]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
fixed some dynamic lighting bugs related to glowing self
[xonotic/darkplaces.git] / gl_backend.c
index 65b2c4a1c8e1769ce02445f1058b33c7fbc63730..c8ab4bef026ce66120b07b5e86a05c5a2ab03763 100644 (file)
@@ -1,5 +1,6 @@
 
 #include "quakedef.h"
+#include "image.h"
 
 cvar_t gl_mesh_maxverts = {0, "gl_mesh_maxverts", "1024"};
 cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "1"};
@@ -290,7 +291,7 @@ typedef struct gltextureunit_s
 {
        unsigned int t1d, t2d, t3d, tcubemap;
        unsigned int arrayenabled;
-       float rgbscale;
+       float rgbscale, alphascale;
        int combinergb, combinealpha;
        // FIXME: add more combine stuff
 }
@@ -326,6 +327,7 @@ void GL_SetupTextureState(void)
                unit->t3d = 0;
                unit->tcubemap = 0;
                unit->rgbscale = 1;
+               unit->alphascale = 1;
                unit->combinergb = GL_MODULATE;
                unit->combinealpha = GL_MODULATE;
                unit->arrayenabled = false;
@@ -561,6 +563,7 @@ void R_Mesh_Finish(void)
                if (gl_combine.integer)
                {
                        qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);CHECKGLERROR
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, 1);CHECKGLERROR
                }
        }
        qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
@@ -636,7 +639,7 @@ void R_Mesh_MainState(const rmeshstate_t *m)
 void R_Mesh_TextureState(const rmeshstate_t *m)
 {
        int i, combinergb, combinealpha;
-       float rgbscale;
+       float scale;
        gltextureunit_t *unit;
 
        BACKENDACTIVECHECK
@@ -763,14 +766,23 @@ void R_Mesh_TextureState(const rmeshstate_t *m)
                                qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, (unit->tcubemap = m->texcubemap[i]));CHECKGLERROR
                        }
                }
-               rgbscale = max(m->texrgbscale[i], 1);
-               if (gl_state.units[i].rgbscale != rgbscale)
+               scale = max(m->texrgbscale[i], 1);
+               if (gl_state.units[i].rgbscale != scale)
+               {
+                       if (gl_state.unit != i)
+                       {
+                               qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
+                       }
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (gl_state.units[i].rgbscale = scale));CHECKGLERROR
+               }
+               scale = max(m->texalphascale[i], 1);
+               if (gl_state.units[i].alphascale != scale)
                {
                        if (gl_state.unit != i)
                        {
                                qglActiveTexture(GL_TEXTURE0_ARB + (gl_state.unit = i));CHECKGLERROR
                        }
-                       qglTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, (gl_state.units[i].rgbscale = rgbscale));CHECKGLERROR
+                       qglTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, (gl_state.units[i].alphascale = scale));CHECKGLERROR
                }
        }
 }
@@ -822,7 +834,7 @@ void R_ClearScreen(void)
                // clear to black
                qglClearColor(0,0,0,0);CHECKGLERROR
                // clear the screen
-               qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);CHECKGLERROR
+               qglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0));CHECKGLERROR
                // set dithering mode
                if (gl_dither.integer)
                {