fs_offset_t lmpsize;
unsigned char *lmpdata;
char lmpname[MAX_QPATH];
+ int texflags;
+
+ texflags = TEXF_ALPHA;
+ if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+ texflags |= TEXF_CLAMP;
+ if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+ texflags |= TEXF_COMPRESS;
// check whether the picture has already been cached
crc = CRC_Block((unsigned char *)path, strlen(path));
hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
for (pic = cachepichash[hashkey];pic;pic = pic->chain)
if (!strcmp (path, pic->name))
- return pic;
+ if(pic->texflags == texflags)
+ return pic;
if (numcachepics == MAX_CACHED_PICS)
{
return pic;
}
- pic->texflags = TEXF_ALPHA;
- if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
- pic->texflags |= TEXF_CLAMP;
- if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
- pic->texflags |= TEXF_COMPRESS;
-
+ pic->texflags = texflags;
pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
// load a high quality image from disk if possible
- pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer, NULL);
+ pixels = loadimagepixelsbgra(path, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
if (pixels == NULL && !strncmp(path, "gfx/", 4))
- pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer, NULL);
+ pixels = loadimagepixelsbgra(path+4, false, true, r_texture_convertsRGB_2d.integer != 0, NULL);
if (pixels)
{
pic->width = image_width;
{
if (pic->autoload && !pic->tex)
{
- pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
- pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer);
+ pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, r_texture_convertsRGB_2d.integer != 0);
if (pic->tex == NULL)
pic->tex = draw_generatepic(pic->name, true);
}
dp_fonts.maxsize = dp_fonts.maxsize + FONTS_EXPAND;
if (developer_font.integer)
Con_Printf("FindFont: enlarging fonts buffer (%i -> %i)\n", i, dp_fonts.maxsize);
- dp_fonts.f = Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
+ dp_fonts.f = (dp_font_t *)Mem_Realloc(fonts_mempool, dp_fonts.f, sizeof(dp_font_t) * dp_fonts.maxsize);
// register a font in first expanded slot
strlcpy(dp_fonts.f[i].title, title, sizeof(dp_fonts.f[i].title));
return &dp_fonts.f[i];
// allocate fonts storage
fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
dp_fonts.maxsize = MAX_FONTS;
- dp_fonts.f = Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
+ dp_fonts.f = (dp_font_t *)Mem_Alloc(fonts_mempool, sizeof(dp_font_t) * dp_fonts.maxsize);
memset(dp_fonts.f, 0, sizeof(dp_font_t) * dp_fonts.maxsize);
// assign starting font names
dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
- R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+ R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
}
void _DrawQ_Setup(void)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
+qboolean r_draw2d_force = false;
static void _DrawQ_ProcessDrawFlag(int flags)
{
_DrawQ_Setup();
CHECKGLERROR
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
if(flags == DRAWFLAG_ADDITIVE)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
else if(flags == DRAWFLAG_MODULATE)
float floats[36];
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
floats[12] = 0.0f;floats[13] = 0.0f;
float cosar = cos(ar);
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
if (pic)
float floats[36];
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
maxlen = 1<<30;
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
R_Mesh_ResetTextureState();
if (!fontmap)
float floats[36];
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
if (pic)
void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
{
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_Mesh_ResetTextureState();
R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
int num;
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
GL_Color(1,1,1,1);
CHECKGLERROR
void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
{
_DrawQ_ProcessDrawFlag(flags);
+ if(!r_draw2d.integer && !r_draw2d_force)
+ return;
R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);