// load the pic from disk
pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true);
- if (pic->tex == NULL && (p = W_GetLumpName (path)))
+ if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
{
- if (!strcmp(path, "conchars"))
+ // compatibility with older versions
+ pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true);
+ // failed to find gfx/whatever.tga or similar, try the wad
+ if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
{
- qbyte *pix;
- // conchars is a raw image and with the wrong transparent color
- pix = (qbyte *)p;
- for (i = 0;i < 128 * 128;i++)
- if (pix[i] == 0)
- pix[i] = 255;
- pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+ if (!strcmp(path, "gfx/conchars"))
+ {
+ qbyte *pix;
+ // conchars is a raw image and with the wrong transparent color
+ pix = (qbyte *)p;
+ for (i = 0;i < 128 * 128;i++)
+ if (pix[i] == 0)
+ pix[i] = 255;
+ pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+ }
+ else
+ pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
}
- else
- pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
}
if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
pic->tex = draw_generatemousepointer();
if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
pic->tex = draw_generatecrosshair(4);
if (pic->tex == NULL)
- Sys_Error ("Draw_CachePic: failed to load %s", path);
+ {
+ Con_Printf ("Draw_CachePic: failed to load %s\n", path);
+ pic->tex = r_notexture;
+ }
pic->width = R_TextureWidth(pic->tex);
pic->height = R_TextureHeight(pic->tex);
numcachepics = 0;
memset(cachepichash, 0, sizeof(cachepichash));
- char_texture = Draw_CachePic("conchars")->tex;
+ char_texture = Draw_CachePic("gfx/conchars")->tex;
}
static void gl_draw_shutdown(void)
cachepic_t *pic;
drawqueue_t *dq;
char *str, *currentpic;
- int batch, batchcount, additive;
+ int batchcount;
unsigned int color;
drawqueuemesh_t *mesh;
chartexnum = R_GetTexture(char_texture);
- additive = false;
- qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
currentpic = "";
pic = NULL;
- qglBindTexture(GL_TEXTURE_2D, 0);
+ texnum = 0;
color = 0;
- qglColor4ub(0,0,0,0);
overbright = v_overbrightbits.integer;
batch = false;
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
m.depthdisable = true;
R_Mesh_MainState(&m);
+
cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
y = dq->y;
w = dq->scalex;
h = dq->scaley;
+
switch(dq->command)
{
case DRAWQUEUE_PIC:
str = (char *)(dq + 1);
- if (*str)
+ if (strcmp(str, currentpic))
{
- if (strcmp(str, currentpic))
+ if (batch)
{
- if (batch)
- {
- batch = false;
- qglEnd();
- }
- currentpic = str;
- pic = Draw_CachePic(str);
- qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+ batch = false;
+ qglEnd();
}
+ currentpic = str;
+ pic = Draw_CachePic(str);
+ qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+ }
+ if (*str)
+ {
if (w == 0)
w = pic->width;
if (h == 0)
h = pic->height;
- if (!batch)
- {
- batch = true;
- qglBegin(GL_TRIANGLES);
- batchcount = 0;
- }
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
- batchcount++;
- }
- else
- {
- if (currentpic[0])
- {
- if (batch)
- {
- batch = false;
- qglEnd();
- }
- currentpic = "";
- qglBindTexture(GL_TEXTURE_2D, 0);
- }
- if (!batch)
- {
- batch = true;
- qglBegin(GL_TRIANGLES);
- batchcount = 0;
- }
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 0);qglVertex2f (x+w, y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 0);qglVertex2f (x , y );
- qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
- qglTexCoord2f (0, 1);qglVertex2f (x , y+h);
- batchcount++;
}
+ varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
+ varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb;
+ varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
+ varray_texcoord[0] = 0;varray_texcoord[1] = 0;
+ varray_texcoord[2] = 1;varray_texcoord[3] = 0;
+ varray_texcoord[4] = 1;varray_texcoord[5] = 1;
+ varray_texcoord[6] = 0;varray_texcoord[7] = 1;
+ varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 0;
+ varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 0;
+ varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 0;
+ varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 0;
+ R_Mesh_Draw(4, 2, polygonelements);
break;
case DRAWQUEUE_STRING:
str = (char *)(dq + 1);
- if (strcmp("conchars", currentpic))
+ if (strcmp("gfx/conchars", currentpic))
{
if (batch)
{
batch = false;
qglEnd();
}
- currentpic = "conchars";
+ currentpic = "gfx/conchars";
qglBindTexture(GL_TEXTURE_2D, chartexnum);
}
- if (!batch)
- {
- batch = true;
- qglBegin(GL_TRIANGLES);
- batchcount = 0;
- }
+ batchcount = 0;
+ ac = varray_color;
+ at = varray_texcoord;
+ av = varray_vertex;
while ((num = *str++) && x < vid.conwidth)
{
if (num != ' ')
t = (num >> 4)*0.0625f + (0.5f / 256.0f);
u = 0.0625f - (1.0f / 256.0f);
v = 0.0625f - (1.0f / 256.0f);
- qglTexCoord2f (s , t );qglVertex2f (x , y );
- qglTexCoord2f (s+u, t );qglVertex2f (x+w, y );
- qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
- qglTexCoord2f (s , t );qglVertex2f (x , y );
- qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
- qglTexCoord2f (s , t+v);qglVertex2f (x , y+h);
+ ac[0] = ac[4] = ac[ 8] = ac[12] = cr;
+ ac[1] = ac[5] = ac[ 9] = ac[13] = cg;
+ ac[2] = ac[6] = ac[10] = ac[14] = cb;
+ ac[3] = ac[7] = ac[11] = ac[15] = ca;
+ at[0] = s ;at[1] = t ;
+ at[2] = s+u;at[3] = t ;
+ at[4] = s+u;at[5] = t+v;
+ at[6] = s ;at[7] = t+v;
+ av[0] = x ;av[1] = y ;av[2] = 0;
+ av[4] = x+w;av[1] = y ;av[2] = 0;
+ av[8] = x+w;av[1] = y+h;av[2] = 0;
+ av[0] = x ;av[1] = y+h;av[2] = 0;
+ ac += 16;
+ at += 8;
+ av += 16;
batchcount++;
+ if (batchcount >= 128)
+ {
+ R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements);
+ batchcount = 0;
+ ac = varray_color;
+ at = varray_texcoord;
+ av = varray_vertex;
+ }
}
x += w;
}
+ R_Mesh_Draw(batchcount * 4, batchcount * 2, polygonelements);
break;
case DRAWQUEUE_MESH:
- if (batch)
- {
- batch = false;
- qglEnd();
- }
-
mesh = (void *)(dq + 1);
- qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture));
- qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), mesh->vertices);CHECKGLERROR
- qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR
- qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), mesh->colors);CHECKGLERROR
- qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
- qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
- GL_DrawRangeElements(0, mesh->numvertices, mesh->numindices, mesh->indices);
- qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
- qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
- qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
-
- // restore color, since it got trashed by using color array
- qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
- CHECKGLERROR
+ m.tex[0] = R_GetTexture(mesh->texture);
+ R_Mesh_ResizeCheck(mesh->numvertices);
+ memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
+ memcpy(varray_texcoord, mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
+ memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
+ R_Mesh_Draw(mesh->numverts, mesh->numtriangles, mesh->indices);
currentpic = "\0";
break;
}
}
- if (batch)
- qglEnd();
- CHECKGLERROR
if (!v_hwgamma.integer)
{
- qglDisable(GL_TEXTURE_2D);
- CHECKGLERROR
t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
if (t >= 1.01f)
{
- qglBlendFunc (GL_DST_COLOR, GL_ONE);
- CHECKGLERROR
- qglBegin (GL_TRIANGLES);
+ m.blendfunc1 = GL_DST_COLOR;
+ m.blendfunc2 = GL_ONE;
+ m.depthdisable = true;
+ R_Mesh_State(&m);
while (t >= 1.01f)
{
- num = (int) ((t - 1.0f) * 255.0f);
- if (num > 255)
- num = 255;
- qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
- qglVertex2f (-5000, -5000);
- qglVertex2f (10000, -5000);
- qglVertex2f (-5000, 10000);
+ cr = t - 1.0f;
+ if (cr > 1.0f)
+ cr = 1.0f;
+ varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
+ varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cr;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cr;
+ varray_texcoord[0] = 0;varray_texcoord[1] = 0;
+ varray_texcoord[2] = 0;varray_texcoord[3] = 0;
+ varray_texcoord[4] = 0;varray_texcoord[5] = 0;
+ varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 0;
+ varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 0;
+ varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 0;
+ R_Mesh_Draw(3, 1, polygonelements);
t *= 0.5;
}
- qglEnd ();
- CHECKGLERROR
}
else if (t <= 0.99f)
{
break;
case DRAWQUEUE_STRING:
str = (char *)(dq + 1);
- if (strcmp("conchars", currentpic))
+ if (strcmp("gfx/conchars", currentpic))
{
if (batch)
{
batch = false;
qglEnd();
}
- currentpic = "conchars";
+ currentpic = "gfx/conchars";
qglBindTexture(GL_TEXTURE_2D, chartexnum);
}
if (!batch)
mesh = (void *)(dq + 1);
qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture));
- qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), mesh->vertices);CHECKGLERROR
+ qglVertexPointer(3, GL_FLOAT, sizeof(float[4]), mesh->vertices);CHECKGLERROR
qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR
- qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), mesh->colors);CHECKGLERROR
+ qglColorPointer(4, GL_FLOAT, sizeof(float[4]), mesh->colors);CHECKGLERROR
qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR