]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
added RENDERPATH_GLES2
[xonotic/darkplaces.git] / gl_draw.c
index b64760fdb8cb99bee303f857b09381ca76f3cb52..1de605a25bed32977129cfd54f390f32fc946be9 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -25,20 +25,30 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "cl_video.h"
 #include "cl_dyntexture.h"
 
-dp_font_t dp_fonts[MAX_FONTS] = {{0}};
+#include "ft2.h"
+#include "ft2_fontdefs.h"
+
+dp_fonts_t dp_fonts;
+static mempool_t *fonts_mempool = NULL;
 
 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
 
+cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
+cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
+cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
+cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
+cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+
 extern cvar_t v_glslgamma;
 
 //=============================================================================
 /* Support Routines */
 
 #define FONT_FILESIZE 13468
-#define MAX_CACHED_PICS 1024
-#define CACHEPICHASHSIZE 256
 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
 static cachepic_t cachepics[MAX_CACHED_PICS];
 static int numcachepics;
@@ -53,53 +63,55 @@ static const unsigned char concharimage[FONT_FILESIZE] =
 static rtexture_t *draw_generateconchars(void)
 {
        int i;
-       unsigned char buffer[65536][4], *data = NULL;
+       unsigned char *data;
        double random;
+       rtexture_t *tex;
 
-       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
+       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
 // Gold numbers
        for (i = 0;i < 8192;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 83 + (unsigned char)(random * 64);
-               buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][0] = 23 + (unsigned char)(random * 16);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 83 + (unsigned char)(random * 64);
+               data[i*4+1] = 71 + (unsigned char)(random * 32);
+               data[i*4+0] = 23 + (unsigned char)(random * 16);
        }
 // White chars
        for (i = 8192;i < 32768;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 95 + (unsigned char)(random * 64);
-               buffer[i][1] = 95 + (unsigned char)(random * 64);
-               buffer[i][0] = 95 + (unsigned char)(random * 64);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 95 + (unsigned char)(random * 64);
+               data[i*4+1] = 95 + (unsigned char)(random * 64);
+               data[i*4+0] = 95 + (unsigned char)(random * 64);
        }
 // Gold numbers
        for (i = 32768;i < 40960;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 83 + (unsigned char)(random * 64);
-               buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][0] = 23 + (unsigned char)(random * 16);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 83 + (unsigned char)(random * 64);
+               data[i*4+1] = 71 + (unsigned char)(random * 32);
+               data[i*4+0] = 23 + (unsigned char)(random * 16);
        }
 // Red chars
        for (i = 40960;i < 65536;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 96 + (unsigned char)(random * 64);
-               buffer[i][1] = 43 + (unsigned char)(random * 32);
-               buffer[i][0] = 27 + (unsigned char)(random * 32);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 96 + (unsigned char)(random * 64);
+               data[i*4+1] = 43 + (unsigned char)(random * 32);
+               data[i*4+0] = 27 + (unsigned char)(random * 32);
        }
 
 #if 0
-       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
 #endif
 
+       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL);
        Mem_Free(data);
-       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       return tex;
 }
 
 static rtexture_t *draw_generateditherpattern(void)
@@ -109,7 +121,7 @@ static rtexture_t *draw_generateditherpattern(void)
        for (y = 0;y < 8;y++)
                for (x = 0;x < 8;x++)
                        pixels[y][x] = ((x^y) & 4) ? 254 : 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
 }
 
 typedef struct embeddedpic_s
@@ -272,120 +284,6 @@ static const embeddedpic_t embeddedpics[] =
        ".3............3."
        "................"
        },
-       {
-       "gfx/editlights/cursor", 16, 16,
-       "................"
-       ".3............3."
-       "..5...2332...5.."
-       "...7.3....3.7..."
-       "....7......7...."
-       "...3.7....7.3..."
-       "..2...7..7...2.."
-       "..3..........3.."
-       "..3..........3.."
-       "..2...7..7...2.."
-       "...3.7....7.3..."
-       "....7......7...."
-       "...7.3....3.7..."
-       "..5...2332...5.."
-       ".3............3."
-       "................"
-       },
-       {
-       "gfx/editlights/light", 16, 16,
-       "................"
-       "................"
-       "......1111......"
-       "....11233211...."
-       "...1234554321..."
-       "...1356776531..."
-       "..124677776421.."
-       "..135777777531.."
-       "..135777777531.."
-       "..124677776421.."
-       "...1356776531..."
-       "...1234554321..."
-       "....11233211...."
-       "......1111......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/noshadow", 16, 16,
-       "................"
-       "................"
-       "......1111......"
-       "....11233211...."
-       "...1234554321..."
-       "...1356226531..."
-       "..12462..26421.."
-       "..1352....2531.."
-       "..1352....2531.."
-       "..12462..26421.."
-       "...1356226531..."
-       "...1234554321..."
-       "....11233211...."
-       "......1111......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/selection", 16, 16,
-       "................"
-       ".777752..257777."
-       ".742........247."
-       ".72..........27."
-       ".7............7."
-       ".5............5."
-       ".2............2."
-       "................"
-       "................"
-       ".2............2."
-       ".5............5."
-       ".7............7."
-       ".72..........27."
-       ".742........247."
-       ".777752..257777."
-       "................"
-       },
-       {
-       "gfx/editlights/cubemaplight", 16, 16,
-       "................"
-       "................"
-       "......2772......"
-       "....27755772...."
-       "..277533335772.."
-       "..753333333357.."
-       "..777533335777.."
-       "..735775577537.."
-       "..733357753337.."
-       "..733337733337.."
-       "..753337733357.."
-       "..277537735772.."
-       "....27777772...."
-       "......2772......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/cubemapnoshadowlight", 16, 16,
-       "................"
-       "................"
-       "......2772......"
-       "....27722772...."
-       "..2772....2772.."
-       "..72........27.."
-       "..7772....2777.."
-       "..7.27722772.7.."
-       "..7...2772...7.."
-       "..7....77....7.."
-       "..72...77...27.."
-       "..2772.77.2772.."
-       "....27777772...."
-       "......2772......"
-       "................"
-       "................"
-       },
        {NULL, 0, 0, NULL}
 };
 
@@ -394,13 +292,13 @@ static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
        const embeddedpic_t *p;
        for (p = embeddedpics;p->name;p++)
                if (!strcmp(name, p->name))
-                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
+                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
        if (!strcmp(name, "gfx/conchars"))
                return draw_generateconchars();
        if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
                return draw_generateditherpattern();
        if (!quiet)
-               Con_Printf("Draw_CachePic: failed to load %s\n", name);
+               Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
        return r_texture_notexture;
 }
 
@@ -414,18 +312,36 @@ Draw_CachePic
 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
+       unsigned char *pixels;
        cachepic_t *pic;
-       int flags;
        fs_offset_t lmpsize;
        unsigned char *lmpdata;
        char lmpname[MAX_QPATH];
+       int texflags;
+       int j;
+
+       texflags = TEXF_ALPHA;
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+               texflags |= TEXF_CLAMP;
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+               texflags |= TEXF_COMPRESS;
 
        // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
                if (!strcmp (path, pic->name))
-                       return pic;
+                       if(!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag
+                       {
+                               if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
+                               {
+                                       if(pic->tex)
+                                               pic->autoload = false; // persist it
+                                       else
+                                               goto reload; // load it below, and then persist
+                               }
+                               return pic;
+                       }
 
        if (numcachepics == MAX_CACHED_PICS)
        {
@@ -439,6 +355,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
        pic->chain = cachepichash[hashkey];
        cachepichash[hashkey] = pic;
 
+reload:
        // check whether it is an dynamic texture (if so, we can directly use its texture handler)
        pic->tex = CL_GetDynTexture( path );
        // if so, set the width/height, too
@@ -449,27 +366,39 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                return pic;
        }
 
-       flags = TEXF_ALPHA;
-       if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
-               flags |= TEXF_PRECACHE;
-       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
-               flags |= TEXF_CLAMP;
-       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
-               flags |= TEXF_COMPRESS;
+       pic->hasalpha = true; // assume alpha unless we know it has none
+       pic->texflags = texflags;
+       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
 
        // load a high quality image from disk if possible
-       pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
-       if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+       pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
+       if (pixels == NULL && !strncmp(path, "gfx/", 4))
+               pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
+       if (pixels)
        {
-               // compatibility with older versions which did not require gfx/ prefix
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
+               pic->hasalpha = false;
+               if (pic->texflags & TEXF_ALPHA)
+               {
+                       for (j = 3;j < image_width * image_height * 4;j += 4)
+                       {
+                               if (pixels[j] < 255)
+                               {
+                                       pic->hasalpha = true;
+                                       break;
+                               }
+                       }
+               }
+
+               pic->width = image_width;
+               pic->height = image_height;
+               if (!pic->autoload)
+                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
        }
-       // if a high quality image was loaded, set the pic's size to match it, just
-       // in case there's no low quality version to get the size from
-       if (pic->tex)
+       else
        {
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
+               pic->autoload = false;
+               // never compress the fallback images
+               pic->texflags &= ~TEXF_COMPRESS;
        }
 
        // now read the low quality version (wad or lmp file), and take the pic
@@ -487,8 +416,8 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
                }
                Mem_Free(lmpdata);
        }
@@ -503,22 +432,27 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->width = 128;
                        pic->height = 128;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
                }
                else
                {
                        pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
                }
        }
 
-       // if it's not found on disk, generate an image
-       if (pic->tex == NULL)
+       if (pixels)
+       {
+               Mem_Free(pixels);
+               pixels = NULL;
+       }
+       else if (pic->tex == NULL)
        {
+               // if it's not found on disk, generate an image
                pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
                pic->width = R_TextureWidth(pic->tex);
                pic->height = R_TextureHeight(pic->tex);
@@ -529,7 +463,42 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 
 cachepic_t *Draw_CachePic (const char *path)
 {
-       return Draw_CachePic_Flags (path, 0);
+       return Draw_CachePic_Flags (path, 0); // default to persistent!
+}
+
+int draw_frame = 1;
+
+rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
+{
+       if (pic->autoload && !pic->tex)
+       {
+               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
+               if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
+                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
+               if (pic->tex == NULL)
+                       pic->tex = draw_generatepic(pic->name, true);
+       }
+       pic->lastusedframe = draw_frame;
+       return pic->tex;
+}
+
+void Draw_Frame(void)
+{
+       int i;
+       cachepic_t *pic;
+       static double nextpurgetime;
+       if (nextpurgetime > realtime)
+               return;
+       nextpurgetime = realtime + 0.05;
+       for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
+       {
+               if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
+               {
+                       R_FreeTexture(pic->tex);
+                       pic->tex = NULL;
+               }
+       }
+       draw_frame++;
 }
 
 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
@@ -573,7 +542,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0), -1, NULL);
        return pic;
 }
 
@@ -590,6 +559,7 @@ void Draw_FreePic(const char *picname)
                if (!strcmp (picname, pic->name) && pic->tex)
                {
                        R_FreeTexture(pic->tex);
+                       pic->tex = NULL;
                        pic->width = 0;
                        pic->height = 0;
                        return;
@@ -597,42 +567,84 @@ void Draw_FreePic(const char *picname)
        }
 }
 
+static float snap_to_pixel_x(float x, float roundUpAt);
 extern int con_linewidth; // to force rewrapping
-static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
 {
-       int i;
-       float maxwidth, scale;
+       int i, ch;
+       float maxwidth;
        char widthfile[MAX_QPATH];
        char *widthbuf;
        fs_offset_t widthbufsize;
 
        if(override || !fnt->texpath[0])
+       {
                strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+               // load the cvars when the font is FIRST loader
+               fnt->settings.scale = scale;
+               fnt->settings.voffset = voffset;
+               fnt->settings.antialias = r_font_antialias.integer;
+               fnt->settings.hinting = r_font_hinting.integer;
+               fnt->settings.outline = r_font_postprocess_outline.value;
+               fnt->settings.blur = r_font_postprocess_blur.value;
+               fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
+               fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
+               fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
+       }
+       // fix bad scale
+       if (fnt->settings.scale <= 0)
+               fnt->settings.scale = 1;
 
        if(drawtexturepool == NULL)
                return; // before gl_draw_start, so will be loaded later
 
+       if(fnt->ft2)
+       {
+               // clear freetype font
+               Font_UnloadFont(fnt->ft2);
+               Mem_Free(fnt->ft2);
+               fnt->ft2 = NULL;
+       }
+
+       if(fnt->req_face != -1)
+       {
+               if(!Font_LoadFont(fnt->texpath, fnt))
+                       Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
+       }
+
        fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
        if(fnt->tex == r_texture_notexture)
        {
-               fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
-               strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+               for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
+               {
+                       if (!fnt->fallbacks[i][0])
+                               break;
+                       fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       if(fnt->tex != r_texture_notexture)
+                               break;
+               }
+               if(fnt->tex == r_texture_notexture)
+               {
+                       fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+               }
+               else
+                       dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
        }
        else
                dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
 
        // unspecified width == 1 (base width)
-       for(i = 1; i < 256; ++i)
-               fnt->width_of[i] = 1;
-       scale = 1;
+       for(ch = 0; ch < 256; ++ch)
+               fnt->width_of[ch] = 1;
 
        // FIXME load "name.width", if it fails, fill all with 1
        if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
        {
                float extraspacing = 0;
                const char *p = widthbuf;
-               int ch = 0;
 
+               ch = 0;
                while(ch < 256)
                {
                        if(!COM_ParseToken_Simple(&p, false, false))
@@ -653,7 +665,8 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
                                case '+':
                                case '-':
                                case '.':
-                                       fnt->width_of[ch++] = atof(com_token) + extraspacing;
+                                       fnt->width_of[ch] = atof(com_token) + extraspacing;
+                                       ch++;
                                        break;
                                default:
                                        if(!strcmp(com_token, "extraspacing"))
@@ -666,7 +679,7 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
                                        {
                                                if(!COM_ParseToken_Simple(&p, false, false))
                                                        return;
-                                               scale = atof(com_token);
+                                               fnt->settings.scale = atof(com_token);
                                        }
                                        else
                                        {
@@ -681,46 +694,239 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
                Mem_Free(widthbuf);
        }
 
-       maxwidth = fnt->width_of[1];
-       for(i = 2; i < 256; ++i)
+       if(fnt->ft2)
+       {
+               for (i = 0; i < MAX_FONT_SIZES; ++i)
+               {
+                       ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+                       if (!map)
+                               break;
+                       for(ch = 0; ch < 256; ++ch)
+                               map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+               }
+       }
+
+       maxwidth = fnt->width_of[0];
+       for(i = 1; i < 256; ++i)
                maxwidth = max(maxwidth, fnt->width_of[i]);
        fnt->maxwidth = maxwidth;
 
        // fix up maxwidth for overlap
-       fnt->maxwidth *= scale;
-       fnt->scale = scale;
+       fnt->maxwidth *= fnt->settings.scale;
 
        if(fnt == FONT_CONSOLE)
                con_linewidth = -1; // rewrap console in next frame
 }
 
-static dp_font_t *FindFont(const char *title)
+extern cvar_t developer_font;
+dp_font_t *FindFont(const char *title, qboolean allocate_new)
 {
-       int i;
-       for(i = 0; i < MAX_FONTS; ++i)
-               if(!strcmp(dp_fonts[i].title, title))
-                       return &dp_fonts[i];
+       int i, oldsize;
+
+       // find font
+       for(i = 0; i < dp_fonts.maxsize; ++i)
+               if(!strcmp(dp_fonts.f[i].title, title))
+                       return &dp_fonts.f[i];
+       // if not found - try allocate
+       if (allocate_new)
+       {
+               // find any font with empty title
+               for(i = 0; i < dp_fonts.maxsize; ++i)
+               {
+                       if(!strcmp(dp_fonts.f[i].title, ""))
+                       {
+                               strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
+                               return &dp_fonts.f[i];
+                       }
+               }
+               // if no any 'free' fonts - expand buffer
+               oldsize = dp_fonts.maxsize;
+               dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
+               if (developer_font.integer)
+                       Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", oldsize, dp_fonts.maxsize);
+               dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
+               // relink ft2 structures
+               for(i = 0; i < oldsize; ++i)
+                       if (dp_fonts.f[i].ft2)
+                               dp_fonts.f[i].ft2->settings = &dp_fonts.f[i].settings;
+               // register a font in first expanded slot
+               strlcpy(dp_fonts.f[oldsize].title, title, sizeof(dp_fonts.f[oldsize].title));
+               return &dp_fonts.f[oldsize];
+       }
        return NULL;
 }
 
+static float snap_to_pixel_x(float x, float roundUpAt)
+{
+       float pixelpos = x * vid.width / vid_conwidth.value;
+       int snap = (int) pixelpos;
+       if (pixelpos - snap >= roundUpAt) ++snap;
+       return ((float)snap * vid_conwidth.value / vid.width);
+       /*
+       x = (int)(x * vid.width / vid_conwidth.value);
+       x = (x * vid_conwidth.value / vid.width);
+       return x;
+       */
+}
+
+static float snap_to_pixel_y(float y, float roundUpAt)
+{
+       float pixelpos = y * vid.height / vid_conheight.value;
+       int snap = (int) pixelpos;
+       if (pixelpos - snap > roundUpAt) ++snap;
+       return ((float)snap * vid_conheight.value / vid.height);
+       /*
+       y = (int)(y * vid.height / vid_conheight.value);
+       y = (y * vid_conheight.value / vid.height);
+       return y;
+       */
+}
+
 static void LoadFont_f(void)
 {
        dp_font_t *f;
-       int i;
+       int i, sizes;
+       const char *filelist, *c, *cm;
+       float sz, scale, voffset;
+       char mainfont[MAX_QPATH];
+
        if(Cmd_Argc() < 2)
        {
                Con_Printf("Available font commands:\n");
-               for(i = 0; i < MAX_FONTS; ++i)
-                       Con_Printf("  loadfont %s gfx/tgafile\n", dp_fonts[i].title);
+               for(i = 0; i < dp_fonts.maxsize; ++i)
+                       if (dp_fonts.f[i].title[0])
+                               Con_Printf("  loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
+               Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
+                          "can specify multiple fonts and faces\n"
+                          "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
+                          "to load face 2 of the font gfx/vera-sans and use face 1\n"
+                          "of gfx/fallback as fallback font.\n"
+                          "You can also specify a list of font sizes to load, like this:\n"
+                          "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
+                          "In many cases, 8 12 16 24 32 should be a good choice.\n"
+                          "custom switches:\n"
+                          " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
+                          " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
+                       );
                return;
        }
-       f = FindFont(Cmd_Argv(1));
+       f = FindFont(Cmd_Argv(1), true);
        if(f == NULL)
        {
                Con_Printf("font function not found\n");
                return;
        }
-       LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
+
+       if(Cmd_Argc() < 3)
+               filelist = "gfx/conchars";
+       else
+               filelist = Cmd_Argv(2);
+
+       memset(f->fallbacks, 0, sizeof(f->fallbacks));
+       memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
+
+       // first font is handled "normally"
+       c = strchr(filelist, ':');
+       cm = strchr(filelist, ',');
+       if(c && (!cm || c < cm))
+               f->req_face = atoi(c+1);
+       else
+       {
+               f->req_face = 0;
+               c = cm;
+       }
+
+       if(!c || (c - filelist) > MAX_QPATH)
+               strlcpy(mainfont, filelist, sizeof(mainfont));
+       else
+       {
+               memcpy(mainfont, filelist, c - filelist);
+               mainfont[c - filelist] = 0;
+       }
+
+       for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
+       {
+               c = strchr(filelist, ',');
+               if(!c)
+                       break;
+               filelist = c + 1;
+               if(!*filelist)
+                       break;
+               c = strchr(filelist, ':');
+               cm = strchr(filelist, ',');
+               if(c && (!cm || c < cm))
+                       f->fallback_faces[i] = atoi(c+1);
+               else
+               {
+                       f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
+                       c = cm;
+               }
+               if(!c || (c-filelist) > MAX_QPATH)
+               {
+                       strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
+               }
+               else
+               {
+                       memcpy(f->fallbacks[i], filelist, c - filelist);
+                       f->fallbacks[i][c - filelist] = 0;
+               }
+       }
+
+       // for now: by default load only one size: the default size
+       f->req_sizes[0] = 0;
+       for(i = 1; i < MAX_FONT_SIZES; ++i)
+               f->req_sizes[i] = -1;
+
+       scale = 1;
+       voffset = 0;
+       if(Cmd_Argc() >= 4)
+       {
+               for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
+               {
+                       // special switches
+                       if (!strcmp(Cmd_Argv(i), "scale"))
+                       {
+                               i++;
+                               if (i < Cmd_Argc())
+                                       scale = atof(Cmd_Argv(i));
+                               continue;
+                       }
+                       if (!strcmp(Cmd_Argv(i), "voffset"))
+                       {
+                               i++;
+                               if (i < Cmd_Argc())
+                                       voffset = atof(Cmd_Argv(i));
+                               continue;
+                       }
+
+                       if (sizes == -1)
+                               continue; // no slot for other sizes
+
+                       // parse one of sizes
+                       sz = atof(Cmd_Argv(i));
+                       if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
+                       {
+                               // search for duplicated sizes
+                               int j;
+                               for (j=0; j<sizes; j++)
+                                       if (f->req_sizes[j] == sz)
+                                               break;
+                               if (j != sizes)
+                                       continue; // sz already in req_sizes, don't add it again
+
+                               if (sizes == MAX_FONT_SIZES)
+                               {
+                                       Con_Printf("Warning: specified more than %i different font sizes, exceding ones are ignored\n", MAX_FONT_SIZES);
+                                       sizes = -1;
+                                       continue;
+                               }
+                               f->req_sizes[sizes] = sz;
+                               sizes++;
+                       }
+               }
+       }
+
+       LoadFont(true, mainfont, f, scale, voffset);
 }
 
 /*
@@ -736,8 +942,12 @@ static void gl_draw_start(void)
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
-       for(i = 0; i < MAX_FONTS; ++i)
-               LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
+       font_start();
+
+       // load default font textures
+       for(i = 0; i < dp_fonts.maxsize; ++i)
+               if (dp_fonts.f[i].title[0])
+                       LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
 
        // draw the loading screen so people have something to see in the newly opened window
        SCR_UpdateLoadingScreen(true);
@@ -745,6 +955,8 @@ static void gl_draw_start(void)
 
 static void gl_draw_shutdown(void)
 {
+       font_shutdown();
+
        R_FreeTexturePool(&drawtexturepool);
 
        numcachepics = 0;
@@ -753,19 +965,33 @@ static void gl_draw_shutdown(void)
 
 static void gl_draw_newmap(void)
 {
+       font_newmap();
 }
 
 void GL_Draw_Init (void)
 {
        int i, j;
+
+       Cvar_RegisterVariable(&r_font_postprocess_blur);
+       Cvar_RegisterVariable(&r_font_postprocess_outline);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
+       Cvar_RegisterVariable(&r_font_hinting);
+       Cvar_RegisterVariable(&r_font_antialias);
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
        Cvar_RegisterVariable(&r_textcontrast);
-       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
-       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 
+       // allocate fonts storage
+       fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
+       dp_fonts.maxsize = MAX_FONTS;
+       dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
+       memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
+
+       // assign starting font names
        strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
-               strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+       strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
        strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
        strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
        strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
@@ -774,77 +1000,104 @@ void GL_Draw_Init (void)
        strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
        strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
        for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
-               if(!FONT_USER[i].title[0])
-                       dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
+               if(!FONT_USER(i)->title[0])
+                       dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
+
+       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
+       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
 }
 
-void _DrawQ_Setup(void)
+static void _DrawQ_Setup(void)
 {
-       if (r_refdef.draw2dstage)
+       r_viewport_t viewport;
+       if (r_refdef.draw2dstage == 1)
                return;
-       r_refdef.draw2dstage = true;
+       r_refdef.draw2dstage = 1;
        CHECKGLERROR
-       qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+       R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+       R_SetViewport(&viewport);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
-       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
-       qglDepthFunc(GL_LEQUAL);CHECKGLERROR
-       qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
-       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
-       R_Mesh_Matrix(&identitymatrix);
+       GL_DepthFunc(GL_LEQUAL);
+       GL_PolygonOffset(0,0);
+       GL_CullFace(GL_NONE);
+       R_EntityMatrix(&identitymatrix);
 
-       GL_DepthMask(true);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
        GL_DepthTest(false);
        GL_Color(1,1,1,1);
        GL_AlphaTest(false);
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-       R_SetupGenericShader(true);
 }
 
-static void _DrawQ_ProcessDrawFlag(int flags)
+qboolean r_draw2d_force = false;
+void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
 {
        _DrawQ_Setup();
        CHECKGLERROR
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
+       DrawQ_ProcessDrawFlag(flags, (alpha < 1) || (pic && pic->hasalpha));
+}
+void DrawQ_ProcessDrawFlag(int flags, qboolean alpha)
+{
        if(flags == DRAWFLAG_ADDITIVE)
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       {
+               GL_DepthMask(false);
+               GL_BlendFunc(alpha ? GL_SRC_ALPHA : GL_ONE, GL_ONE);
+       }
        else if(flags == DRAWFLAG_MODULATE)
+       {
+               GL_DepthMask(false);
                GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+       }
        else if(flags == DRAWFLAG_2XMODULATE)
-               GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+       {
+               GL_DepthMask(false);
+               GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+       }
        else if(flags == DRAWFLAG_SCREEN)
-               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
-       else
+       {
+               GL_DepthMask(false);
+               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
+       }
+       else if(alpha)
+       {
+               GL_DepthMask(false);
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       }
+       else
+       {
+               GL_DepthMask(true);
+               GL_BlendFunc(GL_ONE, GL_ZERO);
+       }
 }
 
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[20];
+       float floats[36];
 
-       _DrawQ_ProcessDrawFlag(flags);
-       GL_Color(red, green, blue, alpha);
+       _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(floats, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_SetupGenericShader(pic != NULL);
+//     R_Mesh_ResetTextureState();
+       floats[12] = 0.0f;floats[13] = 0.0f;
+       floats[14] = 1.0f;floats[15] = 0.0f;
+       floats[16] = 1.0f;floats[17] = 1.0f;
+       floats[18] = 0.0f;floats[19] = 1.0f;
+       floats[20] = floats[24] = floats[28] = floats[32] = red;
+       floats[21] = floats[25] = floats[29] = floats[33] = green;
+       floats[22] = floats[26] = floats[30] = floats[34] = blue;
+       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
        if (pic)
        {
                if (width == 0)
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
-               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-
-#if 1
-               floats[12] = 0.0f;floats[13] = 0.0f;
-               floats[14] = 1.0f;floats[15] = 0.0f;
-               floats[16] = 1.0f;floats[17] = 1.0f;
-               floats[18] = 0.0f;floats[19] = 1.0f;
-#else
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+
+#if 0
       // AK07: lets be texel correct on the corners
       {
          float horz_offset = 0.5f / pic->width;
@@ -857,6 +1110,8 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
       }
 #endif
        }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -864,31 +1119,97 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+}
+
+void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
+{
+       float floats[36];
+       float af = DEG2RAD(-angle); // forward
+       float ar = DEG2RAD(-angle + 90); // right
+       float sinaf = sin(af);
+       float cosaf = cos(af);
+       float sinar = sin(ar);
+       float cosar = cos(ar);
+
+       _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
+
+//     R_Mesh_ResetTextureState();
+       if (pic)
+       {
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+       }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+
+// top left
+       floats[0] = x - cosaf*org_x - cosar*org_y;
+       floats[1] = y - sinaf*org_x - sinar*org_y;
+
+// top right
+       floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
+       floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
+
+// bottom right
+       floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
+       floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
+
+// bottom left
+       floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
+       floats[10] = y - sinaf*org_x + sinar*(height-org_y);
+
+       floats[12] = 0.0f;floats[13] = 0.0f;
+       floats[14] = 1.0f;floats[15] = 0.0f;
+       floats[16] = 1.0f;floats[17] = 1.0f;
+       floats[18] = 0.0f;floats[19] = 1.0f;
+       floats[20] = floats[24] = floats[28] = floats[32] = red;
+       floats[21] = floats[25] = floats[29] = floats[33] = green;
+       floats[22] = floats[26] = floats[30] = floats[34] = blue;
+       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
+
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[12];
+       float floats[36];
 
-       _DrawQ_ProcessDrawFlag(flags);
-       GL_Color(red, green, blue, alpha);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(floats, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_SetupGenericShader(false);
+//     R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
        floats[1] = floats[4] = y;
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
-
-       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+       floats[12] = 0.0f;floats[13] = 0.0f;
+       floats[14] = 1.0f;floats[15] = 0.0f;
+       floats[16] = 1.0f;floats[17] = 1.0f;
+       floats[18] = 0.0f;floats[19] = 1.0f;
+       floats[20] = floats[24] = floats[28] = floats[32] = red;
+       floats[21] = floats[25] = floats[29] = floats[33] = green;
+       floats[22] = floats[26] = floats[30] = floats[34] = blue;
+       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
+
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
-// color tag printing
+/// color tag printing
 static const vec4_t string_colors[] =
 {
        // Quake3 colors
@@ -931,21 +1252,59 @@ static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g,
        }
        else
                Vector4Copy(string_colors[colorindex], color);
-       Vector4Set(color, (color[0] * C + B) * r, (color[1] * C + B) * g, (color[2] * C + B) * b, color[3] * a);
+       Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
        if (shadow)
        {
-               float shadowalpha = color[0]+color[1]+color[2] * 0.8;
+               float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
                Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
        }
 }
 
-float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+// NOTE: this function always draws exactly one character if maxwidth <= 0
+float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
 {
-       int num, colorindex = STRING_COLOR_DEFAULT;
+       const char *text_start = text;
+       int colorindex = STRING_COLOR_DEFAULT;
        size_t i;
        float x = 0;
-       char ch;
-       int current_alpha, tempcolorindex;
+       Uchar ch, mapch, nextch;
+       Uchar prevch = 0; // used for kerning
+       int tempcolorindex;
+       float kx;
+       int map_index = 0;
+       size_t bytes_left;
+       ft2_font_map_t *fontmap = NULL;
+       ft2_font_map_t *map = NULL;
+       //ft2_font_map_t *prevmap = NULL;
+       ft2_font_t *ft2 = fnt->ft2;
+       // float ftbase_x;
+       qboolean snap = true;
+       qboolean least_one = false;
+       float dw; // display w
+       //float dh; // display h
+       const float *width_of;
+
+       if (!h) h = w;
+       if (!h) {
+               w = h = 1;
+               snap = false;
+       }
+       // do this in the end
+       w *= fnt->settings.scale;
+       h *= fnt->settings.scale;
+
+       // find the most fitting size:
+       if (ft2 != NULL)
+       {
+               if (snap)
+                       map_index = Font_IndexForSize(ft2, h, &w, &h);
+               else
+                       map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+               fontmap = Font_MapForIndex(ft2, map_index);
+       }
+
+       dw = w * sw;
+       //dh = h * sh;
 
        if (*maxlen < 1)
                *maxlen = 1<<30;
@@ -955,89 +1314,130 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl
        else
                colorindex = *outcolor;
 
-       maxwidth /= fnt->scale;
+       // maxwidth /= fnt->scale; // w and h are multiplied by it already
+       // ftbase_x = snap_to_pixel_x(0);
+       
+       if(maxwidth <= 0)
+       {
+               least_one = true;
+               maxwidth = -maxwidth;
+       }
 
-       current_alpha = 0xf;
+       //if (snap)
+       //      x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
 
-       for (i = 0;i < *maxlen && text[i];i++)
+       if (fontmap)
+               width_of = fontmap->width_of;
+       else
+               width_of = fnt->width_of;
+
+       for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
        {
-               if (text[i] == ' ')
+               size_t i0 = i;
+               nextch = ch = u8_getnchar(text, &text, bytes_left);
+               i = text - text_start;
+               if (!ch)
+                       break;
+               if (ch == ' ' && !fontmap)
                {
-                       if(x + fnt->width_of[' '] > maxwidth)
+                       if(!least_one || i0) // never skip the first character
+                       if(x + width_of[(int) ' '] * dw > maxwidth)
+                       {
+                               i = i0;
                                break; // oops, can't draw this
-                       x += fnt->width_of[' '];
+                       }
+                       x += width_of[(int) ' '] * dw;
                        continue;
                }
-               if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
+               // i points to the char after ^
+               if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
                {
-                       ch = text[++i];
-            if (ch <= '9' && ch >= '0') // ^[0-9] found
+                       ch = *text; // colors are ascii, so no u8_ needed
+                       if (ch <= '9' && ch >= '0') // ^[0-9] found
                        {
                                colorindex = ch - '0';
-                continue;
+                               ++text;
+                               ++i;
+                               continue;
                        }
-                       else if (ch == STRING_COLOR_RGB_DEFAULT && i + 3 < *maxlen ) // ^x found
+                       // i points to the char after ^...
+                       // i+3 points to 3 in ^x123
+                       // i+3 == *maxlen would mean that char is missing
+                       else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
                        {
                                // building colorindex...
-                               ch = tolower(text[i+1]);
+                               ch = tolower(text[1]);
                                tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
                                if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
                                else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
                                else tempcolorindex = 0;
                                if (tempcolorindex)
                                {
-                                       ch = tolower(text[i+2]);
+                                       ch = tolower(text[2]);
                                        if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
                                        else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
                                        else tempcolorindex = 0;
                                        if (tempcolorindex)
                                        {
-                                               ch = tolower(text[i+3]);
+                                               ch = tolower(text[3]);
                                                if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
                                                else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
                                                else tempcolorindex = 0;
                                                if (tempcolorindex)
                                                {
-                                                       colorindex = tempcolorindex | current_alpha;
+                                                       colorindex = tempcolorindex | 0xf;
                                                        // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
-                                                       i+=3;
+                                                       i+=4;
+                                                       text += 4;
                                                        continue;
                                                }
                                        }
                                }
                        }
-                       /*else if (ch == 'a' && i + 1 < *maxlen) // ^a found
-                       {
-                               if (colorindex > 9)
-                               {
-                                       ch = tolower(text[i+1]);
-                                       if (ch <= '9' && ch >= '0') current_alpha = (ch - '0');
-                                       else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87);
-                                       else if (ch == '+' && colorindex > 9)
-                                       {
-                                               current_alpha = colorindex & 0xf;
-                                               if (current_alpha < 0xf)
-                                                       current_alpha++;
-                                       }
-                                       else if (ch == '-' && colorindex > 9)
-                                       {
-                                               current_alpha = colorindex & 0xf;
-                                               if (current_alpha > 0)
-                                                       current_alpha--;
-                                       }
-                                       colorindex = ((colorindex >> 4 ) << 4) + current_alpha;
-                               }
-                               i++;
-                               continue;
-                       }*/
                        else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
+                       {
                                i++;
+                               text++;
+                       }
                        i--;
                }
-               num = (unsigned char) text[i];
-               if(x + fnt->width_of[num] > maxwidth)
-                       break; // oops, can't draw this
-               x += fnt->width_of[num];
+               ch = nextch;
+
+               if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
+               {
+                       if (ch > 0xE000)
+                               ch -= 0xE000;
+                       if (ch > 0xFF)
+                               continue;
+                       if (fontmap)
+                               map = ft2_oldstyle_map;
+                       prevch = 0;
+                       if(!least_one || i0) // never skip the first character
+                       if(x + width_of[ch] * dw > maxwidth)
+                       {
+                               i = i0;
+                               break; // oops, can't draw this
+                       }
+                       x += width_of[ch] * dw;
+               } else {
+                       if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
+                       {
+                               map = FontMap_FindForChar(fontmap, ch);
+                               if (!map)
+                               {
+                                       if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
+                                               break;
+                                       if (!map)
+                                               break;
+                               }
+                       }
+                       mapch = ch - map->start;
+                       if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
+                               x += kx * dw;
+                       x += map->glyphs[mapch].advance_x * dw;
+                       //prevmap = map;
+                       prevch = ch;
+               }
        }
 
        *maxlen = i;
@@ -1045,205 +1445,369 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl
        if (outcolor)
                *outcolor = colorindex;
 
-       return x * fnt->scale;
+       return x;
 }
 
-float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_Color[4];
+float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
-       int num, shadow, colorindex = STRING_COLOR_DEFAULT;
+       int shadow, colorindex = STRING_COLOR_DEFAULT;
        size_t i;
        float x = startx, y, s, t, u, v, thisw;
        float *av, *at, *ac;
-       float color[4];
        int batchcount;
-       float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
-       float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
-       float color4f[QUADELEMENTS_MAXQUADS*4*4];
-       char ch;
-       int current_alpha, tempcolorindex;
+       static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
+       static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+       static float color4f[QUADELEMENTS_MAXQUADS*4*4];
+       Uchar ch, mapch, nextch;
+       Uchar prevch = 0; // used for kerning
+       int tempcolorindex;
+       int map_index = 0;
+       //ft2_font_map_t *prevmap = NULL; // the previous map
+       ft2_font_map_t *map = NULL;     // the currently used map
+       ft2_font_map_t *fontmap = NULL; // the font map for the size
+       float ftbase_y;
+       const char *text_start = text;
+       float kx, ky;
+       ft2_font_t *ft2 = fnt->ft2;
+       qboolean snap = true;
+       float pix_x, pix_y;
+       size_t bytes_left;
+       float dw, dh;
+       const float *width_of;
 
        int tw, th;
        tw = R_TextureWidth(fnt->tex);
        th = R_TextureHeight(fnt->tex);
 
-       starty -= (fnt->scale - 1) * h * 0.5; // center
-       w *= fnt->scale;
-       h *= fnt->scale;
+       if (!h) h = w;
+       if (!h) {
+               h = w = 1;
+               snap = false;
+       }
+
+       starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
+       w *= fnt->settings.scale;
+       h *= fnt->settings.scale;
+
+       if (ft2 != NULL)
+       {
+               if (snap)
+                       map_index = Font_IndexForSize(ft2, h, &w, &h);
+               else
+                       map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+               fontmap = Font_MapForIndex(ft2, map_index);
+       }
+
+       dw = w * sw;
+       dh = h * sh;
+
+       // draw the font at its baseline when using freetype
+       //ftbase_x = 0;
+       ftbase_y = dh * (4.5/6.0);
 
        if (maxlen < 1)
                maxlen = 1<<30;
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 0);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
 
-       R_Mesh_ColorPointer(color4f, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
-       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
-       R_Mesh_VertexPointer(vertex3f, 0, 0);
-       R_SetupGenericShader(true);
+//     R_Mesh_ResetTextureState();
+       if (!fontmap)
+               R_Mesh_TexBind(0, fnt->tex);
+       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
 
        ac = color4f;
        at = texcoord2f;
        av = vertex3f;
        batchcount = 0;
 
+       //ftbase_x = snap_to_pixel_x(ftbase_x);
+       if(snap)
+       {
+               startx = snap_to_pixel_x(startx, 0.4);
+               starty = snap_to_pixel_y(starty, 0.4);
+               ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
+       }
+
+       pix_x = vid.width / vid_conwidth.value;
+       pix_y = vid.height / vid_conheight.value;
+
+       if (fontmap)
+               width_of = fontmap->width_of;
+       else
+               width_of = fnt->width_of;
+
        for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
        {
+               prevch = 0;
+               text = text_start;
+
                if (!outcolor || *outcolor == -1)
                        colorindex = STRING_COLOR_DEFAULT;
                else
                        colorindex = *outcolor;
-               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+
+               DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
 
                x = startx;
                y = starty;
+               /*
                if (shadow)
                {
-                       x += r_textshadow.value;
-                       y += r_textshadow.value;
+                       x += r_textshadow.value * vid.width / vid_conwidth.value;
+                       y += r_textshadow.value * vid.height / vid_conheight.value;
                }
-               current_alpha = 0xf;
-               for (i = 0;i < maxlen && text[i];i++)
+               */
+               for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
                {
-                       if (text[i] == ' ')
+                       nextch = ch = u8_getnchar(text, &text, bytes_left);
+                       i = text - text_start;
+                       if (!ch)
+                               break;
+                       if (ch == ' ' && !fontmap)
                        {
-                               x += fnt->width_of[' '] * w;
+                               x += width_of[(int) ' '] * dw;
                                continue;
                        }
-                       if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
+                       if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
                        {
-                               ch = text[++i];
+                               ch = *text; // colors are ascii, so no u8_ needed
                                if (ch <= '9' && ch >= '0') // ^[0-9] found
                                {
                                        colorindex = ch - '0';
-                                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+                                       DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                       ++text;
+                                       ++i;
                                        continue;
                                }
-                               else if (ch == STRING_COLOR_RGB_DEFAULT && i+3 < maxlen ) // ^x found
+                               else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
                                {
                                        // building colorindex...
-                                       ch = tolower(text[i+1]);
+                                       ch = tolower(text[1]);
                                        tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
                                        if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
                                        else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
                                        else tempcolorindex = 0;
                                        if (tempcolorindex)
                                        {
-                                               ch = tolower(text[i+2]);
+                                               ch = tolower(text[2]);
                                                if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
                                                else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
                                                else tempcolorindex = 0;
                                                if (tempcolorindex)
                                                {
-                                                       ch = tolower(text[i+3]);
+                                                       ch = tolower(text[3]);
                                                        if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
                                                        else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
                                                        else tempcolorindex = 0;
                                                        if (tempcolorindex)
                                                        {
-                                                               colorindex = tempcolorindex | current_alpha;
+                                                               colorindex = tempcolorindex | 0xf;
                                                                // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
                                                                //Con_Printf("^1colorindex:^7 %x\n", colorindex);
-                                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
-                                                               i+=3;
+                                                               DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                                               i+=4;
+                                                               text+=4;
                                                                continue;
                                                        }
                                                }
                                        }
                                }
-                               /*else if (ch == 'a' && i+1 < maxlen ) // ^a found
+                               else if (ch == STRING_COLOR_TAG)
+                               {
+                                       i++;
+                                       text++;
+                               }
+                               i--;
+                       }
+                       // get the backup
+                       ch = nextch;
+                       // using a value of -1 for the oldstyle map because NULL means uninitialized...
+                       // this way we don't need to rebind fnt->tex for every old-style character
+                       // E000..E0FF: emulate old-font characters (to still have smileys and such available)
+                       if (shadow)
+                       {
+                               x += 1.0/pix_x * r_textshadow.value;
+                               y += 1.0/pix_y * r_textshadow.value;
+                       }
+                       if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
+                       {
+                               if (ch >= 0xE000)
+                                       ch -= 0xE000;
+                               if (ch > 0xFF)
+                                       goto out;
+                               if (fontmap)
+                               {
+                                       if (map != ft2_oldstyle_map)
+                                       {
+                                               if (batchcount)
+                                               {
+                                                       // switching from freetype to non-freetype rendering
+                                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
+                                                       batchcount = 0;
+                                                       ac = color4f;
+                                                       at = texcoord2f;
+                                                       av = vertex3f;
+                                               }
+                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
+                                               map = ft2_oldstyle_map;
+                                       }
+                               }
+                               prevch = 0;
+                               //num = (unsigned char) text[i];
+                               //thisw = fnt->width_of[num];
+                               thisw = fnt->width_of[ch];
+                               // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+                               s = (ch & 15)*0.0625f + (0.5f / tw);
+                               t = (ch >> 4)*0.0625f + (0.5f / th);
+                               u = 0.0625f * thisw - (1.0f / tw);
+                               v = 0.0625f - (1.0f / th);
+                               ac[ 0] = DrawQ_Color[0];ac[ 1] = DrawQ_Color[1];ac[ 2] = DrawQ_Color[2];ac[ 3] = DrawQ_Color[3];
+                               ac[ 4] = DrawQ_Color[0];ac[ 5] = DrawQ_Color[1];ac[ 6] = DrawQ_Color[2];ac[ 7] = DrawQ_Color[3];
+                               ac[ 8] = DrawQ_Color[0];ac[ 9] = DrawQ_Color[1];ac[10] = DrawQ_Color[2];ac[11] = DrawQ_Color[3];
+                               ac[12] = DrawQ_Color[0];ac[13] = DrawQ_Color[1];ac[14] = DrawQ_Color[2];ac[15] = DrawQ_Color[3];
+                               at[ 0] = s              ; at[ 1] = t    ;
+                               at[ 2] = s+u    ; at[ 3] = t    ;
+                               at[ 4] = s+u    ; at[ 5] = t+v  ;
+                               at[ 6] = s              ; at[ 7] = t+v  ;
+                               av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
+                               av[ 3] = x+dw*thisw     ; av[ 4] = y    ; av[ 5] = 10;
+                               av[ 6] = x+dw*thisw     ; av[ 7] = y+dh ; av[ 8] = 10;
+                               av[ 9] = x                      ; av[10] = y+dh ; av[11] = 10;
+                               ac += 16;
+                               at += 8;
+                               av += 12;
+                               batchcount++;
+                               if (batchcount >= QUADELEMENTS_MAXQUADS)
+                               {
+                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
+                                       batchcount = 0;
+                                       ac = color4f;
+                                       at = texcoord2f;
+                                       av = vertex3f;
+                               }
+                               x += width_of[ch] * dw;
+                       } else {
+                               if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
                                {
-                                       if (colorindex > 9) // colorindex is a RGB color
+                                       // new charmap - need to render
+                                       if (batchcount)
                                        {
-                                               ch = tolower(text[i+1]);
-                                               if (ch <= '9' && ch >= '0') current_alpha = (ch - '0');
-                                               else if (ch >= 'a' && ch <= 'f') current_alpha = (ch - 87);
-                                               else if (ch == '+' && colorindex > 9)
+                                               // we need a different character map, render what we currently have:
+                                               R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
+                                               batchcount = 0;
+                                               ac = color4f;
+                                               at = texcoord2f;
+                                               av = vertex3f;
+                                       }
+                                       // find the new map
+                                       map = FontMap_FindForChar(fontmap, ch);
+                                       if (!map)
+                                       {
+                                               if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
                                                {
-                                                       current_alpha = colorindex & 0xf;
-                                                       if (current_alpha < 0xf)
-                                                               current_alpha++;
+                                                       shadow = -1;
+                                                       break;
                                                }
-                                               else if (ch == '-' && colorindex > 9)
+                                               if (!map)
                                                {
-                                                       current_alpha = colorindex & 0xf;
-                                                       if (current_alpha > 0)
-                                                               current_alpha--;
+                                                       // this shouldn't happen
+                                                       shadow = -1;
+                                                       break;
                                                }
-                                               colorindex = ((colorindex >> 4 ) << 4) + current_alpha;
-                                               //Con_Printf("^1colorindex:^7 %x\n", colorindex);
-                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
                                        }
-                                       i++;
-                                       continue;
-                               }*/
-                               else if (ch == STRING_COLOR_TAG)
-                                       i++;
-                               i--;
+                                       R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
+                               }
+
+                               mapch = ch - map->start;
+                               thisw = map->glyphs[mapch].advance_x;
+
+                               //x += ftbase_x;
+                               y += ftbase_y;
+                               if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
+                               {
+                                       x += kx * dw;
+                                       y += ky * dh;
+                               }
+                               else
+                                       kx = ky = 0;
+                               ac[ 0] = DrawQ_Color[0]; ac[ 1] = DrawQ_Color[1]; ac[ 2] = DrawQ_Color[2]; ac[ 3] = DrawQ_Color[3];
+                               ac[ 4] = DrawQ_Color[0]; ac[ 5] = DrawQ_Color[1]; ac[ 6] = DrawQ_Color[2]; ac[ 7] = DrawQ_Color[3];
+                               ac[ 8] = DrawQ_Color[0]; ac[ 9] = DrawQ_Color[1]; ac[10] = DrawQ_Color[2]; ac[11] = DrawQ_Color[3];
+                               ac[12] = DrawQ_Color[0]; ac[13] = DrawQ_Color[1]; ac[14] = DrawQ_Color[2]; ac[15] = DrawQ_Color[3];
+                               at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
+                               at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
+                               at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
+                               at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
+                               av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
+                               av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
+                               av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
+                               av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
+                               //x -= ftbase_x;
+                               y -= ftbase_y;
+
+                               x += thisw * dw;
+                               ac += 16;
+                               at += 8;
+                               av += 12;
+                               batchcount++;
+                               if (batchcount >= QUADELEMENTS_MAXQUADS)
+                               {
+                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
+                                       batchcount = 0;
+                                       ac = color4f;
+                                       at = texcoord2f;
+                                       av = vertex3f;
+                               }
+
+                               //prevmap = map;
+                               prevch = ch;
                        }
-                       num = (unsigned char) text[i];
-                       thisw = fnt->width_of[num];
-                       // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
-                       s = (num & 15)*0.0625f + (0.5f / tw);
-                       t = (num >> 4)*0.0625f + (0.5f / th);
-                       u = 0.0625f * thisw - (1.0f / tw);
-                       v = 0.0625f - (1.0f / th);
-                       ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
-                       ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
-                       ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
-                       ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
-                       at[ 0] = s              ; at[ 1] = t    ;
-                       at[ 2] = s+u    ; at[ 3] = t    ;
-                       at[ 4] = s+u    ; at[ 5] = t+v  ;
-                       at[ 6] = s              ; at[ 7] = t+v  ;
-                       av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
-                       av[ 3] = x+w*thisw      ; av[ 4] = y    ; av[ 5] = 10;
-                       av[ 6] = x+w*thisw      ; av[ 7] = y+h  ; av[ 8] = 10;
-                       av[ 9] = x                      ; av[10] = y+h  ; av[11] = 10;
-                       ac += 16;
-                       at += 8;
-                       av += 12;
-                       batchcount++;
-                       if (batchcount >= QUADELEMENTS_MAXQUADS)
+out:
+                       if (shadow)
                        {
-                               GL_LockArrays(0, batchcount * 4);
-                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
-                               GL_LockArrays(0, 0);
-                               batchcount = 0;
-                               ac = color4f;
-                               at = texcoord2f;
-                               av = vertex3f;
+                               x -= 1.0/pix_x * r_textshadow.value;
+                               y -= 1.0/pix_y * r_textshadow.value;
                        }
-                       x += thisw * w;
                }
        }
        if (batchcount > 0)
        {
-               GL_LockArrays(0, batchcount * 4);
-               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
-               GL_LockArrays(0, 0);
+               R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
        }
 
        if (outcolor)
                *outcolor = colorindex;
-
+       
        // note: this relies on the proper text (not shadow) being drawn last
        return x;
 }
 
-float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
+}
+
+float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
 {
-       return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
+       return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
 }
 
-float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
-       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
+       return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
 }
 
-float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
 {
-       return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
+       return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
 }
 
 #if 0
@@ -1290,100 +1854,204 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
 {
        float floats[36];
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, pic, a1*a2*a3*a4);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(floats, 0, 0);
-       R_Mesh_ColorPointer(floats + 20, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_SetupGenericShader(pic != NULL);
+//     R_Mesh_ResetTextureState();
        if (pic)
        {
                if (width == 0)
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
-               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-               floats[12] = s1;floats[13] = t1;
-               floats[14] = s2;floats[15] = t2;
-               floats[16] = s4;floats[17] = t4;
-               floats[18] = s3;floats[19] = t3;
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
        }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
        floats[1] = floats[4] = y;
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
+       floats[12] = s1;floats[13] = t1;
+       floats[14] = s2;floats[15] = t2;
+       floats[16] = s4;floats[17] = t4;
+       floats[18] = s3;floats[19] = t3;
        floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
        floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
-void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
+void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
 {
-       _DrawQ_ProcessDrawFlag(flags);
-
-       R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
-       R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
-       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
-       R_SetupGenericShader(mesh->texture != NULL);
-
-       GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
-       GL_LockArrays(0, 0);
+       _DrawQ_Setup();
+       CHECKGLERROR
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
+       DrawQ_ProcessDrawFlag(flags, hasalpha);
+
+//     R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
+
+       R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
 }
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
        int num;
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
        GL_Color(1,1,1,1);
-       CHECKGLERROR
-       qglBegin(GL_LINE_LOOP);
-       for (num = 0;num < mesh->num_vertices;num++)
+       switch(vid.renderpath)
        {
-               if (mesh->data_color4f)
-                       GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
-               qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+               CHECKGLERROR
+               qglBegin(GL_LINE_LOOP);
+               for (num = 0;num < mesh->num_vertices;num++)
+               {
+                       if (mesh->data_color4f)
+                               GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
+                       qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+               }
+               qglEnd();
+               CHECKGLERROR
+               break;
+       case RENDERPATH_D3D9:
+               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_GLES2:
+               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               return;
        }
-       qglEnd();
-       CHECKGLERROR
 }
 
 //[515]: this is old, delete
 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
 {
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_SetupGenericShader(false);
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
-       CHECKGLERROR
-       qglLineWidth(width);CHECKGLERROR
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+               CHECKGLERROR
+
+               //qglLineWidth(width);CHECKGLERROR
+
+               GL_Color(r,g,b,alpha);
+               CHECKGLERROR
+               qglBegin(GL_LINES);
+               qglVertex2f(x1, y1);
+               qglVertex2f(x2, y2);
+               qglEnd();
+               CHECKGLERROR
+               break;
+       case RENDERPATH_D3D9:
+               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_GLES2:
+               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               return;
+       }
+}
 
-       GL_Color(r,g,b,alpha);
-       CHECKGLERROR
-       qglBegin(GL_LINES);
-       qglVertex2f(x1, y1);
-       qglVertex2f(x2, y2);
-       qglEnd();
-       CHECKGLERROR
+void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags)
+{
+       int i;
+       qboolean hasalpha = false;
+       for (i = 0;i < numlines*2;i++)
+               if (color4f[i*4+3] < 1.0f)
+                       hasalpha = true;
+
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f);
+
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
+
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+               CHECKGLERROR
+
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+
+               //qglLineWidth(width);CHECKGLERROR
+
+               CHECKGLERROR
+               R_Mesh_PrepareVertices_Generic_Arrays(numlines*2, vertex3f, color4f, NULL);
+               qglDrawArrays(GL_LINES, 0, numlines*2);
+               CHECKGLERROR
+               break;
+       case RENDERPATH_D3D9:
+               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_GLES2:
+               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               return;
+       }
 }
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
+       int ix, iy, iw, ih;
        _DrawQ_Setup();
 
        // We have to convert the con coords into real coords
        // OGL uses top to bottom
-       GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
+       ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
+       iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
+       iw = (int)(0.5 + (x+width) * ((float)vid.width / vid_conwidth.integer)) - ix;
+       ih = (int)(0.5 + (y+height) * ((float) vid.height / vid_conheight.integer)) - iy;
+       GL_Scissor(ix, vid.height - iy - ih, iw, ih);
 
        GL_ScissorTest(true);
 }
@@ -1396,56 +2064,78 @@ void DrawQ_ResetClipArea(void)
 
 void DrawQ_Finish(void)
 {
-       r_refdef.draw2dstage = false;
+       r_refdef.draw2dstage = 0;
+}
+
+void DrawQ_RecalcView(void)
+{
+       if(r_refdef.draw2dstage)
+               r_refdef.draw2dstage = -1; // next draw call will set viewport etc. again
 }
 
 static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
 void R_DrawGamma(void)
 {
        float c[4];
-       if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
+       switch(vid.renderpath)
        {
-               // all the blends ignore depth
-               R_Mesh_VertexPointer(blendvertex3f, 0, 0);
-               R_Mesh_ColorPointer(NULL, 0, 0);
-               R_Mesh_ResetTextureState();
-               R_SetupGenericShader(false);
-               GL_DepthMask(true);
-               GL_DepthRange(0, 1);
-               GL_PolygonOffset(0, 0);
-               GL_DepthTest(false);
-               if (v_color_enable.integer)
-               {
-                       c[0] = v_color_white_r.value;
-                       c[1] = v_color_white_g.value;
-                       c[2] = v_color_white_b.value;
-               }
-               else
-                       c[0] = c[1] = c[2] = v_contrast.value;
-               if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-               {
-                       GL_BlendFunc(GL_DST_COLOR, GL_ONE);
-                       while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-                       {
-                               GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
-                               VectorScale(c, 0.5, c);
-                       }
-               }
-               if (v_color_enable.integer)
-               {
-                       c[0] = v_color_black_r.value;
-                       c[1] = v_color_black_g.value;
-                       c[2] = v_color_black_b.value;
-               }
-               else
-                       c[0] = c[1] = c[2] = v_brightness.value;
-               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+       case RENDERPATH_D3D9:
+       case RENDERPATH_D3D10:
+       case RENDERPATH_D3D11:
+       case RENDERPATH_GLES2:
+               if (vid_usinghwgamma || v_glslgamma.integer)
+                       return;
+               break;
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL11:
+               if (vid_usinghwgamma)
+                       return;
+               break;
+       case RENDERPATH_SOFT:
+               return;
+       }
+       // all the blends ignore depth
+//     R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+       GL_DepthMask(true);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
+       GL_DepthTest(false);
+       if (v_color_enable.integer)
+       {
+               c[0] = v_color_white_r.value;
+               c[1] = v_color_white_g.value;
+               c[2] = v_color_white_b.value;
+       }
+       else
+               c[0] = c[1] = c[2] = v_contrast.value;
+       if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+       {
+               GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+               while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
-                       GL_BlendFunc(GL_ONE, GL_ONE);
-                       GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
+                       GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
+                       R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
+                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+                       VectorScale(c, 0.5, c);
                }
        }
+       if (v_color_enable.integer)
+       {
+               c[0] = v_color_black_r.value;
+               c[1] = v_color_black_g.value;
+               c[2] = v_color_black_b.value;
+       }
+       else
+               c[0] = c[1] = c[2] = v_brightness.value;
+       if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+       {
+               GL_BlendFunc(GL_ONE, GL_ONE);
+               GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
+               R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
+               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+       }
 }