#define GL_BACKEND_H
// how many texture units to track state on (backendunits/backendimageunits/backendarrayunits are limited to this value)
-#define MAX_TEXTUREUNITS 64
+#define MAX_TEXTUREUNITS 16
#define POLYGONELEMENTS_MAXPOINTS 258
extern int polygonelement3i[(POLYGONELEMENTS_MAXPOINTS-2)*3];