]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
fix chthon lightning (ugh, how did I manage to use polygon lightning for this, I...
[xonotic/darkplaces.git] / gl_draw.c
index 598d9026ca22c068addb1d97eb8a0bee7e2f8bd3..8e7ea4eb67d46436600cfb484b1164b0958789cd 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -19,6 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
+#include "image.h"
 
 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
 
@@ -76,7 +77,7 @@ static rtexture_t *draw_generatemousepointer(void)
                        buffer[i][3] = 255;
                }
        }
-       return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+       return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 // must match NUMCROSSHAIRS in r_crosshairs.c
@@ -193,7 +194,7 @@ static rtexture_t *draw_generatecrosshair(int num)
                        data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
                }
        }
-       return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+       return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 /*
@@ -223,11 +224,11 @@ cachepic_t        *Draw_CachePic (char *path)
        cachepichash[hashkey] = pic;
 
        // load the pic from disk
-       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true);
+       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
        if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
        {
                // compatibility with older versions
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true);
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
                // failed to find gfx/whatever.tga or similar, try the wad
                if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
                {
@@ -239,10 +240,10 @@ cachepic_t        *Draw_CachePic (char *path)
                                for (i = 0;i < 128 * 128;i++)
                                        if (pix[i] == 0)
                                                pix[i] = 255;
-                               pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
                        }
                        else
-                               pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
                }
        }
        if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
@@ -305,7 +306,7 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
        return pic;
 }
 
@@ -370,7 +371,7 @@ int quadelements[768];
 void R_DrawQueue(void)
 {
        int pos, num, chartexnum, overbright, texnum, additive, batch;
-       float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at, *ac;
+       float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at;
        cachepic_t *pic;
        drawqueue_t *dq;
        char *str, *currentpic;
@@ -397,13 +398,14 @@ void R_DrawQueue(void)
        }
        GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
        GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
-       GL_DepthFunc(GL_LEQUAL);
+       qglDepthFunc(GL_LEQUAL);
        R_Mesh_Start();
        R_Mesh_Matrix(&r_identitymatrix);
 
-       memset(&m, 0, sizeof(m));
        chartexnum = R_GetTexture(char_texture);
-       m.tex[0] = chartexnum;
+
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = 0;
        R_Mesh_TextureState(&m);
 
        currentpic = "";
@@ -459,10 +461,10 @@ void R_DrawQueue(void)
                                if (h == 0)
                                        h = pic->height;
                        }
-                       varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
-                       varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0;
-                       varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1;
-                       varray_texcoord[0][6] = 0;varray_texcoord[0][7] = 1;
+                       varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
+                       varray_texcoord[0][ 4] = 1;varray_texcoord[0][ 5] = 0;
+                       varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
+                       varray_texcoord[0][12] = 0;varray_texcoord[0][13] = 1;
                        varray_vertex[ 0] = x  ;varray_vertex[ 1] = y  ;varray_vertex[ 2] = 10;
                        varray_vertex[ 4] = x+w;varray_vertex[ 5] = y  ;varray_vertex[ 6] = 10;
                        varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10;
@@ -490,16 +492,15 @@ void R_DrawQueue(void)
                                        t = (num >> 4)*0.0625f + (0.5f / 256.0f);
                                        u = 0.0625f - (1.0f / 256.0f);
                                        v = 0.0625f - (1.0f / 256.0f);
-                                       at[0] = s  ;at[1] = t  ;
-                                       at[2] = s+u;at[3] = t  ;
-                                       at[4] = s+u;at[5] = t+v;
-                                       at[6] = s  ;at[7] = t+v;
+                                       at[ 0] = s  ;at[ 1] = t  ;
+                                       at[ 4] = s+u;at[ 5] = t  ;
+                                       at[ 8] = s+u;at[ 9] = t+v;
+                                       at[12] = s  ;at[13] = t+v;
                                        av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
                                        av[ 4] = x+w;av[ 5] = y  ;av[ 6] = 10;
                                        av[ 8] = x+w;av[ 9] = y+h;av[10] = 10;
                                        av[12] = x  ;av[13] = y+h;av[14] = 10;
-                                       ac += 16;
-                                       at += 8;
+                                       at += 16;
                                        av += 16;
                                        batchcount++;
                                        if (batchcount >= 128)
@@ -521,7 +522,7 @@ void R_DrawQueue(void)
                        R_Mesh_TextureState(&m);
                        R_Mesh_ResizeCheck(mesh->numvertices);
                        memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
-                       memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
+                       memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[4]) * mesh->numvertices);
                        memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
                        GL_UseColorArray();
                        R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices);
@@ -534,8 +535,8 @@ void R_DrawQueue(void)
        {
                // we use one big triangle for all the screen blends
                varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
-               varray_texcoord[0][2] = 0;varray_texcoord[0][3] = 0;
                varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
+               varray_texcoord[0][8] = 0;varray_texcoord[0][9] = 0;
                varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
                varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10;
                varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10;