]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
added DPSOFTRAST software rasterizer, a work in progress
[xonotic/darkplaces.git] / gl_backend.c
index f2161b19360ac97b995d68bb75e42600dbc52e77..c81b3ed6445d601620e7e5ba638ae11ada60e484 100644 (file)
@@ -1,6 +1,7 @@
 
 #include "quakedef.h"
 #include "cl_collision.h"
 
 #include "quakedef.h"
 #include "cl_collision.h"
+#include "dpsoftrast.h"
 #ifdef SUPPORTD3D
 #include <d3d9.h>
 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
 #ifdef SUPPORTD3D
 #include <d3d9.h>
 extern LPDIRECT3DDEVICE9 vid_d3d9dev;
@@ -289,6 +290,12 @@ static void R_Mesh_SetUseVBO(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               gl_state.usevbo_staticvertex = false;
+               gl_state.usevbo_staticindex = false;
+               gl_state.usevbo_dynamicvertex = false;
+               gl_state.usevbo_dynamicindex = false;
+               break;
        }
 }
 
        }
 }
 
@@ -326,6 +333,8 @@ static void gl_backend_start(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
        }
 }
 
@@ -352,6 +361,8 @@ static void gl_backend_shutdown(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 
        if (gl_state.preparevertices_tempdata)
        }
 
        if (gl_state.preparevertices_tempdata)
@@ -396,6 +407,8 @@ static void gl_backend_devicelost(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
        endindex = Mem_ExpandableArray_IndexRange(&gl_state.meshbufferarray);
        for (i = 0;i < endindex;i++)
        }
        endindex = Mem_ExpandableArray_IndexRange(&gl_state.meshbufferarray);
        for (i = 0;i < endindex;i++)
@@ -428,6 +441,8 @@ static void gl_backend_devicelost(void)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       break;
                }
        }
 }
                }
        }
 }
@@ -453,6 +468,8 @@ static void gl_backend_devicerestored(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
        }
 }
 
@@ -664,6 +681,7 @@ qboolean R_ScissorForBBox(const float *mins, const float *maxs, int *scissor)
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
        case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
        case RENDERPATH_CGGL:
+       case RENDERPATH_SOFT:
                break;
        }
 
                break;
        }
 
@@ -746,6 +764,7 @@ void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
        case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
        case RENDERPATH_CGGL:
+       case RENDERPATH_SOFT:
                break;
        case RENDERPATH_D3D9:
        case RENDERPATH_D3D10:
                break;
        case RENDERPATH_D3D9:
        case RENDERPATH_D3D10:
@@ -995,6 +1014,7 @@ void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatri
        case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
        case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_SOFT:
                break;
        case RENDERPATH_D3D9:
                m[5] *= -1;
                break;
        case RENDERPATH_D3D9:
                m[5] *= -1;
@@ -1062,6 +1082,9 @@ void R_SetViewport(const r_viewport_t *v)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_Viewport(v->x, v->y, v->width, v->height);
+               break;
        }
 
        // force an update of the derived matrices
        }
 
        // force an update of the derived matrices
@@ -1117,6 +1140,8 @@ int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colorte
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                return 1;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                return 1;
+       case RENDERPATH_SOFT:
+               return 1;
        }
        return 0;
 }
        }
        return 0;
 }
@@ -1136,6 +1161,8 @@ void R_Mesh_DestroyFramebufferObject(int fbo)
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
        }
 }
 
@@ -1200,6 +1227,9 @@ void R_Mesh_ResetRenderTargets(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL);
+               break;
        }
 }
 
        }
 }
 
@@ -1259,6 +1289,21 @@ void R_Mesh_SetRenderTargets(int fbo, rtexture_t *depthtexture, rtexture_t *colo
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               if (fbo)
+               {
+                       int width, height;
+                       unsigned int *pointers[5];
+                       memset(pointers, 0, sizeof(pointers));
+                       for (i = 0;i < 5;i++)
+                               pointers[i] = textures[i] ? (unsigned int *)DPSOFTRAST_Texture_GetPixelPointer(textures[i]->texnum, 0) : NULL;
+                       width = DPSOFTRAST_Texture_GetWidth(textures[0] ? textures[0]->texnum : textures[4]->texnum, 0);
+                       height = DPSOFTRAST_Texture_GetHeight(textures[0] ? textures[0]->texnum : textures[4]->texnum, 0);
+                       DPSOFTRAST_SetRenderTargets(width, height, pointers[4], pointers[0], pointers[1], pointers[2], pointers[3]);
+               }
+               else
+                       DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL);
+               break;
        }
 }
 
        }
 }
 
@@ -1426,7 +1471,7 @@ static void GL_Backend_ResetState(void)
 
                if (vid.support.ext_framebuffer_object)
                {
 
                if (vid.support.ext_framebuffer_object)
                {
-                       qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+                       //qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
                        qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
                }
 
                        qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
                }
 
@@ -1468,6 +1513,17 @@ static void GL_Backend_ResetState(void)
                }
                CHECKGLERROR
                break;
                }
                CHECKGLERROR
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_ColorMask(1,1,1,1);
+               DPSOFTRAST_AlphaTest(gl_state.alphatest);
+               DPSOFTRAST_BlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);
+               DPSOFTRAST_CullFace(gl_state.cullface);
+               DPSOFTRAST_DepthFunc(gl_state.depthfunc);
+               DPSOFTRAST_DepthMask(gl_state.depthmask);
+               DPSOFTRAST_PolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
+               DPSOFTRAST_SetRenderTargets(vid.width, vid.height, vid.softdepthpixels, vid.softpixels, NULL, NULL, NULL);
+               DPSOFTRAST_Viewport(0, 0, vid.width, vid.height);
+               break;
        }
 }
 
        }
 }
 
@@ -1493,6 +1549,8 @@ void GL_ActiveTexture(unsigned int num)
                case RENDERPATH_D3D10:
                case RENDERPATH_D3D11:
                        break;
                case RENDERPATH_D3D10:
                case RENDERPATH_D3D11:
                        break;
+               case RENDERPATH_SOFT:
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1519,6 +1577,8 @@ void GL_ClientActiveTexture(unsigned int num)
                case RENDERPATH_D3D10:
                case RENDERPATH_D3D11:
                        break;
                case RENDERPATH_D3D10:
                case RENDERPATH_D3D11:
                        break;
+               case RENDERPATH_SOFT:
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1592,6 +1652,9 @@ void GL_BlendFunc(int blendfunc1, int blendfunc2)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_BlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1621,6 +1684,9 @@ void GL_DepthMask(int state)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_DepthMask(gl_state.depthmask);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1657,6 +1723,9 @@ void GL_DepthTest(int state)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_DepthTest(gl_state.depthtest);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1686,6 +1755,9 @@ void GL_DepthFunc(int state)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_DepthFunc(gl_state.depthfunc);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1724,6 +1796,9 @@ void GL_DepthRange(float nearfrac, float farfrac)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_DepthRange(gl_state.depthrange[0], gl_state.depthrange[1]);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1788,6 +1863,9 @@ void R_SetStencilSeparate(qboolean enable, int writemask, int frontfail, int fro
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
        }
 }
 
        }
 }
 
@@ -1837,6 +1915,9 @@ void R_SetStencil(qboolean enable, int writemask, int fail, int zfail, int zpass
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
        }
 }
 
        }
 }
 
@@ -1866,6 +1947,9 @@ void GL_PolygonOffset(float planeoffset, float depthoffset)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_PolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1900,6 +1984,9 @@ void GL_SetMirrorState(qboolean state)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_CullFace(gl_state.cullface);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -1973,6 +2060,9 @@ void GL_CullFace(int state)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_CullFace(gl_state.cullface);
+               break;
        }
 }
 
        }
 }
 
@@ -2008,6 +2098,9 @@ void GL_AlphaTest(int state)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_AlphaTest(gl_state.alphatest);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -2039,6 +2132,9 @@ void GL_AlphaFunc(int state, float value)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_AlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -2070,6 +2166,9 @@ void GL_ColorMask(int r, int g, int b, int a)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_ColorMask(r, g, b, a);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -2097,6 +2196,9 @@ void GL_Color(float cr, float cg, float cb, float ca)
                case RENDERPATH_D3D11:
                        // no equivalent in D3D
                        break;
                case RENDERPATH_D3D11:
                        // no equivalent in D3D
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_Color4f(cr, cg, cb, ca);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -2131,6 +2233,9 @@ void GL_Scissor (int x, int y, int width, int height)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_Scissor(x, y, width, height);
+               break;
        }
 }
 
        }
 }
 
@@ -2163,6 +2268,9 @@ void GL_ScissorTest(int state)
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_ScissorTest(gl_state.scissortest);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -2210,6 +2318,12 @@ void GL_Clear(int mask, const float *colorvalue, float depthvalue, int stencilva
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               if (mask & GL_COLOR_BUFFER_BIT)
+                       DPSOFTRAST_ClearColor(colorvalue[0], colorvalue[1], colorvalue[2], colorvalue[3]);
+               if (mask & GL_DEPTH_BUFFER_BIT)
+                       DPSOFTRAST_ClearDepth(depthvalue);
+               break;
        }
 }
 
        }
 }
 
@@ -2266,6 +2380,9 @@ void GL_ReadPixelsBGRA(int x, int y, int width, int height, unsigned char *outpi
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_GetPixelsBGRA(x, y, width, height, outpixels);
+               break;
        }
 }
 
        }
 }
 
@@ -2426,6 +2543,8 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
        // upload a dynamic index buffer if needed
        if (element3s)
        }
        // upload a dynamic index buffer if needed
        if (element3s)
@@ -2738,11 +2857,11 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                        else
                        {
                                if (element3s)
                        else
                        {
                                if (element3s)
-                                       IDirect3DDevice9_DrawIndexedPrimitiveUP(vid_d3d9dev, D3DPT_TRIANGLELIST, firstvertex, numvertices, numtriangles, element3s + firsttriangle*3, D3DFMT_INDEX16, gl_state.d3dvertexdata, gl_state.d3dvertexsize);
+                                       IDirect3DDevice9_DrawIndexedPrimitiveUP(vid_d3d9dev, D3DPT_TRIANGLELIST, firstvertex, numvertices, numtriangles, element3s, D3DFMT_INDEX16, gl_state.d3dvertexdata, gl_state.d3dvertexsize);
                                else if (element3i)
                                else if (element3i)
-                                       IDirect3DDevice9_DrawIndexedPrimitiveUP(vid_d3d9dev, D3DPT_TRIANGLELIST, firstvertex, numvertices, numtriangles, element3i + firsttriangle*3, D3DFMT_INDEX32, gl_state.d3dvertexdata, gl_state.d3dvertexsize);
+                                       IDirect3DDevice9_DrawIndexedPrimitiveUP(vid_d3d9dev, D3DPT_TRIANGLELIST, firstvertex, numvertices, numtriangles, element3i, D3DFMT_INDEX32, gl_state.d3dvertexdata, gl_state.d3dvertexsize);
                                else
                                else
-                                       IDirect3DDevice9_DrawPrimitiveUP(vid_d3d9dev, D3DPT_TRIANGLELIST, numvertices, (void *) ((byte *) gl_state.d3dvertexdata + (numvertices * gl_state.d3dvertexsize)), gl_state.d3dvertexsize);
+                                       IDirect3DDevice9_DrawPrimitiveUP(vid_d3d9dev, D3DPT_TRIANGLELIST, numvertices, (void *)gl_state.d3dvertexdata, gl_state.d3dvertexsize);
                        }
 #endif
                        break;
                        }
 #endif
                        break;
@@ -2752,6 +2871,9 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
                case RENDERPATH_D3D11:
                        Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                        break;
+               case RENDERPATH_SOFT:
+                       DPSOFTRAST_DrawTriangles(firstvertex, numvertices, numtriangles, element3i, element3s);
+                       break;
                }
        }
 }
                }
        }
 }
@@ -2866,6 +2988,8 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
        }
 }
 
@@ -2901,6 +3025,8 @@ void R_Mesh_DestroyMeshBuffer(r_meshbuffer_t *buffer)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
        Mem_ExpandableArray_FreeRecord(&gl_state.meshbufferarray, (void *)buffer);
 }
        }
        Mem_ExpandableArray_FreeRecord(&gl_state.meshbufferarray, (void *)buffer);
 }
@@ -3085,6 +3211,9 @@ void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int w
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_CopyRectangleToTexture(tex->texnum, 0, tx, ty, sx, sy, width, height);
+               break;
        }
 }
 
        }
 }
 
@@ -3244,6 +3373,19 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               if (!tex)
+               {
+                       tex = r_texture_white;
+                       // not initialized enough yet...
+                       if (!tex)
+                               return;
+               }
+               if (unit->texture == tex)
+                       return;
+               unit->texture = tex;
+               DPSOFTRAST_SetTexture(unitnum, R_GetTexture(tex));
+               break;
        }
 }
 
        }
 }
 
@@ -3291,6 +3433,8 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
        }
 }
 
@@ -3375,6 +3519,8 @@ void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, i
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
        }
 }
 
@@ -3490,6 +3636,8 @@ void R_Mesh_ResetTextureState(void)
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 }
 
        }
 }
 
@@ -3555,6 +3703,8 @@ static void R_Mesh_InitVertexDeclarations(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               break;
        }
 #endif
 }
        }
 #endif
 }
@@ -3660,6 +3810,15 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_SetVertexPointer(vertex3f, sizeof(float[3]));
+               DPSOFTRAST_SetColorPointer(NULL, 0);
+               DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(float[2]), NULL);
+               DPSOFTRAST_SetTexCoordPointer(1, 2, sizeof(float[2]), NULL);
+               DPSOFTRAST_SetTexCoordPointer(2, 2, sizeof(float[2]), NULL);
+               DPSOFTRAST_SetTexCoordPointer(3, 2, sizeof(float[2]), NULL);
+               DPSOFTRAST_SetTexCoordPointer(4, 2, sizeof(float[2]), NULL);
+               break;
        }
 }
 
        }
 }
 
@@ -3725,6 +3884,15 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_SetVertexPointer(vertex3f, sizeof(float[3]));
+               DPSOFTRAST_SetColorPointer(color4f, sizeof(float[4]));
+               DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(float[2]), texcoord2f);
+               DPSOFTRAST_SetTexCoordPointer(1, 2, sizeof(float[2]), NULL);
+               DPSOFTRAST_SetTexCoordPointer(2, 2, sizeof(float[2]), NULL);
+               DPSOFTRAST_SetTexCoordPointer(3, 2, sizeof(float[2]), NULL);
+               DPSOFTRAST_SetTexCoordPointer(4, 2, sizeof(float[2]), NULL);
+               return;
        }
 
        // no quick path for this case, convert to vertex structs
        }
 
        // no quick path for this case, convert to vertex structs
@@ -3841,6 +4009,15 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoord2f);
+               DPSOFTRAST_SetTexCoordPointer(1, 2, sizeof(*vertex), NULL);
+               DPSOFTRAST_SetTexCoordPointer(2, 2, sizeof(*vertex), NULL);
+               DPSOFTRAST_SetTexCoordPointer(3, 2, sizeof(*vertex), NULL);
+               DPSOFTRAST_SetTexCoordPointer(4, 2, sizeof(*vertex), NULL);
+               break;
        }
 }
 
        }
 }
 
@@ -3906,6 +4083,15 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_SetVertexPointer(vertex3f, sizeof(float[3]));
+               DPSOFTRAST_SetColorPointer(color4f, sizeof(float[4]));
+               DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(float[2]), texcoordtexture2f);
+               DPSOFTRAST_SetTexCoordPointer(1, 3, sizeof(float[3]), svector3f);
+               DPSOFTRAST_SetTexCoordPointer(2, 3, sizeof(float[3]), tvector3f);
+               DPSOFTRAST_SetTexCoordPointer(3, 3, sizeof(float[3]), normal3f);
+               DPSOFTRAST_SetTexCoordPointer(4, 2, sizeof(float[2]), texcoordlightmap2f);
+               return;
        }
 
        vertex = R_Mesh_PrepareVertices_Mesh_Lock(numvertices);
        }
 
        vertex = R_Mesh_PrepareVertices_Mesh_Lock(numvertices);
@@ -4033,5 +4219,14 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoordtexture2f);
+               DPSOFTRAST_SetTexCoordPointer(1, 3, sizeof(*vertex), vertex->svector3f);
+               DPSOFTRAST_SetTexCoordPointer(2, 3, sizeof(*vertex), vertex->tvector3f);
+               DPSOFTRAST_SetTexCoordPointer(3, 3, sizeof(*vertex), vertex->normal3f);
+               DPSOFTRAST_SetTexCoordPointer(4, 2, sizeof(*vertex), vertex->texcoordlightmap2f);
+               break;
        }
 }
        }
 }