]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
add DeviceLost and DeviceRestored functions to R_Modules system
[xonotic/darkplaces.git] / gl_draw.c
index 689a8614447821d2227ba5ca0283baff6b804de2..4fdee6f4d80f2bb58ed8c2eaf284c2177158f39e 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -28,12 +28,21 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "ft2.h"
 #include "ft2_fontdefs.h"
 
-dp_font_t dp_fonts[MAX_FONTS] = {{0}};
+dp_fonts_t dp_fonts;
+static mempool_t *fonts_mempool = NULL;
 
 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
 cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
 
+cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
+cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
+cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
+cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
+cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+
 extern cvar_t v_glslgamma;
 
 //=============================================================================
@@ -58,7 +67,7 @@ static rtexture_t *draw_generateconchars(void)
        double random;
        rtexture_t *tex;
 
-       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
+       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
 // Gold numbers
        for (i = 0;i < 8192;i++)
        {
@@ -100,7 +109,7 @@ static rtexture_t *draw_generateconchars(void)
        Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
 #endif
 
-       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
+       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL);
        Mem_Free(data);
        return tex;
 }
@@ -112,7 +121,7 @@ static rtexture_t *draw_generateditherpattern(void)
        for (y = 0;y < 8;y++)
                for (x = 0;x < 8;x++)
                        pixels[y][x] = ((x^y) & 4) ? 254 : 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
 }
 
 typedef struct embeddedpic_s
@@ -283,7 +292,7 @@ static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
        const embeddedpic_t *p;
        for (p = embeddedpics;p->name;p++)
                if (!strcmp(name, p->name))
-                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
+                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
        if (!strcmp(name, "gfx/conchars"))
                return draw_generateconchars();
        if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
@@ -308,13 +317,21 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
        fs_offset_t lmpsize;
        unsigned char *lmpdata;
        char lmpname[MAX_QPATH];
+       int texflags;
+
+       texflags = TEXF_ALPHA;
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+               texflags |= TEXF_CLAMP;
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+               texflags |= TEXF_COMPRESS;
 
        // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
                if (!strcmp (path, pic->name))
-                       return pic;
+                       if(pic->texflags == texflags)
+                               return pic;
 
        if (numcachepics == MAX_CACHED_PICS)
        {
@@ -338,24 +355,19 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                return pic;
        }
 
-       pic->texflags = TEXF_ALPHA;
-       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
-               pic->texflags |= TEXF_CLAMP;
-       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
-               pic->texflags |= TEXF_COMPRESS;
-
+       pic->texflags = texflags;
        pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
 
        // load a high quality image from disk if possible
-       pixels = loadimagepixelsbgra(path, false, true);
+       pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
        if (pixels == NULL && !strncmp(path, "gfx/", 4))
-               pixels = loadimagepixelsbgra(path+4, false, true);
+               pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
        if (pixels)
        {
                pic->width = image_width;
                pic->height = image_height;
                if (!pic->autoload)
-                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
+                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, -1, NULL);
        }
        else
        {
@@ -380,7 +392,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
                }
                Mem_Free(lmpdata);
        }
@@ -396,7 +408,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->height = 128;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
                }
                else
                {
@@ -404,7 +416,7 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pixels)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
                }
        }
 
@@ -435,9 +447,9 @@ rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
 {
        if (pic->autoload && !pic->tex)
        {
-               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
+               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
                if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
-                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
+                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
                if (pic->tex == NULL)
                        pic->tex = draw_generatepic(pic->name, true);
        }
@@ -450,11 +462,9 @@ void Draw_Frame(void)
        int i;
        cachepic_t *pic;
        static double nextpurgetime;
-       int purgeframe;
        if (nextpurgetime > realtime)
                return;
        nextpurgetime = realtime + 0.05;
-       purgeframe = draw_frame - 1;
        for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
        {
                if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
@@ -507,7 +517,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, -1, NULL);
        return pic;
 }
 
@@ -534,16 +544,31 @@ void Draw_FreePic(const char *picname)
 
 static float snap_to_pixel_x(float x, float roundUpAt);
 extern int con_linewidth; // to force rewrapping
-static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale, float voffset)
 {
        int i;
-       float maxwidth, scale;
+       float maxwidth;
        char widthfile[MAX_QPATH];
        char *widthbuf;
        fs_offset_t widthbufsize;
 
        if(override || !fnt->texpath[0])
+       {
                strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+               // load the cvars when the font is FIRST loader
+               fnt->settings.scale = scale;
+               fnt->settings.voffset = voffset;
+               fnt->settings.antialias = r_font_antialias.integer;
+               fnt->settings.hinting = r_font_hinting.integer;
+               fnt->settings.outline = r_font_postprocess_outline.value;
+               fnt->settings.blur = r_font_postprocess_blur.value;
+               fnt->settings.shadowx = r_font_postprocess_shadow_x.value;
+               fnt->settings.shadowy = r_font_postprocess_shadow_y.value;
+               fnt->settings.shadowz = r_font_postprocess_shadow_z.value;
+       }
+       // fix bad scale
+       if (fnt->settings.scale <= 0)
+               fnt->settings.scale = 1;
 
        if(drawtexturepool == NULL)
                return; // before gl_draw_start, so will be loaded later
@@ -587,7 +612,6 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        // unspecified width == 1 (base width)
        for(i = 1; i < 256; ++i)
                fnt->width_of[i] = 1;
-       scale = 1;
 
        // FIXME load "name.width", if it fails, fill all with 1
        if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
@@ -619,8 +643,14 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
                                        fnt->width_of[ch] = atof(com_token) + extraspacing;
                                        if (fnt->ft2)
                                        {
-                                               for (i = 0; i < MAX_FONT_SIZES && fnt->req_sizes[i] >= 0; ++i)
-                                                       Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+                                               for (i = 0; i < MAX_FONT_SIZES; ++i)
+                                               {
+                                                       //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+                                                       ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+                                                       if (!map)
+                                                               break;
+                                                       map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+                                               }
                                        }
                                        ch++;
                                        break;
@@ -635,7 +665,7 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
                                        {
                                                if(!COM_ParseToken_Simple(&p, false, false))
                                                        return;
-                                               scale = atof(com_token);
+                                               fnt->settings.scale = atof(com_token);
                                        }
                                        else
                                        {
@@ -656,19 +686,43 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        fnt->maxwidth = maxwidth;
 
        // fix up maxwidth for overlap
-       fnt->maxwidth *= scale;
-       fnt->scale = scale;
+       fnt->maxwidth *= fnt->settings.scale;
 
        if(fnt == FONT_CONSOLE)
                con_linewidth = -1; // rewrap console in next frame
 }
 
-static dp_font_t *FindFont(const char *title)
+extern cvar_t developer_font;
+dp_font_t *FindFont(const char *title, qboolean allocate_new)
 {
        int i;
-       for(i = 0; i < MAX_FONTS; ++i)
-               if(!strcmp(dp_fonts[i].title, title))
-                       return &dp_fonts[i];
+
+       // find font
+       for(i = 0; i < dp_fonts.maxsize; ++i)
+               if(!strcmp(dp_fonts.f[i].title, title))
+                       return &dp_fonts.f[i];
+       // if not found - try allocate
+       if (allocate_new)
+       {
+               // find any font with empty title
+               for(i = 0; i < dp_fonts.maxsize; ++i)
+               {
+                       if(!strcmp(dp_fonts.f[i].title, ""))
+                       {
+                               strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
+                               return &dp_fonts.f[i];
+                       }
+               }
+               // if no any 'free' fonts - expand buffer
+               i = dp_fonts.maxsize;
+               dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
+               if (developer_font.integer)
+                       Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
+               dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
+               // register a font in first expanded slot
+               strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
+               return &dp_fonts.f[i];
+       }
        return NULL;
 }
 
@@ -701,16 +755,17 @@ static float snap_to_pixel_y(float y, float roundUpAt)
 static void LoadFont_f(void)
 {
        dp_font_t *f;
-       int i;
+       int i, sizes;
        const char *filelist, *c, *cm;
-       float sz;
+       float sz, scale, voffset;
        char mainfont[MAX_QPATH];
 
        if(Cmd_Argc() < 2)
        {
                Con_Printf("Available font commands:\n");
-               for(i = 0; i < MAX_FONTS; ++i)
-                       Con_Printf("  loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
+               for(i = 0; i < dp_fonts.maxsize; ++i)
+                       if (dp_fonts.f[i].title[0])
+                               Con_Printf("  loadfont %s gfx/tgafile[...] [custom switches] [sizes...]\n", dp_fonts.f[i].title);
                Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
                           "can specify multiple fonts and faces\n"
                           "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
@@ -719,10 +774,13 @@ static void LoadFont_f(void)
                           "You can also specify a list of font sizes to load, like this:\n"
                           "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
                           "In many cases, 8 12 16 24 32 should be a good choice.\n"
+                          "custom switches:\n"
+                          " scale x : scale all characters by this amount when rendering (doesnt change line height)\n"
+                          " voffset x : offset all chars vertical when rendering, this is multiplied to character height\n"
                        );
                return;
        }
-       f = FindFont(Cmd_Argv(1));
+       f = FindFont(Cmd_Argv(1), true);
        if(f == NULL)
        {
                Con_Printf("font function not found\n");
@@ -789,17 +847,38 @@ static void LoadFont_f(void)
        for(i = 1; i < MAX_FONT_SIZES; ++i)
                f->req_sizes[i] = -1;
 
-       // for some reason this argc is 3 even when using 2 arguments here, maybe nexuiz screws up
-       if(Cmd_Argc() >= 3)
+       scale = 1;
+       voffset = 0;
+       if(Cmd_Argc() >= 4)
        {
-               for(i = 0; i < Cmd_Argc()-3; ++i)
+               for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
                {
-                       sz = atof(Cmd_Argv(i+3));
+                       // special switches
+                       if (!strcmp(Cmd_Argv(i), "scale"))
+                       {
+                               i++;
+                               if (i < Cmd_Argc())
+                                       scale = atof(Cmd_Argv(i));
+                               continue;
+                       }
+                       if (!strcmp(Cmd_Argv(i), "voffset"))
+                       {
+                               i++;
+                               if (i < Cmd_Argc())
+                                       voffset = atof(Cmd_Argv(i));
+                               continue;
+                       }
+                       // parse one of sizes
+                       sz = atof(Cmd_Argv(i));
                        if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
-                               f->req_sizes[i] = sz;
+                       {
+                               f->req_sizes[sizes] = sz;
+                               sizes++;
+                       }
                }
        }
-       LoadFont(true, mainfont, f);
+
+       LoadFont(true, mainfont, f, scale, voffset);
 }
 
 /*
@@ -817,8 +896,10 @@ static void gl_draw_start(void)
 
        font_start();
 
-       for(i = 0; i < MAX_FONTS; ++i)
-               LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
+       // load default font textures
+       for(i = 0; i < dp_fonts.maxsize; ++i)
+               if (dp_fonts.f[i].title[0])
+                       LoadFont(false, va("gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
 
        // draw the loading screen so people have something to see in the newly opened window
        SCR_UpdateLoadingScreen(true);
@@ -842,14 +923,27 @@ static void gl_draw_newmap(void)
 void GL_Draw_Init (void)
 {
        int i, j;
+
+       Cvar_RegisterVariable(&r_font_postprocess_blur);
+       Cvar_RegisterVariable(&r_font_postprocess_outline);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_x);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_y);
+       Cvar_RegisterVariable(&r_font_postprocess_shadow_z);
+       Cvar_RegisterVariable(&r_font_hinting);
+       Cvar_RegisterVariable(&r_font_antialias);
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
        Cvar_RegisterVariable(&r_textcontrast);
-       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
-       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 
+       // allocate fonts storage
+       fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
+       dp_fonts.maxsize = MAX_FONTS;
+       dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
+       memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
+
+       // assign starting font names
        strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
-               strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+       strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
        strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
        strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
        strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
@@ -858,8 +952,11 @@ void GL_Draw_Init (void)
        strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
        strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
        for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
-               if(!FONT_USER[i].title[0])
-                       dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
+               if(!FONT_USER(i)->title[0])
+                       dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
+
+       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
+       R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
 }
 
 void _DrawQ_Setup(void)
@@ -886,10 +983,13 @@ void _DrawQ_Setup(void)
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 }
 
+qboolean r_draw2d_force = false;
 static void _DrawQ_ProcessDrawFlag(int flags)
 {
        _DrawQ_Setup();
        CHECKGLERROR
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
        if(flags == DRAWFLAG_ADDITIVE)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
        else if(flags == DRAWFLAG_MODULATE)
@@ -904,14 +1004,21 @@ static void _DrawQ_ProcessDrawFlag(int flags)
 
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[20];
+       float floats[36];
 
        _DrawQ_ProcessDrawFlag(flags);
-       GL_Color(red, green, blue, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(floats, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
+       floats[12] = 0.0f;floats[13] = 0.0f;
+       floats[14] = 1.0f;floats[15] = 0.0f;
+       floats[16] = 1.0f;floats[17] = 1.0f;
+       floats[18] = 0.0f;floats[19] = 1.0f;
+       floats[20] = floats[24] = floats[28] = floats[32] = red;
+       floats[21] = floats[25] = floats[29] = floats[33] = green;
+       floats[22] = floats[26] = floats[30] = floats[34] = blue;
+       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
        if (pic)
        {
                if (width == 0)
@@ -919,14 +1026,8 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
                if (height == 0)
                        height = pic->height;
                R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
-               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-
-#if 1
-               floats[12] = 0.0f;floats[13] = 0.0f;
-               floats[14] = 1.0f;floats[15] = 0.0f;
-               floats[16] = 1.0f;floats[17] = 1.0f;
-               floats[18] = 0.0f;floats[19] = 1.0f;
-#else
+
+#if 0
       // AK07: lets be texel correct on the corners
       {
          float horz_offset = 0.5f / pic->width;
@@ -948,12 +1049,13 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[20];
+       float floats[36];
        float af = DEG2RAD(-angle); // forward
        float ar = DEG2RAD(-angle + 90); // right
        float sinaf = sin(af);
@@ -962,10 +1064,9 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
        float cosar = cos(ar);
 
        _DrawQ_ProcessDrawFlag(flags);
-       GL_Color(red, green, blue, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(floats, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
        if (pic)
        {
@@ -974,12 +1075,6 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
                if (height == 0)
                        height = pic->height;
                R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
-               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-
-               floats[12] = 0.0f;floats[13] = 0.0f;
-               floats[14] = 1.0f;floats[15] = 0.0f;
-               floats[16] = 1.0f;floats[17] = 1.0f;
-               floats[18] = 0.0f;floats[19] = 1.0f;
        }
        else
                R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
@@ -1002,18 +1097,27 @@ void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height,
        floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
        floats[10] = y - sinaf*org_x + sinar*(height-org_y);
 
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+       floats[12] = 0.0f;floats[13] = 0.0f;
+       floats[14] = 1.0f;floats[15] = 0.0f;
+       floats[16] = 1.0f;floats[17] = 1.0f;
+       floats[18] = 0.0f;floats[19] = 1.0f;
+       floats[20] = floats[24] = floats[28] = floats[32] = red;
+       floats[21] = floats[25] = floats[29] = floats[33] = green;
+       floats[22] = floats[26] = floats[30] = floats[34] = blue;
+       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
+
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[12];
+       float floats[36];
 
        _DrawQ_ProcessDrawFlag(flags);
-       GL_Color(red, green, blue, alpha);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(floats, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
        R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
@@ -1022,8 +1126,17 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
        floats[1] = floats[4] = y;
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
-
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+       floats[12] = 0.0f;floats[13] = 0.0f;
+       floats[14] = 1.0f;floats[15] = 0.0f;
+       floats[16] = 1.0f;floats[17] = 1.0f;
+       floats[18] = 0.0f;floats[19] = 1.0f;
+       floats[20] = floats[24] = floats[28] = floats[32] = red;
+       floats[21] = floats[25] = floats[29] = floats[33] = green;
+       floats[22] = floats[26] = floats[30] = floats[34] = blue;
+       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
+
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
 /// color tag printing
@@ -1092,13 +1205,13 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
        size_t bytes_left;
        ft2_font_map_t *fontmap = NULL;
        ft2_font_map_t *map = NULL;
-       ft2_font_map_t *prevmap = NULL;
+       //ft2_font_map_t *prevmap = NULL;
        ft2_font_t *ft2 = fnt->ft2;
        // float ftbase_x;
        qboolean snap = true;
        qboolean least_one = false;
-       float dw, dh; // display w/h
-       float width_of_factor;
+       float dw; // display w
+       //float dh; // display h
        const float *width_of;
 
        if (!h) h = w;
@@ -1107,8 +1220,8 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
                snap = false;
        }
        // do this in the end
-       w *= fnt->scale;
-       h *= fnt->scale;
+       w *= fnt->settings.scale;
+       h *= fnt->settings.scale;
 
        // find the most fitting size:
        if (ft2 != NULL)
@@ -1121,7 +1234,7 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
        }
 
        dw = w * sw;
-       dh = h * sh;
+       //dh = h * sh;
 
        if (*maxlen < 1)
                *maxlen = 1<<30;
@@ -1144,15 +1257,9 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
        //      x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
 
        if (fontmap)
-       {
-               width_of_factor = 1;
                width_of = fontmap->width_of;
-       }
        else
-       {
-               width_of_factor = dw;
                width_of = fnt->width_of;
-       }
 
        for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
        {
@@ -1164,12 +1271,12 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
                if (ch == ' ' && !fontmap)
                {
                        if(!least_one || i0) // never skip the first character
-                       if(x + width_of[(int) ' '] * width_of_factor > maxwidth)
+                       if(x + width_of[(int) ' '] * dw > maxwidth)
                        {
                                i = i0;
                                break; // oops, can't draw this
                        }
-                       x += width_of[(int) ' '] * width_of_factor;
+                       x += width_of[(int) ' '] * dw;
                        continue;
                }
                // i points to the char after ^
@@ -1236,14 +1343,14 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
                                map = ft2_oldstyle_map;
                        prevch = 0;
                        if(!least_one || i0) // never skip the first character
-                       if(x + width_of[ch] * width_of_factor > maxwidth)
+                       if(x + width_of[ch] * dw > maxwidth)
                        {
                                i = i0;
                                break; // oops, can't draw this
                        }
-                       x += width_of[ch] * width_of_factor;
+                       x += width_of[ch] * dw;
                } else {
-                       if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+                       if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
                        {
                                map = FontMap_FindForChar(fontmap, ch);
                                if (!map)
@@ -1258,7 +1365,7 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
                        if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
                                x += kx * dw;
                        x += map->glyphs[mapch].advance_x * dw;
-                       prevmap = map;
+                       //prevmap = map;
                        prevch = ch;
                }
        }
@@ -1286,7 +1393,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        Uchar prevch = 0; // used for kerning
        int tempcolorindex;
        int map_index = 0;
-       ft2_font_map_t *prevmap = NULL; // the previous map
+       //ft2_font_map_t *prevmap = NULL; // the previous map
        ft2_font_map_t *map = NULL;     // the currently used map
        ft2_font_map_t *fontmap = NULL; // the font map for the size
        float ftbase_y;
@@ -1297,7 +1404,6 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        float pix_x, pix_y;
        size_t bytes_left;
        float dw, dh;
-       float width_of_factor;
        const float *width_of;
 
        int tw, th;
@@ -1310,9 +1416,9 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                snap = false;
        }
 
-       starty -= (fnt->scale - 1) * h * 0.5; // center
-       w *= fnt->scale;
-       h *= fnt->scale;
+       starty -= (fnt->settings.scale - 1) * h * 0.5 - fnt->settings.voffset*h; // center & offset
+       w *= fnt->settings.scale;
+       h *= fnt->settings.scale;
 
        if (ft2 != NULL)
        {
@@ -1334,13 +1440,12 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                maxlen = 1<<30;
 
        _DrawQ_ProcessDrawFlag(flags);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
 
-       R_Mesh_ColorPointer(color4f, 0, 0);
        R_Mesh_ResetTextureState();
        if (!fontmap)
                R_Mesh_TexBind(0, fnt->tex);
-       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
-       R_Mesh_VertexPointer(vertex3f, 0, 0);
        R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
 
        ac = color4f;
@@ -1360,15 +1465,9 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        pix_y = vid.height / vid_conheight.value;
 
        if (fontmap)
-       {
-               width_of_factor = 1;
                width_of = fontmap->width_of;
-       }
        else
-       {
-               width_of_factor = dw;
                width_of = fnt->width_of;
-       }
 
        for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
        {
@@ -1399,7 +1498,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                break;
                        if (ch == ' ' && !fontmap)
                        {
-                               x += width_of[(int) ' '] * width_of_factor;
+                               x += width_of[(int) ' '] * dw;
                                continue;
                        }
                        if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
@@ -1476,9 +1575,8 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                if (batchcount)
                                                {
                                                        // switching from freetype to non-freetype rendering
-                                                       GL_LockArrays(0, batchcount * 4);
-                                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                                       GL_LockArrays(0, 0);
+                                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
                                                        batchcount = 0;
                                                        ac = color4f;
                                                        at = texcoord2f;
@@ -1515,25 +1613,23 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
-                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
+                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
                                        av = vertex3f;
                                }
-                               x += width_of[ch] * width_of_factor;
+                               x += width_of[ch] * dw;
                        } else {
-                               if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+                               if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
                                {
                                        // new charmap - need to render
                                        if (batchcount)
                                        {
                                                // we need a different character map, render what we currently have:
-                                               GL_LockArrays(0, batchcount * 4);
-                                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                               GL_LockArrays(0, 0);
+                                               R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
                                                batchcount = 0;
                                                ac = color4f;
                                                at = texcoord2f;
@@ -1592,16 +1688,15 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
-                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
+                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
                                        av = vertex3f;
                                }
 
-                               prevmap = map;
+                               //prevmap = map;
                                prevch = ch;
                        }
                        if (shadow)
@@ -1613,9 +1708,8 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        }
        if (batchcount > 0)
        {
-               GL_LockArrays(0, batchcount * 4);
-               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-               GL_LockArrays(0, 0);
+               R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
        }
 
        if (outcolor)
@@ -1690,9 +1784,9 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        float floats[36];
 
        _DrawQ_ProcessDrawFlag(flags);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(floats, 0, 0);
-       R_Mesh_ColorPointer(floats + 20, 0, 0);
        R_Mesh_ResetTextureState();
        if (pic)
        {
@@ -1701,11 +1795,6 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                if (height == 0)
                        height = pic->height;
                R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
-               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-               floats[12] = s1;floats[13] = t1;
-               floats[14] = s2;floats[15] = t2;
-               floats[16] = s4;floats[17] = t4;
-               floats[18] = s3;floats[19] = t3;
        }
        else
                R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
@@ -1715,27 +1804,30 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        floats[1] = floats[4] = y;
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
+       floats[12] = s1;floats[13] = t1;
+       floats[14] = s2;floats[15] = t2;
+       floats[16] = s4;floats[17] = t4;
+       floats[18] = s3;floats[19] = t3;
        floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
        floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
 {
        _DrawQ_ProcessDrawFlag(flags);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
-       R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
-       R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
        R_Mesh_ResetTextureState();
-       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
        R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
 
-       GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
-       GL_LockArrays(0, 0);
+       R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
 }
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
@@ -1743,6 +1835,8 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
        int num;
 
        _DrawQ_ProcessDrawFlag(flags);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
        GL_Color(1,1,1,1);
        CHECKGLERROR
@@ -1761,6 +1855,8 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
 {
        _DrawQ_ProcessDrawFlag(flags);
+       if(!r_draw2d.integer && !r_draw2d_force)
+               return;
 
        R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
@@ -1821,8 +1917,6 @@ void R_DrawGamma(void)
                break;
        }
        // all the blends ignore depth
-       R_Mesh_VertexPointer(blendvertex3f, 0, 0);
-       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
        R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
        GL_DepthMask(true);
@@ -1842,8 +1936,9 @@ void R_DrawGamma(void)
                GL_BlendFunc(GL_DST_COLOR, GL_ONE);
                while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
-                       GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+                       GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
+                       R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
+                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
                        VectorScale(c, 0.5, c);
                }
        }
@@ -1858,8 +1953,9 @@ void R_DrawGamma(void)
        if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
        {
                GL_BlendFunc(GL_ONE, GL_ONE);
-               GL_Color(c[0], c[1], c[2], 1);
-               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+               GL_Color(c[0] - 1, c[1] - 1, c[2] - 1, 1);
+               R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
+               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
        }
 }