]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
r_colorscale gone, v_overbrightbits (cvar which controlled r_colorscale) gone
[xonotic/darkplaces.git] / gl_draw.c
index 4ef340daa4f4c158ceae67b2f5292a8d69c5e986..6304fb8e63dd0fd43a00c36ecc3cf94e979026ba 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -378,7 +378,7 @@ float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
 int quadelements[768];
 void R_DrawQueue(void)
 {
-       int pos, num, chartexnum, overbright, texnum, batch;
+       int pos, num, chartexnum, texnum, batch;
        float x, y, w, h, s, t, u, v, *av, *at, c[4];
        cachepic_t *pic;
        drawqueue_t *dq;
@@ -421,27 +421,26 @@ void R_DrawQueue(void)
        texnum = 0;
        color = 0;
 
-       overbright = v_overbrightbits.integer;
        batch = false;
        batchcount = 0;
        for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
        {
                dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
                color = dq->color;
-               
+
                if(dq->flags & DRAWFLAG_ADDITIVE)
                        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
                else if(dq->flags & DRAWFLAG_MODULATE)
                        GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
                else
                        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               
+
                GL_DepthMask(true);
                GL_DepthTest(false);
 
-               c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               c[2] = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f);
+               c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f);
+               c[2] = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f);
                c[3] = (float) ( color        & 0xFF) * (1.0f / 255.0f);
                x = dq->x;
                y = dq->y;
@@ -524,7 +523,6 @@ void R_DrawQueue(void)
                }
                else
                        c[0] = c[1] = c[2] = v_contrast.value;
-               VectorScale(c, (float) (1 << v_overbrightbits.integer), c);
                if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
                        GL_BlendFunc(GL_DST_COLOR, GL_ONE);