]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
added pmove_onground to get this value from the engine prediction
[xonotic/darkplaces.git] / gl_backend.c
index 24381fb63251cf7e36444c4918630980ee9cb50b..e8d2e6408dd4dc597c2a52bfbb9dbb86e4ec4c10 100644 (file)
@@ -275,7 +275,7 @@ static void R_Mesh_SetUseVBO(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
                gl_state.usevbo_staticvertex = (vid.support.arb_vertex_buffer_object && gl_vbo.integer) || vid.forcevbo;
                gl_state.usevbo_staticindex = (vid.support.arb_vertex_buffer_object && (gl_vbo.integer == 1 || gl_vbo.integer == 3)) || vid.forcevbo;
                gl_state.usevbo_dynamicvertex = (vid.support.arb_vertex_buffer_object && gl_vbo_dynamicvertex.integer) || vid.forcevbo;
@@ -326,7 +326,7 @@ static void gl_backend_start(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                // fetch current fbo here (default fbo is not 0 on some GLES devices)
                if (vid.support.ext_framebuffer_object)
@@ -358,8 +358,8 @@ static void gl_backend_shutdown(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
@@ -404,8 +404,8 @@ static void gl_backend_devicelost(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
@@ -432,8 +432,8 @@ static void gl_backend_devicelost(void)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                case RENDERPATH_SOFT:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        break;
                case RENDERPATH_D3D9:
@@ -465,8 +465,8 @@ static void gl_backend_devicerestored(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
@@ -549,6 +549,32 @@ void R_Viewport_TransformToScreen(const r_viewport_t *v, const vec4_t in, vec4_t
        out[2] = v->z + (out[2] * iw + 1.0f) * v->depth * 0.5f;
 }
 
+void GL_Finish(void)
+{
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
+               qglFinish();
+               break;
+       case RENDERPATH_D3D9:
+               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               DPSOFTRAST_Finish();
+               break;
+       }
+}
+
 static int bboxedges[12][2] =
 {
        // top
@@ -691,8 +717,8 @@ qboolean R_ScissorForBBox(const float *mins, const float *maxs, int *scissor)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                break;
        }
@@ -712,7 +738,7 @@ static void R_Viewport_ApplyNearClipPlaneFloatGL(const r_viewport_t *v, float *m
 
        VectorSet(normal, normalx, normaly, normalz);
        Matrix4x4_Transform3x3(&v->viewmatrix, normal, clipPlane);
-       VectorScale(normal, dist, v3);
+       VectorScale(normal, -dist, v3);
        Matrix4x4_Transform(&v->viewmatrix, v3, v4);
        // FIXME: LordHavoc: I think this can be done more efficiently somehow but I can't remember the technique
        clipPlane[3] = -DotProduct(v4, clipPlane);
@@ -775,8 +801,8 @@ void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
@@ -1024,10 +1050,10 @@ void R_Viewport_InitRectSideView(r_viewport_t *v, const matrix4x4_t *cameramatri
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
        case RENDERPATH_SOFT:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
@@ -1061,9 +1087,9 @@ void R_SetViewport(const r_viewport_t *v)
 
        switch(vid.renderpath)
        {
-       case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GLES1:
                CHECKGLERROR
                qglViewport(v->x, v->y, v->width, v->height);CHECKGLERROR
                // Load the projection matrix into OpenGL
@@ -1140,7 +1166,7 @@ int R_Mesh_CreateFramebufferObject(rtexture_t *depthtexture, rtexture_t *colorte
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                if (!vid.support.ext_framebuffer_object)
                        return 0;
@@ -1169,7 +1195,7 @@ void R_Mesh_DestroyFramebufferObject(int fbo)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                if (fbo)
                        qglDeleteFramebuffersEXT(1, (GLuint*)&fbo);
@@ -1226,7 +1252,7 @@ void R_Mesh_ResetRenderTargets(void)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                if (gl_state.framebufferobject)
                {
@@ -1270,7 +1296,7 @@ void R_Mesh_SetRenderTargets(int fbo, rtexture_t *depthtexture, rtexture_t *colo
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                if (gl_state.framebufferobject != fbo)
                {
@@ -1355,6 +1381,7 @@ static int d3dstencilopforglfunc(int f)
 }
 #endif
 
+extern cvar_t r_transparent_alphatocoverage;
 
 static void GL_Backend_ResetState(void)
 {
@@ -1403,75 +1430,14 @@ static void GL_Backend_ResetState(void)
        case RENDERPATH_D3D11:
                Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
                break;
-       case RENDERPATH_CGGL:
-               CHECKGLERROR
-
-               qglColorMask(1, 1, 1, 1);CHECKGLERROR
-       //      qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
-       //      qglDisable(GL_ALPHA_TEST);CHECKGLERROR
-               qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
-               qglDisable(GL_BLEND);CHECKGLERROR
-               qglCullFace(gl_state.cullface);CHECKGLERROR
-               qglDisable(GL_CULL_FACE);CHECKGLERROR
-               qglDepthFunc(GL_LEQUAL);CHECKGLERROR
-               qglEnable(GL_DEPTH_TEST);CHECKGLERROR
-               qglDepthMask(gl_state.depthmask);CHECKGLERROR
-               qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
-
-               if (vid.support.arb_vertex_buffer_object)
-               {
-                       qglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
-                       qglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
-               }
-
-               if (vid.support.ext_framebuffer_object)
-               {
-                       qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-               }
-
-               qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), NULL);CHECKGLERROR
-               qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
-
-               qglColorPointer(4, GL_FLOAT, sizeof(float[4]), NULL);CHECKGLERROR
-               qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-               qglColor4f(1, 1, 1, 1);CHECKGLERROR
-
-               if (vid.support.ext_framebuffer_object)
-                       qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, gl_state.framebufferobject);
-
-               gl_state.unit = MAX_TEXTUREUNITS;
-               gl_state.clientunit = MAX_TEXTUREUNITS;
-               for (i = 0;i < vid.teximageunits;i++)
-               {
-                       GL_ActiveTexture(i);
-                       qglBindTexture(GL_TEXTURE_2D, 0);CHECKGLERROR
-                       if (vid.support.ext_texture_3d)
-                       {
-                               qglBindTexture(GL_TEXTURE_3D, 0);CHECKGLERROR
-                       }
-                       if (vid.support.arb_texture_cube_map)
-                       {
-                               qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, 0);CHECKGLERROR
-                       }
-               }
-
-               for (i = 0;i < vid.texarrayunits;i++)
-               {
-                       GL_ClientActiveTexture(i);
-                       GL_BindVBO(0);
-                       qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), NULL);CHECKGLERROR
-                       qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
-               }
-               CHECKGLERROR
-               break;
-       case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                CHECKGLERROR
 
                qglColorMask(1, 1, 1, 1);CHECKGLERROR
                qglAlphaFunc(gl_state.alphafunc, gl_state.alphafuncvalue);CHECKGLERROR
-               qglDisable(GL_ALPHA_TEST);CHECKGLERROR
+               qglDisable((vid_multisampling.integer && r_transparent_alphatocoverage.integer) ? GL_SAMPLE_ALPHA_TO_COVERAGE_ARB : GL_ALPHA_TEST);CHECKGLERROR
                qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
                qglDisable(GL_BLEND);CHECKGLERROR
                qglCullFace(gl_state.cullface);CHECKGLERROR
@@ -1607,7 +1573,7 @@ void GL_ActiveTexture(unsigned int num)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        if (qglActiveTexture)
                        {
@@ -1635,7 +1601,7 @@ void GL_ClientActiveTexture(unsigned int num)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                        if (qglActiveTexture)
                        {
                                CHECKGLERROR
@@ -1669,7 +1635,7 @@ void GL_BlendFunc(int blendfunc1, int blendfunc2)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglBlendFunc(gl_state.blendfunc1, gl_state.blendfunc2);CHECKGLERROR
@@ -1743,7 +1709,7 @@ void GL_DepthMask(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglDepthMask(gl_state.depthmask);CHECKGLERROR
@@ -1776,7 +1742,7 @@ void GL_DepthTest(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if (gl_state.depthtest)
@@ -1816,7 +1782,7 @@ void GL_DepthFunc(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglDepthFunc(gl_state.depthfunc);CHECKGLERROR
@@ -1850,7 +1816,7 @@ void GL_DepthRange(float nearfrac, float farfrac)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        qglDepthRange(gl_state.depthrange[0], gl_state.depthrange[1]);
                        break;
@@ -1888,7 +1854,7 @@ void R_SetStencilSeparate(qboolean enable, int writemask, int frontfail, int fro
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                if (enable)
@@ -1955,7 +1921,7 @@ void R_SetStencil(qboolean enable, int writemask, int fail, int zfail, int zpass
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                if (enable)
@@ -2012,7 +1978,7 @@ void GL_PolygonOffset(float planeoffset, float depthoffset)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        qglPolygonOffset(gl_state.polygonoffset[0], gl_state.polygonoffset[1]);
                        break;
@@ -2051,7 +2017,7 @@ void GL_SetMirrorState(qboolean state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        qglCullFace(gl_state.cullface);CHECKGLERROR
                        break;
@@ -2088,7 +2054,7 @@ void GL_CullFace(int state)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                CHECKGLERROR
 
@@ -2163,15 +2129,16 @@ void GL_AlphaTest(int state)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
+               case RENDERPATH_GLES1:
                        // only fixed function uses alpha test, other paths use pixel kill capability in shaders
                        CHECKGLERROR
                        if (gl_state.alphatest)
                        {
-                               qglEnable(GL_ALPHA_TEST);CHECKGLERROR
+                               qglEnable((vid_multisampling.integer && r_transparent_alphatocoverage.integer) ? GL_SAMPLE_ALPHA_TO_COVERAGE_ARB : GL_ALPHA_TEST);CHECKGLERROR
                        }
                        else
                        {
-                               qglDisable(GL_ALPHA_TEST);CHECKGLERROR
+                               qglDisable((vid_multisampling.integer && r_transparent_alphatocoverage.integer) ? GL_SAMPLE_ALPHA_TO_COVERAGE_ARB : GL_ALPHA_TEST);CHECKGLERROR
                        }
                        break;
                case RENDERPATH_D3D9:
@@ -2186,9 +2153,16 @@ void GL_AlphaTest(int state)
                case RENDERPATH_SOFT:
 //                     DPSOFTRAST_AlphaTest(gl_state.alphatest);
                        break;
-               case RENDERPATH_CGGL:
                case RENDERPATH_GL20:
                case RENDERPATH_GLES2:
+                       if (vid_multisampling.integer)
+                       {
+                               if (gl_state.alphatest && r_transparent_alphatocoverage.integer)
+                                       qglEnable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+                               else
+                                       qglDisable(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
+                               CHECKGLERROR
+                       }
                        break;
                }
        }
@@ -2206,7 +2180,7 @@ void GL_ColorMask(int r, int g, int b, int a)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        qglColorMask((GLboolean)r, (GLboolean)g, (GLboolean)b, (GLboolean)a);CHECKGLERROR
@@ -2241,7 +2215,7 @@ void GL_Color(float cr, float cg, float cb, float ca)
                {
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                        CHECKGLERROR
                        qglColor4f(gl_state.color4f[0], gl_state.color4f[1], gl_state.color4f[2], gl_state.color4f[3]);
                        CHECKGLERROR
@@ -2269,7 +2243,7 @@ void GL_Scissor (int x, int y, int width, int height)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                qglScissor(x, y,width,height);
@@ -2309,7 +2283,7 @@ void GL_ScissorTest(int state)
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        CHECKGLERROR
                        if(gl_state.scissortest)
@@ -2352,7 +2326,7 @@ void GL_Clear(int mask, const float *colorvalue, float depthvalue, int stencilva
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                if (mask & GL_COLOR_BUFFER_BIT)
@@ -2396,7 +2370,7 @@ void GL_ReadPixelsBGRA(int x, int y, int width, int height, unsigned char *outpi
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                CHECKGLERROR
                qglReadPixels(x, y, width, height, GL_BGRA, GL_UNSIGNED_BYTE, outpixels);CHECKGLERROR
@@ -2514,6 +2488,8 @@ unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **ver
        qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD5, "Attrib_TexCoord5");
        qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD6, "Attrib_TexCoord6");
        qglBindAttribLocation(programobject, GLSLATTRIB_TEXCOORD7, "Attrib_TexCoord7");
+       if(vid.support.gl20shaders130)
+               qglBindFragDataLocation(programobject, 0, "dp_FragColor");
 
        if (vertexstrings_count && !GL_Backend_CompileShader(programobject, GL_VERTEX_SHADER, "vertex", vertexstrings_count, vertexstrings_list))
                goto cleanup;
@@ -2605,7 +2581,7 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                // check if the user specified to ignore static index buffers
                if (!gl_state.usevbo_staticindex || (gl_vbo.integer == 3 && !vid.forcevbo && (element3i_bufferoffset || element3s_bufferoffset)))
@@ -2724,7 +2700,6 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                case RENDERPATH_GL11:
                case RENDERPATH_GL13:
                case RENDERPATH_GL20:
-               case RENDERPATH_CGGL:
                        CHECKGLERROR
                        if (gl_mesh_testmanualfeeding.integer)
                        {
@@ -2949,6 +2924,7 @@ void R_Mesh_Draw(int firstvertex, int numvertices, int firsttriangle, int numtri
                case RENDERPATH_SOFT:
                        DPSOFTRAST_DrawTriangles(firstvertex, numvertices, numtriangles, element3i, element3s);
                        break;
+               case RENDERPATH_GLES1:
                case RENDERPATH_GLES2:
                        // GLES does not have glDrawRangeElements, and generally
                        // underperforms with index buffers, so this code path is
@@ -3044,7 +3020,7 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                if (!buffer->bufferobject)
                        qglGenBuffersARB(1, (GLuint *)&buffer->bufferobject);
@@ -3126,7 +3102,7 @@ void R_Mesh_DestroyMeshBuffer(r_meshbuffer_t *buffer)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                qglDeleteBuffersARB(1, (GLuint *)&buffer->bufferobject);
                break;
@@ -3182,7 +3158,7 @@ void R_Mesh_VertexPointer(int components, int gltype, size_t stride, const void
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
                if (gl_state.pointer_vertex_components != components || gl_state.pointer_vertex_gltype != gltype || gl_state.pointer_vertex_stride != stride || gl_state.pointer_vertex_pointer != pointer || gl_state.pointer_vertex_vertexbuffer != vertexbuffer || gl_state.pointer_vertex_offset != bufferoffset)
                {
                        int bufferobject = vertexbuffer ? vertexbuffer->bufferobject : 0;
@@ -3229,7 +3205,7 @@ void R_Mesh_ColorPointer(int components, int gltype, size_t stride, const void *
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
                CHECKGLERROR
                if (pointer)
                {
@@ -3324,7 +3300,7 @@ void R_Mesh_TexCoordPointer(unsigned int unitnum, int components, int gltype, si
        {
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
                CHECKGLERROR
                if (pointer)
                {
@@ -3425,7 +3401,7 @@ void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int w
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                R_Mesh_TexBind(0, tex);
                GL_ActiveTexture(0);CHECKGLERROR
@@ -3474,6 +3450,23 @@ void R_Mesh_CopyToTexture(rtexture_t *tex, int tx, int ty, int sx, int sy, int w
 int d3drswrap[16] = {D3DRS_WRAP0, D3DRS_WRAP1, D3DRS_WRAP2, D3DRS_WRAP3, D3DRS_WRAP4, D3DRS_WRAP5, D3DRS_WRAP6, D3DRS_WRAP7, D3DRS_WRAP8, D3DRS_WRAP9, D3DRS_WRAP10, D3DRS_WRAP11, D3DRS_WRAP12, D3DRS_WRAP13, D3DRS_WRAP14, D3DRS_WRAP15};
 #endif
 
+void R_Mesh_ClearBindingsForTexture(int texnum)
+{
+       gltextureunit_t *unit;
+       unsigned int unitnum;
+       // this doesn't really unbind the texture, but it does prevent a mistaken "do nothing" behavior on the next time this same texnum is bound on the same unit as the same type (this mainly affects r_shadow_bouncegrid because 3D textures are so rarely used)
+       for (unitnum = 0;unitnum < vid.teximageunits;unitnum++)
+       {
+               unit = gl_state.units + unitnum;
+               if (unit->t2d == texnum)
+                       unit->t2d = -1;
+               if (unit->t3d == texnum)
+                       unit->t3d = -1;
+               if (unit->tcubemap == texnum)
+                       unit->tcubemap = -1;
+       }
+}
+
 void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
 {
        gltextureunit_t *unit = gl_state.units + unitnum;
@@ -3485,7 +3478,6 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!tex)
                {
@@ -3503,8 +3495,9 @@ void R_Mesh_TexBind(unsigned int unitnum, rtexture_t *tex)
                case GL_TEXTURE_CUBE_MAP_ARB: if (unit->tcubemap != texnum) {GL_ActiveTexture(unitnum);unit->tcubemap = texnum;qglBindTexture(GL_TEXTURE_CUBE_MAP_ARB, unit->tcubemap);CHECKGLERROR}break;
                }
                break;
-       case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                unit->texture = tex;
                tex2d = 0;
                tex3d = 0;
@@ -3651,7 +3644,7 @@ void R_Mesh_TexMatrix(unsigned int unitnum, const matrix4x4_t *matrix)
        case RENDERPATH_GL11:
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                if (matrix && matrix->m[3][3])
                {
@@ -3700,11 +3693,11 @@ void R_Mesh_TexCombine(unsigned int unitnum, int combinergb, int combinealpha, i
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                // do nothing
                break;
        case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                // GL_ARB_texture_env_combine
                if (!combinergb)
                        combinergb = GL_MODULATE;
@@ -3793,15 +3786,15 @@ void R_Mesh_ResetTextureState(void)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
        case RENDERPATH_D3D9:
        case RENDERPATH_D3D10:
        case RENDERPATH_D3D11:
        case RENDERPATH_SOFT:
                break;
-       case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                for (unitnum = 0;unitnum < vid.texunits;unitnum++)
                {
                        R_Mesh_TexCombine(unitnum, GL_MODULATE, GL_MODULATE, 1, 1);
@@ -3827,7 +3820,7 @@ D3DVERTEXELEMENT9 r_vertex3f_d3d9elements[] =
 D3DVERTEXELEMENT9 r_vertexgeneric_d3d9elements[] =
 {
        {0, (int)((size_t)&((r_vertexgeneric_t *)0)->vertex3f  ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
-       {0, (int)((size_t)&((r_vertexgeneric_t *)0)->color4ub  ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+       {0, (int)((size_t)&((r_vertexgeneric_t *)0)->color4f   ), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        {0, (int)((size_t)&((r_vertexgeneric_t *)0)->texcoord2f), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        D3DDECL_END()
 };
@@ -3835,7 +3828,7 @@ D3DVERTEXELEMENT9 r_vertexgeneric_d3d9elements[] =
 D3DVERTEXELEMENT9 r_vertexmesh_d3d9elements[] =
 {
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->vertex3f          ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
-       {0, (int)((size_t)&((r_vertexmesh_t *)0)->color4ub          ), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+       {0, (int)((size_t)&((r_vertexmesh_t *)0)->color4f           ), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->texcoordtexture2f ), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->svector3f         ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
        {0, (int)((size_t)&((r_vertexmesh_t *)0)->tvector3f         ), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
@@ -3858,9 +3851,9 @@ static void R_Mesh_InitVertexDeclarations(void)
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GLES1:
        case RENDERPATH_GLES2:
                break;
        case RENDERPATH_D3D9:
@@ -3911,7 +3904,6 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
@@ -3935,6 +3927,7 @@ void R_Mesh_PrepareVertices_Vertex3f(int numvertices, const float *vertex3f, con
                }
                break;
        case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, vertexbuffer, 0);
@@ -4025,7 +4018,6 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!vid.useinterleavedarrays)
                {
@@ -4039,8 +4031,9 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
                        return;
                }
                break;
-       case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                if (!vid.useinterleavedarrays)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
@@ -4075,19 +4068,12 @@ void R_Mesh_PrepareVertices_Generic_Arrays(int numvertices, const float *vertex3
        if (color4f)
        {
                for (i = 0;i < numvertices;i++)
-                       Vector4Scale(color4f + 4*i, 255.0f, vertex[i].color4ub);
+                       Vector4Copy(color4f + 4*i, vertex[i].color4f);
        }
        else
        {
-               float tempcolor4f[4];
-               unsigned char tempcolor4ub[4];
-               Vector4Scale(gl_state.color4f, 255.0f, tempcolor4f);
-               tempcolor4ub[0] = (unsigned char)bound(0.0f, tempcolor4f[0], 255.0f);
-               tempcolor4ub[1] = (unsigned char)bound(0.0f, tempcolor4f[1], 255.0f);
-               tempcolor4ub[2] = (unsigned char)bound(0.0f, tempcolor4f[2], 255.0f);
-               tempcolor4ub[3] = (unsigned char)bound(0.0f, tempcolor4f[3], 255.0f);
                for (i = 0;i < numvertices;i++)
-                       Vector4Copy(tempcolor4ub, vertex[i].color4ub);
+                       Vector4Copy(gl_state.color4f, vertex[i].color4f);
        }
        if (texcoord2f)
                for (i = 0;i < numvertices;i++)
@@ -4112,12 +4098,11 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                        R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
@@ -4127,7 +4112,7 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                        R_Mesh_TexCoordPointer(2, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
@@ -4136,17 +4121,18 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                }
                break;
        case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT, sizeof(float[2]), NULL, NULL, 0);
                }
@@ -4155,13 +4141,13 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , vertexbuffer, (int)((unsigned char *)vertex->texcoord2f         - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoord2f        , NULL, 0);
                }
                break;
@@ -4185,7 +4171,7 @@ void R_Mesh_PrepareVertices_Generic(int numvertices, const r_vertexgeneric_t *ve
                break;
        case RENDERPATH_SOFT:
                DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
-               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer(vertex->color4f, sizeof(*vertex));
                DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoord2f);
                DPSOFTRAST_SetTexCoordPointer(1, 2, sizeof(*vertex), NULL);
                DPSOFTRAST_SetTexCoordPointer(2, 2, sizeof(*vertex), NULL);
@@ -4226,7 +4212,6 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (!vid.useinterleavedarrays)
                {
@@ -4240,8 +4225,9 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
                        return;
                }
                break;
-       case RENDERPATH_GL13:
        case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                if (!vid.useinterleavedarrays)
                {
                        R_Mesh_VertexPointer(3, GL_FLOAT, sizeof(float[3]), vertex3f, NULL, 0);
@@ -4284,19 +4270,12 @@ void R_Mesh_PrepareVertices_Mesh_Arrays(int numvertices, const float *vertex3f,
        if (color4f)
        {
                for (i = 0;i < numvertices;i++)
-                       Vector4Scale(color4f + 4*i, 255.0f, vertex[i].color4ub);
+                       Vector4Copy(color4f + 4*i, vertex[i].color4f);
        }
        else
        {
-               float tempcolor4f[4];
-               unsigned char tempcolor4ub[4];
-               Vector4Scale(gl_state.color4f, 255.0f, tempcolor4f);
-               tempcolor4ub[0] = (unsigned char)bound(0.0f, tempcolor4f[0], 255.0f);
-               tempcolor4ub[1] = (unsigned char)bound(0.0f, tempcolor4f[1], 255.0f);
-               tempcolor4ub[2] = (unsigned char)bound(0.0f, tempcolor4f[2], 255.0f);
-               tempcolor4ub[3] = (unsigned char)bound(0.0f, tempcolor4f[3], 255.0f);
                for (i = 0;i < numvertices;i++)
-                       Vector4Copy(tempcolor4ub, vertex[i].color4ub);
+                       Vector4Copy(gl_state.color4f, vertex[i].color4f);
        }
        if (texcoordtexture2f)
                for (i = 0;i < numvertices;i++)
@@ -4324,12 +4303,11 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
        switch(vid.renderpath)
        {
        case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
        case RENDERPATH_GLES2:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(*vertex), vertex->svector3f         , vertexbuffer, (int)((unsigned char *)vertex->svector3f          - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(*vertex), vertex->tvector3f         , vertexbuffer, (int)((unsigned char *)vertex->tvector3f          - (unsigned char *)vertex));
@@ -4339,7 +4317,7 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 3, GL_FLOAT        , sizeof(*vertex), vertex->svector3f         , NULL, 0);
                        R_Mesh_TexCoordPointer(2, 3, GL_FLOAT        , sizeof(*vertex), vertex->tvector3f         , NULL, 0);
@@ -4348,17 +4326,18 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                }
                break;
        case RENDERPATH_GL13:
+       case RENDERPATH_GLES1:
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordlightmap2f, vertexbuffer, (int)((unsigned char *)vertex->texcoordlightmap2f - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                        R_Mesh_TexCoordPointer(1, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordlightmap2f, NULL, 0);
                }
@@ -4367,13 +4346,13 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                if (vertexbuffer)
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , vertexbuffer, (int)((unsigned char *)vertex->vertex3f           - (unsigned char *)vertex));
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , vertexbuffer, (int)((unsigned char *)vertex->color4ub           - (unsigned char *)vertex));
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , vertexbuffer, (int)((unsigned char *)vertex->color4f            - (unsigned char *)vertex));
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , vertexbuffer, (int)((unsigned char *)vertex->texcoordtexture2f  - (unsigned char *)vertex));
                }
                else
                {
                        R_Mesh_VertexPointer(     3, GL_FLOAT        , sizeof(*vertex), vertex->vertex3f          , NULL, 0);
-                       R_Mesh_ColorPointer(      4, GL_UNSIGNED_BYTE, sizeof(*vertex), vertex->color4ub          , NULL, 0);
+                       R_Mesh_ColorPointer(      4, GL_FLOAT        , sizeof(*vertex), vertex->color4f           , NULL, 0);
                        R_Mesh_TexCoordPointer(0, 2, GL_FLOAT        , sizeof(*vertex), vertex->texcoordtexture2f , NULL, 0);
                }
                break;
@@ -4397,7 +4376,7 @@ void R_Mesh_PrepareVertices_Mesh(int numvertices, const r_vertexmesh_t *vertex,
                break;
        case RENDERPATH_SOFT:
                DPSOFTRAST_SetVertexPointer(vertex->vertex3f, sizeof(*vertex));
-               DPSOFTRAST_SetColorPointer4ub(vertex->color4ub, sizeof(*vertex));
+               DPSOFTRAST_SetColorPointer(vertex->color4f, sizeof(*vertex));
                DPSOFTRAST_SetTexCoordPointer(0, 2, sizeof(*vertex), vertex->texcoordtexture2f);
                DPSOFTRAST_SetTexCoordPointer(1, 3, sizeof(*vertex), vertex->svector3f);
                DPSOFTRAST_SetTexCoordPointer(2, 3, sizeof(*vertex), vertex->tvector3f);