]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLoaded functions and moved cache...
[xonotic/darkplaces.git] / gl_draw.c
index c27356ad20b4b86bed90d056df47f81c2e70e603..4e0bfd6fb43072d3d23bbda25b8045b9f5fa0027 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -23,11 +23,30 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 #include "cl_video.h"
-#include "cl_dyntexture.h"
 
 #include "ft2.h"
 #include "ft2_fontdefs.h"
 
+struct cachepic_s
+{
+       // size of pic
+       int width, height;
+       // this flag indicates that it should be loaded and unloaded on demand
+       int autoload;
+       // texture flags to upload with
+       int texflags;
+       // texture may be freed after a while
+       int lastusedframe;
+       // renderable texture
+       skinframe_t *skinframe;
+       // used for hash lookups
+       struct cachepic_s *chain;
+       // flags - CACHEPICFLAG_NEWPIC for example
+       unsigned int flags;
+       // name of pic
+       char name[MAX_QPATH];
+};
+
 dp_fonts_t dp_fonts;
 static mempool_t *fonts_mempool = NULL;
 
@@ -42,266 +61,19 @@ cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y",
 cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
 cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
 cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
-
-extern cvar_t v_glslgamma;
+cvar_t r_nearest_2d = {CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"};
+cvar_t r_nearest_conchars = {CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"};
 
 //=============================================================================
 /* Support Routines */
 
-#define FONT_FILESIZE 13468
 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
 static cachepic_t cachepics[MAX_CACHED_PICS];
 static int numcachepics;
 
-static rtexturepool_t *drawtexturepool;
-
-static const unsigned char concharimage[FONT_FILESIZE] =
-{
-#include "lhfont.h"
-};
-
-static rtexture_t *draw_generateconchars(void)
-{
-       int i;
-       unsigned char *data;
-       double random;
-       rtexture_t *tex;
-
-       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
-// Gold numbers
-       for (i = 0;i < 8192;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 83 + (unsigned char)(random * 64);
-               data[i*4+1] = 71 + (unsigned char)(random * 32);
-               data[i*4+0] = 23 + (unsigned char)(random * 16);
-       }
-// White chars
-       for (i = 8192;i < 32768;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 95 + (unsigned char)(random * 64);
-               data[i*4+1] = 95 + (unsigned char)(random * 64);
-               data[i*4+0] = 95 + (unsigned char)(random * 64);
-       }
-// Gold numbers
-       for (i = 32768;i < 40960;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 83 + (unsigned char)(random * 64);
-               data[i*4+1] = 71 + (unsigned char)(random * 32);
-               data[i*4+0] = 23 + (unsigned char)(random * 16);
-       }
-// Red chars
-       for (i = 40960;i < 65536;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 96 + (unsigned char)(random * 64);
-               data[i*4+1] = 43 + (unsigned char)(random * 32);
-               data[i*4+0] = 27 + (unsigned char)(random * 32);
-       }
-
-#if 0
-       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
-#endif
-
-       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
-       Mem_Free(data);
-       return tex;
-}
-
-static rtexture_t *draw_generateditherpattern(void)
-{
-       int x, y;
-       unsigned char pixels[8][8];
-       for (y = 0;y < 8;y++)
-               for (x = 0;x < 8;x++)
-                       pixels[y][x] = ((x^y) & 4) ? 254 : 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
-}
-
-typedef struct embeddedpic_s
-{
-       const char *name;
-       int width;
-       int height;
-       const char *pixels;
-}
-embeddedpic_t;
-
-static const embeddedpic_t embeddedpics[] =
-{
-       {
-       "gfx/prydoncursor001", 16, 16,
-       "477777774......."
-       "77.....6........"
-       "7.....6........."
-       "7....6.........."
-       "7.....6........."
-       "7..6...6........"
-       "7.6.6...6......."
-       "76...6...6......"
-       "4.....6.6......."
-       ".......6........"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "ui/mousepointer", 16, 16,
-       "477777774......."
-       "77.....6........"
-       "7.....6........."
-       "7....6.........."
-       "7.....6........."
-       "7..6...6........"
-       "7.6.6...6......."
-       "76...6...6......"
-       "4.....6.6......."
-       ".......6........"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "gfx/crosshair1", 16, 16,
-       "................"
-       "................"
-       "................"
-       "...33......33..."
-       "...355....553..."
-       "....577..775...."
-       ".....77..77....."
-       "................"
-       "................"
-       ".....77..77....."
-       "....577..775...."
-       "...355....553..."
-       "...33......33..."
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "gfx/crosshair2", 16, 16,
-       "................"
-       "................"
-       "................"
-       "...3........3..."
-       "....5......5...."
-       ".....7....7....."
-       "......7..7......"
-       "................"
-       "................"
-       "......7..7......"
-       ".....7....7....."
-       "....5......5...."
-       "...3........3..."
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "gfx/crosshair3", 16, 16,
-       "................"
-       ".......77......."
-       ".......77......."
-       "................"
-       "................"
-       ".......44......."
-       ".......44......."
-       ".77..44..44..77."
-       ".77..44..44..77."
-       ".......44......."
-       ".......44......."
-       "................"
-       "................"
-       ".......77......."
-       ".......77......."
-       "................"
-       },
-       {
-       "gfx/crosshair4", 16, 16,
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "........7777777."
-       "........752....."
-       "........72......"
-       "........7......."
-       "........7......."
-       "........7......."
-       "........7......."
-       "................"
-       },
-       {
-       "gfx/crosshair5", 8, 8,
-       "........"
-       "........"
-       "....7..."
-       "........"
-       "..7.7.7."
-       "........"
-       "....7..."
-       "........"
-       },
-       {
-       "gfx/crosshair6", 2, 2,
-       "77"
-       "77"
-       },
-       {
-       "gfx/crosshair7", 16, 16,
-       "................"
-       ".3............3."
-       "..5...2332...5.."
-       "...7.3....3.7..."
-       "....7......7...."
-       "...3.7....7.3..."
-       "..2...7..7...2.."
-       "..3..........3.."
-       "..3..........3.."
-       "..2...7..7...2.."
-       "...3.7....7.3..."
-       "....7......7...."
-       "...7.3....3.7..."
-       "..5...2332...5.."
-       ".3............3."
-       "................"
-       },
-       {NULL, 0, 0, NULL}
-};
-
-static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
-{
-       const embeddedpic_t *p;
-       for (p = embeddedpics;p->name;p++)
-               if (!strcmp(name, p->name))
-                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
-       if (!strcmp(name, "gfx/conchars"))
-               return draw_generateconchars();
-       if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
-               return draw_generateditherpattern();
-       if (!quiet)
-               Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
-       return r_texture_notexture;
-}
+rtexturepool_t *drawtexturepool;
 
+int draw_frame = 1;
 
 /*
 ================
@@ -312,18 +84,46 @@ Draw_CachePic
 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
-       unsigned char *pixels;
        cachepic_t *pic;
-       fs_offset_t lmpsize;
-       unsigned char *lmpdata;
-       char lmpname[MAX_QPATH];
+       int texflags;
+
+       texflags = TEXF_ALPHA;
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+               texflags |= TEXF_CLAMP;
+       if (cachepicflags & CACHEPICFLAG_MIPMAP)
+               texflags |= TEXF_MIPMAP;
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
+               texflags |= TEXF_COMPRESS;
+       if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer)
+               texflags |= TEXF_FORCENEAREST;
 
        // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
-               if (!strcmp (path, pic->name))
-                       return pic;
+       {
+               if (!strcmp(path, pic->name))
+               {
+                       // if it was created (or replaced) by Draw_NewPic, just return it
+                       if (pic->flags & CACHEPICFLAG_NEWPIC)
+                       {
+                               if (pic->skinframe)
+                                       R_SkinFrame_MarkUsed(pic->skinframe);
+                               pic->lastusedframe = draw_frame;
+                               return pic;
+                       }
+                       if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that
+                       {
+                               if (!pic->skinframe || !pic->skinframe->base)
+                                       goto reload;
+                               if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
+                                       pic->autoload = false; // caller is making this pic persistent
+                               R_SkinFrame_MarkUsed(pic->skinframe);
+                               pic->lastusedframe = draw_frame;
+                               return pic;
+                       }
+               }
+       }
 
        if (numcachepics == MAX_CACHED_PICS)
        {
@@ -332,126 +132,81 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                return cachepics; // return the first one
        }
        pic = cachepics + (numcachepics++);
+       memset(pic, 0, sizeof(*pic));
        strlcpy (pic->name, path, sizeof(pic->name));
        // link into list
        pic->chain = cachepichash[hashkey];
        cachepichash[hashkey] = pic;
 
-       // check whether it is an dynamic texture (if so, we can directly use its texture handler)
-       pic->tex = CL_GetDynTexture( path );
-       // if so, set the width/height, too
-       if( pic->tex ) {
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
-               // we're done now (early-out)
-               return pic;
-       }
+reload:
+       if (pic->skinframe)
+               R_SkinFrame_PurgeSkinFrame(pic->skinframe);
 
-       pic->texflags = TEXF_ALPHA;
-       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
-               pic->texflags |= TEXF_CLAMP;
-       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
-               pic->texflags |= TEXF_COMPRESS;
+       pic->flags = cachepicflags;
+       pic->texflags = texflags;
+       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT) != 0;
+       pic->lastusedframe = draw_frame;
 
-       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
+       // load high quality image (this falls back to low quality too)
+       pic->skinframe = R_SkinFrame_LoadExternal(pic->name, texflags, (cachepicflags & CACHEPICFLAG_QUIET) == 0, (cachepicflags & CACHEPICFLAG_FAILONMISSING) == 0);
 
-       // load a high quality image from disk if possible
-       pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer);
-       if (pixels == NULL && !strncmp(path, "gfx/", 4))
-               pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer);
-       if (pixels)
+       // get the dimensions of the image we loaded (if it was successful)
+       if (pic->skinframe && pic->skinframe->base)
        {
-               pic->width = image_width;
-               pic->height = image_height;
-               if (!pic->autoload)
-                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
-       }
-       else
-       {
-               pic->autoload = false;
-               // never compress the fallback images
-               pic->texflags &= ~TEXF_COMPRESS;
+               pic->width = R_TextureWidth(pic->skinframe->base);
+               pic->height = R_TextureHeight(pic->skinframe->base);
        }
 
-       // now read the low quality version (wad or lmp file), and take the pic
-       // size from that even if we don't upload the texture, this way the pics
-       // show up the right size in the menu even if they were replaced with
-       // higher or lower resolution versions
-       dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
-       if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
-       {
-               if (developer_loading.integer)
-                       Con_Printf("loading lump \"%s\"\n", path);
+       // check for a low quality version of the pic and use its size if possible, to match the stock hud
+       Image_GetStockPicSize(pic->name, &pic->width, &pic->height);
 
-               if (lmpsize >= 9)
-               {
-                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
-                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
-                       // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
-               }
-               Mem_Free(lmpdata);
-       }
-       else if ((lmpdata = W_GetLumpName (path + 4)))
-       {
-               if (developer_loading.integer)
-                       Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
+       return pic;
+}
 
-               if (!strcmp(path, "gfx/conchars"))
-               {
-                       // conchars is a raw image and with color 0 as transparent instead of 255
-                       pic->width = 128;
-                       pic->height = 128;
-                       // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
-               }
-               else
-               {
-                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
-                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
-                       // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
-               }
-       }
+cachepic_t *Draw_CachePic (const char *path)
+{
+       return Draw_CachePic_Flags (path, 0); // default to persistent!
+}
 
-       if (pixels)
-       {
-               Mem_Free(pixels);
-               pixels = NULL;
-       }
-       else if (pic->tex == NULL)
-       {
-               // if it's not found on disk, generate an image
-               pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
-       }
+const char *Draw_GetPicName(cachepic_t *pic)
+{
+       if (pic == NULL)
+               return "";
+       return pic->name;
+}
 
-       return pic;
+int Draw_GetPicWidth(cachepic_t *pic)
+{
+       if (pic == NULL)
+               return 0;
+       return pic->width;
 }
 
-cachepic_t *Draw_CachePic (const char *path)
+int Draw_GetPicHeight(cachepic_t *pic)
 {
-       return Draw_CachePic_Flags (path, 0);
+       if (pic == NULL)
+               return 0;
+       return pic->height;
 }
 
-int draw_frame = 1;
+qboolean Draw_IsPicLoaded(cachepic_t *pic)
+{
+       if (pic == NULL)
+               return false;
+       if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
+               pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags, false, true);
+       // skinframe will only be NULL if the pic was created with CACHEPICFLAG_FAILONMISSING and not found
+       return pic->skinframe != NULL && pic->skinframe->base != NULL;
+}
 
 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
 {
-       if (pic->autoload && !pic->tex)
-       {
-               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
-               if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
-                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
-               if (pic->tex == NULL)
-                       pic->tex = draw_generatepic(pic->name, true);
-       }
+       if (pic == NULL)
+               return NULL;
+       if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
+               pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags, false, true);
        pic->lastusedframe = draw_frame;
-       return pic->tex;
+       return pic->skinframe ? pic->skinframe->base : NULL;
 }
 
 void Draw_Frame(void)
@@ -463,17 +218,12 @@ void Draw_Frame(void)
                return;
        nextpurgetime = realtime + 0.05;
        for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
-       {
-               if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
-               {
-                       R_FreeTexture(pic->tex);
-                       pic->tex = NULL;
-               }
-       }
+               if (pic->autoload && pic->skinframe && pic->skinframe->base && pic->lastusedframe < draw_frame)
+                       R_SkinFrame_PurgeSkinFrame(pic->skinframe);
        draw_frame++;
 }
 
-cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, unsigned char *pixels_bgra, textype_t textype, int texflags)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -486,35 +236,39 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
 
        if (pic)
        {
-               if (pic->tex && pic->width == width && pic->height == height)
+               if (pic->flags & CACHEPICFLAG_NEWPIC && pic->skinframe && pic->skinframe->base && pic->width == width && pic->height == height)
                {
-                       R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
+                       R_UpdateTexture(pic->skinframe->base, pixels_bgra, 0, 0, 0, width, height, 1);
+                       R_SkinFrame_MarkUsed(pic->skinframe);
+                       pic->lastusedframe = draw_frame;
                        return pic;
                }
        }
        else
        {
-               if (pic == NULL)
+               if (numcachepics == MAX_CACHED_PICS)
                {
-                       if (numcachepics == MAX_CACHED_PICS)
-                       {
-                               Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
-                               // FIXME: support NULL in callers?
-                               return cachepics; // return the first one
-                       }
-                       pic = cachepics + (numcachepics++);
-                       strlcpy (pic->name, picname, sizeof(pic->name));
-                       // link into list
-                       pic->chain = cachepichash[hashkey];
-                       cachepichash[hashkey] = pic;
+                       Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
+                       // FIXME: support NULL in callers?
+                       return cachepics; // return the first one
                }
+               pic = cachepics + (numcachepics++);
+               memset(pic, 0, sizeof(*pic));
+               strlcpy (pic->name, picname, sizeof(pic->name));
+               // link into list
+               pic->chain = cachepichash[hashkey];
+               cachepichash[hashkey] = pic;
        }
 
+       R_SkinFrame_PurgeSkinFrame(pic->skinframe);
+
+       pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic
+       pic->flags |= (texflags & TEXF_CLAMP) ? 0 : CACHEPICFLAG_NOCLAMP;
+       pic->flags |= (texflags & TEXF_FORCENEAREST) ? CACHEPICFLAG_NEAREST : 0;
        pic->width = width;
        pic->height = height;
-       if (pic->tex)
-               R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
+       pic->skinframe = R_SkinFrame_LoadInternalBGRA(picname, texflags, pixels_bgra, width, height, vid.sRGB2D);
+       pic->lastusedframe = draw_frame;
        return pic;
 }
 
@@ -523,15 +277,14 @@ void Draw_FreePic(const char *picname)
        int crc;
        int hashkey;
        cachepic_t *pic;
-       // this doesn't really free the pic, but does free it's texture
+       // this doesn't really free the pic, but does free its texture
        crc = CRC_Block((unsigned char *)picname, strlen(picname));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
        {
-               if (!strcmp (picname, pic->name) && pic->tex)
+               if (!strcmp (picname, pic->name) && pic->skinframe)
                {
-                       R_FreeTexture(pic->tex);
-                       pic->tex = NULL;
+                       R_SkinFrame_PurgeSkinFrame(pic->skinframe);
                        pic->width = 0;
                        pic->height = 0;
                        return;
@@ -543,7 +296,7 @@ static float snap_to_pixel_x(float x, float roundUpAt);
 extern int con_linewidth; // to force rewrapping
 void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
 {
-       int i;
+       int i, ch;
        float maxwidth;
        char widthfile[MAX_QPATH];
        char *widthbuf;
@@ -552,8 +305,9 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
        if(override || !fnt->texpath[0])
        {
                strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
-
-               // load the cvars when the font is FIRST loaded
+               // load the cvars when the font is FIRST loader
+               fnt->settings.scale = scale;
+               fnt->settings.voffset = voffset;
                fnt->settings.antialias = r_font_antialias.integer;
                fnt->settings.hinting = r_font_hinting.integer;
                fnt->settings.outline = r_font_postprocess_outline.value;
@@ -562,6 +316,9 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
                fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
        }
+       // fix bad scale
+       if (fnt->settings.scale <= 0)
+               fnt->settings.scale = 1;
 
        if(drawtexturepool == NULL)
                return; // before gl_draw_start, so will be loaded later
@@ -580,20 +337,20 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                        Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
        }
 
-       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
-       if(fnt->tex == r_texture_notexture)
+       fnt->pic = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
+       if(!Draw_IsPicLoaded(fnt->pic))
        {
                for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
                {
                        if (!fnt->fallbacks[i][0])
                                break;
-                       fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
-                       if(fnt->tex != r_texture_notexture)
+                       fnt->pic = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
+                       if(Draw_IsPicLoaded(fnt->pic))
                                break;
                }
-               if(fnt->tex == r_texture_notexture)
+               if(!Draw_IsPicLoaded(fnt->pic))
                {
-                       fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       fnt->pic = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0));
                        strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
                }
                else
@@ -603,19 +360,19 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
 
        // unspecified width == 1 (base width)
-       for(i = 1; i < 256; ++i)
-               fnt->width_of[i] = 1;
+       for(ch = 0; ch < 256; ++ch)
+               fnt->width_of[ch] = 1;
 
        // FIXME load "name.width", if it fails, fill all with 1
        if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
        {
                float extraspacing = 0;
                const char *p = widthbuf;
-               int ch = 0;
 
+               ch = 0;
                while(ch < 256)
                {
-                       if(!COM_ParseToken_Simple(&p, false, false))
+                       if(!COM_ParseToken_Simple(&p, false, false, true))
                                return;
 
                        switch(*com_token)
@@ -634,36 +391,25 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                                case '-':
                                case '.':
                                        fnt->width_of[ch] = atof(com_token) + extraspacing;
-                                       if (fnt->ft2)
-                                       {
-                                               for (i = 0; i < MAX_FONT_SIZES; ++i)
-                                               {
-                                                       //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
-                                                       ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
-                                                       if (!map)
-                                                               break;
-                                                       map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
-                                               }
-                                       }
                                        ch++;
                                        break;
                                default:
                                        if(!strcmp(com_token, "extraspacing"))
                                        {
-                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                               if(!COM_ParseToken_Simple(&p, false, false, true))
                                                        return;
                                                extraspacing = atof(com_token);
                                        }
                                        else if(!strcmp(com_token, "scale"))
                                        {
-                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                               if(!COM_ParseToken_Simple(&p, false, false, true))
                                                        return;
-                                               scale = atof(com_token);
+                                               fnt->settings.scale = atof(com_token);
                                        }
                                        else
                                        {
                                                Con_Printf("Warning: skipped unknown font property %s\n", com_token);
-                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                               if(!COM_ParseToken_Simple(&p, false, false, true))
                                                        return;
                                        }
                                        break;
@@ -673,15 +419,25 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                Mem_Free(widthbuf);
        }
 
-       maxwidth = fnt->width_of[1];
-       for(i = 2; i < 256; ++i)
+       if(fnt->ft2)
+       {
+               for (i = 0; i < MAX_FONT_SIZES; ++i)
+               {
+                       ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+                       if (!map)
+                               break;
+                       for(ch = 0; ch < 256; ++ch)
+                               map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+               }
+       }
+
+       maxwidth = fnt->width_of[0];
+       for(i = 1; i < 256; ++i)
                maxwidth = max(maxwidth, fnt->width_of[i]);
        fnt->maxwidth = maxwidth;
 
        // fix up maxwidth for overlap
-       fnt->maxwidth *= scale;
-       fnt->scale = scale;
-       fnt->voffset = voffset;
+       fnt->maxwidth *= fnt->settings.scale;
 
        if(fnt == FONT_CONSOLE)
                con_linewidth = -1; // rewrap console in next frame
@@ -690,7 +446,7 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
 extern cvar_t developer_font;
 dp_font_t *FindFont(const char *title, qboolean allocate_new)
 {
-       int i;
+       int i, oldsize;
 
        // find font
        for(i = 0; i < dp_fonts.maxsize; ++i)
@@ -709,14 +465,18 @@ dp_font_t *FindFont(const char *title, qboolean allocate_new)
                        }
                }
                // if no any 'free' fonts - expand buffer
-               i = dp_fonts.maxsize;
+               oldsize = dp_fonts.maxsize;
                dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
                if (developer_font.integer)
-                       Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
-               dp_fonts.f = Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
+                       Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", oldsize, dp_fonts.maxsize);
+               dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
+               // relink ft2 structures
+               for(i = 0; i < oldsize; ++i)
+                       if (dp_fonts.f[i].ft2)
+                               dp_fonts.f[i].ft2->settings = &dp_fonts.f[i].settings;
                // register a font in first expanded slot
-               strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
-               return &dp_fonts.f[i];
+               strlcpy(dp_fonts.f[oldsize].title, title, sizeof(dp_fonts.f[oldsize].title));
+               return &dp_fonts.f[oldsize];
        }
        return NULL;
 }
@@ -750,9 +510,9 @@ static float snap_to_pixel_y(float y, float roundUpAt)
 static void LoadFont_f(void)
 {
        dp_font_t *f;
-       int i;
+       int i, sizes;
        const char *filelist, *c, *cm;
-       float sz;
+       float sz, scale, voffset;
        char mainfont[MAX_QPATH];
 
        if(Cmd_Argc() < 2)
@@ -760,7 +520,7 @@ static void LoadFont_f(void)
                Con_Printf("Available font commands:\n");
                for(i = 0; i < dp_fonts.maxsize; ++i)
                        if (dp_fonts.f[i].title[0])
-                               Con_Printf("  loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts.f[i].title);
+                               Con_Printf("  loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
                Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
                           "can specify multiple fonts and faces\n"
                           "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
@@ -769,6 +529,9 @@ static void LoadFont_f(void)
                           "You can also specify a list of font sizes to load, like this:\n"
                           "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
                           "In many cases, 8 12 16 24 32 should be a good choice.\n"
+                          "custom switches:\n"
+                          " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
+                          " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
                        );
                return;
        }
@@ -839,17 +602,56 @@ static void LoadFont_f(void)
        for(i = 1; i < MAX_FONT_SIZES; ++i)
                f->req_sizes[i] = -1;
 
-       if(Cmd_Argc() >= 3)
+       scale = 1;
+       voffset = 0;
+       if(Cmd_Argc() >= 4)
        {
-               for(i = 0; i < Cmd_Argc()-3; ++i)
+               for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
                {
-                       sz = atof(Cmd_Argv(i+3));
+                       // special switches
+                       if (!strcmp(Cmd_Argv(i), "scale"))
+                       {
+                               i++;
+                               if (i < Cmd_Argc())
+                                       scale = atof(Cmd_Argv(i));
+                               continue;
+                       }
+                       if (!strcmp(Cmd_Argv(i), "voffset"))
+                       {
+                               i++;
+                               if (i < Cmd_Argc())
+                                       voffset = atof(Cmd_Argv(i));
+                               continue;
+                       }
+
+                       if (sizes == -1)
+                               continue; // no slot for other sizes
+
+                       // parse one of sizes
+                       sz = atof(Cmd_Argv(i));
                        if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
-                               f->req_sizes[i] = sz;
+                       {
+                               // search for duplicated sizes
+                               int j;
+                               for (j=0; j<sizes; j++)
+                                       if (f->req_sizes[j] == sz)
+                                               break;
+                               if (j != sizes)
+                                       continue; // sz already in req_sizes, don't add it again
+
+                               if (sizes == MAX_FONT_SIZES)
+                               {
+                                       Con_Printf("Warning: specified more than %i different font sizes, exceding ones are ignored\n", MAX_FONT_SIZES);
+                                       sizes = -1;
+                                       continue;
+                               }
+                               f->req_sizes[sizes] = sz;
+                               sizes++;
+                       }
                }
        }
 
-       LoadFont(true, mainfont, f, 1, 0);
+       LoadFont(true, mainfont, f, scale, voffset);
 }
 
 /*
@@ -860,6 +662,7 @@ Draw_Init
 static void gl_draw_start(void)
 {
        int i;
+       char vabuf[1024];
        drawtexturepool = R_AllocTexturePool();
 
        numcachepics = 0;
@@ -870,10 +673,10 @@ static void gl_draw_start(void)
        // load default font textures
        for(i = 0; i < dp_fonts.maxsize; ++i)
                if (dp_fonts.f[i].title[0])
-                       LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
+                       LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
 
        // draw the loading screen so people have something to see in the newly opened window
-       SCR_UpdateLoadingScreen(true);
+       SCR_UpdateLoadingScreen(true, true);
 }
 
 static void gl_draw_shutdown(void)
@@ -888,7 +691,16 @@ static void gl_draw_shutdown(void)
 
 static void gl_draw_newmap(void)
 {
+       int i;
        font_newmap();
+
+       // mark all of the persistent pics so they are not purged...
+       for (i = 0; i < numcachepics; i++)
+       {
+               cachepic_t *pic = cachepics + i;
+               if (!pic->autoload && pic->skinframe)
+                       R_SkinFrame_MarkUsed(pic->skinframe);
+       }
 }
 
 void GL_Draw_Init (void)
@@ -905,11 +717,13 @@ void GL_Draw_Init (void)
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
        Cvar_RegisterVariable(&r_textcontrast);
+       Cvar_RegisterVariable(&r_nearest_2d);
+       Cvar_RegisterVariable(&r_nearest_conchars);
 
        // allocate fonts storage
        fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
        dp_fonts.maxsize = MAX_FONTS;
-       dp_fonts.f = Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
+       dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
        memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
 
        // assign starting font names
@@ -927,56 +741,69 @@ void GL_Draw_Init (void)
                        dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
 
        Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
-       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
 }
 
-void _DrawQ_Setup(void)
+static void _DrawQ_Setup(void) // see R_ResetViewRendering2D
 {
-       r_viewport_t viewport;
-       if (r_refdef.draw2dstage)
+       if (r_refdef.draw2dstage == 1)
                return;
-       r_refdef.draw2dstage = true;
-       CHECKGLERROR
-       R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
-       R_SetViewport(&viewport);
-       GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
-       qglDepthFunc(GL_LEQUAL);CHECKGLERROR
-       qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
-       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
-       R_EntityMatrix(&identitymatrix);
-
-       GL_DepthMask(true);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(false);
-       GL_Color(1,1,1,1);
-       GL_AlphaTest(false);
-       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       r_refdef.draw2dstage = 1;
+
+       R_ResetViewRendering2D_Common(0, NULL, NULL, vid_conwidth.integer, vid_conheight.integer);
 }
 
-static void _DrawQ_ProcessDrawFlag(int flags)
+qboolean r_draw2d_force = false;
+static void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
 {
        _DrawQ_Setup();
-       CHECKGLERROR
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
+       DrawQ_ProcessDrawFlag(flags, (alpha < 1) || (pic && pic->skinframe && pic->skinframe->hasalpha));
+}
+void DrawQ_ProcessDrawFlag(int flags, qboolean alpha)
+{
        if(flags == DRAWFLAG_ADDITIVE)
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       {
+               GL_DepthMask(false);
+               GL_BlendFunc(alpha ? GL_SRC_ALPHA : GL_ONE, GL_ONE);
+       }
        else if(flags == DRAWFLAG_MODULATE)
+       {
+               GL_DepthMask(false);
                GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+       }
        else if(flags == DRAWFLAG_2XMODULATE)
-               GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+       {
+               GL_DepthMask(false);
+               GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
+       }
        else if(flags == DRAWFLAG_SCREEN)
-               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
-       else
+       {
+               GL_DepthMask(false);
+               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
+       }
+       else if(alpha)
+       {
+               GL_DepthMask(false);
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       }
+       else
+       {
+               GL_DepthMask(true);
+               GL_BlendFunc(GL_ONE, GL_ZERO);
+       }
 }
 
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
        float floats[36];
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_ResetTextureState();
+//     R_Mesh_ResetTextureState();
        floats[12] = 0.0f;floats[13] = 0.0f;
        floats[14] = 1.0f;floats[15] = 0.0f;
        floats[16] = 1.0f;floats[17] = 1.0f;
@@ -991,7 +818,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
 
 #if 0
       // AK07: lets be texel correct on the corners
@@ -1007,7 +834,7 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
 #endif
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1029,19 +856,21 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
        float sinar = sin(ar);
        float cosar = cos(ar);
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_ResetTextureState();
+//     R_Mesh_ResetTextureState();
        if (pic)
        {
                if (width == 0)
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
 
@@ -1078,10 +907,12 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
 {
        float floats[36];
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+//     R_Mesh_ResetTextureState();
+       R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1182,8 +1013,8 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
                snap = false;
        }
        // do this in the end
-       w *= fnt->scale;
-       h *= fnt->scale;
+       w *= fnt->settings.scale;
+       h *= fnt->settings.scale;
 
        // find the most fitting size:
        if (ft2 != NULL)
@@ -1223,7 +1054,8 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
        else
                width_of = fnt->width_of;
 
-       for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
+       i = 0;
+       while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text)
        {
                size_t i0 = i;
                nextch = ch = u8_getnchar(text, &text, bytes_left);
@@ -1340,13 +1172,13 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
        return x;
 }
 
+float DrawQ_Color[4];
 float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
        int shadow, colorindex = STRING_COLOR_DEFAULT;
        size_t i;
        float x = startx, y, s, t, u, v, thisw;
        float *av, *at, *ac;
-       float color[4];
        int batchcount;
        static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
        static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
@@ -1369,8 +1201,8 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        const float *width_of;
 
        int tw, th;
-       tw = R_TextureWidth(fnt->tex);
-       th = R_TextureHeight(fnt->tex);
+       tw = Draw_GetPicWidth(fnt->pic);
+       th = Draw_GetPicHeight(fnt->pic);
 
        if (!h) h = w;
        if (!h) {
@@ -1378,9 +1210,9 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                snap = false;
        }
 
-       starty -= (fnt->scale - 1) * h * 0.5 - fnt->voffset*h; // center & offset
-       w *= fnt->scale;
-       h *= fnt->scale;
+       starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
+       w *= fnt->settings.scale;
+       h *= fnt->settings.scale;
 
        if (ft2 != NULL)
        {
@@ -1401,12 +1233,14 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        if (maxlen < 1)
                maxlen = 1<<30;
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 0);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
 
-       R_Mesh_ResetTextureState();
+//     R_Mesh_ResetTextureState();
        if (!fontmap)
-               R_Mesh_TexBind(0, fnt->tex);
-       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
+               R_Mesh_TexBind(0, Draw_GetPicTexture(fnt->pic));
+       R_SetupShader_Generic(Draw_GetPicTexture(fnt->pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
 
        ac = color4f;
        at = texcoord2f;
@@ -1439,7 +1273,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                else
                        colorindex = *outcolor;
 
-               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+               DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
 
                x = startx;
                y = starty;
@@ -1450,7 +1284,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                        y += r_textshadow.value * vid.height / vid_conheight.value;
                }
                */
-               for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
+               while (((bytes_left = maxlen - (text - text_start)) > 0) && *text)
                {
                        nextch = ch = u8_getnchar(text, &text, bytes_left);
                        i = text - text_start;
@@ -1467,7 +1301,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                if (ch <= '9' && ch >= '0') // ^[0-9] found
                                {
                                        colorindex = ch - '0';
-                                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                       DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
                                        ++text;
                                        ++i;
                                        continue;
@@ -1497,7 +1331,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                                colorindex = tempcolorindex | 0xf;
                                                                // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
                                                                //Con_Printf("^1colorindex:^7 %x\n", colorindex);
-                                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                                               DrawQ_GetTextColor(DrawQ_Color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
                                                                i+=4;
                                                                text+=4;
                                                                continue;
@@ -1524,10 +1358,10 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                        }
                        if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
                        {
-                               if (ch > 0xE000)
+                               if (ch >= 0xE000)
                                        ch -= 0xE000;
                                if (ch > 0xFF)
-                                       continue;
+                                       goto out;
                                if (fontmap)
                                {
                                        if (map != ft2_oldstyle_map)
@@ -1542,7 +1376,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                        at = texcoord2f;
                                                        av = vertex3f;
                                                }
-                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
+                                               R_SetupShader_Generic(Draw_GetPicTexture(fnt->pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
                                                map = ft2_oldstyle_map;
                                        }
                                }
@@ -1551,14 +1385,24 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                //thisw = fnt->width_of[num];
                                thisw = fnt->width_of[ch];
                                // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
-                               s = (ch & 15)*0.0625f + (0.5f / tw);
-                               t = (ch >> 4)*0.0625f + (0.5f / th);
-                               u = 0.0625f * thisw - (1.0f / tw);
-                               v = 0.0625f - (1.0f / th);
-                               ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
-                               ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
-                               ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
-                               ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+                               if (r_nearest_conchars.integer)
+                               {
+                                       s = (ch & 15)*0.0625f;
+                                       t = (ch >> 4)*0.0625f;
+                                       u = 0.0625f * thisw;
+                                       v = 0.0625f;
+                               }
+                               else
+                               {
+                                       s = (ch & 15)*0.0625f + (0.5f / tw);
+                                       t = (ch >> 4)*0.0625f + (0.5f / th);
+                                       u = 0.0625f * thisw - (1.0f / tw);
+                                       v = 0.0625f - (1.0f / th);
+                               }
+                               ac[ 0] = DrawQ_Color[0];ac[ 1] = DrawQ_Color[1];ac[ 2] = DrawQ_Color[2];ac[ 3] = DrawQ_Color[3];
+                               ac[ 4] = DrawQ_Color[0];ac[ 5] = DrawQ_Color[1];ac[ 6] = DrawQ_Color[2];ac[ 7] = DrawQ_Color[3];
+                               ac[ 8] = DrawQ_Color[0];ac[ 9] = DrawQ_Color[1];ac[10] = DrawQ_Color[2];ac[11] = DrawQ_Color[3];
+                               ac[12] = DrawQ_Color[0];ac[13] = DrawQ_Color[1];ac[14] = DrawQ_Color[2];ac[15] = DrawQ_Color[3];
                                at[ 0] = s              ; at[ 1] = t    ;
                                at[ 2] = s+u    ; at[ 3] = t    ;
                                at[ 4] = s+u    ; at[ 5] = t+v  ;
@@ -1611,7 +1455,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                        break;
                                                }
                                        }
-                                       R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
+                                       R_SetupShader_Generic(Draw_GetPicTexture(map->pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
                                }
 
                                mapch = ch - map->start;
@@ -1626,10 +1470,10 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                }
                                else
                                        kx = ky = 0;
-                               ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
-                               ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
-                               ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
-                               ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
+                               ac[ 0] = DrawQ_Color[0]; ac[ 1] = DrawQ_Color[1]; ac[ 2] = DrawQ_Color[2]; ac[ 3] = DrawQ_Color[3];
+                               ac[ 4] = DrawQ_Color[0]; ac[ 5] = DrawQ_Color[1]; ac[ 6] = DrawQ_Color[2]; ac[ 7] = DrawQ_Color[3];
+                               ac[ 8] = DrawQ_Color[0]; ac[ 9] = DrawQ_Color[1]; ac[10] = DrawQ_Color[2]; ac[11] = DrawQ_Color[3];
+                               ac[12] = DrawQ_Color[0]; ac[13] = DrawQ_Color[1]; ac[14] = DrawQ_Color[2]; ac[15] = DrawQ_Color[3];
                                at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
                                at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
                                at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
@@ -1659,6 +1503,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                //prevmap = map;
                                prevch = ch;
                        }
+out:
                        if (shadow)
                        {
                                x -= 1.0/pix_x * r_textshadow.value;
@@ -1674,7 +1519,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
 
        if (outcolor)
                *outcolor = colorindex;
-
+       
        // note: this relies on the proper text (not shadow) being drawn last
        return x;
 }
@@ -1743,19 +1588,21 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
 {
        float floats[36];
 
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, pic, a1*a2*a3*a4);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_ResetTextureState();
+//     R_Mesh_ResetTextureState();
        if (pic)
        {
                if (width == 0)
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true, false);
        }
        else
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+               R_SetupShader_Generic_NoTexture((flags & (DRAWFLAGS_BLEND | DRAWFLAG_NOGAMMA)) ? false : true, true);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1775,12 +1622,15 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
-void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
+void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
 {
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_Setup();
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
+       DrawQ_ProcessDrawFlag(flags, hasalpha);
 
-       R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
+//     R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
 
        R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
        R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
@@ -1788,40 +1638,137 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
-       int num;
-
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
        GL_Color(1,1,1,1);
-       CHECKGLERROR
-       qglBegin(GL_LINE_LOOP);
-       for (num = 0;num < mesh->num_vertices;num++)
+       switch(vid.renderpath)
        {
-               if (mesh->data_color4f)
-                       GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
-               qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+#ifndef USE_GLES2
+               {
+                       int num;
+                       CHECKGLERROR
+                       qglBegin(GL_LINE_LOOP);
+                       for (num = 0;num < mesh->num_vertices;num++)
+                       {
+                               if (mesh->data_color4f)
+                                       GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
+                               qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
+                       }
+                       qglEnd();
+                       CHECKGLERROR
+               }
+#endif
+               break;
+       case RENDERPATH_D3D9:
+               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
+               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               return;
        }
-       qglEnd();
-       CHECKGLERROR
 }
 
 //[515]: this is old, delete
 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
 {
-       _DrawQ_ProcessDrawFlag(flags);
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+       R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
 
-       CHECKGLERROR
-       //qglLineWidth(width);CHECKGLERROR
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+#ifndef USE_GLES2
+               CHECKGLERROR
+
+               //qglLineWidth(width);CHECKGLERROR
+
+               GL_Color(r,g,b,alpha);
+               CHECKGLERROR
+               qglBegin(GL_LINES);
+               qglVertex2f(x1, y1);
+               qglVertex2f(x2, y2);
+               qglEnd();
+               CHECKGLERROR
+#endif
+               break;
+       case RENDERPATH_D3D9:
+               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
+               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               return;
+       }
+}
+
+void DrawQ_Lines (float width, int numlines, int flags, qboolean hasalpha)
+{
+       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f);
+
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       GL_Color(r,g,b,alpha);
-       CHECKGLERROR
-       qglBegin(GL_LINES);
-       qglVertex2f(x1, y1);
-       qglVertex2f(x2, y2);
-       qglEnd();
-       CHECKGLERROR
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+               CHECKGLERROR
+
+               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
+
+               //qglLineWidth(width);CHECKGLERROR
+
+               CHECKGLERROR
+               qglDrawArrays(GL_LINES, 0, numlines*2);
+               CHECKGLERROR
+               break;
+       case RENDERPATH_D3D9:
+               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_SOFT:
+               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
+               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               return;
+       }
 }
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
@@ -1830,12 +1777,31 @@ void DrawQ_SetClipArea(float x, float y, float width, float height)
        _DrawQ_Setup();
 
        // We have to convert the con coords into real coords
-       // OGL uses top to bottom
-       ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
-       iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
-       iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
-       ih = (int)(height * ((float)vid.height / vid_conheight.integer));
-       GL_Scissor(ix, vid.height - iy - ih, iw, ih);
+       // OGL uses bottom to top (origin is in bottom left)
+       ix = (int)(0.5 + x * ((float)r_refdef.view.width / vid_conwidth.integer)) + r_refdef.view.x;
+       iy = (int)(0.5 + y * ((float)r_refdef.view.height / vid_conheight.integer)) + r_refdef.view.y;
+       iw = (int)(0.5 + width * ((float)r_refdef.view.width / vid_conwidth.integer));
+       ih = (int)(0.5 + height * ((float)r_refdef.view.height / vid_conheight.integer));
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL11:
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL20:
+       case RENDERPATH_GLES1:
+       case RENDERPATH_GLES2:
+       case RENDERPATH_SOFT:
+               GL_Scissor(ix, vid.height - iy - ih, iw, ih);
+               break;
+       case RENDERPATH_D3D9:
+               GL_Scissor(ix, iy, iw, ih);
+               break;
+       case RENDERPATH_D3D10:
+               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       case RENDERPATH_D3D11:
+               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
+               break;
+       }
 
        GL_ScissorTest(true);
 }
@@ -1848,66 +1814,12 @@ void DrawQ_ResetClipArea(void)
 
 void DrawQ_Finish(void)
 {
-       r_refdef.draw2dstage = false;
+       r_refdef.draw2dstage = 0;
 }
 
-static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
-void R_DrawGamma(void)
+void DrawQ_RecalcView(void)
 {
-       float c[4];
-       switch(vid.renderpath)
-       {
-       case RENDERPATH_GL20:
-       case RENDERPATH_CGGL:
-               if (vid_usinghwgamma || v_glslgamma.integer)
-                       return;
-               break;
-       case RENDERPATH_GL13:
-       case RENDERPATH_GL11:
-               if (vid_usinghwgamma)
-                       return;
-               break;
-       }
-       // all the blends ignore depth
-       R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
-       GL_DepthMask(true);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(false);
-       if (v_color_enable.integer)
-       {
-               c[0] = v_color_white_r.value;
-               c[1] = v_color_white_g.value;
-               c[2] = v_color_white_b.value;
-       }
-       else
-               c[0] = c[1] = c[2] = v_contrast.value;
-       if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-       {
-               GL_BlendFunc(GL_DST_COLOR, GL_ONE);
-               while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-               {
-                       GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
-                       R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
-                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-                       VectorScale(c, 0.5, c);
-               }
-       }
-       if (v_color_enable.integer)
-       {
-               c[0] = v_color_black_r.value;
-               c[1] = v_color_black_g.value;
-               c[2] = v_color_black_b.value;
-       }
-       else
-               c[0] = c[1] = c[2] = v_brightness.value;
-       if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
-       {
-               GL_BlendFunc(GL_ONE, GL_ONE);
-               GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
-               R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
-               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-       }
+       if(r_refdef.draw2dstage)
+               r_refdef.draw2dstage = -1; // next draw call will set viewport etc. again
 }