// invoke refresh of loading plaque (nothing else seen)
void SCR_UpdateLoadingScreen(void);
-extern float varray_vertex3f[65536*3];
-extern float varray_svector3f[65536*3];
-extern float varray_tvector3f[65536*3];
-extern float varray_normal3f[65536*3];
-extern float varray_color4f[65536*4];
-extern float varray_texcoord3f[65536*3];
-extern float varray_vertex3f2[65536*3];
-
#endif