]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
renamed varray_ arrays to rsurface_array_, and they are no longer used outside the...
[xonotic/darkplaces.git] / gl_backend.c
index a2e10d70906501798d9c984ff4229795e76d6e3a..ddfe5bbc39fff9998c848b85ae28d47afdaabf31 100644 (file)
@@ -1,25 +1,18 @@
 
 #include "quakedef.h"
-#include "image.h"
-#include "jpeg.h"
 #include "cl_collision.h"
 
-cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1"};
-cvar_t gl_mesh_testarrayelement = {0, "gl_mesh_testarrayelement", "0"};
-cvar_t gl_mesh_testmanualfeeding = {0, "gl_mesh_testmanualfeeding", "0"};
-cvar_t gl_paranoid = {0, "gl_paranoid", "0"};
-cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0"};
-cvar_t r_stereo_separation = {0, "r_stereo_separation", "4"};
-cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0"};
-cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0"};
-cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0"};
-cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0"};
-
-cvar_t r_render = {0, "r_render", "1"};
-cvar_t r_waterwarp = {CVAR_SAVE, "r_waterwarp", "1"};
-cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1"};
-cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1"}; // whether or not to use dithering
-cvar_t gl_lockarrays = {0, "gl_lockarrays", "1"};
+cvar_t gl_mesh_drawrangeelements = {0, "gl_mesh_drawrangeelements", "1", "use glDrawRangeElements function if available instead of glDrawElements (for performance comparisons or bug testing)"};
+cvar_t gl_mesh_testarrayelement = {0, "gl_mesh_testarrayelement", "0", "use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"};
+cvar_t gl_mesh_testmanualfeeding = {0, "gl_mesh_testmanualfeeding", "0", "use glBegin(GL_TRIANGLES);glTexCoord2f();glVertex3f();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements)"};
+cvar_t gl_paranoid = {0, "gl_paranoid", "0", "enables OpenGL error checking and other tests"};
+cvar_t gl_printcheckerror = {0, "gl_printcheckerror", "0", "prints all OpenGL error checks, useful to identify location of driver crashes"};
+
+cvar_t r_render = {0, "r_render", "1", "enables rendering calls (you want this on!)"};
+cvar_t r_waterwarp = {CVAR_SAVE, "r_waterwarp", "1", "warp view while underwater"};
+cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1", "tints view while underwater, hurt, etc"};
+cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1", "enables OpenGL dithering (16bit looks bad with this off)"};
+cvar_t gl_lockarrays = {0, "gl_lockarrays", "1", "enables use of glLockArraysEXT, may cause glitches with some broken drivers"};
 
 int gl_maxdrawrangeelementsvertices;
 int gl_maxdrawrangeelementsindices;
@@ -73,7 +66,7 @@ void GL_PrintError(int errornumber, char *filename, int linenumber)
 }
 #endif
 
-#define BACKENDACTIVECHECK if (!backendactive) Sys_Error("GL backend function called when backend is not active\n");
+#define BACKENDACTIVECHECK if (!backendactive) Sys_Error("GL backend function called when backend is not active");
 
 void SCR_ScreenShot_f (void);
 
@@ -139,18 +132,15 @@ for (y = 0;y < rows - 1;y++)
 }
 */
 
-int polygonelements[768];
+int polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3];
+int quadelements[QUADELEMENTS_MAXQUADS*6];
 
-static void R_Mesh_CacheArray_Startup(void);
-static void R_Mesh_CacheArray_Shutdown(void);
 void GL_Backend_AllocArrays(void)
 {
-       R_Mesh_CacheArray_Startup();
 }
 
 void GL_Backend_FreeArrays(void)
 {
-       R_Mesh_CacheArray_Shutdown();
 }
 
 static void gl_backend_start(void)
@@ -210,11 +200,6 @@ static void gl_backend_newmap(void)
 {
 }
 
-cvar_t scr_zoomwindow = {CVAR_SAVE, "scr_zoomwindow", "0"};
-cvar_t scr_zoomwindow_viewsizex = {CVAR_SAVE, "scr_zoomwindow_viewsizex", "20"};
-cvar_t scr_zoomwindow_viewsizey = {CVAR_SAVE, "scr_zoomwindow_viewsizey", "20"};
-cvar_t scr_zoomwindow_fov = {CVAR_SAVE, "scr_zoomwindow_fov", "20"};
-
 void gl_backend_init(void)
 {
        int i;
@@ -225,14 +210,19 @@ void gl_backend_init(void)
                polygonelements[i * 3 + 1] = i + 1;
                polygonelements[i * 3 + 2] = i + 2;
        }
+       // elements for rendering a series of quads as triangles
+       for (i = 0;i < QUADELEMENTS_MAXQUADS;i++)
+       {
+               quadelements[i * 6 + 0] = i * 4;
+               quadelements[i * 6 + 1] = i * 4 + 1;
+               quadelements[i * 6 + 2] = i * 4 + 2;
+               quadelements[i * 6 + 3] = i * 4;
+               quadelements[i * 6 + 4] = i * 4 + 2;
+               quadelements[i * 6 + 5] = i * 4 + 3;
+       }
 
        Cvar_RegisterVariable(&r_render);
        Cvar_RegisterVariable(&r_waterwarp);
-       Cvar_RegisterVariable(&r_stereo_separation);
-       Cvar_RegisterVariable(&r_stereo_sidebyside);
-       Cvar_RegisterVariable(&r_stereo_redblue);
-       Cvar_RegisterVariable(&r_stereo_redcyan);
-       Cvar_RegisterVariable(&r_stereo_redgreen);
        Cvar_RegisterVariable(&gl_polyblend);
        Cvar_RegisterVariable(&gl_dither);
        Cvar_RegisterVariable(&gl_lockarrays);
@@ -246,17 +236,12 @@ void gl_backend_init(void)
        Cvar_RegisterVariable(&gl_mesh_testarrayelement);
        Cvar_RegisterVariable(&gl_mesh_testmanualfeeding);
 
-       Cvar_RegisterVariable(&scr_zoomwindow);
-       Cvar_RegisterVariable(&scr_zoomwindow_viewsizex);
-       Cvar_RegisterVariable(&scr_zoomwindow_viewsizey);
-       Cvar_RegisterVariable(&scr_zoomwindow_fov);
-
        R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
 }
 
 void GL_SetupView_Orientation_Identity (void)
 {
-       Matrix4x4_CreateIdentity(&backend_viewmatrix);
+       backend_viewmatrix = identitymatrix;
        memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
 }
 
@@ -274,9 +259,8 @@ void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix)
        memset(&backend_modelmatrix, 0, sizeof(backend_modelmatrix));
 }
 
-void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, double zFar)
+void GL_SetupView_Mode_Perspective (double frustumx, double frustumy, double zNear, double zFar)
 {
-       double xmax, ymax;
        double m[16];
 
        if (!r_render.integer)
@@ -285,11 +269,8 @@ void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, doub
        // set up viewpoint
        qglMatrixMode(GL_PROJECTION);CHECKGLERROR
        qglLoadIdentity();CHECKGLERROR
-       // pyramid slopes
-       xmax = zNear * tan(fovx * M_PI / 360.0);
-       ymax = zNear * tan(fovy * M_PI / 360.0);
        // set view pyramid
-       qglFrustum(-xmax, xmax, -ymax, ymax, zNear, zFar);CHECKGLERROR
+       qglFrustum(-frustumx * zNear, frustumx * zNear, -frustumy * zNear, frustumy * zNear, zNear, zFar);CHECKGLERROR
        qglGetDoublev(GL_PROJECTION_MATRIX, m);
        backend_projectmatrix.m[0][0] = m[0];
        backend_projectmatrix.m[1][0] = m[1];
@@ -311,7 +292,7 @@ void GL_SetupView_Mode_Perspective (double fovx, double fovy, double zNear, doub
        GL_SetupView_Orientation_Identity();
 }
 
-void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, double zNear)
+void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double frustumx, double frustumy, double zNear)
 {
        double nudge, m[16];
 
@@ -323,12 +304,12 @@ void GL_SetupView_Mode_PerspectiveInfiniteFarClip (double fovx, double fovy, dou
        qglLoadIdentity();CHECKGLERROR
        // set view pyramid
        nudge = 1.0 - 1.0 / (1<<23);
-       m[ 0] = 1.0 / tan(fovx * M_PI / 360.0);
+       m[ 0] = 1.0 / frustumx;
        m[ 1] = 0;
        m[ 2] = 0;
        m[ 3] = 0;
        m[ 4] = 0;
-       m[ 5] = 1.0 / tan(fovy * M_PI / 360.0);
+       m[ 5] = 1.0 / frustumy;
        m[ 6] = 0;
        m[ 7] = 0;
        m[ 8] = 0;
@@ -449,7 +430,7 @@ void GL_SetupTextureState(void)
                unit->combinergb = GL_MODULATE;
                unit->combinealpha = GL_MODULATE;
                unit->texmatrixenabled = false;
-               unit->matrix = r_identitymatrix;
+               unit->matrix = identitymatrix;
        }
 
        for (i = 0;i < backendimageunits;i++)
@@ -632,7 +613,7 @@ void GL_DepthTest(int state)
 {
        if (gl_state.depthtest != state)
        {
-               if (r_showtrispass)
+               if (r_showtrispass && r_showdisabledepthtest.integer)
                        return;
                gl_state.depthtest = state;
                if (gl_state.depthtest)
@@ -651,8 +632,6 @@ void GL_ColorMask(int r, int g, int b, int a)
        int state = r*8 + g*4 + b*2 + a*1;
        if (gl_state.colormask != state)
        {
-               if (r_showtrispass)
-                       return;
                gl_state.colormask = state;
                qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
        }
@@ -678,9 +657,9 @@ void GL_ShowTrisColor(float cr, float cg, float cb, float ca)
 {
        if (!r_showtrispass)
                return;
-       r_showtrispass = false;
+       r_showtrispass = 0;
        GL_Color(cr * r_showtris.value, cg * r_showtris.value, cb * r_showtris.value, ca);
-       r_showtrispass = true;
+       r_showtrispass = 1;
 }
 
 
@@ -728,8 +707,10 @@ void GL_ScissorTest(int state)
 
 void GL_Clear(int mask)
 {
+       // in showtris rendering, don't clear the color buffer as that would hide
+       // the accumulated lines
        if (r_showtrispass)
-               return;
+               mask &= ~GL_COLOR_BUFFER_BIT;
        qglClear(mask);CHECKGLERROR
 }
 
@@ -757,7 +738,7 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
 {
        GLint vertexshadercompiled, fragmentshadercompiled, programlinked;
        GLuint vertexshaderobject, fragmentshaderobject, programobject = 0;
-       char compilelog[4096];
+       char compilelog[MAX_INPUTLINE];
        CHECKGLERROR
 
        programobject = qglCreateProgramObjectARB();
@@ -781,7 +762,7 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
                qglGetObjectParameterivARB(vertexshaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &vertexshadercompiled);
                qglGetInfoLogARB(vertexshaderobject, sizeof(compilelog), NULL, compilelog);
                if (compilelog[0])
-                       Con_Printf("vertex shader compile log:\n%s\n", compilelog);
+                       Con_DPrintf("vertex shader compile log:\n%s\n", compilelog);
                if (!vertexshadercompiled)
                {
                        qglDeleteObjectARB(programobject);
@@ -810,7 +791,7 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
                qglGetObjectParameterivARB(fragmentshaderobject, GL_OBJECT_COMPILE_STATUS_ARB, &fragmentshadercompiled);
                qglGetInfoLogARB(fragmentshaderobject, sizeof(compilelog), NULL, compilelog);
                if (compilelog[0])
-                       Con_Printf("fragment shader compile log:\n%s\n", compilelog);
+                       Con_DPrintf("fragment shader compile log:\n%s\n", compilelog);
                if (!fragmentshadercompiled)
                {
                        qglDeleteObjectARB(programobject);
@@ -829,7 +810,7 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
        qglGetInfoLogARB(programobject, sizeof(compilelog), NULL, compilelog);
        if (compilelog[0])
        {
-               Con_Printf("program link log:\n%s\n", compilelog);
+               Con_DPrintf("program link log:\n%s\n", compilelog);
                // software vertex shader is ok but software fragment shader is WAY
                // too slow, fail program if so.
                // NOTE: this string might be ATI specific, but that's ok because the
@@ -1662,585 +1643,3 @@ void R_Mesh_Draw_ShowTris(int firstvertex, int numvertices, int numtriangles, co
        qglEnd();
        CHECKGLERROR
 }
-
-/*
-==============================================================================
-
-                                               SCREEN SHOTS
-
-==============================================================================
-*/
-
-qboolean SCR_ScreenShot(char *filename, qbyte *buffer1, qbyte *buffer2, qbyte *buffer3, int x, int y, int width, int height, qboolean flipx, qboolean flipy, qboolean flipdiagonal, qboolean jpeg, qboolean gammacorrect)
-{
-       int     indices[3] = {0,1,2};
-       qboolean ret;
-
-       if (!r_render.integer)
-               return false;
-
-       qglReadPixels (x, y, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer1);
-       CHECKGLERROR
-
-       if (scr_screenshot_gamma.value != 1 && gammacorrect)
-       {
-               int i;
-               double igamma = 1.0 / scr_screenshot_gamma.value;
-               unsigned char ramp[256];
-               for (i = 0;i < 256;i++)
-                       ramp[i] = (unsigned char) (pow(i * (1.0 / 255.0), igamma) * 255.0);
-               for (i = 0;i < width*height*3;i++)
-                       buffer1[i] = ramp[buffer1[i]];
-       }
-
-       Image_CopyMux (buffer2, buffer1, width, height, flipx, flipy, flipdiagonal, 3, 3, indices);
-
-       if (jpeg)
-               ret = JPEG_SaveImage_preflipped (filename, width, height, buffer2);
-       else
-               ret = Image_WriteTGARGB_preflipped (filename, width, height, buffer2, buffer3);
-
-       return ret;
-}
-
-//=============================================================================
-
-void R_ClearScreen(void)
-{
-       if (r_render.integer)
-       {
-               // clear to black
-               if (fogenabled)
-                       qglClearColor(fogcolor[0],fogcolor[1],fogcolor[2],0);
-               else
-                       qglClearColor(0,0,0,0);
-               CHECKGLERROR
-               qglClearDepth(1);CHECKGLERROR
-               if (gl_stencil)
-               {
-                       // LordHavoc: we use a stencil centered around 128 instead of 0,
-                       // to avoid clamping interfering with strange shadow volume
-                       // drawing orders
-                       qglClearStencil(128);CHECKGLERROR
-               }
-               // clear the screen
-               GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (gl_stencil ? GL_STENCIL_BUFFER_BIT : 0));
-               // set dithering mode
-               if (gl_dither.integer)
-               {
-                       qglEnable(GL_DITHER);CHECKGLERROR
-               }
-               else
-               {
-                       qglDisable(GL_DITHER);CHECKGLERROR
-               }
-       }
-}
-
-/*
-====================
-CalcFov
-====================
-*/
-float CalcFov (float fov_x, float width, float height)
-{
-       // calculate vision size and alter by aspect, then convert back to angle
-       return atan (((height/width)/vid_pixelaspect.value)*tan(fov_x/360.0*M_PI))*360.0/M_PI;
-}
-
-int r_stereo_side;
-
-void SCR_DrawScreen (void)
-{
-       for (r_showtrispass = 0;r_showtrispass <= (r_showtris.value > 0);r_showtrispass++)
-       {
-               R_Mesh_Start();
-
-               R_TimeReport("setup");
-
-               if (r_showtrispass)
-               {
-                       rmeshstate_t m;
-                       r_showtrispass = 0;
-                       GL_BlendFunc(GL_ONE, GL_ONE);
-                       GL_DepthTest(GL_FALSE);
-                       GL_DepthMask(GL_FALSE);
-                       memset(&m, 0, sizeof(m));
-                       R_Mesh_State(&m);
-                       //qglEnable(GL_LINE_SMOOTH);
-                       GL_ShowTrisColor(0.2,0.2,0.2,1);
-                       r_showtrispass = 1;
-               }
-
-               if (cls.signon == SIGNONS)
-               {
-                       float size;
-
-                       size = scr_viewsize.value * (1.0 / 100.0);
-                       size = min(size, 1);
-
-                       if (r_stereo_sidebyside.integer)
-                       {
-                               r_refdef.width = vid.width * size / 2.5;
-                               r_refdef.height = vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100);
-                               r_refdef.x = (vid.width - r_refdef.width * 2.5) * 0.5;
-                               r_refdef.y = (vid.height - r_refdef.height)/2;
-                               if (r_stereo_side)
-                                       r_refdef.x += r_refdef.width * 1.5;
-                       }
-                       else
-                       {
-                               r_refdef.width = vid.width * size;
-                               r_refdef.height = vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100);
-                               r_refdef.x = (vid.width - r_refdef.width)/2;
-                               r_refdef.y = (vid.height - r_refdef.height)/2;
-                       }
-
-                       // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
-                       r_refdef.fov_x = scr_fov.value * r_refdef.fovscale_x;
-                       r_refdef.fov_y = CalcFov (scr_fov.value, r_refdef.width, r_refdef.height) * r_refdef.fovscale_y;
-
-                       R_RenderView();
-
-                       if (scr_zoomwindow.integer)
-                       {
-                               float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
-                               float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
-                               r_refdef.width = vid.width * sizex;
-                               r_refdef.height = vid.height * sizey;
-                               r_refdef.x = (vid.width - r_refdef.width)/2;
-                               r_refdef.y = 0;
-                               r_refdef.fov_x = scr_zoomwindow_fov.value * r_refdef.fovscale_x;
-                               r_refdef.fov_y = CalcFov(scr_zoomwindow_fov.value, r_refdef.width, r_refdef.height) * r_refdef.fovscale_y;
-
-                               R_RenderView();
-                       }
-               }
-
-               if (!r_stereo_sidebyside.integer)
-               {
-                       r_refdef.width = vid.width;
-                       r_refdef.height = vid.height;
-                       r_refdef.x = 0;
-                       r_refdef.y = 0;
-               }
-
-               // draw 2D stuff
-               R_DrawQueue();
-
-               R_Mesh_Finish();
-
-               R_TimeReport("meshfinish");
-       }
-       r_showtrispass = 0;
-       //qglDisable(GL_LINE_SMOOTH);
-}
-
-void SCR_UpdateLoadingScreen (void)
-{
-       float x, y;
-       cachepic_t *pic;
-       rmeshstate_t m;
-       // don't do anything if not initialized yet
-       if (vid_hidden)
-               return;
-       r_showtrispass = 0;
-       VID_UpdateGamma(false);
-       qglViewport(0, 0, vid.width, vid.height);
-       //qglDisable(GL_SCISSOR_TEST);
-       //qglDepthMask(1);
-       qglColorMask(1,1,1,1);
-       //qglClearColor(0,0,0,0);
-       //qglClear(GL_COLOR_BUFFER_BIT);
-       //qglCullFace(GL_FRONT);
-       //qglDisable(GL_CULL_FACE);
-       //R_ClearScreen();
-       R_Textures_Frame();
-       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
-       R_Mesh_Start();
-       R_Mesh_Matrix(&r_identitymatrix);
-       // draw the loading plaque
-       pic = Draw_CachePic("gfx/loading", false);
-       x = (vid_conwidth.integer - pic->width)/2;
-       y = (vid_conheight.integer - pic->height)/2;
-       GL_Color(1,1,1,1);
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       GL_DepthTest(false);
-       memset(&m, 0, sizeof(m));
-       m.pointer_vertex = varray_vertex3f;
-       m.pointer_texcoord[0] = varray_texcoord2f[0];
-       m.tex[0] = R_GetTexture(pic->tex);
-       R_Mesh_State(&m);
-       varray_vertex3f[0] = varray_vertex3f[9] = x;
-       varray_vertex3f[1] = varray_vertex3f[4] = y;
-       varray_vertex3f[3] = varray_vertex3f[6] = x + pic->width;
-       varray_vertex3f[7] = varray_vertex3f[10] = y + pic->height;
-       varray_texcoord2f[0][0] = 0;varray_texcoord2f[0][1] = 0;
-       varray_texcoord2f[0][2] = 1;varray_texcoord2f[0][3] = 0;
-       varray_texcoord2f[0][4] = 1;varray_texcoord2f[0][5] = 1;
-       varray_texcoord2f[0][6] = 0;varray_texcoord2f[0][7] = 1;
-       GL_LockArrays(0, 4);
-       R_Mesh_Draw(0, 4, 2, polygonelements);
-       GL_LockArrays(0, 0);
-       R_Mesh_Finish();
-       // refresh
-       VID_Finish();
-}
-
-/*
-==================
-SCR_UpdateScreen
-
-This is called every frame, and can also be called explicitly to flush
-text to the screen.
-==================
-*/
-void SCR_UpdateScreen (void)
-{
-       if (vid_hidden)
-               return;
-
-       if (r_textureunits.integer > gl_textureunits)
-               Cvar_SetValueQuick(&r_textureunits, gl_textureunits);
-       if (r_textureunits.integer < 1)
-               Cvar_SetValueQuick(&r_textureunits, 1);
-
-       if (gl_combine.integer && !gl_combine_extension)
-               Cvar_SetValueQuick(&gl_combine, 0);
-
-       CHECKGLERROR
-       qglViewport(0, 0, vid.width, vid.height);
-       qglDisable(GL_SCISSOR_TEST);
-       qglDepthMask(1);
-       qglColorMask(1,1,1,1);
-       qglClearColor(0,0,0,0);
-       qglClear(GL_COLOR_BUFFER_BIT);
-       CHECKGLERROR
-
-       R_TimeReport("clear");
-
-       if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
-       {
-               matrix4x4_t originalmatrix = r_refdef.viewentitymatrix;
-               r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[0][1];
-               r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[1][1];
-               r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * -0.5f * r_refdef.viewentitymatrix.m[2][1];
-
-               if (r_stereo_sidebyside.integer)
-                       r_stereo_side = 0;
-
-               if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
-               {
-                       r_refdef.colormask[0] = 1;
-                       r_refdef.colormask[1] = 0;
-                       r_refdef.colormask[2] = 0;
-               }
-
-               SCR_DrawScreen();
-
-               r_refdef.viewentitymatrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[0][1];
-               r_refdef.viewentitymatrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[1][1];
-               r_refdef.viewentitymatrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * 0.5f * r_refdef.viewentitymatrix.m[2][1];
-
-               if (r_stereo_sidebyside.integer)
-                       r_stereo_side = 1;
-
-               if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
-               {
-                       r_refdef.colormask[0] = 0;
-                       r_refdef.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
-                       r_refdef.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
-               }
-
-               SCR_DrawScreen();
-
-               r_refdef.viewentitymatrix = originalmatrix;
-       }
-       else
-       {
-               r_showtrispass = false;
-               SCR_DrawScreen();
-
-               if (r_showtris.value > 0)
-               {
-                       rmeshstate_t m;
-                       GL_BlendFunc(GL_ONE, GL_ONE);
-                       GL_DepthTest(GL_FALSE);
-                       GL_DepthMask(GL_FALSE);
-                       memset(&m, 0, sizeof(m));
-                       R_Mesh_State(&m);
-                       r_showtrispass = true;
-                       GL_ShowTrisColor(0.2,0.2,0.2,1);
-                       SCR_DrawScreen();
-                       r_showtrispass = false;
-               }
-       }
-
-       VID_Finish();
-       R_TimeReport("finish");
-}
-
-
-//===========================================================================
-// dynamic vertex array buffer subsystem
-//===========================================================================
-
-// FIXME: someday this should be dynamically allocated and resized?
-float varray_vertex3f[65536*3];
-float varray_svector3f[65536*3];
-float varray_tvector3f[65536*3];
-float varray_normal3f[65536*3];
-float varray_color4f[65536*4];
-float varray_texcoord2f[4][65536*2];
-float varray_texcoord3f[4][65536*3];
-int earray_element3i[65536];
-float varray_vertex3f2[65536*3];
-
-//===========================================================================
-// vertex array caching subsystem
-//===========================================================================
-
-typedef struct rcachearraylink_s
-{
-       struct rcachearraylink_s *next, *prev;
-       struct rcachearrayitem_s *data;
-}
-rcachearraylink_t;
-
-typedef struct rcachearrayitem_s
-{
-       // the original request structure
-       rcachearrayrequest_t request;
-       // active
-       int active;
-       // offset into r_mesh_rcachedata
-       int offset;
-       // for linking this into the sequential list
-       rcachearraylink_t sequentiallink;
-       // for linking this into the lookup list
-       rcachearraylink_t hashlink;
-}
-rcachearrayitem_t;
-
-#define RCACHEARRAY_HASHSIZE 65536
-#define RCACHEARRAY_ITEMS 4096
-#define RCACHEARRAY_DEFAULTSIZE (4 << 20)
-
-// all active items are linked into this chain in sorted order
-static rcachearraylink_t r_mesh_rcachesequentialchain;
-// all inactive items are linked into this chain in unknown order
-static rcachearraylink_t r_mesh_rcachefreechain;
-// all active items are also linked into these chains (using their hashlink)
-static rcachearraylink_t r_mesh_rcachechain[RCACHEARRAY_HASHSIZE];
-
-// all items are stored here, whether active or inactive
-static rcachearrayitem_t r_mesh_rcacheitems[RCACHEARRAY_ITEMS];
-
-// size of data buffer
-static int r_mesh_rcachedata_size = RCACHEARRAY_DEFAULTSIZE;
-// data buffer
-static qbyte r_mesh_rcachedata[RCACHEARRAY_DEFAULTSIZE];
-
-// current state
-static int r_mesh_rcachedata_offset;
-static rcachearraylink_t *r_mesh_rcachesequentialchain_current;
-
-static void R_Mesh_CacheArray_Startup(void)
-{
-       int i;
-       rcachearraylink_t *l;
-       // prepare all the linked lists
-       l = &r_mesh_rcachesequentialchain;l->next = l->prev = l;l->data = NULL;
-       l = &r_mesh_rcachefreechain;l->next = l->prev = l;l->data = NULL;
-       memset(&r_mesh_rcachechain, 0, sizeof(r_mesh_rcachechain));
-       for (i = 0;i < RCACHEARRAY_HASHSIZE;i++)
-       {
-               l = &r_mesh_rcachechain[i];
-               l->next = l->prev = l;
-               l->data = NULL;
-       }
-       memset(&r_mesh_rcacheitems, 0, sizeof(r_mesh_rcacheitems));
-       for (i = 0;i < RCACHEARRAY_ITEMS;i++)
-       {
-               r_mesh_rcacheitems[i].hashlink.data = r_mesh_rcacheitems[i].sequentiallink.data = &r_mesh_rcacheitems[i];
-               l = &r_mesh_rcacheitems[i].sequentiallink;
-               l->next = &r_mesh_rcachefreechain;
-               l->prev = l->next->prev;
-               l->next->prev = l->prev->next = l;
-       }
-       // clear other state
-       r_mesh_rcachedata_offset = 0;
-       r_mesh_rcachesequentialchain_current = &r_mesh_rcachesequentialchain;
-}
-
-static void R_Mesh_CacheArray_Shutdown(void)
-{
-}
-
-/*
-static void R_Mesh_CacheArray_ValidateState(int num)
-{
-       rcachearraylink_t *l, *lhead;
-       lhead = &r_mesh_rcachesequentialchain;
-       if (r_mesh_rcachesequentialchain_current == lhead)
-               return;
-       for (l = lhead->next;l != lhead;l = l->next)
-               if (r_mesh_rcachesequentialchain_current == l)
-                       return;
-       Sys_Error("%i", num);
-}
-*/
-
-int R_Mesh_CacheArray(rcachearrayrequest_t *r)
-{
-       rcachearraylink_t *l, *lhead, *lnext;
-       rcachearrayitem_t *d;
-       int hashindex, offset, offsetend;
-
-       //R_Mesh_CacheArray_ValidateState(3);
-       // calculate a hashindex to choose a cache chain
-       r->data = NULL;
-       hashindex = CRC_Block((qbyte *)r, sizeof(*r)) % RCACHEARRAY_HASHSIZE;
-
-       // is it already cached?
-       for (lhead = &r_mesh_rcachechain[hashindex], l = lhead->next;l != lhead;l = l->next)
-       {
-               if (!memcmp(&l->data->request, r, sizeof(l->data->request)))
-               {
-                       // we have it cached already
-                       r->data = r_mesh_rcachedata + l->data->offset;
-                       return false;
-               }
-       }
-
-       // we need to add a new cache item, this means finding a place for the new
-       // data and making sure we have a free item available, lots of work...
-
-       // check if buffer needs to wrap
-       if (r_mesh_rcachedata_offset + r->data_size > r_mesh_rcachedata_size)
-       {
-               /*
-               if (r->data_size * 10 > r_mesh_rcachedata_size)
-               {
-                       // realloc whole cache
-               }
-               */
-               // reset back to start
-               r_mesh_rcachedata_offset = 0;
-               r_mesh_rcachesequentialchain_current = &r_mesh_rcachesequentialchain;
-       }
-       offset = r_mesh_rcachedata_offset;
-       r_mesh_rcachedata_offset += r->data_size;
-       offsetend = r_mesh_rcachedata_offset;
-       //R_Mesh_CacheArray_ValidateState(4);
-
-       /*
-       {
-               int n;
-               for (lhead = &r_mesh_rcachesequentialchain, l = lhead->next, n = 0;l != lhead;l = l->next, n++);
-               Con_Printf("R_Mesh_CacheArray: new data range %i:%i, %i items are already linked\n", offset, offsetend, n);
-       }
-       */
-
-       // make room for the new data (remove old items)
-       lhead = &r_mesh_rcachesequentialchain;
-       l = r_mesh_rcachesequentialchain_current;
-       if (l == lhead)
-               l = l->next;
-       while (l != lhead && l->data->offset < offsetend && l->data->offset + l->data->request.data_size > offset)
-       {
-       //r_mesh_rcachesequentialchain_current = l;
-       //R_Mesh_CacheArray_ValidateState(8);
-               lnext = l->next;
-               // if at the end of the chain, wrap around
-               if (lnext == lhead)
-                       lnext = lnext->next;
-       //r_mesh_rcachesequentialchain_current = lnext;
-       //R_Mesh_CacheArray_ValidateState(10);
-
-               // unlink from sequential chain
-               l->next->prev = l->prev;
-               l->prev->next = l->next;
-       //R_Mesh_CacheArray_ValidateState(11);
-               // link into free chain
-               l->next = &r_mesh_rcachefreechain;
-               l->prev = l->next->prev;
-               l->next->prev = l->prev->next = l;
-       //R_Mesh_CacheArray_ValidateState(12);
-
-               l = &l->data->hashlink;
-               // unlink from hash chain
-               l->next->prev = l->prev;
-               l->prev->next = l->next;
-
-               l = lnext;
-       //r_mesh_rcachesequentialchain_current = l;
-       //R_Mesh_CacheArray_ValidateState(9);
-       }
-       //r_mesh_rcachesequentialchain_current = l;
-       //R_Mesh_CacheArray_ValidateState(5);
-       // gobble an extra item if we have no free items available
-       if (r_mesh_rcachefreechain.next == &r_mesh_rcachefreechain)
-       {
-               lnext = l->next;
-
-               // unlink from sequential chain
-               l->next->prev = l->prev;
-               l->prev->next = l->next;
-               // link into free chain
-               l->next = &r_mesh_rcachefreechain;
-               l->prev = l->next->prev;
-               l->next->prev = l->prev->next = l;
-
-               l = &l->data->hashlink;
-               // unlink from hash chain
-               l->next->prev = l->prev;
-               l->prev->next = l->next;
-
-               l = lnext;
-       }
-       r_mesh_rcachesequentialchain_current = l;
-       //R_Mesh_CacheArray_ValidateState(6);
-
-       // now take an item from the free chain
-       l = r_mesh_rcachefreechain.next;
-       // set it up
-       d = l->data;
-       d->request = *r;
-       d->offset = offset;
-       // unlink
-       l->next->prev = l->prev;
-       l->prev->next = l->next;
-       // relink to sequential
-       l->next = r_mesh_rcachesequentialchain_current->prev;
-       l->prev = l->next->prev;
-       while (l->next->data && l->data && l->next->data->offset <= d->offset)
-       {
-               //Con_Print(">\n");
-               l->next = l->next->next;
-               l->prev = l->prev->next;
-       }
-       while (l->prev->data && l->data && l->prev->data->offset >= d->offset)
-       {
-               //Con_Print("<\n");
-               l->prev = l->prev->prev;
-               l->next = l->next->prev;
-       }
-       l->next->prev = l->prev->next = l;
-       // also link into hash chain
-       l = &l->data->hashlink;
-       l->next = &r_mesh_rcachechain[hashindex];
-       l->prev = l->next->prev;
-       l->prev->next = l;
-       l->next->prev = l->prev->next = l;
-
-
-       //r_mesh_rcachesequentialchain_current = d->sequentiallink.next;
-
-       //R_Mesh_CacheArray_ValidateState(7);
-       // and finally set the data pointer
-       r->data = r_mesh_rcachedata + d->offset;
-       // and tell the caller to fill the array
-       return true;
-}
-