}
GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
- GL_DepthFunc(GL_LEQUAL);
+ qglDepthFunc(GL_LEQUAL);
R_Mesh_Start();
R_Mesh_Matrix(&r_identitymatrix);