pic = NULL;
texnum = 0;
color = 0;
- GL_ColorPointer(NULL);
GL_Color(1,1,1,1);
batch = false;
case DRAWQUEUE_MESH:
mesh = (void *)(dq + 1);
m.pointer_vertex = mesh->data_vertex3f;
- GL_ColorPointer(mesh->data_color4f);
+ m.pointer_color = mesh->data_color4f;
m.tex[0] = R_GetTexture(mesh->texture);
m.pointer_texcoord[0] = mesh->data_texcoord2f;
R_Mesh_State(&m);
R_Mesh_Draw(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
- GL_ColorPointer(NULL);
+ m.pointer_color = NULL;
currentpic = "\0";
break;
case DRAWQUEUE_SETCLIP: