]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
cleaned up glDrawRangeElements limit checking a bit (now done in gl_backend.c)
[xonotic/darkplaces.git] / gl_draw.c
index 5928120854c68c2cd5b11b85851fb2acb4dd57e5..a798805d0435fc907bb92b5de5afba2fd157adc9 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -20,8 +20,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-//#define GL_COLOR_INDEX8_EXT     0x80E5
-
 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
 
 static rtexture_t *char_texture;
@@ -37,7 +35,7 @@ static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
-static byte pointerimage[256] =
+static qbyte pointerimage[256] =
 {
        "333333332......."
        "26777761........"
@@ -60,7 +58,7 @@ static byte pointerimage[256] =
 static rtexture_t *draw_generatemousepointer(void)
 {
        int i;
-       byte buffer[256][4];
+       qbyte buffer[256][4];
        for (i = 0;i < 256;i++)
        {
                if (pointerimage[i] == '.')
@@ -84,7 +82,7 @@ static rtexture_t *draw_generatemousepointer(void)
 // must match NUMCROSSHAIRS in r_crosshairs.c
 #define NUMCROSSHAIRS 5
 
-static byte *crosshairtexdata[NUMCROSSHAIRS] =
+static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
 {
        "................"
        "................"
@@ -176,7 +174,7 @@ static rtexture_t *draw_generatecrosshair(int num)
 {
        int i;
        char *in;
-       byte data[16*16][4];
+       qbyte data[16*16][4];
        in = crosshairtexdata[num];
        for (i = 0;i < 16*16;i++)
        {
@@ -192,7 +190,7 @@ static rtexture_t *draw_generatecrosshair(int num)
                        data[i][0] = 255;
                        data[i][1] = 255;
                        data[i][2] = 255;
-                       data[i][3] = (byte) ((int) (in[i] - '0') * 255 / 7);
+                       data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
                }
        }
        return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
@@ -215,9 +213,6 @@ cachepic_t  *Draw_CachePic (char *path)
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
                if (!strcmp (path, pic->name))
                        return pic;
-       //for (pic = cachepics, i = 0;i < numcachepics;pic++, i++)
-       //      if (!strcmp (path, pic->name))
-       //              return pic;
 
        if (numcachepics == MAX_CACHED_PICS)
                Sys_Error ("numcachepics == MAX_CACHED_PICS");
@@ -233,9 +228,9 @@ cachepic_t  *Draw_CachePic (char *path)
        {
                if (!strcmp(path, "conchars"))
                {
-                       byte *pix;
+                       qbyte *pix;
                        // conchars is a raw image and with the wrong transparent color
-                       pix = (byte *)p;
+                       pix = (qbyte *)p;
                        for (i = 0;i < 128 * 128;i++)
                                if (pix[i] == 0)
                                        pix[i] = 255;
@@ -264,6 +259,67 @@ cachepic_t *Draw_CachePic (char *path)
        return pic;
 }
 
+cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels)
+{
+       int crc, hashkey;
+       cachepic_t *pic;
+
+       crc = CRC_Block(picname, strlen(picname));
+       hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+       for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+               if (!strcmp (picname, pic->name))
+                       break;
+
+       if (pic)
+       {
+               if (pic->tex && R_TextureWidth(pic->tex) == width && R_TextureHeight(pic->tex) == height && (R_TextureHasAlpha(pic->tex) != 0) == (alpha != 0))
+               {
+                       R_UpdateTexture(pic->tex, pixels);
+                       return pic;
+               }
+       }
+       else
+       {
+               if (pic == NULL)
+               {
+                       if (numcachepics == MAX_CACHED_PICS)
+                               Sys_Error ("numcachepics == MAX_CACHED_PICS");
+                       pic = cachepics + (numcachepics++);
+                       strcpy (pic->name, picname);
+                       // link into list
+                       pic->chain = cachepichash[hashkey];
+                       cachepichash[hashkey] = pic;
+               }
+       }
+
+       pic->width = width;
+       pic->height = height;
+       if (pic->tex)
+               R_FreeTexture(pic->tex);
+       pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0);
+       return pic;
+}
+
+void Draw_FreePic(char *picname)
+{
+       int crc;
+       int hashkey;
+       cachepic_t *pic;
+       // this doesn't really free the pic, but does free it's texture
+       crc = CRC_Block(picname, strlen(picname));
+       hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
+       for (pic = cachepichash[hashkey];pic;pic = pic->chain)
+       {
+               if (!strcmp (picname, pic->name))
+               {
+                       R_FreeTexture(pic->tex);
+                       pic->width = 0;
+                       pic->height = 0;
+                       return;
+               }
+       }
+}
+
 /*
 ===============
 Draw_Init
@@ -301,140 +357,52 @@ void GL_Draw_Init (void)
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 }
 
-void GL_BrightenScreen(void)
-{
-       float f;
-
-       if (r_brightness.value < 0.1f)
-               Cvar_SetValue("r_brightness", 0.1f);
-       if (r_brightness.value > 5.0f)
-               Cvar_SetValue("r_brightness", 5.0f);
-
-       if (r_contrast.value < 0.2f)
-               Cvar_SetValue("r_contrast", 0.2f);
-       if (r_contrast.value > 1.0f)
-               Cvar_SetValue("r_contrast", 1.0f);
-
-       if (!(lighthalf && !hardwaregammasupported) && r_brightness.value < 1.01f && r_contrast.value > 0.99f)
-               return;
-
-       if (!r_render.integer)
-               return;
-
-       glDisable(GL_TEXTURE_2D);
-       CHECKGLERROR
-       glEnable(GL_BLEND);
-       CHECKGLERROR
-       f = r_brightness.value;
-       // only apply lighthalf using software color correction if hardware is not available (speed reasons)
-       if (lighthalf && !hardwaregammasupported)
-               f *= 2;
-       if (f >= 1.01f)
-       {
-               glBlendFunc (GL_DST_COLOR, GL_ONE);
-               CHECKGLERROR
-               glBegin (GL_TRIANGLES);
-               while (f >= 1.01f)
-               {
-                       if (f >= 2)
-                               glColor3f (1, 1, 1);
-                       else
-                               glColor3f (f-1, f-1, f-1);
-                       glVertex2f (-5000, -5000);
-                       glVertex2f (10000, -5000);
-                       glVertex2f (-5000, 10000);
-                       f *= 0.5;
-               }
-               glEnd ();
-               CHECKGLERROR
-       }
-       if (r_contrast.value <= 0.99f)
-       {
-               glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               CHECKGLERROR
-               if (lighthalf && hardwaregammasupported)
-                       glColor4f (0.5, 0.5, 0.5, 1 - r_contrast.value);
-               else
-                       glColor4f (1, 1, 1, 1 - r_contrast.value);
-               CHECKGLERROR
-               glBegin (GL_TRIANGLES);
-               glVertex2f (-5000, -5000);
-               glVertex2f (10000, -5000);
-               glVertex2f (-5000, 10000);
-               glEnd ();
-               CHECKGLERROR
-       }
-       glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       CHECKGLERROR
-
-       glEnable (GL_CULL_FACE);
-       CHECKGLERROR
-       glEnable (GL_DEPTH_TEST);
-       CHECKGLERROR
-       glDisable(GL_BLEND);
-       CHECKGLERROR
-       glEnable(GL_TEXTURE_2D);
-       CHECKGLERROR
-}
+extern cvar_t gl_mesh_drawmode;
+extern int gl_maxdrawrangeelementsvertices;
+extern int gl_maxdrawrangeelementsindices;
 
 void R_DrawQueue(void)
 {
-       int pos, num, chartexnum;
+       int pos, num, chartexnum, overbright;
        float x, y, w, h, s, t, u, v;
        cachepic_t *pic;
        drawqueue_t *dq;
        char *str, *currentpic;
-       int batch, additive;
+       int batch, batchcount, additive;
        unsigned int color;
+       drawqueuemesh_t *mesh;
 
        if (!r_render.integer)
                return;
 
-       glViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight);
+       qglViewport(vid.realx, vid.realy, vid.realwidth, vid.realheight);
 
-       glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();
-       glOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
+       qglMatrixMode(GL_PROJECTION);
+    qglLoadIdentity();
+       qglOrtho(0, vid.conwidth, vid.conheight, 0, -99999, 99999);
 
-       glMatrixMode(GL_MODELVIEW);
-    glLoadIdentity();
+       qglMatrixMode(GL_MODELVIEW);
+    qglLoadIdentity();
 
-       glDisable(GL_DEPTH_TEST);
-       glDisable(GL_CULL_FACE);
-       glDisable(GL_ALPHA_TEST);
-       glEnable(GL_BLEND);
-       glEnable(GL_TEXTURE_2D);
-       glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+       qglDisable(GL_DEPTH_TEST);
+       qglDisable(GL_CULL_FACE);
+       qglEnable(GL_BLEND);
+       qglEnable(GL_TEXTURE_2D);
+       qglTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 
        chartexnum = R_GetTexture(char_texture);
 
        additive = false;
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        currentpic = "";
        pic = NULL;
-       glBindTexture(GL_TEXTURE_2D, 0);
+       qglBindTexture(GL_TEXTURE_2D, 0);
        color = 0;
-       glColor4ub(0,0,0,0);
-
-       // LordHavoc: NEAREST mode on text if not scaling up
-       /*
-       if (vid.realwidth <= (int) vid.conwidth)
-       {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-               CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-               CHECKGLERROR
-       }
-       else
-       {
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-               CHECKGLERROR
-               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-               CHECKGLERROR
-       }
-       */
+       qglColor4ub(0,0,0,0);
 
+       overbright = v_overbrightbits.integer;
        batch = false;
+       batchcount = 0;
        for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
        {
                dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
@@ -445,10 +413,10 @@ void R_DrawQueue(void)
                                if (batch)
                                {
                                        batch = false;
-                                       glEnd();
+                                       qglEnd();
                                }
                                additive = true;
-                               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+                               qglBlendFunc(GL_SRC_ALPHA, GL_ONE);
                        }
                }
                else
@@ -458,19 +426,21 @@ void R_DrawQueue(void)
                                if (batch)
                                {
                                        batch = false;
-                                       glEnd();
+                                       qglEnd();
                                }
                                additive = false;
-                               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                               qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                        }
                }
                if (color != dq->color)
                {
                        color = dq->color;
-                       if (lighthalf)
-                               glColor4ub((byte)((color >> 25) & 0x7F), (byte)((color >> 17) & 0x7F), (byte)((color >> 9) & 0x7F), (byte)(color & 0xFF));
-                       else
-                               glColor4ub((byte)((color >> 24) & 0xFF), (byte)((color >> 16) & 0xFF), (byte)((color >> 8) & 0xFF), (byte)(color & 0xFF));
+                       qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+               }
+               if (batch && batchcount > 128)
+               {
+                       batch = false;
+                       qglEnd();
                }
                x = dq->x;
                y = dq->y;
@@ -487,11 +457,11 @@ void R_DrawQueue(void)
                                        if (batch)
                                        {
                                                batch = false;
-                                               glEnd();
+                                               qglEnd();
                                        }
                                        currentpic = str;
                                        pic = Draw_CachePic(str);
-                                       glBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
+                                       qglBindTexture(GL_TEXTURE_2D, R_GetTexture(pic->tex));
                                }
                                if (w == 0)
                                        w = pic->width;
@@ -500,13 +470,16 @@ void R_DrawQueue(void)
                                if (!batch)
                                {
                                        batch = true;
-                                       glBegin(GL_QUADS);
+                                       qglBegin(GL_TRIANGLES);
+                                       batchcount = 0;
                                }
-                               //DrawQuad(dq->x, dq->y, w, h, 0, 0, 1, 1);
-                               glTexCoord2f (0, 0);glVertex2f (x  , y  );
-                               glTexCoord2f (1, 0);glVertex2f (x+w, y  );
-                               glTexCoord2f (1, 1);glVertex2f (x+w, y+h);
-                               glTexCoord2f (0, 1);glVertex2f (x  , y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 0);qglVertex2f (x+w, y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 1);qglVertex2f (x  , y+h);
+                               batchcount++;
                        }
                        else
                        {
@@ -515,21 +488,24 @@ void R_DrawQueue(void)
                                        if (batch)
                                        {
                                                batch = false;
-                                               glEnd();
+                                               qglEnd();
                                        }
                                        currentpic = "";
-                                       glBindTexture(GL_TEXTURE_2D, 0);
+                                       qglBindTexture(GL_TEXTURE_2D, 0);
                                }
                                if (!batch)
                                {
                                        batch = true;
-                                       glBegin(GL_QUADS);
+                                       qglBegin(GL_TRIANGLES);
+                                       batchcount = 0;
                                }
-                               //DrawQuad(dq->x, dq->y, dq->scalex, dq->scaley, 0, 0, 1, 1);
-                               glTexCoord2f (0, 0);glVertex2f (x  , y  );
-                               glTexCoord2f (1, 0);glVertex2f (x+w, y  );
-                               glTexCoord2f (1, 1);glVertex2f (x+w, y+h);
-                               glTexCoord2f (0, 1);glVertex2f (x  , y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 0);qglVertex2f (x+w, y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 0);qglVertex2f (x  , y  );
+                               qglTexCoord2f (1, 1);qglVertex2f (x+w, y+h);
+                               qglTexCoord2f (0, 1);qglVertex2f (x  , y+h);
+                               batchcount++;
                        }
                        break;
                case DRAWQUEUE_STRING:
@@ -539,15 +515,16 @@ void R_DrawQueue(void)
                                if (batch)
                                {
                                        batch = false;
-                                       glEnd();
+                                       qglEnd();
                                }
                                currentpic = "conchars";
-                               glBindTexture(GL_TEXTURE_2D, chartexnum);
+                               qglBindTexture(GL_TEXTURE_2D, chartexnum);
                        }
                        if (!batch)
                        {
                                batch = true;
-                               glBegin(GL_QUADS);
+                               qglBegin(GL_TRIANGLES);
+                               batchcount = 0;
                        }
                        while ((num = *str++) && x < vid.conwidth)
                        {
@@ -557,25 +534,169 @@ void R_DrawQueue(void)
                                        t = (num >> 4)*0.0625f + (0.5f / 256.0f);
                                        u = 0.0625f - (1.0f / 256.0f);
                                        v = 0.0625f - (1.0f / 256.0f);
-                                       //DrawQuad(x, y, w, h, (num & 15)*0.0625f + (0.5f / 256.0f), (num >> 4)*0.0625f + (0.5f / 256.0f), 0.0625f - (1.0f / 256.0f), 0.0625f - (1.0f / 256.0f));
-                                       glTexCoord2f (s  , t  );glVertex2f (x  , y  );
-                                       glTexCoord2f (s+u, t  );glVertex2f (x+w, y  );
-                                       glTexCoord2f (s+u, t+v);glVertex2f (x+w, y+h);
-                                       glTexCoord2f (s  , t+v);glVertex2f (x  , y+h);
+                                       qglTexCoord2f (s  , t  );qglVertex2f (x  , y  );
+                                       qglTexCoord2f (s+u, t  );qglVertex2f (x+w, y  );
+                                       qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
+                                       qglTexCoord2f (s  , t  );qglVertex2f (x  , y  );
+                                       qglTexCoord2f (s+u, t+v);qglVertex2f (x+w, y+h);
+                                       qglTexCoord2f (s  , t+v);qglVertex2f (x  , y+h);
+                                       batchcount++;
                                }
                                x += w;
                        }
                        break;
+               case DRAWQUEUE_MESH:
+                       if (batch)
+                       {
+                               batch = false;
+                               qglEnd();
+                       }
+                       mesh = (void *)(dq + 1);
+                       qglBindTexture(GL_TEXTURE_2D, R_GetTexture(mesh->texture));
+
+                       if (gl_mesh_drawmode.integer < 0)
+                               Cvar_SetValueQuick(&gl_mesh_drawmode, 0);
+                       if (gl_mesh_drawmode.integer > 3)
+                               Cvar_SetValueQuick(&gl_mesh_drawmode, 3);
+                       if (gl_mesh_drawmode.integer >= 3 && qglDrawRangeElements == NULL)
+                               Cvar_SetValueQuick(&gl_mesh_drawmode, 2);
+
+                       if (gl_mesh_drawmode.integer > 0)
+                       {
+                               qglVertexPointer(3, GL_FLOAT, sizeof(float[3]), mesh->vertices);CHECKGLERROR
+                               qglTexCoordPointer(2, GL_FLOAT, sizeof(float[2]), mesh->texcoords);CHECKGLERROR
+                               qglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(qbyte[4]), mesh->colors);CHECKGLERROR
+                               qglEnableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+                               qglEnableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                               qglEnableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+                       }
+
+                       if (gl_mesh_drawmode.integer >= 3/* && (mesh->numvertices) <= gl_maxdrawrangeelementsvertices && (mesh->numindices) <= gl_maxdrawrangeelementsindices*/)
+                       {
+                               // GL 1.2 or GL 1.1 with extension
+                               GL_LockArray(0, mesh->numvertices);
+                               qglDrawRangeElements(GL_TRIANGLES, 0, mesh->numvertices, mesh->numindices, GL_UNSIGNED_INT, mesh->indices);
+                               CHECKGLERROR
+                               GL_UnlockArray();
+                       }
+                       else if (gl_mesh_drawmode.integer >= 2)
+                       {
+                               // GL 1.1
+                               GL_LockArray(0, mesh->numvertices);
+                               qglDrawElements(GL_TRIANGLES, mesh->numindices, GL_UNSIGNED_INT, mesh->indices);
+                               CHECKGLERROR
+                               GL_UnlockArray();
+                       }
+                       else if (gl_mesh_drawmode.integer >= 1)
+                       {
+                               int i;
+                               // GL 1.1
+                               // feed it manually using glArrayElement
+                               GL_LockArray(0, mesh->numvertices);
+                               qglBegin(GL_TRIANGLES);
+                               for (i = 0;i < mesh->numindices;i++)
+                                       qglArrayElement(mesh->indices[i]);
+                               qglEnd();
+                               CHECKGLERROR
+                               GL_UnlockArray();
+                       }
+                       else
+                       {
+                               int i, in;
+                               // GL 1.1 but not using vertex arrays - 3dfx glquake minigl driver
+                               // feed it manually
+                               qglBegin(GL_TRIANGLES);
+                               for (i = 0;i < mesh->numindices;i++)
+                               {
+                                       in = mesh->indices[i];
+                                       qglColor4ub(mesh->colors[in * 4], mesh->colors[in * 4 + 1], mesh->colors[in * 4 + 2], mesh->colors[in * 4 + 3]);
+                                       qglTexCoord2f(mesh->texcoords[in * 2], mesh->texcoords[in * 2 + 1]);
+                                       qglVertex3f(mesh->vertices[in * 3], mesh->vertices[in * 3 + 1], mesh->vertices[in * 3 + 2]);
+                               }
+                               qglEnd();
+                               CHECKGLERROR
+                       }
+                       if (gl_mesh_drawmode.integer > 0)
+                       {
+                               qglDisableClientState(GL_VERTEX_ARRAY);CHECKGLERROR
+                               qglDisableClientState(GL_TEXTURE_COORD_ARRAY);CHECKGLERROR
+                               qglDisableClientState(GL_COLOR_ARRAY);CHECKGLERROR
+                       }
+                       // restore color, since it got trashed by using color array
+                       qglColor4ub((qbyte)(((color >> 24) & 0xFF) >> overbright), (qbyte)(((color >> 16) & 0xFF) >> overbright), (qbyte)(((color >> 8) & 0xFF) >> overbright), (qbyte)(color & 0xFF));
+                       CHECKGLERROR
+                       currentpic = "\0";
+                       break;
                }
        }
        if (batch)
-               glEnd();
-       CHECKGLERROR
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+               qglEnd();
        CHECKGLERROR
 
-       GL_BrightenScreen();
+       if (!v_hwgamma.integer)
+       {
+               qglDisable(GL_TEXTURE_2D);
+               CHECKGLERROR
+               t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
+               if (t >= 1.01f)
+               {
+                       qglBlendFunc (GL_DST_COLOR, GL_ONE);
+                       CHECKGLERROR
+                       qglBegin (GL_TRIANGLES);
+                       while (t >= 1.01f)
+                       {
+                               num = (int) ((t - 1.0f) * 255.0f);
+                               if (num > 255)
+                                       num = 255;
+                               qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                               qglVertex2f (-5000, -5000);
+                               qglVertex2f (10000, -5000);
+                               qglVertex2f (-5000, 10000);
+                               t *= 0.5;
+                       }
+                       qglEnd ();
+                       CHECKGLERROR
+               }
+               else if (t <= 0.99f)
+               {
+                       qglBlendFunc(GL_ZERO, GL_SRC_COLOR);
+                       CHECKGLERROR
+                       qglBegin(GL_TRIANGLES);
+                       num = (int) (t * 255.0f);
+                       qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       qglVertex2f (-5000, -5000);
+                       qglVertex2f (10000, -5000);
+                       qglVertex2f (-5000, 10000);
+                       qglEnd();
+                       CHECKGLERROR
+               }
+               if (v_brightness.value >= 0.01f)
+               {
+                       qglBlendFunc (GL_ONE, GL_ONE);
+                       CHECKGLERROR
+                       num = (int) (v_brightness.value * 255.0f);
+                       qglColor4ub ((qbyte) num, (qbyte) num, (qbyte) num, 255);
+                       CHECKGLERROR
+                       qglBegin (GL_TRIANGLES);
+                       qglVertex2f (-5000, -5000);
+                       qglVertex2f (10000, -5000);
+                       qglVertex2f (-5000, 10000);
+                       qglEnd ();
+                       CHECKGLERROR
+               }
+               qglEnable(GL_TEXTURE_2D);
+               CHECKGLERROR
+       }
 
-       glColor3f(1,1,1);
+       qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       CHECKGLERROR
+       qglEnable (GL_CULL_FACE);
+       CHECKGLERROR
+       qglEnable (GL_DEPTH_TEST);
+       CHECKGLERROR
+       qglDisable (GL_BLEND);
+       CHECKGLERROR
+       qglColor4ub (255, 255, 255, 255);
        CHECKGLERROR
 }
+