]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
I guess those glLoadIdentity calls were more important than expected
[xonotic/darkplaces.git] / gl_backend.c
index 2de66cdc6e93f3dbf2a7f0cecf0fd944994f64cf..a206d951a0b1f0cbd4af1f806c140d857df334fe 100644 (file)
@@ -1,5 +1,6 @@
 
 #include "quakedef.h"
+#include "image.h"
 
 cvar_t gl_mesh_maxverts = {0, "gl_mesh_maxverts", "1024"};
 cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "1"};
@@ -79,11 +80,29 @@ static matrix4x4_t backend_viewmatrix;
 static matrix4x4_t backend_modelmatrix;
 static matrix4x4_t backend_modelviewmatrix;
 static matrix4x4_t backend_glmodelviewmatrix;
+static matrix4x4_t backend_projectmatrix;
 
 static int backendunits, backendactive;
 static qbyte *varray_bcolor;
 static mempool_t *gl_backend_mempool;
 
+/*
+note: here's strip order for a terrain row:
+0--1--2--3--4
+|\ |\ |\ |\ |
+| \| \| \| \|
+A--B--C--D--E
+
+A0B, 01B, B1C, 12C, C2D, 23D, D3E, 34E
+
+*elements++ = i + row;
+*elements++ = i;
+*elements++ = i + row + 1;
+*elements++ = i;
+*elements++ = i + 1;
+*elements++ = i + row + 1;
+*/
+
 int polygonelements[768];
 
 void GL_Backend_AllocArrays(void)
@@ -221,7 +240,7 @@ void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles)
        memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
 }
 
-void GL_SetupView_Mode_Perspective (double aspect, double fovx, double fovy, double zNear, double zFar)
+void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar)
 {
        double xmax, ymax;
 
@@ -230,7 +249,7 @@ void GL_SetupView_Mode_Perspective (double aspect, double fovx, double fovy, dou
 
        // set up viewpoint
        qglMatrixMode(GL_PROJECTION);CHECKGLERROR
-       qglLoadIdentity ();CHECKGLERROR
+       qglLoadIdentity();CHECKGLERROR
        // pyramid slopes
        xmax = zNear * tan(fovx * M_PI / 360.0);
        ymax = zNear * tan(fovy * M_PI / 360.0);
@@ -240,6 +259,55 @@ void GL_SetupView_Mode_Perspective (double aspect, double fovx, double fovy, dou
        GL_SetupView_Orientation_Identity();
 }
 
+void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear)
+{
+       float nudge, m[16];
+
+       if (!r_render.integer)
+               return;
+
+       // set up viewpoint
+       qglMatrixMode(GL_PROJECTION);CHECKGLERROR
+       qglLoadIdentity();CHECKGLERROR
+       // set view pyramid
+       nudge = 1.0 - 1.0 / (1<<23);
+       m[ 0] = 1.0 / tan(fovx * M_PI / 360.0);
+       m[ 1] = 0;
+       m[ 2] = 0;
+       m[ 3] = 0;
+       m[ 4] = 0;
+       m[ 5] = 1.0 / tan(fovy * M_PI / 360.0);
+       m[ 6] = 0;
+       m[ 7] = 0;
+       m[ 8] = 0;
+       m[ 9] = 0;
+       m[10] = -1 * nudge;
+       m[11] = -1 * nudge;
+       m[12] = 0;
+       m[13] = 0;
+       m[14] = -2 * zNear * nudge;
+       m[15] = 0;
+       qglLoadMatrixf(m);
+       qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
+       GL_SetupView_Orientation_Identity();
+       backend_projectmatrix.m[0][0] = m[0];
+       backend_projectmatrix.m[1][0] = m[1];
+       backend_projectmatrix.m[2][0] = m[2];
+       backend_projectmatrix.m[3][0] = m[3];
+       backend_projectmatrix.m[0][1] = m[4];
+       backend_projectmatrix.m[1][1] = m[5];
+       backend_projectmatrix.m[2][1] = m[6];
+       backend_projectmatrix.m[3][1] = m[7];
+       backend_projectmatrix.m[0][2] = m[8];
+       backend_projectmatrix.m[1][2] = m[9];
+       backend_projectmatrix.m[2][2] = m[10];
+       backend_projectmatrix.m[3][2] = m[11];
+       backend_projectmatrix.m[0][3] = m[12];
+       backend_projectmatrix.m[1][3] = m[13];
+       backend_projectmatrix.m[2][3] = m[14];
+       backend_projectmatrix.m[3][3] = m[15];
+}
+
 void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar)
 {
        if (!r_render.integer)
@@ -247,7 +315,7 @@ void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double
 
        // set up viewpoint
        qglMatrixMode(GL_PROJECTION);CHECKGLERROR
-       qglLoadIdentity ();CHECKGLERROR
+       qglLoadIdentity();CHECKGLERROR
        qglOrtho(x1, x2, y2, y1, zNear, zFar);
        qglMatrixMode(GL_MODELVIEW);CHECKGLERROR
        GL_SetupView_Orientation_Identity();
@@ -255,9 +323,10 @@ void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double
 
 typedef struct gltextureunit_s
 {
-       unsigned int t1d, t2d, t3d, tcubemap;
-       unsigned int arrayenabled;
-       float rgbscale;
+       int t1d, t2d, t3d, tcubemap;
+       int arrayenabled;
+       float rgbscale, alphascale;
+       int combinergb, combinealpha;
        // FIXME: add more combine stuff
 }
 gltextureunit_t;
@@ -292,17 +361,24 @@ void GL_SetupTextureState(void)
                unit->t3d = 0;
                unit->tcubemap = 0;
                unit->rgbscale = 1;
+               unit->alphascale = 1;
+               unit->combinergb = GL_MODULATE;
+               unit->combinealpha = GL_MODULATE;
                unit->arrayenabled = false;
                qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-               if (gl_texture3d)
+               if (gl_texture3d || gl_texturecubemap)
+               {
                        qglTexCoordPointer(3, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
+               }
                else
+               {
                        qglTexCoordPointer(2, GL_FLOAT, sizeof(float[4]), varray_texcoord[i]);CHECKGLERROR
+               }
                qglDisable(GL_TEXTURE_1D);CHECKGLERROR
                qglDisable(GL_TEXTURE_2D);CHECKGLERROR
                if (gl_texture3d)
                {
-                       qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+                       qglDisable(GL_TEXTURE_3D);CHECKGLERROR
                }
                if (gl_texturecubemap)
                {
@@ -388,6 +464,18 @@ void GL_Color(float cr, float cg, float cb, float ca)
        qglColor4f(cr, cg, cb, ca);
 }
 
+void GL_TransformToScreen(const vec4_t in, vec4_t out)
+{
+       vec4_t temp;
+       float iw;
+       Matrix4x4_Transform4 (&backend_viewmatrix, in, temp);
+       Matrix4x4_Transform4 (&backend_projectmatrix, temp, out);
+       iw = 1.0f / out[3];
+       out[0] = r_refdef.x + (out[0] * iw + 1.0f) * r_refdef.width * 0.5f;
+       out[1] = r_refdef.y + (out[1] * iw + 1.0f) * r_refdef.height * 0.5f;
+       out[2] = out[2] * iw;
+}
+
 // called at beginning of frame
 void R_Mesh_Start(void)
 {
@@ -440,30 +528,6 @@ void GL_ConvertColorsFloatToByte(int numverts)
        }
 }
 
-void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, int *index)
-{
-       int arraylocked = false;
-       c_meshs++;
-       c_meshelements += indexcount;
-       if (gl_supportslockarrays && gl_lockarrays.integer)
-       {
-               qglLockArraysEXT(firstvert, endvert - firstvert);
-               CHECKGLERROR
-               arraylocked = true;
-       }
-       if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
-               qglDrawRangeElements(GL_TRIANGLES, firstvert, endvert, indexcount, GL_UNSIGNED_INT, (GLuint *) index);
-       else
-               qglDrawElements(GL_TRIANGLES, indexcount, GL_UNSIGNED_INT, (GLuint *) index);
-       CHECKGLERROR
-       if (arraylocked)
-       {
-               qglUnlockArraysEXT();
-               CHECKGLERROR
-               arraylocked = false;
-       }
-}
-
 // enlarges geometry buffers if they are too small
 void _R_Mesh_ResizeCheck(int numverts)
 {
@@ -476,17 +540,38 @@ void _R_Mesh_ResizeCheck(int numverts)
 }
 
 // renders the mesh
-void R_Mesh_Draw(int numverts, int numtriangles, int *elements)
+void R_Mesh_Draw(int numverts, int numtriangles, const int *elements)
 {
-       BACKENDACTIVECHECK
-
-       CHECKGLERROR
-
+       int numelements;
+       if (numtriangles == 0 || numverts == 0)
+       {
+               Con_Printf("R_Mesh_Draw(%d, %d, %08p);\n", numverts, numtriangles, elements);
+               return;
+       }
+       numelements = numtriangles * 3;
+       c_meshs++;
+       c_meshelements += numelements;
        if (gl_state.colorarray && !gl_mesh_floatcolors.integer)
                GL_ConvertColorsFloatToByte(numverts);
        if (!r_render.integer)
                return;
-       GL_DrawRangeElements(0, numverts, numtriangles * 3, elements);
+       if (gl_supportslockarrays && gl_lockarrays.integer)
+       {
+               qglLockArraysEXT(0, numverts);
+               CHECKGLERROR
+               if (gl_mesh_drawrangeelements.integer && qglDrawRangeElements != NULL)
+                       qglDrawRangeElements(GL_TRIANGLES, 0, numverts, numelements, GL_UNSIGNED_INT, (const GLuint *) elements);
+               else
+                       qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, (const GLuint *) elements);
+               CHECKGLERROR
+               qglUnlockArraysEXT();
+               CHECKGLERROR
+       }
+       else
+       {
+               qglDrawElements(GL_TRIANGLES, numelements, GL_UNSIGNED_INT, (const GLuint *) elements);
+               CHECKGLERROR
+       }
 }
 
 // restores backend state, used when done with 3D rendering
@@ -506,7 +591,7 @@ void R_Mesh_Finish(void)
                qglDisable(GL_TEXTURE_2D);CHECKGLERROR
                if (gl_texture3d)
                {
-                       qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+                       qglDisable(GL_TEXTURE_3D);CHECKGLERROR
                }
                if (gl_texturecubemap)
                {
@@ -516,6 +601,7 @@ void R_Mesh_Finish(void)
                if (gl_combine.integer)
                {
                        qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
                }
        }
        qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
@@ -590,8 +676,8 @@ void R_Mesh_MainState(const rmeshstate_t *m)
 
 void R_Mesh_TextureState(const rmeshstate_t *m)
 {
-       int i;
-       float rgbscale;
+       int i, combinergb, combinealpha;
+       float scale;
        gltextureunit_t *unit;
 
        BACKENDACTIVECHECK
@@ -635,6 +721,32 @@ void R_Mesh_TextureState(const rmeshstate_t *m)
                                        qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
                                }
                        }
+                       combinergb = m->texcombinergb[i];
+                       combinealpha = m->texcombinealpha[i];
+                       if (!combinergb)
+                               combinergb = GL_MODULATE;
+                       if (!combinealpha)
+                               combinealpha = GL_MODULATE;
+                       if (unit->combinergb != combinergb)
+                       {
+                               unit->combinergb = combinergb;
+                               if (gl_combine.integer)
+                               {
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, unit->combinergb);CHECKGLERROR
+                               }
+                               else
+                               {
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->combinergb);CHECKGLERROR
+                               }
+                       }
+                       if (unit->combinealpha != combinealpha)
+                       {
+                               unit->combinealpha = combinealpha;
+                               if (gl_combine.integer)
+                               {
+                                       qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, unit->combinealpha);CHECKGLERROR
+                               }
+                       }
                        if (unit->t1d != m->tex1d[i])
                        {
                                if (m->tex1d[i])
@@ -668,14 +780,14 @@ void R_Mesh_TextureState(const rmeshstate_t *m)
                                if (m->tex3d[i])
                                {
                                        if (unit->t3d == 0)
-                                               qglEnable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+                                               qglEnable(GL_TEXTURE_3D);CHECKGLERROR
                                }
                                else
                                {
                                        if (unit->t3d)
-                                               qglDisable(GL_TEXTURE_3D_EXT);CHECKGLERROR
+                                               qglDisable(GL_TEXTURE_3D);CHECKGLERROR
                                }
-                               qglBindTexture(GL_TEXTURE_3D_EXT, (unit->t3d = m->tex3d[i]));CHECKGLERROR
+                               qglBindTexture(GL_TEXTURE_3D, (unit->t3d = m->tex3d[i]));CHECKGLERROR
                        }
                        if (unit->tcubemap != m->texcubemap[i])
                        {
@@ -692,14 +804,23 @@ void R_Mesh_TextureState(const rmeshstate_t *m)
                                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, (unit->tcubemap = m->texcubemap[i]));CHECKGLERROR
                        }
                }
-               rgbscale = max(m->texrgbscale[i], 1);
-               if (gl_state.units[i].rgbscale != rgbscale)
+               scale = max(m->texrgbscale[i], 1);
+               if (gl_state.units[i].rgbscale != scale)
                {
                        if (gl_state.unit != i)
                        {
                                qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
                        }
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (gl_state.units[i].rgbscale = rgbscale));CHECKGLERROR
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (gl_state.units[i].rgbscale = scale));CHECKGLERROR
+               }
+               scale = max(m->texalphascale[i], 1);
+               if (gl_state.units[i].alphascale != scale)
+               {
+                       if (gl_state.unit != i)
+                       {
+                               qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
+                       }
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (gl_state.units[i].alphascale = scale));CHECKGLERROR
                }
        }
 }
@@ -750,8 +871,16 @@ void R_ClearScreen(void)
        {
                // clear to black
                qglClearColor(0,0,0,0);CHECKGLERROR
+               qglClearDepth(1);CHECKGLERROR
+               if (gl_stencil)
+               {
+                       // LordHavoc: we use a stencil centered around 128 instead of 0,
+                       // to avoid clamping interfering with strange shadow volume
+                       // drawing orders
+                       qglClearStencil(128);CHECKGLERROR
+               }
                // clear the screen
-               qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);CHECKGLERROR
+               qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0));CHECKGLERROR
                // set dithering mode
                if (gl_dither.integer)
                {