{
}
+void gl_draw_newmap()
+{
+}
+
char engineversion[40];
int engineversionx, engineversiony;
engineversiony = vid.height - 8;
R_Textures_Init();
- R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown);
+ R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
}
/*