]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
the beginnings of a cgGL rendering path experiment, does not work yet
[xonotic/darkplaces.git] / gl_draw.c
index 01ac77bed7366928cbf66267b7ef9b351c4b2225..691a7b291a3c3cc3bc57c7d1e732498b762c1e58 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -29,7 +29,7 @@ dp_font_t dp_fonts[MAX_FONTS] = {{0}};
 
 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
-cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 1 makes them all black)"};
+cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
 
 extern cvar_t v_glslgamma;
 
@@ -37,8 +37,6 @@ extern cvar_t v_glslgamma;
 /* Support Routines */
 
 #define FONT_FILESIZE 13468
-#define MAX_CACHED_PICS 1024
-#define CACHEPICHASHSIZE 256
 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
 static cachepic_t cachepics[MAX_CACHED_PICS];
 static int numcachepics;
@@ -53,53 +51,55 @@ static const unsigned char concharimage[FONT_FILESIZE] =
 static rtexture_t *draw_generateconchars(void)
 {
        int i;
-       unsigned char buffer[65536][4], *data = NULL;
+       unsigned char *data;
        double random;
+       rtexture_t *tex;
 
        data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
 // Gold numbers
        for (i = 0;i < 8192;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 83 + (unsigned char)(random * 64);
-               buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][0] = 23 + (unsigned char)(random * 16);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 83 + (unsigned char)(random * 64);
+               data[i*4+1] = 71 + (unsigned char)(random * 32);
+               data[i*4+0] = 23 + (unsigned char)(random * 16);
        }
 // White chars
        for (i = 8192;i < 32768;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 95 + (unsigned char)(random * 64);
-               buffer[i][1] = 95 + (unsigned char)(random * 64);
-               buffer[i][0] = 95 + (unsigned char)(random * 64);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 95 + (unsigned char)(random * 64);
+               data[i*4+1] = 95 + (unsigned char)(random * 64);
+               data[i*4+0] = 95 + (unsigned char)(random * 64);
        }
 // Gold numbers
        for (i = 32768;i < 40960;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 83 + (unsigned char)(random * 64);
-               buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][0] = 23 + (unsigned char)(random * 16);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 83 + (unsigned char)(random * 64);
+               data[i*4+1] = 71 + (unsigned char)(random * 32);
+               data[i*4+0] = 23 + (unsigned char)(random * 16);
        }
 // Red chars
        for (i = 40960;i < 65536;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][2] = 96 + (unsigned char)(random * 64);
-               buffer[i][1] = 43 + (unsigned char)(random * 32);
-               buffer[i][0] = 27 + (unsigned char)(random * 32);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 96 + (unsigned char)(random * 64);
+               data[i*4+1] = 43 + (unsigned char)(random * 32);
+               data[i*4+0] = 27 + (unsigned char)(random * 32);
        }
 
 #if 0
-       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
 #endif
 
+       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
        Mem_Free(data);
-       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       return tex;
 }
 
 static rtexture_t *draw_generateditherpattern(void)
@@ -109,7 +109,7 @@ static rtexture_t *draw_generateditherpattern(void)
        for (y = 0;y < 8;y++)
                for (x = 0;x < 8;x++)
                        pixels[y][x] = ((x^y) & 4) ? 254 : 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
 }
 
 typedef struct embeddedpic_s
@@ -272,120 +272,6 @@ static const embeddedpic_t embeddedpics[] =
        ".3............3."
        "................"
        },
-       {
-       "gfx/editlights/cursor", 16, 16,
-       "................"
-       ".3............3."
-       "..5...2332...5.."
-       "...7.3....3.7..."
-       "....7......7...."
-       "...3.7....7.3..."
-       "..2...7..7...2.."
-       "..3..........3.."
-       "..3..........3.."
-       "..2...7..7...2.."
-       "...3.7....7.3..."
-       "....7......7...."
-       "...7.3....3.7..."
-       "..5...2332...5.."
-       ".3............3."
-       "................"
-       },
-       {
-       "gfx/editlights/light", 16, 16,
-       "................"
-       "................"
-       "......1111......"
-       "....11233211...."
-       "...1234554321..."
-       "...1356776531..."
-       "..124677776421.."
-       "..135777777531.."
-       "..135777777531.."
-       "..124677776421.."
-       "...1356776531..."
-       "...1234554321..."
-       "....11233211...."
-       "......1111......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/noshadow", 16, 16,
-       "................"
-       "................"
-       "......1111......"
-       "....11233211...."
-       "...1234554321..."
-       "...1356226531..."
-       "..12462..26421.."
-       "..1352....2531.."
-       "..1352....2531.."
-       "..12462..26421.."
-       "...1356226531..."
-       "...1234554321..."
-       "....11233211...."
-       "......1111......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/selection", 16, 16,
-       "................"
-       ".777752..257777."
-       ".742........247."
-       ".72..........27."
-       ".7............7."
-       ".5............5."
-       ".2............2."
-       "................"
-       "................"
-       ".2............2."
-       ".5............5."
-       ".7............7."
-       ".72..........27."
-       ".742........247."
-       ".777752..257777."
-       "................"
-       },
-       {
-       "gfx/editlights/cubemaplight", 16, 16,
-       "................"
-       "................"
-       "......2772......"
-       "....27755772...."
-       "..277533335772.."
-       "..753333333357.."
-       "..777533335777.."
-       "..735775577537.."
-       "..733357753337.."
-       "..733337733337.."
-       "..753337733357.."
-       "..277537735772.."
-       "....27777772...."
-       "......2772......"
-       "................"
-       "................"
-       },
-       {
-       "gfx/editlights/cubemapnoshadowlight", 16, 16,
-       "................"
-       "................"
-       "......2772......"
-       "....27722772...."
-       "..2772....2772.."
-       "..72........27.."
-       "..7772....2777.."
-       "..7.27722772.7.."
-       "..7...2772...7.."
-       "..7....77....7.."
-       "..72...77...27.."
-       "..2772.77.2772.."
-       "....27777772...."
-       "......2772......"
-       "................"
-       "................"
-       },
        {NULL, 0, 0, NULL}
 };
 
@@ -394,7 +280,7 @@ static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
        const embeddedpic_t *p;
        for (p = embeddedpics;p->name;p++)
                if (!strcmp(name, p->name))
-                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
+                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
        if (!strcmp(name, "gfx/conchars"))
                return draw_generateconchars();
        if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
@@ -414,8 +300,8 @@ Draw_CachePic
 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
+       unsigned char *pixels;
        cachepic_t *pic;
-       int flags;
        fs_offset_t lmpsize;
        unsigned char *lmpdata;
        char lmpname[MAX_QPATH];
@@ -449,27 +335,30 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                return pic;
        }
 
-       flags = TEXF_ALPHA;
-       if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
-               flags |= TEXF_PRECACHE;
-       if (strcmp(path, "gfx/colorcontrol/ditherpattern"))
-               flags |= TEXF_CLAMP;
+       pic->texflags = TEXF_ALPHA;
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+               pic->texflags |= TEXF_CLAMP;
        if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
-               flags |= TEXF_COMPRESS;
+               pic->texflags |= TEXF_COMPRESS;
+
+       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
 
        // load a high quality image from disk if possible
-       pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
-       if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+       pixels = loadimagepixelsbgra(path, false, true);
+       if (pixels == NULL && !strncmp(path, "gfx/", 4))
+               pixels = loadimagepixelsbgra(path+4, false, true);
+       if (pixels)
        {
-               // compatibility with older versions which did not require gfx/ prefix
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
+               pic->width = image_width;
+               pic->height = image_height;
+               if (!pic->autoload)
+                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
        }
-       // if a high quality image was loaded, set the pic's size to match it, just
-       // in case there's no low quality version to get the size from
-       if (pic->tex)
+       else
        {
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
+               pic->autoload = false;
+               // never compress the fallback images
+               pic->texflags &= ~TEXF_COMPRESS;
        }
 
        // now read the low quality version (wad or lmp file), and take the pic
@@ -487,8 +376,8 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
                }
                Mem_Free(lmpdata);
        }
@@ -503,22 +392,27 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                        pic->width = 128;
                        pic->height = 128;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
                }
                else
                {
                        pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
-                       if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
                }
        }
 
-       // if it's not found on disk, generate an image
-       if (pic->tex == NULL)
+       if (pixels)
+       {
+               Mem_Free(pixels);
+               pixels = NULL;
+       }
+       else if (pic->tex == NULL)
        {
+               // if it's not found on disk, generate an image
                pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
                pic->width = R_TextureWidth(pic->tex);
                pic->height = R_TextureHeight(pic->tex);
@@ -532,6 +426,43 @@ cachepic_t *Draw_CachePic (const char *path)
        return Draw_CachePic_Flags (path, 0);
 }
 
+int draw_frame = 1;
+
+rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
+{
+       if (pic->autoload && !pic->tex)
+       {
+               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
+               if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
+                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
+               if (pic->tex == NULL)
+                       pic->tex = draw_generatepic(pic->name, true);
+       }
+       pic->lastusedframe = draw_frame;
+       return pic->tex;
+}
+
+void Draw_Frame(void)
+{
+       int i;
+       cachepic_t *pic;
+       static double nextpurgetime;
+       int purgeframe;
+       if (nextpurgetime > realtime)
+               return;
+       nextpurgetime = realtime + 0.05;
+       purgeframe = draw_frame - 1;
+       for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
+       {
+               if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
+               {
+                       R_FreeTexture(pic->tex);
+                       pic->tex = NULL;
+               }
+       }
+       draw_frame++;
+}
+
 cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
 {
        int crc, hashkey;
@@ -573,7 +504,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
        return pic;
 }
 
@@ -590,6 +521,7 @@ void Draw_FreePic(const char *picname)
                if (!strcmp (picname, pic->name) && pic->tex)
                {
                        R_FreeTexture(pic->tex);
+                       pic->tex = NULL;
                        pic->width = 0;
                        pic->height = 0;
                        return;
@@ -601,7 +533,7 @@ extern int con_linewidth; // to force rewrapping
 static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
 {
        int i;
-       float maxwidth;
+       float maxwidth, scale;
        char widthfile[MAX_QPATH];
        char *widthbuf;
        fs_offset_t widthbufsize;
@@ -624,6 +556,7 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        // unspecified width == 1 (base width)
        for(i = 1; i < 256; ++i)
                fnt->width_of[i] = 1;
+       scale = 1;
 
        // FIXME load "name.width", if it fails, fill all with 1
        if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
@@ -637,14 +570,44 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
                        if(!COM_ParseToken_Simple(&p, false, false))
                                return;
 
-                       if(!strcmp(com_token, "extraspacing"))
+                       switch(*com_token)
                        {
-                               if(!COM_ParseToken_Simple(&p, false, false))
-                                       return;
-                               extraspacing = atof(com_token);
+                               case '0':
+                               case '1':
+                               case '2':
+                               case '3':
+                               case '4':
+                               case '5':
+                               case '6':
+                               case '7':
+                               case '8':
+                               case '9':
+                               case '+':
+                               case '-':
+                               case '.':
+                                       fnt->width_of[ch++] = atof(com_token) + extraspacing;
+                                       break;
+                               default:
+                                       if(!strcmp(com_token, "extraspacing"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               extraspacing = atof(com_token);
+                                       }
+                                       else if(!strcmp(com_token, "scale"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               scale = atof(com_token);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf("Warning: skipped unknown font property %s\n", com_token);
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                       }
+                                       break;
                        }
-                       else
-                               fnt->width_of[ch++] = atof(com_token) + extraspacing;
                }
 
                Mem_Free(widthbuf);
@@ -653,7 +616,11 @@ static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
        maxwidth = fnt->width_of[1];
        for(i = 2; i < 256; ++i)
                maxwidth = max(maxwidth, fnt->width_of[i]);
-       fnt->width_of[0] = maxwidth;
+       fnt->maxwidth = maxwidth;
+
+       // fix up maxwidth for overlap
+       fnt->maxwidth *= scale;
+       fnt->scale = scale;
 
        if(fnt == FONT_CONSOLE)
                con_linewidth = -1; // rewrap console in next frame
@@ -745,17 +712,18 @@ void GL_Draw_Init (void)
 
 void _DrawQ_Setup(void)
 {
+       r_viewport_t viewport;
        if (r_refdef.draw2dstage)
                return;
        r_refdef.draw2dstage = true;
        CHECKGLERROR
-       qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+       R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+       R_SetViewport(&viewport);
        GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
-       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
        qglDepthFunc(GL_LEQUAL);CHECKGLERROR
        qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
        GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
-       R_Mesh_Matrix(&identitymatrix);
+       R_EntityMatrix(&identitymatrix);
 
        GL_DepthMask(true);
        GL_DepthRange(0, 1);
@@ -764,8 +732,6 @@ void _DrawQ_Setup(void)
        GL_Color(1,1,1,1);
        GL_AlphaTest(false);
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-       R_SetupGenericShader(true);
 }
 
 static void _DrawQ_ProcessDrawFlag(int flags)
@@ -778,6 +744,8 @@ static void _DrawQ_ProcessDrawFlag(int flags)
                GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
        else if(flags == DRAWFLAG_2XMODULATE)
                GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+       else if(flags == DRAWFLAG_SCREEN)
+               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
        else
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 }
@@ -792,14 +760,13 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
        R_Mesh_VertexPointer(floats, 0, 0);
        R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
-       R_SetupGenericShader(pic != NULL);
        if (pic)
        {
                if (width == 0)
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
                R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
 
 #if 1
@@ -820,6 +787,8 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
       }
 #endif
        }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -827,7 +796,61 @@ void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, flo
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
+}
+
+void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
+{
+       float floats[20];
+       float af = DEG2RAD(-angle); // forward
+       float ar = DEG2RAD(-angle + 90); // right
+       float sinaf = sin(af);
+       float cosaf = cos(af);
+       float sinar = sin(ar);
+       float cosar = cos(ar);
+
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
+
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       if (pic)
+       {
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+               floats[12] = 0.0f;floats[13] = 0.0f;
+               floats[14] = 1.0f;floats[15] = 0.0f;
+               floats[16] = 1.0f;floats[17] = 1.0f;
+               floats[18] = 0.0f;floats[19] = 1.0f;
+       }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+
+// top left
+       floats[0] = x - cosaf*org_x - cosar*org_y;
+       floats[1] = y - sinaf*org_x - sinar*org_y;
+
+// top right
+       floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
+       floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
+
+// bottom right
+       floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
+       floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
+
+// bottom left
+       floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
+       floats[10] = y - sinaf*org_x + sinar*(height-org_y);
+
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
@@ -840,7 +863,7 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
        R_Mesh_VertexPointer(floats, 0, 0);
        R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
-       R_SetupGenericShader(false);
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -848,10 +871,10 @@ void DrawQ_Fill(float x, float y, float width, float height, float red, float gr
        floats[3] = floats[6] = x + width;
        floats[7] = floats[10] = y + height;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
-// color tag printing
+/// color tag printing
 static const vec4_t string_colors[] =
 {
        // Quake3 colors
@@ -885,11 +908,19 @@ static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g,
 {
        float C = r_textcontrast.value;
        float B = r_textbrightness.value;
-       Vector4Copy(string_colors[colorindex], color);
-       Vector4Set(color, (color[0] * C + B) * r, (color[1] * C + B) * g, (color[2] * C + B) * b, color[3] * a);
+       if (colorindex & 0x10000) // that bit means RGB color
+       {
+               color[0] = ((colorindex >> 12) & 0xf) / 15.0;
+               color[1] = ((colorindex >> 8) & 0xf) / 15.0;
+               color[2] = ((colorindex >> 4) & 0xf) / 15.0;
+               color[3] = (colorindex & 0xf) / 15.0;
+       }
+       else
+               Vector4Copy(string_colors[colorindex], color);
+       Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
        if (shadow)
        {
-               float shadowalpha = color[0]+color[1]+color[2] * 0.8;
+               float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
                Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
        }
 }
@@ -899,6 +930,8 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl
        int num, colorindex = STRING_COLOR_DEFAULT;
        size_t i;
        float x = 0;
+       char ch;
+       int tempcolorindex;
 
        if (*maxlen < 1)
                *maxlen = 1<<30;
@@ -908,27 +941,58 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl
        else
                colorindex = *outcolor;
 
+       maxwidth /= fnt->scale;
+
        for (i = 0;i < *maxlen && text[i];i++)
        {
                if (text[i] == ' ')
                {
-                       if(x + fnt->width_of[' '] > maxwidth)
+                       if(x + fnt->width_of[(int) ' '] > maxwidth)
                                break; // oops, can't draw this
-                       x += fnt->width_of[' '];
+                       x += fnt->width_of[(int) ' '];
                        continue;
                }
                if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
                {
-                       if (text[i+1] == STRING_COLOR_TAG)
+                       ch = text[++i];
+            if (ch <= '9' && ch >= '0') // ^[0-9] found
                        {
-                               i++;
+                               colorindex = ch - '0';
+                continue;
                        }
-                       else if (text[i+1] >= '0' && text[i+1] <= '9')
+                       else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
                        {
-                               colorindex = text[i+1] - '0';
-                               i++;
-                               continue;
+                               // building colorindex...
+                               ch = tolower(text[i+1]);
+                               tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                               else tempcolorindex = 0;
+                               if (tempcolorindex)
+                               {
+                                       ch = tolower(text[i+2]);
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
+                                       {
+                                               ch = tolower(text[i+3]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       colorindex = tempcolorindex | 0xf;
+                                                       // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                       i+=3;
+                                                       continue;
+                                               }
+                                       }
+                               }
                        }
+                       else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
+                               i++;
+                       i--;
                }
                num = (unsigned char) text[i];
                if(x + fnt->width_of[num] > maxwidth)
@@ -941,7 +1005,7 @@ float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxl
        if (outcolor)
                *outcolor = colorindex;
 
-       return x;
+       return x * fnt->scale;
 }
 
 float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
@@ -952,14 +1016,20 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
        float *av, *at, *ac;
        float color[4];
        int batchcount;
-       float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
-       float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
-       float color4f[QUADELEMENTS_MAXQUADS*4*4];
+       static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
+       static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+       static float color4f[QUADELEMENTS_MAXQUADS*4*4];
+       int ch;
+       int tempcolorindex;
 
        int tw, th;
        tw = R_TextureWidth(fnt->tex);
        th = R_TextureHeight(fnt->tex);
 
+       starty -= (fnt->scale - 1) * h * 0.5; // center
+       w *= fnt->scale;
+       h *= fnt->scale;
+
        if (maxlen < 1)
                maxlen = 1<<30;
 
@@ -967,10 +1037,9 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
 
        R_Mesh_ColorPointer(color4f, 0, 0);
        R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
        R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
        R_Mesh_VertexPointer(vertex3f, 0, 0);
-       R_SetupGenericShader(true);
+       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
 
        ac = color4f;
        at = texcoord2f;
@@ -983,7 +1052,8 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
                        colorindex = STRING_COLOR_DEFAULT;
                else
                        colorindex = *outcolor;
-               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+
+               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
 
                x = startx;
                y = starty;
@@ -996,22 +1066,53 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
                {
                        if (text[i] == ' ')
                        {
-                               x += fnt->width_of[' '] * w;
+                               x += fnt->width_of[(int) ' '] * w;
                                continue;
                        }
                        if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
                        {
-                               if (text[i+1] == STRING_COLOR_TAG)
+                               ch = text[++i];
+                               if (ch <= '9' && ch >= '0') // ^[0-9] found
                                {
-                                       i++;
+                                       colorindex = ch - '0';
+                                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                       continue;
                                }
-                               else if (text[i+1] >= '0' && text[i+1] <= '9')
+                               else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
                                {
-                                       colorindex = text[i+1] - '0';
-                                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
-                                       i++;
-                                       continue;
+                                       // building colorindex...
+                                       ch = tolower(text[i+1]);
+                                       tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
+                                       {
+                                               ch = tolower(text[i+2]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       ch = tolower(text[i+3]);
+                                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                                       else tempcolorindex = 0;
+                                                       if (tempcolorindex)
+                                                       {
+                                                               colorindex = tempcolorindex | 0xf;
+                                                               // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                               //Con_Printf("^1colorindex:^7 %x\n", colorindex);
+                                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                                               i+=3;
+                                                               continue;
+                                                       }
+                                               }
+                                       }
                                }
+                               else if (ch == STRING_COLOR_TAG)
+                                       i++;
+                               i--;
                        }
                        num = (unsigned char) text[i];
                        thisw = fnt->width_of[num];
@@ -1024,14 +1125,14 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
                        ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
                        ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
                        ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
-                       at[ 0] = s  ;at[ 1] = t  ;
-                       at[ 2] = s+u;at[ 3] = t  ;
-                       at[ 4] = s+u;at[ 5] = t+v;
-                       at[ 6] = s  ;at[ 7] = t+v;
-                       av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
-                       av[ 3] = x+w*thisw;av[ 4] = y  ;av[ 5] = 10;
-                       av[ 6] = x+w*thisw;av[ 7] = y+h;av[ 8] = 10;
-                       av[ 9] = x  ;av[10] = y+h;av[11] = 10;
+                       at[ 0] = s              ; at[ 1] = t    ;
+                       at[ 2] = s+u    ; at[ 3] = t    ;
+                       at[ 4] = s+u    ; at[ 5] = t+v  ;
+                       at[ 6] = s              ; at[ 7] = t+v  ;
+                       av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
+                       av[ 3] = x+w*thisw      ; av[ 4] = y    ; av[ 5] = 10;
+                       av[ 6] = x+w*thisw      ; av[ 7] = y+h  ; av[ 8] = 10;
+                       av[ 9] = x                      ; av[10] = y+h  ; av[11] = 10;
                        ac += 16;
                        at += 8;
                        av += 12;
@@ -1039,7 +1140,7 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
                        if (batchcount >= QUADELEMENTS_MAXQUADS)
                        {
                                GL_LockArrays(0, batchcount * 4);
-                               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
+                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
                                GL_LockArrays(0, 0);
                                batchcount = 0;
                                ac = color4f;
@@ -1052,7 +1153,7 @@ float DrawQ_String_Font(float startx, float starty, const char *text, size_t max
        if (batchcount > 0)
        {
                GL_LockArrays(0, batchcount * 4);
-               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
                GL_LockArrays(0, 0);
        }
 
@@ -1068,18 +1169,19 @@ float DrawQ_String(float startx, float starty, const char *text, size_t maxlen,
        return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
 }
 
-float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
-       return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
+       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
 }
 
-float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
+float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
 {
-       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
+       return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
 }
 
 #if 0
 // not used
+// no ^xrgb management
 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
 {
        int color, numchars = 0;
@@ -1126,20 +1228,21 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        R_Mesh_VertexPointer(floats, 0, 0);
        R_Mesh_ColorPointer(floats + 20, 0, 0);
        R_Mesh_ResetTextureState();
-       R_SetupGenericShader(pic != NULL);
        if (pic)
        {
                if (width == 0)
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
                R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
                floats[12] = s1;floats[13] = t1;
                floats[14] = s2;floats[15] = t2;
                floats[16] = s4;floats[17] = t4;
                floats[18] = s3;floats[19] = t3;
        }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -1151,7 +1254,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
@@ -1161,12 +1264,11 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
        R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
        R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
        R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
-       R_SetupGenericShader(mesh->texture != NULL);
+       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
 
        GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, 0, 0);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
        GL_LockArrays(0, 0);
 }
 
@@ -1194,10 +1296,10 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
 {
        _DrawQ_ProcessDrawFlag(flags);
 
-       R_SetupGenericShader(false);
-       
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+
        CHECKGLERROR
-       qglLineWidth(width);CHECKGLERROR
+       //qglLineWidth(width);CHECKGLERROR
 
        GL_Color(r,g,b,alpha);
        CHECKGLERROR
@@ -1210,11 +1312,16 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
+       int ix, iy, iw, ih;
        _DrawQ_Setup();
 
        // We have to convert the con coords into real coords
        // OGL uses top to bottom
-       GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
+       ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
+       iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
+       iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
+       ih = (int)(height * ((float)vid.height / vid_conheight.integer));
+       GL_Scissor(ix, vid.height - iy - ih, iw, ih);
 
        GL_ScissorTest(true);
 }
@@ -1234,49 +1341,59 @@ static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 1000
 void R_DrawGamma(void)
 {
        float c[4];
-       if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
+       switch(vid.renderpath)
        {
-               // all the blends ignore depth
-               R_Mesh_VertexPointer(blendvertex3f, 0, 0);
-               R_Mesh_ColorPointer(NULL, 0, 0);
-               R_Mesh_ResetTextureState();
-               R_SetupGenericShader(false);
-               GL_DepthMask(true);
-               GL_DepthRange(0, 1);
-               GL_PolygonOffset(0, 0);
-               GL_DepthTest(false);
-               if (v_color_enable.integer)
-               {
-                       c[0] = v_color_white_r.value;
-                       c[1] = v_color_white_g.value;
-                       c[2] = v_color_white_b.value;
-               }
-               else
-                       c[0] = c[1] = c[2] = v_contrast.value;
-               if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-               {
-                       GL_BlendFunc(GL_DST_COLOR, GL_ONE);
-                       while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-                       {
-                               GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
-                               VectorScale(c, 0.5, c);
-                       }
-               }
-               if (v_color_enable.integer)
-               {
-                       c[0] = v_color_black_r.value;
-                       c[1] = v_color_black_g.value;
-                       c[2] = v_color_black_b.value;
-               }
-               else
-                       c[0] = c[1] = c[2] = v_brightness.value;
-               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+               if (vid_usinghwgamma || v_glslgamma.integer)
+                       return;
+               break;
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL11:
+               if (vid_usinghwgamma)
+                       return;
+               break;
+       }
+       // all the blends ignore depth
+       R_Mesh_VertexPointer(blendvertex3f, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+       GL_DepthMask(true);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
+       GL_DepthTest(false);
+       if (v_color_enable.integer)
+       {
+               c[0] = v_color_white_r.value;
+               c[1] = v_color_white_g.value;
+               c[2] = v_color_white_b.value;
+       }
+       else
+               c[0] = c[1] = c[2] = v_contrast.value;
+       if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+       {
+               GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+               while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
-                       GL_BlendFunc(GL_ONE, GL_ONE);
-                       GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(0, 3, 1, polygonelements, 0, 0);
+                       GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+                       VectorScale(c, 0.5, c);
                }
        }
+       if (v_color_enable.integer)
+       {
+               c[0] = v_color_black_r.value;
+               c[1] = v_color_black_g.value;
+               c[2] = v_color_black_b.value;
+       }
+       else
+               c[0] = c[1] = c[2] = v_brightness.value;
+       if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+       {
+               GL_BlendFunc(GL_ONE, GL_ONE);
+               GL_Color(c[0], c[1], c[2], 1);
+               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+       }
 }