]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
sdl2: fix compile.
[xonotic/darkplaces.git] / gl_draw.c
index dab25100246b0f597060a34a5bce785b99aa4853..0f0c3670f531c2407f4e3109a29448acc889934b 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -446,7 +446,7 @@ reload:
        // show up the right size in the menu even if they were replaced with
        // higher or lower resolution versions
        dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name);
-       if (!strncmp(pic->name, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
+       if ((!strncmp(pic->name, "gfx/", 4) || (gamemode == GAME_BLOODOMNICIDE && !strncmp(pic->name, "locale/", 6))) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
        {
                if (developer_loading.integer)
                        Con_Printf("loading lump \"%s\"\n", pic->name);
@@ -1971,8 +1971,6 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
-       int num;
-
        _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1);
        if(!r_draw2d.integer && !r_draw2d_force)
                return;
@@ -1984,16 +1982,19 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
        case RENDERPATH_GL13:
        case RENDERPATH_GL20:
 #ifndef USE_GLES2
-               CHECKGLERROR
-               qglBegin(GL_LINE_LOOP);
-               for (num = 0;num < mesh->num_vertices;num++)
                {
-                       if (mesh->data_color4f)
-                               GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
-                       qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+                       int num;
+                       CHECKGLERROR
+                       qglBegin(GL_LINE_LOOP);
+                       for (num = 0;num < mesh->num_vertices;num++)
+                       {
+                               if (mesh->data_color4f)
+                                       GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
+                               qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+                       }
+                       qglEnd();
+                       CHECKGLERROR
                }
-               qglEnd();
-               CHECKGLERROR
 #endif
                break;
        case RENDERPATH_D3D9:
@@ -2062,14 +2063,8 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
        }
 }
 
-void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags)
+void DrawQ_Lines (float width, int numlines, int flags, qboolean hasalpha)
 {
-       int i;
-       qboolean hasalpha = false;
-       for (i = 0;i < numlines*2;i++)
-               if (color4f[i*4+3] < 1.0f)
-                       hasalpha = true;
-
        _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f);
 
        if(!r_draw2d.integer && !r_draw2d_force)
@@ -2087,7 +2082,6 @@ void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float
                //qglLineWidth(width);CHECKGLERROR
 
                CHECKGLERROR
-               R_Mesh_PrepareVertices_Generic_Arrays(numlines*2, vertex3f, color4f, NULL);
                qglDrawArrays(GL_LINES, 0, numlines*2);
                CHECKGLERROR
                break;