#define POLYGONELEMENTS_MAXPOINTS 258
extern int polygonelements[768];
-void GL_DrawRangeElements(int firstvert, int endvert, int indexcount, const int *index);
-
void GL_SetupView_ViewPort (int x, int y, int width, int height);
void GL_SetupView_Orientation_Identity (void);
void GL_SetupView_Orientation_FromEntity (vec3_t origin, vec3_t angles);
void GL_SetupView_Mode_Ortho (double x1, double y1, double x2, double y2, double zNear, double zFar);
void GL_UseColorArray(void);
void GL_Color(float cr, float cg, float cb, float ca);
+void GL_TransformToScreen(const vec4_t in, vec4_t out);
extern cvar_t gl_lockarrays;
int tex3d[MAX_TEXTUREUNITS];
int texcubemap[MAX_TEXTUREUNITS];
int texrgbscale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
+ int texalphascale[MAX_TEXTUREUNITS]; // used only if COMBINE is present
int texcombinergb[MAX_TEXTUREUNITS]; // works with or without combine for some operations
int texcombinealpha[MAX_TEXTUREUNITS]; // does nothing without combine
}
// sets up the requested texture state
void R_Mesh_TextureState(const rmeshstate_t *m);
-// enlarges vertex arrays if they are too small
-#define R_Mesh_ResizeCheck(numverts) if ((numverts) > mesh_maxverts) _R_Mesh_ResizeCheck(numverts);
-void _R_Mesh_ResizeCheck(int numverts);
-
+// prepares varray_* buffers for rendering a mesh
+void R_Mesh_GetSpace(int numverts);
// renders the mesh in the varray_* buffers
void R_Mesh_Draw(int numverts, int numtriangles, const int *elements);