return;
DrawQ_FlushUI();
r_refdef.draw2dstage = 1;
- R_ResetViewRendering2D_Common(0, NULL, NULL, vid_conwidth.integer, vid_conheight.integer);
+ R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
}
qboolean r_draw2d_force = false;