qglViewport(0, 0, vid.realwidth, vid.realheight);
GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
qglDepthFunc(GL_LEQUAL);
- R_Mesh_Start();
R_Mesh_Matrix(&r_identitymatrix);
chartexnum = R_GetTexture(char_texture);
R_Mesh_Draw(3, 1, polygonelements);
}
}
- R_Mesh_Finish();
}