Matrix(&tempmatrix);
}
void GL_SetupView_Mode_Perspective (double frustumx, double frustumy, double zNear, double zFar)
Matrix4x4_Transform4 (&backend_viewmatrix, in, temp);
Matrix4x4_Transform4 (&backend_projectmatrix, temp, out);
iw = 1.0f / out[3];
- out[0] = r_view.x + (out[0] * iw + 1.0f) * r_view.width * 0.5f;
- out[1] = r_view.y + r_view.height - (out[1] * iw + 1.0f) * r_view.height * 0.5f;
- out[2] = r_view.z + (out[2] * iw + 1.0f) * r_view.depth * 0.5f;
+ out[0] = r_refdef.view.x + (out[0] * iw + 1.0f) * r_refdef.view.width * 0.5f;
+ out[1] = r_refdef.view.y + r_refdef.view.height - (out[1] * iw + 1.0f) * r_refdef.view.height * 0.5f;
+ out[2] = r_refdef.view.z + (out[2] * iw + 1.0f) * r_refdef.view.depth * 0.5f;
}
// called at beginning of frame
qglCompileShaderARB(shaderobject);CHECKGLERROR
qglGetObjectParameterivARB(shaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &shadercompiled);CHECKGLERROR
qglGetInfoLogARB(shaderobject, sizeof(compilelog), NULL, compilelog);CHECKGLERROR
- if (compilelog[0])
- Con_DPrintf("%s shader compile log:\n%s\n", shadertype, compilelog);
+ if (compilelog[0] && developer.integer > 0)
+ {
+ int i, j, pretextlines = 0;
+ for (i = 0;i < numstrings - 1;i++)
+ for (j = 0;strings[i][j];j++)
+ if (strings[i][j] == '\n')
+ pretextlines++;
+ Con_DPrintf("%s shader compile log:\n%s\n(line offset for any above warnings/errors: %i)\n", shadertype, compilelog, pretextlines);
+ }
if (!shadercompiled)
{
qglDeleteObjectARB(shaderobject);CHECKGLERROR
Con_Printf("R_Mesh_Draw(%d, %d, %d, %8p, %i, %p);\n", firstvertex, numvertices, numtriangles, elements, bufferobject, (void *)bufferoffset);
return;
}
- if (!gl_vbo.integer)
+ if (gl_vbo.integer != 1)
bufferobject = 0;
CHECKGLERROR
r_refdef.stats.meshes++;