#define MAX_TEXTUREUNITS 16
#define POLYGONELEMENTS_MAXPOINTS 258
-extern int polygonelements[768];
+extern int polygonelements[(POLYGONELEMENTS_MAXPOINTS-2)*3];
+#define QUADELEMENTS_MAXQUADS 128
+extern int quadelements[QUADELEMENTS_MAXQUADS*6];
void GL_SetupView_Orientation_Identity(void);
void GL_SetupView_Orientation_FromEntity(matrix4x4_t *matrix);
void GL_LockArrays(int first, int count);
void GL_ActiveTexture(unsigned int num);
void GL_ClientActiveTexture(unsigned int num);
-void GL_Scissor(int x, int y, int width, int height); // AK for DRAWQUEUE_SETCLIP
-void GL_ScissorTest(int state); // AK for DRAWQUEUE_(RE)SETCLIP
+void GL_Scissor(int x, int y, int width, int height);
+void GL_ScissorTest(int state);
void GL_Clear(int mask);
unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int fragmentstrings_count, const char **fragmentstrings_list);
// invoke refresh of loading plaque (nothing else seen)
void SCR_UpdateLoadingScreen(void);
+#if 0
// public structure
typedef struct rcachearrayrequest_s
{
rcachearrayrequest_t;
int R_Mesh_CacheArray(rcachearrayrequest_t *r);
+#endif
extern float varray_vertex3f[65536*3];
extern float varray_svector3f[65536*3];