]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
add DRAWFLAG_SCREEN (which basically is like invert-modulate-invert, equivalent to...
[xonotic/darkplaces.git] / gl_draw.c
index 95f9e7bd9869072fbb9d5adda8c53cfcefd85dc4..9d3d47b531deb7b14b87d4b978717657f6f6223f 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -23,11 +23,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 #include "cl_video.h"
+#include "cl_dyntexture.h"
 
-cvar_t r_textshadow = {0, "r_textshadow", "0", "draws a shadow on all text to improve readability"};
+dp_font_t dp_fonts[MAX_FONTS] = {{0}};
 
-static rtexture_t *char_texture;
-cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
+cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
+cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
+cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
+
+extern cvar_t v_glslgamma;
 
 //=============================================================================
 /* Support Routines */
@@ -41,7 +45,7 @@ static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
-static unsigned char concharimage[FONT_FILESIZE] =
+static const unsigned char concharimage[FONT_FILESIZE] =
 {
 #include "lhfont.h"
 };
@@ -52,97 +56,113 @@ static rtexture_t *draw_generateconchars(void)
        unsigned char buffer[65536][4], *data = NULL;
        double random;
 
-       data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256);
+       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
 // Gold numbers
        for (i = 0;i < 8192;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 83 + (unsigned char)(random * 64);
+               buffer[i][2] = 83 + (unsigned char)(random * 64);
                buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][2] = 23 + (unsigned char)(random * 16);
+               buffer[i][0] = 23 + (unsigned char)(random * 16);
                buffer[i][3] = data[i*4+0];
        }
 // White chars
        for (i = 8192;i < 32768;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 95 + (unsigned char)(random * 64);
-               buffer[i][1] = 95 + (unsigned char)(random * 64);
                buffer[i][2] = 95 + (unsigned char)(random * 64);
+               buffer[i][1] = 95 + (unsigned char)(random * 64);
+               buffer[i][0] = 95 + (unsigned char)(random * 64);
                buffer[i][3] = data[i*4+0];
        }
 // Gold numbers
        for (i = 32768;i < 40960;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 83 + (unsigned char)(random * 64);
+               buffer[i][2] = 83 + (unsigned char)(random * 64);
                buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][2] = 23 + (unsigned char)(random * 16);
+               buffer[i][0] = 23 + (unsigned char)(random * 16);
                buffer[i][3] = data[i*4+0];
        }
 // Red chars
        for (i = 40960;i < 65536;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 96 + (unsigned char)(random * 64);
+               buffer[i][2] = 96 + (unsigned char)(random * 64);
                buffer[i][1] = 43 + (unsigned char)(random * 32);
-               buffer[i][2] = 27 + (unsigned char)(random * 32);
+               buffer[i][0] = 27 + (unsigned char)(random * 32);
                buffer[i][3] = data[i*4+0];
        }
 
 #if 0
-       Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
 #endif
 
        Mem_Free(data);
-       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
-static char *pointerimage =
-       "333333332......."
-       "26777761........"
-       "2655541........."
-       "265541.........."
-       "2654561........."
-       "26414561........"
-       "251.14561......."
-       "21...14561......"
-       "1.....141......."
-       ".......1........"
+static rtexture_t *draw_generateditherpattern(void)
+{
+       int x, y;
+       unsigned char pixels[8][8];
+       for (y = 0;y < 8;y++)
+               for (x = 0;x < 8;x++)
+                       pixels[y][x] = ((x^y) & 4) ? 254 : 0;
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST | TEXF_PRECACHE, palette_bgra_transparent);
+}
+
+typedef struct embeddedpic_s
+{
+       const char *name;
+       int width;
+       int height;
+       const char *pixels;
+}
+embeddedpic_t;
+
+static const embeddedpic_t embeddedpics[] =
+{
+       {
+       "gfx/prydoncursor001", 16, 16,
+       "477777774......."
+       "77.....6........"
+       "7.....6........."
+       "7....6.........."
+       "7.....6........."
+       "7..6...6........"
+       "7.6.6...6......."
+       "76...6...6......"
+       "4.....6.6......."
+       ".......6........"
        "................"
        "................"
        "................"
        "................"
        "................"
        "................"
-;
-
-static rtexture_t *draw_generatemousepointer(void)
-{
-       int i;
-       unsigned char buffer[256][4];
-       for (i = 0;i < 256;i++)
+       },
        {
-               if (pointerimage[i] == '.')
-               {
-                       buffer[i][0] = 0;
-                       buffer[i][1] = 0;
-                       buffer[i][2] = 0;
-                       buffer[i][3] = 0;
-               }
-               else
-               {
-                       buffer[i][0] = (pointerimage[i] - '0') * 16;
-                       buffer[i][1] = (pointerimage[i] - '0') * 16;
-                       buffer[i][2] = (pointerimage[i] - '0') * 16;
-                       buffer[i][3] = 255;
-               }
-       }
-       return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
-}
-
-static char *crosshairtexdata[NUMCROSSHAIRS] =
-{
+       "ui/mousepointer", 16, 16,
+       "477777774......."
+       "77.....6........"
+       "7.....6........."
+       "7....6.........."
+       "7.....6........."
+       "7..6...6........"
+       "7.6.6...6......."
+       "76...6...6......"
+       "4.....6.6......."
+       ".......6........"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       },
+       {
+       "gfx/crosshair1", 16, 16,
        "................"
        "................"
        "................"
@@ -159,7 +179,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        "................"
        "................"
        "................"
-       ,
+       },
+       {
+       "gfx/crosshair2", 16, 16,
        "................"
        "................"
        "................"
@@ -176,7 +198,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        "................"
        "................"
        "................"
-       ,
+       },
+       {
+       "gfx/crosshair3", 16, 16,
        "................"
        ".......77......."
        ".......77......."
@@ -193,7 +217,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        ".......77......."
        ".......77......."
        "................"
-       ,
+       },
+       {
+       "gfx/crosshair4", 16, 16,
        "................"
        "................"
        "................"
@@ -210,89 +236,174 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        "........7......."
        "........7......."
        "................"
-       ,
-       "................"
+       },
+       {
+       "gfx/crosshair5", 8, 8,
+       "........"
+       "........"
+       "....7..."
+       "........"
+       "..7.7.7."
+       "........"
+       "....7..."
+       "........"
+       },
+       {
+       "gfx/crosshair6", 2, 2,
+       "77"
+       "77"
+       },
+       {
+       "gfx/crosshair7", 16, 16,
        "................"
+       ".3............3."
+       "..5...2332...5.."
+       "...7.3....3.7..."
+       "....7......7...."
+       "...3.7....7.3..."
+       "..2...7..7...2.."
+       "..3..........3.."
+       "..3..........3.."
+       "..2...7..7...2.."
+       "...3.7....7.3..."
+       "....7......7...."
+       "...7.3....3.7..."
+       "..5...2332...5.."
+       ".3............3."
        "................"
+       },
+       {
+       "gfx/editlights/cursor", 16, 16,
        "................"
+       ".3............3."
+       "..5...2332...5.."
+       "...7.3....3.7..."
+       "....7......7...."
+       "...3.7....7.3..."
+       "..2...7..7...2.."
+       "..3..........3.."
+       "..3..........3.."
+       "..2...7..7...2.."
+       "...3.7....7.3..."
+       "....7......7...."
+       "...7.3....3.7..."
+       "..5...2332...5.."
+       ".3............3."
        "................"
-       "........7......."
+       },
+       {
+       "gfx/editlights/light", 16, 16,
        "................"
-       "........4......."
-       ".....7.4.4.7...."
-       "........4......."
        "................"
-       "........7......."
+       "......1111......"
+       "....11233211...."
+       "...1234554321..."
+       "...1356776531..."
+       "..124677776421.."
+       "..135777777531.."
+       "..135777777531.."
+       "..124677776421.."
+       "...1356776531..."
+       "...1234554321..."
+       "....11233211...."
+       "......1111......"
        "................"
        "................"
+       },
+       {
+       "gfx/editlights/noshadow", 16, 16,
        "................"
        "................"
-       ,
+       "......1111......"
+       "....11233211...."
+       "...1234554321..."
+       "...1356226531..."
+       "..12462..26421.."
+       "..1352....2531.."
+       "..1352....2531.."
+       "..12462..26421.."
+       "...1356226531..."
+       "...1234554321..."
+       "....11233211...."
+       "......1111......"
        "................"
        "................"
+       },
+       {
+       "gfx/editlights/selection", 16, 16,
        "................"
+       ".777752..257777."
+       ".742........247."
+       ".72..........27."
+       ".7............7."
+       ".5............5."
+       ".2............2."
        "................"
        "................"
+       ".2............2."
+       ".5............5."
+       ".7............7."
+       ".72..........27."
+       ".742........247."
+       ".777752..257777."
        "................"
+       },
+       {
+       "gfx/editlights/cubemaplight", 16, 16,
        "................"
-       ".......55......."
-       ".......55......."
        "................"
+       "......2772......"
+       "....27755772...."
+       "..277533335772.."
+       "..753333333357.."
+       "..777533335777.."
+       "..735775577537.."
+       "..733357753337.."
+       "..733337733337.."
+       "..753337733357.."
+       "..277537735772.."
+       "....27777772...."
+       "......2772......"
        "................"
        "................"
+       },
+       {
+       "gfx/editlights/cubemapnoshadowlight", 16, 16,
        "................"
        "................"
+       "......2772......"
+       "....27722772...."
+       "..2772....2772.."
+       "..72........27.."
+       "..7772....2777.."
+       "..7.27722772.7.."
+       "..7...2772...7.."
+       "..7....77....7.."
+       "..72...77...27.."
+       "..2772.77.2772.."
+       "....27777772...."
+       "......2772......"
        "................"
        "................"
+       },
+       {NULL, 0, 0, NULL}
 };
 
-static rtexture_t *draw_generatecrosshair(int num)
+static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
 {
-       int i;
-       char *in;
-       unsigned char data[16*16][4];
-       in = crosshairtexdata[num];
-       for (i = 0;i < 16*16;i++)
-       {
-               if (in[i] == '.')
-               {
-                       data[i][0] = 255;
-                       data[i][1] = 255;
-                       data[i][2] = 255;
-                       data[i][3] = 0;
-               }
-               else
-               {
-                       data[i][0] = 255;
-                       data[i][1] = 255;
-                       data[i][2] = 255;
-                       data[i][3] = (unsigned char) ((int) (in[i] - '0') * 255 / 7);
-               }
-       }
-       return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       const embeddedpic_t *p;
+       for (p = embeddedpics;p->name;p++)
+               if (!strcmp(name, p->name))
+                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_bgra_embeddedpic);
+       if (!strcmp(name, "gfx/conchars"))
+               return draw_generateconchars();
+       if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
+               return draw_generateditherpattern();
+       if (!quiet)
+               Con_Printf("Draw_CachePic: failed to load %s\n", name);
+       return r_texture_notexture;
 }
 
-static rtexture_t *draw_generateditherpattern(void)
-{
-#if 1
-       int x, y;
-       unsigned char data[8*8*4];
-       for (y = 0;y < 8;y++)
-       {
-               for (x = 0;x < 8;x++)
-               {
-                       data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
-                       data[(y*8+x)*4+3] = 255;
-               }
-       }
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
-#else
-       unsigned char data[16];
-       memset(data, 255, sizeof(data));
-       data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
-#endif
-}
 
 /*
 ================
@@ -300,22 +411,16 @@ Draw_CachePic
 ================
 */
 // FIXME: move this to client somehow
-cachepic_t     *Draw_CachePic (const char *path, qboolean persistent)
+cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
        cachepic_t *pic;
-       qpic_t *p;
        int flags;
+       fs_offset_t lmpsize;
+       unsigned char *lmpdata;
+       char lmpname[MAX_QPATH];
 
-       if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
-       {
-               clvideo_t *video;
-
-               video = CL_GetVideoByName(path);
-               if( video )
-                       return &video->cpif;
-       }
-
+       // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
@@ -334,63 +439,100 @@ cachepic_t       *Draw_CachePic (const char *path, qboolean persistent)
        pic->chain = cachepichash[hashkey];
        cachepichash[hashkey] = pic;
 
+       // check whether it is an dynamic texture (if so, we can directly use its texture handler)
+       pic->tex = CL_GetDynTexture( path );
+       // if so, set the width/height, too
+       if( pic->tex ) {
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+               // we're done now (early-out)
+               return pic;
+       }
+
        flags = TEXF_ALPHA;
-       if (persistent)
+       if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
                flags |= TEXF_PRECACHE;
-       if (!strcmp(path, "gfx/colorcontrol/ditherpattern"))
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
                flags |= TEXF_CLAMP;
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+               flags |= TEXF_COMPRESS;
 
-       // load the pic from disk
-       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
+       // load a high quality image from disk if possible
+       pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
        if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
        {
-               // compatibility with older versions
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
-               // failed to find gfx/whatever.tga or similar, try the wad
-               if (pic->tex == NULL && (p = (qpic_t *)W_GetLumpName (path + 4)))
+               // compatibility with older versions which did not require gfx/ prefix
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
+       }
+       // if a high quality image was loaded, set the pic's size to match it, just
+       // in case there's no low quality version to get the size from
+       if (pic->tex)
+       {
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+       }
+
+       // now read the low quality version (wad or lmp file), and take the pic
+       // size from that even if we don't upload the texture, this way the pics
+       // show up the right size in the menu even if they were replaced with
+       // higher or lower resolution versions
+       dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
+       if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
+       {
+               if (developer_loading.integer)
+                       Con_Printf("loading lump \"%s\"\n", path);
+
+               if (lmpsize >= 9)
                {
-                       if (!strcmp(path, "gfx/conchars"))
-                       {
-                               // conchars is a raw image and with color 0 as transparent instead of 255
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, (unsigned char *)p, TEXTYPE_PALETTE, flags, palette_font);
-                       }
-                       else
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_transparent);
+                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pic->tex)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
                }
+               Mem_Free(lmpdata);
        }
+       else if ((lmpdata = W_GetLumpName (path + 4)))
+       {
+               if (developer_loading.integer)
+                       Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
 
-       if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
-               pic->tex = draw_generateconchars();
-       if (pic->tex == NULL && !strcmp(path, "ui/mousepointer"))
-               pic->tex = draw_generatemousepointer();
-       if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001"))
-               pic->tex = draw_generatemousepointer();
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1"))
-               pic->tex = draw_generatecrosshair(0);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2"))
-               pic->tex = draw_generatecrosshair(1);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3"))
-               pic->tex = draw_generatecrosshair(2);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4"))
-               pic->tex = draw_generatecrosshair(3);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5"))
-               pic->tex = draw_generatecrosshair(4);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6"))
-               pic->tex = draw_generatecrosshair(5);
-       if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern"))
-               pic->tex = draw_generateditherpattern();
+               if (!strcmp(path, "gfx/conchars"))
+               {
+                       // conchars is a raw image and with color 0 as transparent instead of 255
+                       pic->width = 128;
+                       pic->height = 128;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pic->tex)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
+               }
+               else
+               {
+                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pic->tex)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
+               }
+       }
+
+       // if it's not found on disk, generate an image
        if (pic->tex == NULL)
        {
-               Con_Printf("Draw_CachePic: failed to load %s\n", path);
-               pic->tex = r_texture_notexture;
+               pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
        }
 
-       pic->width = R_TextureWidth(pic->tex);
-       pic->height = R_TextureHeight(pic->tex);
        return pic;
 }
 
-cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels)
+cachepic_t *Draw_CachePic (const char *path)
+{
+       return Draw_CachePic_Flags (path, 0);
+}
+
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -405,7 +547,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        {
                if (pic->tex && pic->width == width && pic->height == height)
                {
-                       R_UpdateTexture(pic->tex, pixels, 0, 0, width, height);
+                       R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
                        return pic;
                }
        }
@@ -420,7 +562,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
                                return cachepics; // return the first one
                        }
                        pic = cachepics + (numcachepics++);
-                       strcpy (pic->name, picname);
+                       strlcpy (pic->name, picname, sizeof(pic->name));
                        // link into list
                        pic->chain = cachepichash[hashkey];
                        cachepichash[hashkey] = pic;
@@ -431,7 +573,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
        return pic;
 }
 
@@ -455,6 +597,132 @@ void Draw_FreePic(const char *picname)
        }
 }
 
+extern int con_linewidth; // to force rewrapping
+static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+{
+       int i;
+       float maxwidth, scale;
+       char widthfile[MAX_QPATH];
+       char *widthbuf;
+       fs_offset_t widthbufsize;
+
+       if(override || !fnt->texpath[0])
+               strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+
+       if(drawtexturepool == NULL)
+               return; // before gl_draw_start, so will be loaded later
+
+       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+       if(fnt->tex == r_texture_notexture)
+       {
+               fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+               strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+       }
+       else
+               dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
+
+       // unspecified width == 1 (base width)
+       for(i = 1; i < 256; ++i)
+               fnt->width_of[i] = 1;
+       scale = 1;
+
+       // FIXME load "name.width", if it fails, fill all with 1
+       if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
+       {
+               float extraspacing = 0;
+               const char *p = widthbuf;
+               int ch = 0;
+
+               while(ch < 256)
+               {
+                       if(!COM_ParseToken_Simple(&p, false, false))
+                               return;
+
+                       switch(*com_token)
+                       {
+                               case '0':
+                               case '1':
+                               case '2':
+                               case '3':
+                               case '4':
+                               case '5':
+                               case '6':
+                               case '7':
+                               case '8':
+                               case '9':
+                               case '+':
+                               case '-':
+                               case '.':
+                                       fnt->width_of[ch++] = atof(com_token) + extraspacing;
+                                       break;
+                               default:
+                                       if(!strcmp(com_token, "extraspacing"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               extraspacing = atof(com_token);
+                                       }
+                                       else if(!strcmp(com_token, "scale"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               scale = atof(com_token);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf("Warning: skipped unknown font property %s\n", com_token);
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                       }
+                                       break;
+                       }
+               }
+
+               Mem_Free(widthbuf);
+       }
+
+       maxwidth = fnt->width_of[1];
+       for(i = 2; i < 256; ++i)
+               maxwidth = max(maxwidth, fnt->width_of[i]);
+       fnt->maxwidth = maxwidth;
+
+       // fix up maxwidth for overlap
+       fnt->maxwidth *= scale;
+       fnt->scale = scale;
+
+       if(fnt == FONT_CONSOLE)
+               con_linewidth = -1; // rewrap console in next frame
+}
+
+static dp_font_t *FindFont(const char *title)
+{
+       int i;
+       for(i = 0; i < MAX_FONTS; ++i)
+               if(!strcmp(dp_fonts[i].title, title))
+                       return &dp_fonts[i];
+       return NULL;
+}
+
+static void LoadFont_f(void)
+{
+       dp_font_t *f;
+       int i;
+       if(Cmd_Argc() < 2)
+       {
+               Con_Printf("Available font commands:\n");
+               for(i = 0; i < MAX_FONTS; ++i)
+                       Con_Printf("  loadfont %s gfx/tgafile\n", dp_fonts[i].title);
+               return;
+       }
+       f = FindFont(Cmd_Argv(1));
+       if(f == NULL)
+       {
+               Con_Printf("font function not found\n");
+               return;
+       }
+       LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
+}
+
 /*
 ===============
 Draw_Init
@@ -468,9 +736,11 @@ static void gl_draw_start(void)
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
-       char_texture = Draw_CachePic("gfx/conchars", true)->tex;
-       for (i = 1;i <= NUMCROSSHAIRS;i++)
-               r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true);
+       for(i = 0; i < MAX_FONTS; ++i)
+               LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
+
+       // draw the loading screen so people have something to see in the newly opened window
+       SCR_UpdateLoadingScreen(true);
 }
 
 static void gl_draw_shutdown(void)
@@ -487,29 +757,55 @@ static void gl_draw_newmap(void)
 
 void GL_Draw_Init (void)
 {
+       int i, j;
        Cvar_RegisterVariable(&r_textshadow);
+       Cvar_RegisterVariable(&r_textbrightness);
+       Cvar_RegisterVariable(&r_textcontrast);
+       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+
+       strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
+               strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+       strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
+       strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
+       strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
+       strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
+       strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
+       strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
+       strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
+       for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
+               if(!FONT_USER[i].title[0])
+                       dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
 }
 
-void DrawQ_Begin(void)
+void _DrawQ_Setup(void)
 {
-       GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
-
+       if (r_refdef.draw2dstage)
+               return;
+       r_refdef.draw2dstage = true;
        CHECKGLERROR
-       qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
+       qglViewport(r_refdef.view.x, vid.height - (r_refdef.view.y + r_refdef.view.height), r_refdef.view.width, r_refdef.view.height);CHECKGLERROR
+       GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
        GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
        qglDepthFunc(GL_LEQUAL);CHECKGLERROR
+       qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
+       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
        R_Mesh_Matrix(&identitymatrix);
 
        GL_DepthMask(true);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
        GL_DepthTest(false);
        GL_Color(1,1,1,1);
+       GL_AlphaTest(false);
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 
-       r_refdef.draw2dstage = true;
+       R_SetupGenericShader(true);
 }
 
 static void _DrawQ_ProcessDrawFlag(int flags)
 {
+       _DrawQ_Setup();
        CHECKGLERROR
        if(flags == DRAWFLAG_ADDITIVE)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
@@ -517,110 +813,83 @@ static void _DrawQ_ProcessDrawFlag(int flags)
                GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
        else if(flags == DRAWFLAG_2XMODULATE)
                GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+       else if(flags == DRAWFLAG_SCREEN)
+               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
        else
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 }
 
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Pic: not in 2d rendering stage!\n");
-               return;
-       }
-       DrawQ_SuperPic(x,y,pic,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
-}
+       float floats[20];
 
-void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w, float h, float red, float green, float blue, float alpha, int flags)
-{
-       int i, num;
-       float *av, *at;
-       int batchcount;
-       float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
-       float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
 
-       if (!r_refdef.draw2dstage)
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupGenericShader(pic != NULL);
+       if (pic)
        {
-               Con_Printf("DrawQ_String: not in 2d rendering stage!\n");
-               return;
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+#if 1
+               floats[12] = 0.0f;floats[13] = 0.0f;
+               floats[14] = 1.0f;floats[15] = 0.0f;
+               floats[16] = 1.0f;floats[17] = 1.0f;
+               floats[18] = 0.0f;floats[19] = 1.0f;
+#else
+      // AK07: lets be texel correct on the corners
+      {
+         float horz_offset = 0.5f / pic->width;
+         float vert_offset = 0.5f / pic->height;
+
+                  floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
+                  floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
+                  floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
+                  floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
+      }
+#endif
        }
 
-       if (!r_render.integer)
-               return;
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+       floats[0] = floats[9] = x;
+       floats[1] = floats[4] = y;
+       floats[3] = floats[6] = x + width;
+       floats[7] = floats[10] = y + height;
 
-       if (alpha < (1.0f / 255.0f))
-               return;
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
+}
 
-       _DrawQ_ProcessDrawFlag(flags);
+void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
+{
+       float floats[12];
 
+       _DrawQ_ProcessDrawFlag(flags);
        GL_Color(red, green, blue, alpha);
 
-       R_Mesh_VertexPointer(vertex3f);
-       R_Mesh_ColorPointer(NULL);
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
        R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(char_texture));
-       R_Mesh_TexCoordPointer(0, 2, texcoord2f);
-
-       at = texcoord2f;
-       av = vertex3f;
-       batchcount = 0;
+       R_SetupGenericShader(false);
 
-       if (maxlen < 1)
-               maxlen = 9999;
-       for (i = 0;i < maxlen && x < vid_conwidth.integer && (num = string[i]);i++, x += w)
-       {
-               float s, t, u, v;
-               if (num == ' ')
-                       continue;
-               s = (num & 15)*0.0625f + (0.5f / 256.0f);
-               t = (num >> 4)*0.0625f + (0.5f / 256.0f);
-               u = 0.0625f - (1.0f / 256.0f);
-               v = 0.0625f - (1.0f / 256.0f);
-               at[ 0] = s  ;at[ 1] = t  ;
-               at[ 2] = s+u;at[ 3] = t  ;
-               at[ 4] = s+u;at[ 5] = t+v;
-               at[ 6] = s  ;at[ 7] = t+v;
-               av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
-               av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
-               av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
-               av[ 9] = x  ;av[10] = y+h;av[11] = 10;
-               at += 8;
-               av += 12;
-               batchcount++;
-               if (batchcount >= QUADELEMENTS_MAXQUADS)
-               {
-                       GL_LockArrays(0, batchcount * 4);
-                       R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
-                       GL_LockArrays(0, 0);
-                       batchcount = 0;
-                       at = texcoord2f;
-                       av = vertex3f;
-               }
-       }
-       if (batchcount > 0)
-       {
-               GL_LockArrays(0, batchcount * 4);
-               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
-               GL_LockArrays(0, 0);
-       }
-}
-
-void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
-{
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_String: not in 2d rendering stage!\n");
-               return;
-       }
-
-       if (r_textshadow.integer)
-               DrawQ_String_Real(x+scalex*0.25,y+scaley*0.25,string,maxlen,scalex,scaley,0,0,0,alpha*0.8,flags);
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+       floats[0] = floats[9] = x;
+       floats[1] = floats[4] = y;
+       floats[3] = floats[6] = x + width;
+       floats[7] = floats[10] = y + height;
 
-       DrawQ_String_Real(x,y,string,maxlen,scalex,scaley,red,green,blue,alpha,flags);
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 }
 
 // color tag printing
-static vec4_t string_colors[] =
+static const vec4_t string_colors[] =
 {
        // Quake3 colors
        // LordHavoc: why on earth is cyan before magenta in Quake3?
@@ -649,107 +918,258 @@ static vec4_t string_colors[] =
 
 #define STRING_COLORS_COUNT    (sizeof(string_colors) / sizeof(vec4_t))
 
-// color is read and changed in the end
-void DrawQ_ColoredString( float x, float y, const char *text, int maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor )
+static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
 {
-       vec_t *color;
-       int len;
-       int colorindex;
-       const char *start, *current;
-
-       if (!r_refdef.draw2dstage)
+       float C = r_textcontrast.value;
+       float B = r_textbrightness.value;
+       Vector4Copy(string_colors[colorindex], color);
+       Vector4Set(color, (color[0] * C + B) * r, (color[1] * C + B) * g, (color[2] * C + B) * b, color[3] * a);
+       if (shadow)
        {
-               Con_Printf("DrawQ_ColoredString: not in 2d rendering stage!\n");
-               return;
+               float shadowalpha = color[0]+color[1]+color[2] * 0.8;
+               Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
        }
-       if( !outcolor || *outcolor == -1 ) {
+}
+
+float DrawQ_TextWidth_Font_UntilWidth_TrackColors(const char *text, size_t *maxlen, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+{
+       int num, colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
+       float x = 0;
+
+       if (*maxlen < 1)
+               *maxlen = 1<<30;
+
+       if (!outcolor || *outcolor == -1)
                colorindex = STRING_COLOR_DEFAULT;
-       } else {
+       else
                colorindex = *outcolor;
-       }
-       color = string_colors[colorindex];
 
-       if( maxlen < 1)
-               len = (int)strlen( text );
-       else
-               len = min( maxlen, (int) strlen( text ) );
-
-       start = current = text;
-       while( len > 0 ) {
-               // check for color control char
-               if( *current == STRING_COLOR_TAG ) {
-                       // get next char
-                       current++;
-                       len--;
-                       if( len == 0 ) {
-                               break;
+       maxwidth /= fnt->scale;
+
+       for (i = 0;i < *maxlen && text[i];i++)
+       {
+               if (text[i] == ' ')
+               {
+                       if(x + fnt->width_of[' '] > maxwidth)
+                               break; // oops, can't draw this
+                       x += fnt->width_of[' '];
+                       continue;
+               }
+               if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
+               {
+                       if (text[i+1] == STRING_COLOR_TAG)
+                       {
+                               i++;
                        }
-                       // display the tag char?
-                       if( *current == STRING_COLOR_TAG ) {
-                               // only display one of the two
-                               start = current;
-                               // get the next char
-                               current++;
-                               len--;
-                       } else if( '0' <= *current && *current <= '9' ) {
-                               colorindex = 0;
-                               do {
-                                       colorindex = colorindex * 10 + (*current - '0');
-                                       // only read as long as it makes a valid index
-                                       if( colorindex >= (int)STRING_COLORS_COUNT ) {
-                                               // undo the last operation
-                                               colorindex /= 10;
-                                               break;
-                                       }
-                                       current++;
-                                       len--;
-                               } while( len > 0 && '0' <= *current && *current <= '9' );
-                               // set the color
-                               color = string_colors[colorindex];
-                               // we jump over the color tag
-                               start = current;
+                       else if (text[i+1] >= '0' && text[i+1] <= '9')
+                       {
+                               colorindex = text[i+1] - '0';
+                               i++;
+                               continue;
                        }
                }
-               // go on and read normal text in until the next control char
-               while( len > 0 && *current != STRING_COLOR_TAG ) {
-                       current++;
-                       len--;
+               num = (unsigned char) text[i];
+               if(x + fnt->width_of[num] > maxwidth)
+                       break; // oops, can't draw this
+               x += fnt->width_of[num];
+       }
+
+       *maxlen = i;
+
+       if (outcolor)
+               *outcolor = colorindex;
+
+       return x * fnt->scale;
+}
+
+float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       int num, shadow, colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
+       float x = startx, y, s, t, u, v, thisw;
+       float *av, *at, *ac;
+       float color[4];
+       int batchcount;
+       float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
+       float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+       float color4f[QUADELEMENTS_MAXQUADS*4*4];
+
+       int tw, th;
+       tw = R_TextureWidth(fnt->tex);
+       th = R_TextureHeight(fnt->tex);
+
+       starty -= (fnt->scale - 1) * h * 0.5; // center
+       w *= fnt->scale;
+       h *= fnt->scale;
+
+       if (maxlen < 1)
+               maxlen = 1<<30;
+
+       _DrawQ_ProcessDrawFlag(flags);
+
+       R_Mesh_ColorPointer(color4f, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
+       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
+       R_Mesh_VertexPointer(vertex3f, 0, 0);
+       R_SetupGenericShader(true);
+
+       ac = color4f;
+       at = texcoord2f;
+       av = vertex3f;
+       batchcount = 0;
+
+       for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
+       {
+               if (!outcolor || *outcolor == -1)
+                       colorindex = STRING_COLOR_DEFAULT;
+               else
+                       colorindex = *outcolor;
+               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+
+               x = startx;
+               y = starty;
+               if (shadow)
+               {
+                       x += r_textshadow.value;
+                       y += r_textshadow.value;
                }
-               // display the text
-               if( start != current ) {
-                       // draw the string
-                       DrawQ_String( x, y, start, current - start, scalex, scaley, basered * color[0], basegreen * color[1], baseblue * color[2], basealpha * color[3], flags );
-                       // update x to be at the new start position
-                       x += (current - start) * scalex;
-                       // set start accordingly
-                       start = current;
+               for (i = 0;i < maxlen && text[i];i++)
+               {
+                       if (text[i] == ' ')
+                       {
+                               x += fnt->width_of[' '] * w;
+                               continue;
+                       }
+                       if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
+                       {
+                               if (text[i+1] == STRING_COLOR_TAG)
+                               {
+                                       i++;
+                               }
+                               else if (text[i+1] >= '0' && text[i+1] <= '9')
+                               {
+                                       colorindex = text[i+1] - '0';
+                                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+                                       i++;
+                                       continue;
+                               }
+                       }
+                       num = (unsigned char) text[i];
+                       thisw = fnt->width_of[num];
+                       // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+                       s = (num & 15)*0.0625f + (0.5f / tw);
+                       t = (num >> 4)*0.0625f + (0.5f / th);
+                       u = 0.0625f * thisw - (1.0f / tw);
+                       v = 0.0625f - (1.0f / th);
+                       ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
+                       ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
+                       ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
+                       ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+                       at[ 0] = s  ;at[ 1] = t  ;
+                       at[ 2] = s+u;at[ 3] = t  ;
+                       at[ 4] = s+u;at[ 5] = t+v;
+                       at[ 6] = s  ;at[ 7] = t+v;
+                       av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
+                       av[ 3] = x+w*thisw;av[ 4] = y  ;av[ 5] = 10;
+                       av[ 6] = x+w*thisw;av[ 7] = y+h;av[ 8] = 10;
+                       av[ 9] = x  ;av[10] = y+h;av[11] = 10;
+                       ac += 16;
+                       at += 8;
+                       av += 12;
+                       batchcount++;
+                       if (batchcount >= QUADELEMENTS_MAXQUADS)
+                       {
+                               GL_LockArrays(0, batchcount * 4);
+                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+                               GL_LockArrays(0, 0);
+                               batchcount = 0;
+                               ac = color4f;
+                               at = texcoord2f;
+                               av = vertex3f;
+                       }
+                       x += thisw * w;
                }
        }
+       if (batchcount > 0)
+       {
+               GL_LockArrays(0, batchcount * 4);
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, NULL, quadelements, 0, 0);
+               GL_LockArrays(0, 0);
+       }
 
-       // return the last colorindex
-       if( outcolor ) {
+       if (outcolor)
                *outcolor = colorindex;
-       }
+
+       // note: this relies on the proper text (not shadow) being drawn last
+       return x;
 }
 
-void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
 {
-       float floats[36];
+       return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
+}
+
+float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+{
+       return DrawQ_TextWidth_Font_UntilWidth_TrackColors(text, maxlen, NULL, ignorecolorcodes, fnt, maxWidth);
+}
 
-       if (!r_refdef.draw2dstage)
+float DrawQ_TextWidth_Font(const char *text, size_t maxlen, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, ignorecolorcodes, fnt, 1000000000);
+}
+
+#if 0
+// not used
+static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
+{
+       int color, numchars = 0;
+       char *outputend2c = output2c + maxoutchars - 2;
+       if (!outcolor || *outcolor == -1)
+               color = STRING_COLOR_DEFAULT;
+       else
+               color = *outcolor;
+       if (!maxreadchars)
+               maxreadchars = 1<<30;
+       textend = text + maxreadchars;
+       while (text != textend && *text)
        {
-               Con_Printf("DrawQ_SuperPic: not in 2d rendering stage!\n");
-               return;
+               if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
+               {
+                       if (text[1] == STRING_COLOR_TAG)
+                               text++;
+                       else if (text[1] >= '0' && text[1] <= '9')
+                       {
+                               color = text[1] - '0';
+                               text += 2;
+                               continue;
+                       }
+               }
+               if (output2c >= outputend2c)
+                       break;
+               *output2c++ = *text++;
+               *output2c++ = color;
+               numchars++;
        }
+       output2c[0] = output2c[1] = 0;
+       if (outcolor)
+               *outcolor = color;
+       return numchars;
+}
+#endif
 
-       if (!r_render.integer)
-               return;
+void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+{
+       float floats[36];
 
        _DrawQ_ProcessDrawFlag(flags);
 
-       R_Mesh_VertexPointer(floats);
-       R_Mesh_ColorPointer(floats + 20);
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(floats + 20, 0, 0);
        R_Mesh_ResetTextureState();
+       R_SetupGenericShader(pic != NULL);
        if (pic)
        {
                if (width == 0)
@@ -757,7 +1177,7 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                if (height == 0)
                        height = pic->height;
                R_Mesh_TexBind(0, R_GetTexture(pic->tex));
-               R_Mesh_TexCoordPointer(0, 2, floats + 12);
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
                floats[12] = s1;floats[13] = t1;
                floats[14] = s2;floats[15] = t2;
                floats[16] = s4;floats[17] = t4;
@@ -774,30 +1194,22 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements);
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Mesh: not in 2d rendering stage!\n");
-               return;
-       }
-
-       if (!r_render.integer)
-               return;
-
        _DrawQ_ProcessDrawFlag(flags);
 
-       R_Mesh_VertexPointer(mesh->data_vertex3f);
-       R_Mesh_ColorPointer(mesh->data_color4f);
+       R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
+       R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
        R_Mesh_ResetTextureState();
        R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
-       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f);
+       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
+       R_SetupGenericShader(mesh->texture != NULL);
 
        GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, NULL, mesh->data_element3s, 0, 0);
        GL_LockArrays(0, 0);
 }
 
@@ -805,15 +1217,6 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
        int num;
 
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_LineLoop: not in 2d rendering stage!\n");
-               return;
-       }
-
-       if (!r_render.integer)
-               return;
-
        _DrawQ_ProcessDrawFlag(flags);
 
        GL_Color(1,1,1,1);
@@ -829,35 +1232,15 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
        CHECKGLERROR
 }
 
-//LordHavoc: FIXME: this is nasty!
-void DrawQ_LineWidth (float width)
-{
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_LineWidth: not in 2d rendering stage!\n");
-               return;
-       }
-       CHECKGLERROR
-       qglLineWidth(width);CHECKGLERROR
-}
-
 //[515]: this is old, delete
 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Line: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_ProcessDrawFlag(flags);
 
-       if (!r_render.integer)
-               return;
+       R_SetupGenericShader(false);
 
        CHECKGLERROR
-       if(width > 0)
-               DrawQ_LineWidth(width);
-
-       _DrawQ_ProcessDrawFlag(flags);
+       qglLineWidth(width);CHECKGLERROR
 
        GL_Color(r,g,b,alpha);
        CHECKGLERROR
@@ -870,11 +1253,7 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_SetClipArea: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_Setup();
 
        // We have to convert the con coords into real coords
        // OGL uses top to bottom
@@ -885,22 +1264,12 @@ void DrawQ_SetClipArea(float x, float y, float width, float height)
 
 void DrawQ_ResetClipArea(void)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_ResetClipArea: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_Setup();
        GL_ScissorTest(false);
 }
 
 void DrawQ_Finish(void)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("R_DrawQueue: not in 2d rendering stage!\n");
-               return;
-       }
-
        r_refdef.draw2dstage = false;
 }
 
@@ -908,13 +1277,16 @@ static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 1000
 void R_DrawGamma(void)
 {
        float c[4];
-       if (!vid_usinghwgamma)
+       if (!vid_usinghwgamma && !(r_glsl.integer && v_glslgamma.integer))
        {
                // all the blends ignore depth
-               R_Mesh_VertexPointer(blendvertex3f);
-               R_Mesh_ColorPointer(NULL);
+               R_Mesh_VertexPointer(blendvertex3f, 0, 0);
+               R_Mesh_ColorPointer(NULL, 0, 0);
                R_Mesh_ResetTextureState();
+               R_SetupGenericShader(false);
                GL_DepthMask(true);
+               GL_DepthRange(0, 1);
+               GL_PolygonOffset(0, 0);
                GL_DepthTest(false);
                if (v_color_enable.integer)
                {
@@ -930,7 +1302,7 @@ void R_DrawGamma(void)
                        while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
                                GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(0, 3, 1, polygonelements);
+                               R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
                                VectorScale(c, 0.5, c);
                        }
                }
@@ -946,7 +1318,7 @@ void R_DrawGamma(void)
                {
                        GL_BlendFunc(GL_ONE, GL_ONE);
                        GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(0, 3, 1, polygonelements);
+                       R_Mesh_Draw(0, 3, 0, 1, NULL, polygonelements, 0, 0);
                }
        }
 }