if (r_render.integer)
{
// clear to black
- qglClearColor(0,0,0,0);CHECKGLERROR
+ if (fogenabled)
+ qglClearColor(fogcolor[0],fogcolor[1],fogcolor[2],0);
+ else
+ qglClearColor(0,0,0,0);
+ CHECKGLERROR
qglClearDepth(1);CHECKGLERROR
if (gl_stencil)
{
R_Mesh_Start();
R_Mesh_Matrix(&r_identitymatrix);
// draw the loading plaque
- pic = Draw_CachePic("gfx/loading.lmp");
+ pic = Draw_CachePic("gfx/loading.lmp", false);
x = (vid_conwidth.integer - pic->width)/2;
y = (vid_conheight.integer - pic->height)/2;
GL_Color(1,1,1,1);