void GL_LockArrays(int first, int count);
void GL_ActiveTexture(int num);
void GL_ClientActiveTexture(int num);
+void GL_Scissor(int x, int y, int width, int height); // AK for DRAWQUEUE_SETCLIP
+void GL_ScissorTest(qboolean state); // AK for DRAWQUEUE_(RE)SETCLIP
+
extern cvar_t gl_lockarrays;
extern cvar_t gl_mesh_copyarrays;