]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
bmodel shadow volumes
[xonotic/darkplaces.git] / gl_draw.c
index 9b3dbec8a27b8ef7554c02642eb7cff5e22e1389..717f0b8983874b90ff0cb43cb08c519e2714737d 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -397,7 +397,7 @@ void R_DrawQueue(void)
        }
        GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
        GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
-       GL_DepthFunc(GL_LEQUAL);
+       qglDepthFunc(GL_LEQUAL);
        R_Mesh_Start();
        R_Mesh_Matrix(&r_identitymatrix);
 
@@ -459,10 +459,6 @@ void R_DrawQueue(void)
                                if (h == 0)
                                        h = pic->height;
                        }
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb;
-                       varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
                        varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
                        varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0;
                        varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1;
@@ -471,6 +467,7 @@ void R_DrawQueue(void)
                        varray_vertex[ 4] = x+w;varray_vertex[ 5] = y  ;varray_vertex[ 6] = 10;
                        varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10;
                        varray_vertex[12] = x  ;varray_vertex[13] = y+h;varray_vertex[14] = 10;
+                       GL_Color(cr, cg, cb, ca);
                        R_Mesh_Draw(4, 2, quadelements);
                        break;
                case DRAWQUEUE_STRING:
@@ -482,9 +479,9 @@ void R_DrawQueue(void)
                                R_Mesh_TextureState(&m);
                        }
                        batchcount = 0;
-                       ac = varray_color;
                        at = varray_texcoord[0];
                        av = varray_vertex;
+                       GL_Color(cr, cg, cb, ca);
                        while ((num = *str++) && x < vid.conwidth)
                        {
                                if (num != ' ')
@@ -493,10 +490,6 @@ void R_DrawQueue(void)
                                        t = (num >> 4)*0.0625f + (0.5f / 256.0f);
                                        u = 0.0625f - (1.0f / 256.0f);
                                        v = 0.0625f - (1.0f / 256.0f);
-                                       ac[0] = ac[4] = ac[ 8] = ac[12] = cr;
-                                       ac[1] = ac[5] = ac[ 9] = ac[13] = cg;
-                                       ac[2] = ac[6] = ac[10] = ac[14] = cb;
-                                       ac[3] = ac[7] = ac[11] = ac[15] = ca;
                                        at[0] = s  ;at[1] = t  ;
                                        at[2] = s+u;at[3] = t  ;
                                        at[4] = s+u;at[5] = t+v;
@@ -513,7 +506,6 @@ void R_DrawQueue(void)
                                        {
                                                R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
                                                batchcount = 0;
-                                               ac = varray_color;
                                                at = varray_texcoord[0];
                                                av = varray_vertex;
                                        }
@@ -531,6 +523,7 @@ void R_DrawQueue(void)
                        memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
                        memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
                        memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
+                       GL_UseColorArray();
                        R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices);
                        currentpic = "\0";
                        break;
@@ -546,8 +539,6 @@ void R_DrawQueue(void)
                varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
                varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10;
                varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10;
-               // alpha is 1 for all these
-               varray_color[3] = varray_color[7] = varray_color[11] = 1;
                // all the blends ignore depth
                memset(&m, 0, sizeof(m));
                m.depthdisable = true;
@@ -562,9 +553,7 @@ void R_DrawQueue(void)
                                cr = t - 1.0f;
                                if (cr > 1.0f)
                                        cr = 1.0f;
-                               varray_color[0] = varray_color[4] = varray_color[ 8] = cr;
-                               varray_color[1] = varray_color[5] = varray_color[ 9] = cr;
-                               varray_color[2] = varray_color[6] = varray_color[10] = cr;
+                               GL_Color(cr, cr, cr, 1);
                                R_Mesh_Draw(3, 1, polygonelements);
                                t *= 0.5;
                        }
@@ -574,9 +563,7 @@ void R_DrawQueue(void)
                        m.blendfunc1 = GL_ZERO;
                        m.blendfunc2 = GL_SRC_COLOR;
                        R_Mesh_State(&m);
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = t;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = t;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = t;
+                       GL_Color(t, t, t, 1);
                        R_Mesh_Draw(3, 1, polygonelements);
                }
                if (v_brightness.value >= 0.01f)
@@ -584,9 +571,7 @@ void R_DrawQueue(void)
                        m.blendfunc1 = GL_ONE;
                        m.blendfunc2 = GL_ONE;
                        R_Mesh_State(&m);
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = v_brightness.value;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = v_brightness.value;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = v_brightness.value;
+                       GL_Color(v_brightness.value, v_brightness.value, v_brightness.value, 1);
                        R_Mesh_Draw(3, 1, polygonelements);
                }
        }