]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_backend.c
fix a compile error
[xonotic/darkplaces.git] / gl_backend.c
index a549db881caae2ba3f5dcadfe1491f20ccf98674..f91b54a3512096c970309409601b052da3ab471f 100644 (file)
@@ -45,7 +45,7 @@ int gl_maxdrawrangeelementsindices;
 #ifdef DEBUGGL
 int errornumber = 0;
 
-void GL_PrintError(int errornumber, char *filename, int linenumber)
+void GL_PrintError(int errornumber, const char *filename, int linenumber)
 {
        switch(errornumber)
        {
@@ -515,13 +515,25 @@ void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int
        memset(m, 0, sizeof(m));
        m[0]  = 2/(right - left);
        m[5]  = 2/(top - bottom);
-//     m[10] = -2/(zFar - zNear);
-       m[10] = -1/(zFar - zNear);
+       m[10] = -2/(zFar - zNear);
        m[12] = - (right + left)/(right - left);
        m[13] = - (top + bottom)/(top - bottom);
-//     m[14] = - (zFar + zNear)/(zFar - zNear);
-       m[14] = -zNear/(zFar-zNear);
+       m[14] = - (zFar + zNear)/(zFar - zNear);
        m[15] = 1;
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+               break;
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+               m[10] = -1/(zFar - zNear);
+               m[14] = -zNear/(zFar-zNear);
+               break;
+       }
        v->screentodepth[0] = -farclip / (farclip - nearclip);
        v->screentodepth[1] = farclip * nearclip / (farclip - nearclip);
 
@@ -549,9 +561,6 @@ void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix
        float m[16];
        memset(v, 0, sizeof(*v));
 
-       if(v_flipped.integer)
-               frustumx = -frustumx;
-
        v->type = R_VIEWPORTTYPE_PERSPECTIVE;
        v->cameramatrix = *cameramatrix;
        v->x = x;
@@ -577,6 +586,14 @@ void R_Viewport_InitPerspective(r_viewport_t *v, const matrix4x4_t *cameramatrix
        if (nearplane)
                R_Viewport_ApplyNearClipPlaneFloatGL(v, m, nearplane[0], nearplane[1], nearplane[2], nearplane[3]);
 
+       if(v_flipped.integer)
+       {
+               m[0] = -m[0];
+               m[4] = -m[4];
+               m[8] = -m[8];
+               m[12] = -m[12];
+       }
+
        Matrix4x4_FromArrayFloatGL(&v->projectmatrix, m);
 }
 
@@ -587,9 +604,6 @@ void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *came
        float m[16];
        memset(v, 0, sizeof(*v));
 
-       if(v_flipped.integer)
-               frustumx = -frustumx;
-
        v->type = R_VIEWPORTTYPE_PERSPECTIVE_INFINITEFARCLIP;
        v->cameramatrix = *cameramatrix;
        v->x = x;
@@ -615,6 +629,14 @@ void R_Viewport_InitPerspectiveInfinite(r_viewport_t *v, const matrix4x4_t *came
        if (nearplane)
                R_Viewport_ApplyNearClipPlaneFloatGL(v, m, nearplane[0], nearplane[1], nearplane[2], nearplane[3]);
 
+       if(v_flipped.integer)
+       {
+               m[0] = -m[0];
+               m[4] = -m[4];
+               m[8] = -m[8];
+               m[12] = -m[12];
+       }
+
        Matrix4x4_FromArrayFloatGL(&v->projectmatrix, m);
 }
 
@@ -2555,7 +2577,7 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
                                                IDirect3DIndexBuffer9_Release((IDirect3DIndexBuffer9*)buffer->devicebuffer);
                                        buffer->devicebuffer = NULL;
                                        if (FAILED(result = IDirect3DDevice9_CreateIndexBuffer(vid_d3d9dev, size, buffer->isdynamic ? D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC : 0, buffer->isindex16 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9indexbuffer, NULL)))
-                                               Sys_Error("IDirect3DDevice9_CreateIndexBuffer(%p, %d, %x, %x, %x, %p, NULL) returned %x\n", vid_d3d9dev, (int)size, buffer->isdynamic ? D3DUSAGE_DYNAMIC : 0, buffer->isindex16 ? D3DFMT_INDEX16 : D3DFMT_INDEX32, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9indexbuffer, result);
+                                               Sys_Error("IDirect3DDevice9_CreateIndexBuffer(%p, %d, %x, %x, %x, %p, NULL) returned %x\n", vid_d3d9dev, (int)size, buffer->isdynamic ? (int)D3DUSAGE_DYNAMIC : 0, buffer->isindex16 ? (int)D3DFMT_INDEX16 : (int)D3DFMT_INDEX32, buffer->isdynamic ? (int)D3DPOOL_DEFAULT : (int)D3DPOOL_MANAGED, &d3d9indexbuffer, (int)result);
                                        buffer->devicebuffer = (void *)d3d9indexbuffer;
                                        buffer->size = size;
                                }
@@ -2577,7 +2599,7 @@ void R_Mesh_UpdateMeshBuffer(r_meshbuffer_t *buffer, const void *data, size_t si
                                                IDirect3DVertexBuffer9_Release((IDirect3DVertexBuffer9*)buffer->devicebuffer);
                                        buffer->devicebuffer = NULL;
                                        if (FAILED(result = IDirect3DDevice9_CreateVertexBuffer(vid_d3d9dev, size, buffer->isdynamic ? D3DUSAGE_WRITEONLY | D3DUSAGE_DYNAMIC : 0, 0, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9vertexbuffer, NULL)))
-                                               Sys_Error("IDirect3DDevice9_CreateVertexBuffer(%p, %d, %x, %x, %x, %p, NULL) returned %x\n", vid_d3d9dev, (int)size, buffer->isdynamic ? D3DUSAGE_DYNAMIC : 0, 0, buffer->isdynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED, &d3d9vertexbuffer, result);
+                                               Sys_Error("IDirect3DDevice9_CreateVertexBuffer(%p, %d, %x, %x, %x, %p, NULL) returned %x\n", vid_d3d9dev, (int)size, buffer->isdynamic ? (int)D3DUSAGE_DYNAMIC : 0, 0, buffer->isdynamic ? (int)D3DPOOL_DEFAULT : (int)D3DPOOL_MANAGED, &d3d9vertexbuffer, (int)result);
                                        buffer->devicebuffer = (void *)d3d9vertexbuffer;
                                        buffer->size = size;
                                }
@@ -3285,6 +3307,11 @@ static void R_Mesh_InitVertexDeclarations(void)
        r_vertexmesh_d3d9decl = NULL;
        switch(vid.renderpath)
        {
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL11:
+               break;
        case RENDERPATH_D3D9:
                IDirect3DDevice9_CreateVertexDeclaration(vid_d3d9dev, r_vertexposition_d3d9elements, &r_vertexposition_d3d9decl);
                IDirect3DDevice9_CreateVertexDeclaration(vid_d3d9dev, r_vertexgeneric_d3d9elements, &r_vertexgeneric_d3d9decl);