]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
Added saving of gfx/generated_conchars.tga
[xonotic/darkplaces.git] / gl_draw.c
index f435ed62081a9dda7c8396546842caa74402b186..b3e48111c5d9637a35f2321e0078f92b07162b46 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -19,8 +19,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
+#include "image.h"
+#include "wad.h"
+
+#include "cl_video.h"
 
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
 
 static rtexture_t *char_texture;
 
@@ -35,6 +38,67 @@ static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
+static qbyte concharimage[13396] =
+{
+#include "lhfont.h"
+};
+
+extern qbyte *LoadTGA (qbyte *f, int matchwidth, int matchheight);
+
+static rtexture_t *draw_generateconchars(void)
+{
+       int i;
+       qbyte buffer[65536][4], *data = NULL;
+       double random;
+
+       fs_filesize = 13396;
+       data = LoadTGA (concharimage, 256, 256);
+       fs_filesize = -1;
+// Gold numbers
+       for (i = 0;i < 8192;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 83 + (qbyte)(random * 64);
+               buffer[i][1] = 71 + (qbyte)(random * 32);
+               buffer[i][2] = 23 + (qbyte)(random * 16);
+               buffer[i][3] = data[i*4+0];
+       }
+// White chars
+       for (i = 8192;i < 32768;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 95 + (qbyte)(random * 64);
+               buffer[i][1] = 95 + (qbyte)(random * 64);
+               buffer[i][2] = 95 + (qbyte)(random * 64);
+               buffer[i][3] = data[i*4+0];
+       }
+// Gold numbers
+       for (i = 32768;i < 40960;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 83 + (qbyte)(random * 64);
+               buffer[i][1] = 71 + (qbyte)(random * 32);
+               buffer[i][2] = 23 + (qbyte)(random * 16);
+               buffer[i][3] = data[i*4+0];
+       }
+// Red chars
+       for (i = 40960;i < 65536;i++)
+       {
+               random = lhrandom (0.0,1.0);
+               buffer[i][0] = 96 + (qbyte)(random * 64);
+               buffer[i][1] = 43 + (qbyte)(random * 32);
+               buffer[i][2] = 27 + (qbyte)(random * 32);
+               buffer[i][3] = data[i*4+0];
+       }
+
+#if 0
+       Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+#endif
+
+       Mem_Free(data);
+       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
 static qbyte pointerimage[256] =
 {
        "333333332......."
@@ -76,7 +140,7 @@ static rtexture_t *draw_generatemousepointer(void)
                        buffer[i][3] = 255;
                }
        }
-       return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+       return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 // must match NUMCROSSHAIRS in r_crosshairs.c
@@ -193,7 +257,29 @@ static rtexture_t *draw_generatecrosshair(int num)
                        data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
                }
        }
-       return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+       return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
+static rtexture_t *draw_generateditherpattern(void)
+{
+#if 1
+       int x, y;
+       qbyte data[8*8*4];
+       for (y = 0;y < 8;y++)
+       {
+               for (x = 0;x < 8;x++)
+               {
+                       data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
+                       data[(y*8+x)*4+3] = 255;
+               }
+       }
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#else
+       qbyte data[16];
+       memset(data, 255, sizeof(data));
+       data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+#endif
 }
 
 /*
@@ -202,11 +288,20 @@ Draw_CachePic
 ================
 */
 // FIXME: move this to client somehow
-cachepic_t     *Draw_CachePic (char *path)
+cachepic_t     *Draw_CachePic (const char *path, qboolean persistent)
 {
        int i, crc, hashkey;
        cachepic_t *pic;
        qpic_t *p;
+       int flags;
+
+       if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1)) {
+               clvideo_t *video;
+
+               video = CL_GetVideo(path);
+               if( video )
+                       return &video->cpif;
+       }
 
        crc = CRC_Block(path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
@@ -217,17 +312,23 @@ cachepic_t        *Draw_CachePic (char *path)
        if (numcachepics == MAX_CACHED_PICS)
                Sys_Error ("numcachepics == MAX_CACHED_PICS");
        pic = cachepics + (numcachepics++);
-       strcpy (pic->name, path);
+       strlcpy (pic->name, path, sizeof(pic->name));
        // link into list
        pic->chain = cachepichash[hashkey];
        cachepichash[hashkey] = pic;
 
+       flags = TEXF_ALPHA;
+       if (persistent)
+               flags |= TEXF_PRECACHE;
+       if (!strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+               flags |= TEXF_CLAMP;
+
        // load the pic from disk
-       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true);
+       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
        if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
        {
                // compatibility with older versions
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true);
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
                // failed to find gfx/whatever.tga or similar, try the wad
                if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
                {
@@ -239,14 +340,19 @@ cachepic_t        *Draw_CachePic (char *path)
                                for (i = 0;i < 128 * 128;i++)
                                        if (pix[i] == 0)
                                                pix[i] = 255;
-                               pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, flags, palette_complete);
                        }
                        else
-                               pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_complete);
                }
        }
+
+       if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
+               pic->tex = draw_generateconchars();
        if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
                pic->tex = draw_generatemousepointer();
+       if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001.tga"))
+               pic->tex = draw_generatemousepointer();
        if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
                pic->tex = draw_generatecrosshair(0);
        if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga"))
@@ -257,10 +363,12 @@ cachepic_t        *Draw_CachePic (char *path)
                pic->tex = draw_generatecrosshair(3);
        if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
                pic->tex = draw_generatecrosshair(4);
+       if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+               pic->tex = draw_generateditherpattern();
        if (pic->tex == NULL)
        {
-               Con_Printf ("Draw_CachePic: failed to load %s\n", path);
-               pic->tex = r_notexture;
+               Con_Printf("Draw_CachePic: failed to load %s\n", path);
+               pic->tex = r_texture_notexture;
        }
 
        pic->width = R_TextureWidth(pic->tex);
@@ -268,7 +376,7 @@ cachepic_t  *Draw_CachePic (char *path)
        return pic;
 }
 
-cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, qbyte *pixels)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -305,11 +413,11 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
        return pic;
 }
 
-void Draw_FreePic(char *picname)
+void Draw_FreePic(const char *picname)
 {
        int crc;
        int hashkey;
@@ -319,7 +427,7 @@ void Draw_FreePic(char *picname)
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
        {
-               if (!strcmp (picname, pic->name))
+               if (!strcmp (picname, pic->name) && pic->tex)
                {
                        R_FreeTexture(pic->tex);
                        pic->width = 0;
@@ -341,7 +449,7 @@ static void gl_draw_start(void)
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
-       char_texture = Draw_CachePic("gfx/conchars")->tex;
+       char_texture = Draw_CachePic("gfx/conchars", true)->tex;
 }
 
 static void gl_draw_shutdown(void)
@@ -358,22 +466,22 @@ static void gl_draw_newmap(void)
 
 void GL_Draw_Init (void)
 {
-       Cvar_RegisterVariable (&scr_conalpha);
-
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
 }
 
+float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
+
 int quadelements[768];
 void R_DrawQueue(void)
 {
-       int pos, num, chartexnum, overbright, texnum, additive, batch;
-       float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at, *ac;
+       int pos, num, chartexnum, texnum, batch;
+       float x, y, w, h, s, t, u, v, *av, *at, c[4];
        cachepic_t *pic;
        drawqueue_t *dq;
-       char *str, *currentpic;
+       char *str;
        int batchcount;
        unsigned int color;
        drawqueuemesh_t *mesh;
@@ -395,42 +503,55 @@ void R_DrawQueue(void)
                        quadelements[pos++] = num + 3;
                }
        }
-       GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
-       GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
-       GL_DepthFunc(GL_LEQUAL);
-       R_Mesh_Start();
+
+       r_view_width = bound(0, r_refdef.width, vid.width);
+       r_view_height = bound(0, r_refdef.height, vid.height);
+       r_view_depth = 1;
+       r_view_x = bound(0, r_refdef.x, vid.width - r_refdef.width);
+       r_view_y = bound(0, r_refdef.y, vid.height - r_refdef.height);
+       r_view_z = 0;
+       r_view_fov_x = bound(0.1, r_refdef.fov_x, 170);
+       r_view_fov_y = bound(0.1, r_refdef.fov_y, 170);
+       r_view_matrix = r_refdef.viewentitymatrix;
+       GL_ColorMask(r_refdef.colormask[0], r_refdef.colormask[1], r_refdef.colormask[2], 1);
+
+       qglViewport(r_view_x, vid.height - (r_view_y + r_view_height), r_view_width, r_view_height);
+       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
+       qglDepthFunc(GL_LEQUAL);
        R_Mesh_Matrix(&r_identitymatrix);
 
-       memset(&m, 0, sizeof(m));
        chartexnum = R_GetTexture(char_texture);
-       m.tex[0] = chartexnum;
-       R_Mesh_TextureState(&m);
 
-       currentpic = "";
+       memset(&m, 0, sizeof(m));
+
        pic = NULL;
        texnum = 0;
        color = 0;
+       GL_Color(1,1,1,1);
 
-       overbright = v_overbrightbits.integer;
        batch = false;
        batchcount = 0;
        for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
        {
                dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
-               additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0;
                color = dq->color;
-               m.blendfunc1 = GL_SRC_ALPHA;
-               if (additive)
-                       m.blendfunc2 = GL_ONE;
+
+               if(dq->flags == DRAWFLAG_ADDITIVE)
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+               else if(dq->flags == DRAWFLAG_MODULATE)
+                       GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
+               else if(dq->flags == DRAWFLAG_2XMODULATE)
+                       GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
                else
-                       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-               m.depthdisable = true;
-               R_Mesh_MainState(&m);
-
-               cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               cb = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               ca = (float) ( color        & 0xFF) * (1.0f / 255.0f);
+                       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+               GL_DepthMask(true);
+               GL_DepthTest(false);
+
+               c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f);
+               c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f);
+               c[2] = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f);
+               c[3] = (float) ( color        & 0xFF) * (1.0f / 255.0f);
                x = dq->x;
                y = dq->y;
                w = dq->scalex;
@@ -438,49 +559,18 @@ void R_DrawQueue(void)
 
                switch(dq->command)
                {
-               case DRAWQUEUE_PIC:
-                       str = (char *)(dq + 1);
-                       if (strcmp(str, currentpic))
-                       {
-                               currentpic = str;
-                               pic = Draw_CachePic(str);
-                               m.tex[0] = R_GetTexture(pic->tex);
-                               R_Mesh_TextureState(&m);
-                       }
-                       if (*str)
-                       {
-                               if (w == 0)
-                                       w = pic->width;
-                               if (h == 0)
-                                       h = pic->height;
-                       }
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb;
-                       varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
-                       varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
-                       varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0;
-                       varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1;
-                       varray_texcoord[0][6] = 0;varray_texcoord[0][7] = 1;
-                       varray_vertex[ 0] = x  ;varray_vertex[ 1] = y  ;varray_vertex[ 2] = 10;
-                       varray_vertex[ 4] = x+w;varray_vertex[ 5] = y  ;varray_vertex[ 6] = 10;
-                       varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10;
-                       varray_vertex[12] = x  ;varray_vertex[13] = y+h;varray_vertex[14] = 10;
-                       R_Mesh_Draw(4, 2, quadelements);
-                       break;
                case DRAWQUEUE_STRING:
+                       GL_Color(c[0], c[1], c[2], c[3]);
                        str = (char *)(dq + 1);
-                       if (strcmp("gfx/conchars", currentpic))
-                       {
-                               currentpic = "gfx/conchars";
-                               m.tex[0] = chartexnum;
-                               R_Mesh_TextureState(&m);
-                       }
                        batchcount = 0;
-                       ac = varray_color;
-                       at = varray_texcoord[0];
-                       av = varray_vertex;
-                       while ((num = *str++) && x < vid.conwidth)
+                       m.pointer_vertex = varray_vertex3f;
+                       m.pointer_color = NULL;
+                       m.pointer_texcoord[0] = varray_texcoord2f[0];
+                       m.tex[0] = chartexnum;
+                       R_Mesh_State(&m);
+                       at = varray_texcoord2f[0];
+                       av = varray_vertex3f;
+                       while ((num = *str++) && x < vid_conwidth.integer)
                        {
                                if (num != ' ')
                                {
@@ -488,102 +578,110 @@ void R_DrawQueue(void)
                                        t = (num >> 4)*0.0625f + (0.5f / 256.0f);
                                        u = 0.0625f - (1.0f / 256.0f);
                                        v = 0.0625f - (1.0f / 256.0f);
-                                       ac[0] = ac[4] = ac[ 8] = ac[12] = cr;
-                                       ac[1] = ac[5] = ac[ 9] = ac[13] = cg;
-                                       ac[2] = ac[6] = ac[10] = ac[14] = cb;
-                                       ac[3] = ac[7] = ac[11] = ac[15] = ca;
-                                       at[0] = s  ;at[1] = t  ;
-                                       at[2] = s+u;at[3] = t  ;
-                                       at[4] = s+u;at[5] = t+v;
-                                       at[6] = s  ;at[7] = t+v;
+                                       at[ 0] = s  ;at[ 1] = t  ;
+                                       at[ 2] = s+u;at[ 3] = t  ;
+                                       at[ 4] = s+u;at[ 5] = t+v;
+                                       at[ 6] = s  ;at[ 7] = t+v;
                                        av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
-                                       av[ 4] = x+w;av[ 5] = y  ;av[ 6] = 10;
-                                       av[ 8] = x+w;av[ 9] = y+h;av[10] = 10;
-                                       av[12] = x  ;av[13] = y+h;av[14] = 10;
-                                       ac += 16;
+                                       av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
+                                       av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
+                                       av[ 9] = x  ;av[10] = y+h;av[11] = 10;
                                        at += 8;
-                                       av += 16;
+                                       av += 12;
                                        batchcount++;
                                        if (batchcount >= 128)
                                        {
-                                               R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                                               GL_LockArrays(0, batchcount * 4);
+                                               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+                                               GL_LockArrays(0, 0);
                                                batchcount = 0;
-                                               ac = varray_color;
-                                               at = varray_texcoord[0];
-                                               av = varray_vertex;
+                                               at = varray_texcoord2f[0];
+                                               av = varray_vertex3f;
                                        }
                                }
                                x += w;
                        }
                        if (batchcount > 0)
-                               R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                       {
+                               GL_LockArrays(0, batchcount * 4);
+                               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
+                               GL_LockArrays(0, 0);
+                       }
                        break;
                case DRAWQUEUE_MESH:
                        mesh = (void *)(dq + 1);
+                       m.pointer_vertex = mesh->data_vertex3f;
+                       m.pointer_color = mesh->data_color4f;
+                       m.pointer_texcoord[0] = mesh->data_texcoord2f;
                        m.tex[0] = R_GetTexture(mesh->texture);
-                       R_Mesh_TextureState(&m);
-                       R_Mesh_ResizeCheck(mesh->numvertices);
-                       memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
-                       memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
-                       memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
-                       R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices);
-                       currentpic = "\0";
+                       if (!m.tex[0])
+                               m.pointer_texcoord[0] = NULL;
+                       R_Mesh_State(&m);
+                       GL_LockArrays(0, mesh->num_vertices);
+                       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
+                       GL_LockArrays(0, 0);
+                       break;
+               case DRAWQUEUE_SETCLIP:
+                       {
+                               // We have to convert the con coords into real coords
+                               int x , y, width, height;
+                               x = dq->x * ((float)vid.width / vid_conwidth.integer);
+                               // OGL uses top to bottom
+                               y = dq->y * ((float) vid.height / vid_conheight.integer);
+                               width = dq->scalex * ((float)vid.width / vid_conwidth.integer);
+                               height = dq->scaley * ((float)vid.height / vid_conheight.integer);
+
+                               GL_Scissor(x, y, width, height);
+
+                               GL_ScissorTest(true);
+                       }
+                       break;
+               case DRAWQUEUE_RESETCLIP:
+                       GL_ScissorTest(false);
                        break;
                }
        }
 
-       if (!v_hwgamma.integer)
+       if (!vid_usinghwgamma)
        {
-               // we use one big triangle for all the screen blends
-               varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
-               varray_texcoord[0][2] = 0;varray_texcoord[0][3] = 0;
-               varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
-               varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
-               varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
-               varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 10;
-               // alpha is 1 for all these
-               varray_color[3] = varray_color[7] = varray_color[11] = 1;
                // all the blends ignore depth
-               m.depthdisable = true;
-               t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
-               if (t >= 1.01f)
+               memset(&m, 0, sizeof(m));
+               m.pointer_vertex = blendvertex3f;
+               R_Mesh_State(&m);
+               GL_DepthMask(true);
+               GL_DepthTest(false);
+               if (v_color_enable.integer)
                {
-                       m.blendfunc1 = GL_DST_COLOR;
-                       m.blendfunc2 = GL_ONE;
-                       R_Mesh_State(&m);
-                       while (t >= 1.01f)
+                       c[0] = v_color_white_r.value;
+                       c[1] = v_color_white_g.value;
+                       c[2] = v_color_white_b.value;
+               }
+               else
+                       c[0] = c[1] = c[2] = v_contrast.value;
+               if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+               {
+                       GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+                       while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
-                               cr = t - 1.0f;
-                               if (cr > 1.0f)
-                                       cr = 1.0f;
-                               varray_color[0] = varray_color[4] = varray_color[ 8] = cr;
-                               varray_color[1] = varray_color[5] = varray_color[ 9] = cr;
-                               varray_color[2] = varray_color[6] = varray_color[10] = cr;
-                               R_Mesh_Draw(3, 1, polygonelements);
-                               t *= 0.5;
+                               GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+                               R_Mesh_Draw(0, 3, 1, polygonelements);
+                               VectorScale(c, 0.5, c);
                        }
                }
-               else if (t <= 0.99f)
+               if (v_color_enable.integer)
                {
-                       m.blendfunc1 = GL_ZERO;
-                       m.blendfunc2 = GL_SRC_COLOR;
-                       R_Mesh_State(&m);
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = t;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = t;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = t;
-                       R_Mesh_Draw(3, 1, polygonelements);
+                       c[0] = v_color_black_r.value;
+                       c[1] = v_color_black_g.value;
+                       c[2] = v_color_black_b.value;
                }
-               if (v_brightness.value >= 0.01f)
+               else
+                       c[0] = c[1] = c[2] = v_brightness.value;
+               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
                {
-                       m.blendfunc1 = GL_ONE;
-                       m.blendfunc2 = GL_ONE;
-                       R_Mesh_State(&m);
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = v_brightness.value;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = v_brightness.value;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = v_brightness.value;
-                       R_Mesh_Draw(3, 1, polygonelements);
+                       GL_BlendFunc(GL_ONE, GL_ONE);
+                       GL_Color(c[0], c[1], c[2], 1);
+                       R_Mesh_Draw(0, 3, 1, polygonelements);
                }
        }
-       R_Mesh_Finish();
 }