]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
Reworked VM_CL_PolygonBegin/Vertex/End functions to do the commit to the mesh in...
[xonotic/darkplaces.git] / gl_draw.c
index 127a0b377c8c30fc299255750095d971a8c78cae..cdd5b766172ec63d233cf438d8ddb58448af165c 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -23,285 +23,56 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 #include "cl_video.h"
-#include "cl_dyntexture.h"
 
 #include "ft2.h"
 #include "ft2_fontdefs.h"
 
+struct cachepic_s
+{
+       // size of pic
+       int width, height;
+       // this flag indicates that it should be loaded and unloaded on demand
+       int autoload;
+       // texture flags to upload with
+       int texflags;
+       // texture may be freed after a while
+       int lastusedframe;
+       // renderable texture
+       skinframe_t *skinframe;
+       // used for hash lookups
+       struct cachepic_s *chain;
+       // flags - CACHEPICFLAG_NEWPIC for example
+       unsigned int flags;
+       // name of pic
+       char name[MAX_QPATH];
+};
+
 dp_fonts_t dp_fonts;
 static mempool_t *fonts_mempool = NULL;
 
-cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
-cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
-cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
-
-cvar_t r_font_postprocess_blur = {CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
-cvar_t r_font_postprocess_outline = {CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
-cvar_t r_font_postprocess_shadow_x = {CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
-cvar_t r_font_postprocess_shadow_y = {CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
-cvar_t r_font_postprocess_shadow_z = {CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
-cvar_t r_font_hinting = {CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
-cvar_t r_font_antialias = {CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+cvar_t r_textshadow = {CVAR_CLIENT | CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
+cvar_t r_textbrightness = {CVAR_CLIENT | CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
+cvar_t r_textcontrast = {CVAR_CLIENT | CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
 
-extern cvar_t v_glslgamma;
+cvar_t r_font_postprocess_blur = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_blur", "0", "font blur amount"};
+cvar_t r_font_postprocess_outline = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_outline", "0", "font outline amount"};
+cvar_t r_font_postprocess_shadow_x = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_x", "0", "font shadow X shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_y = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_y", "0", "font shadow Y shift amount, applied during outlining"};
+cvar_t r_font_postprocess_shadow_z = {CVAR_CLIENT | CVAR_SAVE, "r_font_postprocess_shadow_z", "0", "font shadow Z shift amount, applied during blurring"};
+cvar_t r_font_hinting = {CVAR_CLIENT | CVAR_SAVE, "r_font_hinting", "3", "0 = no hinting, 1 = light autohinting, 2 = full autohinting, 3 = full hinting"};
+cvar_t r_font_antialias = {CVAR_CLIENT | CVAR_SAVE, "r_font_antialias", "1", "0 = monochrome, 1 = grey" /* , 2 = rgb, 3 = bgr" */};
+cvar_t r_nearest_2d = {CVAR_CLIENT | CVAR_SAVE, "r_nearest_2d", "0", "use nearest filtering on all 2d textures (including conchars)"};
+cvar_t r_nearest_conchars = {CVAR_CLIENT | CVAR_SAVE, "r_nearest_conchars", "0", "use nearest filtering on conchars texture"};
 
 //=============================================================================
 /* Support Routines */
 
-#define FONT_FILESIZE 13468
 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
 static cachepic_t cachepics[MAX_CACHED_PICS];
 static int numcachepics;
 
 rtexturepool_t *drawtexturepool;
 
-static const unsigned char concharimage[FONT_FILESIZE] =
-{
-#include "lhfont.h"
-};
-
-static rtexture_t *draw_generateconchars(void)
-{
-       int i;
-       unsigned char *data;
-       double random;
-       rtexture_t *tex;
-
-       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE, NULL);
-// Gold numbers
-       for (i = 0;i < 8192;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 83 + (unsigned char)(random * 64);
-               data[i*4+1] = 71 + (unsigned char)(random * 32);
-               data[i*4+0] = 23 + (unsigned char)(random * 16);
-       }
-// White chars
-       for (i = 8192;i < 32768;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 95 + (unsigned char)(random * 64);
-               data[i*4+1] = 95 + (unsigned char)(random * 64);
-               data[i*4+0] = 95 + (unsigned char)(random * 64);
-       }
-// Gold numbers
-       for (i = 32768;i < 40960;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 83 + (unsigned char)(random * 64);
-               data[i*4+1] = 71 + (unsigned char)(random * 32);
-               data[i*4+0] = 23 + (unsigned char)(random * 16);
-       }
-// Red chars
-       for (i = 40960;i < 65536;i++)
-       {
-               random = lhrandom (0.0,1.0);
-               data[i*4+3] = data[i*4+0];
-               data[i*4+2] = 96 + (unsigned char)(random * 64);
-               data[i*4+1] = 43 + (unsigned char)(random * 32);
-               data[i*4+0] = 27 + (unsigned char)(random * 32);
-       }
-
-#if 0
-       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
-#endif
-
-       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, -1, NULL);
-       Mem_Free(data);
-       return tex;
-}
-
-static rtexture_t *draw_generateditherpattern(void)
-{
-       int x, y;
-       unsigned char pixels[8][8];
-       for (y = 0;y < 8;y++)
-               for (x = 0;x < 8;x++)
-                       pixels[y][x] = ((x^y) & 4) ? 254 : 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, -1, palette_bgra_transparent);
-}
-
-typedef struct embeddedpic_s
-{
-       const char *name;
-       int width;
-       int height;
-       const char *pixels;
-}
-embeddedpic_t;
-
-static const embeddedpic_t embeddedpics[] =
-{
-       {
-       "gfx/prydoncursor001", 16, 16,
-       "477777774......."
-       "77.....6........"
-       "7.....6........."
-       "7....6.........."
-       "7.....6........."
-       "7..6...6........"
-       "7.6.6...6......."
-       "76...6...6......"
-       "4.....6.6......."
-       ".......6........"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "ui/mousepointer", 16, 16,
-       "477777774......."
-       "77.....6........"
-       "7.....6........."
-       "7....6.........."
-       "7.....6........."
-       "7..6...6........"
-       "7.6.6...6......."
-       "76...6...6......"
-       "4.....6.6......."
-       ".......6........"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "gfx/crosshair1", 16, 16,
-       "................"
-       "................"
-       "................"
-       "...33......33..."
-       "...355....553..."
-       "....577..775...."
-       ".....77..77....."
-       "................"
-       "................"
-       ".....77..77....."
-       "....577..775...."
-       "...355....553..."
-       "...33......33..."
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "gfx/crosshair2", 16, 16,
-       "................"
-       "................"
-       "................"
-       "...3........3..."
-       "....5......5...."
-       ".....7....7....."
-       "......7..7......"
-       "................"
-       "................"
-       "......7..7......"
-       ".....7....7....."
-       "....5......5...."
-       "...3........3..."
-       "................"
-       "................"
-       "................"
-       },
-       {
-       "gfx/crosshair3", 16, 16,
-       "................"
-       ".......77......."
-       ".......77......."
-       "................"
-       "................"
-       ".......44......."
-       ".......44......."
-       ".77..44..44..77."
-       ".77..44..44..77."
-       ".......44......."
-       ".......44......."
-       "................"
-       "................"
-       ".......77......."
-       ".......77......."
-       "................"
-       },
-       {
-       "gfx/crosshair4", 16, 16,
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "........7777777."
-       "........752....."
-       "........72......"
-       "........7......."
-       "........7......."
-       "........7......."
-       "........7......."
-       "................"
-       },
-       {
-       "gfx/crosshair5", 8, 8,
-       "........"
-       "........"
-       "....7..."
-       "........"
-       "..7.7.7."
-       "........"
-       "....7..."
-       "........"
-       },
-       {
-       "gfx/crosshair6", 2, 2,
-       "77"
-       "77"
-       },
-       {
-       "gfx/crosshair7", 16, 16,
-       "................"
-       ".3............3."
-       "..5...2332...5.."
-       "...7.3....3.7..."
-       "....7......7...."
-       "...3.7....7.3..."
-       "..2...7..7...2.."
-       "..3..........3.."
-       "..3..........3.."
-       "..2...7..7...2.."
-       "...3.7....7.3..."
-       "....7......7...."
-       "...7.3....3.7..."
-       "..5...2332...5.."
-       ".3............3."
-       "................"
-       },
-       {NULL, 0, 0, NULL}
-};
-
-static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
-{
-       const embeddedpic_t *p;
-       for (p = embeddedpics;p->name;p++)
-               if (!strcmp(name, p->name))
-                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, -1, palette_bgra_embeddedpic);
-       if (!strcmp(name, "gfx/conchars"))
-               return draw_generateconchars();
-       if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
-               return draw_generateditherpattern();
-       if (!quiet)
-               Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
-       return r_texture_notexture;
-}
-
 int draw_frame = 1;
 
 /*
@@ -313,17 +84,8 @@ Draw_CachePic
 cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
-       unsigned char *pixels = NULL;
        cachepic_t *pic;
-       fs_offset_t lmpsize;
-       unsigned char *lmpdata;
-       char lmpname[MAX_QPATH];
        int texflags;
-       int j;
-       qboolean ddshasalpha;
-       float ddsavgcolor[4];
-       qboolean loaded = false;
-       char vabuf[1024];
 
        texflags = TEXF_ALPHA;
        if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
@@ -332,37 +94,50 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
                texflags |= TEXF_MIPMAP;
        if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer && gl_texturecompression.integer)
                texflags |= TEXF_COMPRESS;
+       if ((cachepicflags & CACHEPICFLAG_NEAREST) || r_nearest_2d.integer)
+               texflags |= TEXF_FORCENEAREST;
 
        // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
        {
-               if (!strcmp (path, pic->name))
+               if (!strcmp(path, pic->name))
                {
                        // if it was created (or replaced) by Draw_NewPic, just return it
-                       if(pic->flags & CACHEPICFLAG_NEWPIC)
-                               return pic;
-                       if (!((pic->texflags ^ texflags) & ~(TEXF_COMPRESS))) // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag
+                       if (!(pic->flags & CACHEPICFLAG_NEWPIC))
                        {
-                               if(!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
+                               // reload the pic if texflags changed in important ways
+                               // ignore TEXF_COMPRESS when comparing, because fallback pics remove the flag, and ignore TEXF_MIPMAP because QC specifies that
+                               if ((pic->texflags ^ texflags) & ~(TEXF_COMPRESS | TEXF_MIPMAP))
                                {
-                                       if(pic->tex)
-                                               pic->autoload = false; // persist it
-                                       else
-                                               goto reload; // load it below, and then persist
+                                       Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: reloading pic due to mismatch on flags\n", path, draw_frame);
+                                       goto reload;
                                }
-                               return pic;
+                               if (!pic->skinframe || !pic->skinframe->base)
+                               {
+                                       if (pic->flags & CACHEPICFLAG_FAILONMISSING)
+                                               return NULL;
+                                       Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: reloading pic\n", path, draw_frame);
+                                       goto reload;
+                               }
+                               if (!(cachepicflags & CACHEPICFLAG_NOTPERSISTENT))
+                                       pic->autoload = false; // caller is making this pic persistent
                        }
+                       if (pic->skinframe)
+                               R_SkinFrame_MarkUsed(pic->skinframe);
+                       pic->lastusedframe = draw_frame;
+                       return pic;
                }
        }
 
        if (numcachepics == MAX_CACHED_PICS)
        {
-               Con_Printf ("Draw_CachePic: numcachepics == MAX_CACHED_PICS\n");
+               Con_DPrintf ("Draw_CachePic(\"%s\"): frame %i: numcachepics == MAX_CACHED_PICS\n", path, draw_frame);
                // FIXME: support NULL in callers?
                return cachepics; // return the first one
        }
+       Con_DPrintf("Draw_CachePic(\"%s\"): frame %i: loading pic%s\n", path, draw_frame, (cachepicflags & CACHEPICFLAG_NOTPERSISTENT) ? " notpersist" : "");
        pic = cachepics + (numcachepics++);
        memset(pic, 0, sizeof(*pic));
        strlcpy (pic->name, path, sizeof(pic->name));
@@ -371,138 +146,34 @@ cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
        cachepichash[hashkey] = pic;
 
 reload:
-       // TODO why does this crash?
-       if(pic->allow_free_tex && pic->tex)
-               R_PurgeTexture(pic->tex);
+       if (pic->skinframe)
+               R_SkinFrame_PurgeSkinFrame(pic->skinframe);
 
-       // check whether it is an dynamic texture (if so, we can directly use its texture handler)
        pic->flags = cachepicflags;
-       pic->tex = CL_GetDynTexture( path );
-       // if so, set the width/height, too
-       if( pic->tex ) {
-               pic->allow_free_tex = false;
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
-               // we're done now (early-out)
-               return pic;
-       }
-
-       pic->allow_free_tex = true;
-
-       pic->hasalpha = true; // assume alpha unless we know it has none
        pic->texflags = texflags;
-       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
+       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT) != 0;
        pic->lastusedframe = draw_frame;
 
-       // load a high quality image from disk if possible
-       if (!loaded && r_texture_dds_load.integer != 0 && (pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0)))
-       {
-               // note this loads even if autoload is true, otherwise we can't get the width/height
-               loaded = true;
-               pic->hasalpha = ddshasalpha;
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
-       }
-       if (!loaded && ((pixels = loadimagepixelsbgra(pic->name, false, true, false, NULL)) || (!strncmp(pic->name, "gfx/", 4) && (pixels = loadimagepixelsbgra(pic->name+4, false, true, false, NULL)))))
+       if (pic->skinframe)
        {
-               loaded = true;
-               pic->hasalpha = false;
-               if (pic->texflags & TEXF_ALPHA)
-               {
-                       for (j = 3;j < image_width * image_height * 4;j += 4)
-                       {
-                               if (pixels[j] < 255)
-                               {
-                                       pic->hasalpha = true;
-                                       break;
-                               }
-                       }
-               }
-
-               pic->width = image_width;
-               pic->height = image_height;
-               if (!pic->autoload)
-               {
-                       pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, image_width, image_height, pixels, vid.sRGB2D ? TEXTYPE_SRGB_BGRA : TEXTYPE_BGRA, pic->texflags & (pic->hasalpha ? ~0 : ~TEXF_ALPHA), -1, NULL);
-#ifndef USE_GLES2
-                       if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
-                               R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
-#endif
-               }
+               // reload image after it was unloaded or texflags changed significantly
+               R_SkinFrame_LoadExternal_SkinFrame(pic->skinframe, pic->name, texflags | TEXF_FORCE_RELOAD, (cachepicflags & CACHEPICFLAG_QUIET) == 0, (cachepicflags & CACHEPICFLAG_FAILONMISSING) == 0);
        }
-       if (!loaded)
+       else
        {
-               pic->autoload = false;
-               // never compress the fallback images
-               pic->texflags &= ~TEXF_COMPRESS;
+               // load high quality image (this falls back to low quality too)
+               pic->skinframe = R_SkinFrame_LoadExternal(pic->name, texflags | TEXF_FORCE_RELOAD, (cachepicflags & CACHEPICFLAG_QUIET) == 0, (cachepicflags & CACHEPICFLAG_FAILONMISSING) == 0);
        }
 
-       // now read the low quality version (wad or lmp file), and take the pic
-       // size from that even if we don't upload the texture, this way the pics
-       // show up the right size in the menu even if they were replaced with
-       // higher or lower resolution versions
-       dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", pic->name);
-       if (!strncmp(pic->name, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
-       {
-               if (developer_loading.integer)
-                       Con_Printf("loading lump \"%s\"\n", pic->name);
-
-               if (lmpsize >= 9)
-               {
-                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
-                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
-                       // if no high quality replacement image was found, upload the original low quality texture
-                       if (!loaded)
-                       {
-                               loaded = true;
-                               pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
-                       }
-               }
-               Mem_Free(lmpdata);
-       }
-       else if ((lmpdata = W_GetLumpName (pic->name + 4)))
+       // get the dimensions of the image we loaded (if it was successful)
+       if (pic->skinframe && pic->skinframe->base)
        {
-               if (developer_loading.integer)
-                       Con_Printf("loading gfx.wad lump \"%s\"\n", pic->name + 4);
-
-               if (!strcmp(pic->name, "gfx/conchars"))
-               {
-                       // conchars is a raw image and with color 0 as transparent instead of 255
-                       pic->width = 128;
-                       pic->height = 128;
-                       // if no high quality replacement image was found, upload the original low quality texture
-                       if (!loaded)
-                       {
-                               loaded = true;
-                               pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, 128, 128, lmpdata, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_font);
-                       }
-               }
-               else
-               {
-                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
-                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
-                       // if no high quality replacement image was found, upload the original low quality texture
-                       if (!loaded)
-                       {
-                               loaded = true;
-                               pic->tex = R_LoadTexture2D(drawtexturepool, pic->name, pic->width, pic->height, lmpdata + 8, vid.sRGB2D != 0 ? TEXTYPE_SRGB_PALETTE : TEXTYPE_PALETTE, pic->texflags, -1, palette_bgra_transparent);
-                       }
-               }
+               pic->width = R_TextureWidth(pic->skinframe->base);
+               pic->height = R_TextureHeight(pic->skinframe->base);
        }
 
-       if (pixels)
-       {
-               Mem_Free(pixels);
-               pixels = NULL;
-       }
-       if (!loaded)
-       {
-               // if it's not found on disk, generate an image
-               pic->tex = draw_generatepic(pic->name, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
-               pic->width = R_TextureWidth(pic->tex);
-               pic->height = R_TextureHeight(pic->tex);
-               pic->allow_free_tex = (pic->tex != r_texture_notexture);
-       }
+       // check for a low quality version of the pic and use its size if possible, to match the stock hud
+       Image_GetStockPicSize(pic->name, &pic->width, &pic->height);
 
        return pic;
 }
@@ -512,38 +183,51 @@ cachepic_t *Draw_CachePic (const char *path)
        return Draw_CachePic_Flags (path, 0); // default to persistent!
 }
 
+const char *Draw_GetPicName(cachepic_t *pic)
+{
+       if (pic == NULL)
+               return "";
+       return pic->name;
+}
+
+int Draw_GetPicWidth(cachepic_t *pic)
+{
+       if (pic == NULL)
+               return 0;
+       return pic->width;
+}
+
+int Draw_GetPicHeight(cachepic_t *pic)
+{
+       if (pic == NULL)
+               return 0;
+       return pic->height;
+}
+
+qboolean Draw_IsPicLoaded(cachepic_t *pic)
+{
+       if (pic == NULL)
+               return false;
+       if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
+       {
+               Con_DPrintf("Draw_IsPicLoaded(\"%s\"): Loading external skin\n", pic->name);
+               pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags | TEXF_FORCE_RELOAD, false, true);
+       }
+       // skinframe will only be NULL if the pic was created with CACHEPICFLAG_FAILONMISSING and not found
+       return pic->skinframe != NULL && pic->skinframe->base != NULL;
+}
+
 rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
 {
-       char vabuf[1024];
-       if (pic->autoload && !pic->tex)
+       if (pic == NULL)
+               return NULL;
+       if (pic->autoload && (!pic->skinframe || !pic->skinframe->base))
        {
-               if (pic->tex == NULL && r_texture_dds_load.integer != 0)
-               {
-                       qboolean ddshasalpha;
-                       float ddsavgcolor[4];
-                       pic->tex = R_LoadTextureDDSFile(drawtexturepool, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), vid.sRGB2D, pic->texflags, &ddshasalpha, ddsavgcolor, 0);
-               }
-               if (pic->tex == NULL)
-               {
-                       pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true, vid.sRGB2D);
-#ifndef USE_GLES2
-                       if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
-                               R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
-#endif
-               }
-               if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
-               {
-                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true, vid.sRGB2D);
-#ifndef USE_GLES2
-                       if (r_texture_dds_save.integer && qglGetCompressedTexImageARB && pic->tex)
-                               R_SaveTextureDDSFile(pic->tex, va(vabuf, sizeof(vabuf), "dds/%s.dds", pic->name), r_texture_dds_save.integer < 2, pic->hasalpha);
-#endif
-               }
-               if (pic->tex == NULL)
-                       pic->tex = draw_generatepic(pic->name, true);
+               Con_DPrintf("Draw_GetPicTexture(\"%s\"): Loading external skin\n", pic->name);
+               pic->skinframe = R_SkinFrame_LoadExternal(pic->name, pic->texflags | TEXF_FORCE_RELOAD, false, true);
        }
        pic->lastusedframe = draw_frame;
-       return pic->tex;
+       return pic->skinframe ? pic->skinframe->base : NULL;
 }
 
 void Draw_Frame(void)
@@ -556,16 +240,16 @@ void Draw_Frame(void)
        nextpurgetime = realtime + 0.05;
        for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
        {
-               if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
+               if (pic->autoload && pic->skinframe && pic->skinframe->base && pic->lastusedframe < draw_frame - 3)
                {
-                       R_FreeTexture(pic->tex);
-                       pic->tex = NULL;
+                       Con_DPrintf("Draw_Frame(%i): Unloading \"%s\"\n", draw_frame, pic->name);
+                       R_SkinFrame_PurgeSkinFrame(pic->skinframe);
                }
        }
        draw_frame++;
 }
 
-cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, unsigned char *pixels_bgra, textype_t textype, int texflags)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -578,20 +262,25 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
 
        if (pic)
        {
-               if (pic->flags == CACHEPICFLAG_NEWPIC && pic->tex && pic->width == width && pic->height == height)
+               if (pic->flags & CACHEPICFLAG_NEWPIC && pic->skinframe && pic->skinframe->base && pic->width == width && pic->height == height)
                {
-                       R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, 0, width, height, 1);
+                       Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: updating texture\n", picname, draw_frame);
+                       R_UpdateTexture(pic->skinframe->base, pixels_bgra, 0, 0, 0, width, height, 1);
+                       R_SkinFrame_MarkUsed(pic->skinframe);
+                       pic->lastusedframe = draw_frame;
                        return pic;
                }
+               Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: reloading pic because flags/size changed\n", picname, draw_frame);
        }
        else
        {
                if (numcachepics == MAX_CACHED_PICS)
                {
-                       Con_Printf ("Draw_NewPic: numcachepics == MAX_CACHED_PICS\n");
+                       Con_DPrintf ("Draw_NewPic(\"%s\"): frame %i: numcachepics == MAX_CACHED_PICS\n", picname, draw_frame);
                        // FIXME: support NULL in callers?
                        return cachepics; // return the first one
                }
+               Con_DPrintf("Draw_NewPic(\"%s\"): frame %i: creating new cachepic\n", picname, draw_frame);
                pic = cachepics + (numcachepics++);
                memset(pic, 0, sizeof(*pic));
                strlcpy (pic->name, picname, sizeof(pic->name));
@@ -600,12 +289,16 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
                cachepichash[hashkey] = pic;
        }
 
+       R_SkinFrame_PurgeSkinFrame(pic->skinframe);
+
+       pic->autoload = false;
        pic->flags = CACHEPICFLAG_NEWPIC; // disable texflags checks in Draw_CachePic
+       pic->flags |= (texflags & TEXF_CLAMP) ? 0 : CACHEPICFLAG_NOCLAMP;
+       pic->flags |= (texflags & TEXF_FORCENEAREST) ? CACHEPICFLAG_NEAREST : 0;
        pic->width = width;
        pic->height = height;
-       if (pic->allow_free_tex && pic->tex)
-               R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0), -1, NULL);
+       pic->skinframe = R_SkinFrame_LoadInternalBGRA(picname, texflags | TEXF_FORCE_RELOAD, pixels_bgra, width, height, 0, 0, 0, vid.sRGB2D);
+       pic->lastusedframe = draw_frame;
        return pic;
 }
 
@@ -614,17 +307,15 @@ void Draw_FreePic(const char *picname)
        int crc;
        int hashkey;
        cachepic_t *pic;
-       // this doesn't really free the pic, but does free it's texture
+       // this doesn't really free the pic, but does free its texture
        crc = CRC_Block((unsigned char *)picname, strlen(picname));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
        {
-               if (!strcmp (picname, pic->name) && pic->tex)
+               if (!strcmp (picname, pic->name) && pic->skinframe)
                {
-                       R_FreeTexture(pic->tex);
-                       pic->tex = NULL;
-                       pic->width = 0;
-                       pic->height = 0;
+                       Con_DPrintf("Draw_FreePic(\"%s\"): frame %i: freeing pic\n", picname, draw_frame);
+                       R_SkinFrame_PurgeSkinFrame(pic->skinframe);
                        return;
                }
        }
@@ -675,20 +366,20 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                        Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
        }
 
-       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
-       if(fnt->tex == r_texture_notexture)
+       fnt->pic = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
+       if(!Draw_IsPicLoaded(fnt->pic))
        {
                for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
                {
                        if (!fnt->fallbacks[i][0])
                                break;
-                       fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
-                       if(fnt->tex != r_texture_notexture)
+                       fnt->pic = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0) | CACHEPICFLAG_FAILONMISSING);
+                       if(Draw_IsPicLoaded(fnt->pic))
                                break;
                }
-               if(fnt->tex == r_texture_notexture)
+               if(!Draw_IsPicLoaded(fnt->pic))
                {
-                       fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       fnt->pic = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION | (r_nearest_conchars.integer ? CACHEPICFLAG_NEAREST : 0));
                        strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
                }
                else
@@ -746,7 +437,7 @@ void LoadFont(qboolean override, const char *name, dp_font_t *fnt, float scale,
                                        }
                                        else
                                        {
-                                               Con_Printf("Warning: skipped unknown font property %s\n", com_token);
+                                               Con_DPrintf("Warning: skipped unknown font property %s\n", com_token);
                                                if(!COM_ParseToken_Simple(&p, false, false, true))
                                                        return;
                                        }
@@ -845,7 +536,7 @@ static float snap_to_pixel_y(float y, float roundUpAt)
        */
 }
 
-static void LoadFont_f(void)
+static void LoadFont_f(cmd_state_t *cmd)
 {
        dp_font_t *f;
        int i, sizes;
@@ -853,7 +544,7 @@ static void LoadFont_f(void)
        float sz, scale, voffset;
        char mainfont[MAX_QPATH];
 
-       if(Cmd_Argc() < 2)
+       if(Cmd_Argc(cmd) < 2)
        {
                Con_Printf("Available font commands:\n");
                for(i = 0; i < dp_fonts.maxsize; ++i)
@@ -873,17 +564,17 @@ static void LoadFont_f(void)
                        );
                return;
        }
-       f = FindFont(Cmd_Argv(1), true);
+       f = FindFont(Cmd_Argv(cmd, 1), true);
        if(f == NULL)
        {
                Con_Printf("font function not found\n");
                return;
        }
 
-       if(Cmd_Argc() < 3)
+       if(Cmd_Argc(cmd) < 3)
                filelist = "gfx/conchars";
        else
-               filelist = Cmd_Argv(2);
+               filelist = Cmd_Argv(cmd, 2);
 
        memset(f->fallbacks, 0, sizeof(f->fallbacks));
        memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
@@ -942,23 +633,23 @@ static void LoadFont_f(void)
 
        scale = 1;
        voffset = 0;
-       if(Cmd_Argc() >= 4)
+       if(Cmd_Argc(cmd) >= 4)
        {
-               for(sizes = 0, i = 3; i < Cmd_Argc(); ++i)
+               for(sizes = 0, i = 3; i < Cmd_Argc(cmd); ++i)
                {
                        // special switches
-                       if (!strcmp(Cmd_Argv(i), "scale"))
+                       if (!strcmp(Cmd_Argv(cmd, i), "scale"))
                        {
                                i++;
-                               if (i < Cmd_Argc())
-                                       scale = atof(Cmd_Argv(i));
+                               if (i < Cmd_Argc(cmd))
+                                       scale = atof(Cmd_Argv(cmd, i));
                                continue;
                        }
-                       if (!strcmp(Cmd_Argv(i), "voffset"))
+                       if (!strcmp(Cmd_Argv(cmd, i), "voffset"))
                        {
                                i++;
-                               if (i < Cmd_Argc())
-                                       voffset = atof(Cmd_Argv(i));
+                               if (i < Cmd_Argc(cmd))
+                                       voffset = atof(Cmd_Argv(cmd, i));
                                continue;
                        }
 
@@ -966,7 +657,7 @@ static void LoadFont_f(void)
                                continue; // no slot for other sizes
 
                        // parse one of sizes
-                       sz = atof(Cmd_Argv(i));
+                       sz = atof(Cmd_Argv(cmd, i));
                        if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
                        {
                                // search for duplicated sizes
@@ -1014,7 +705,7 @@ static void gl_draw_start(void)
                        LoadFont(false, va(vabuf, sizeof(vabuf), "gfx/font_%s", dp_fonts.f[i].title), &dp_fonts.f[i], 1, 0);
 
        // draw the loading screen so people have something to see in the newly opened window
-       SCR_UpdateLoadingScreen(true);
+       SCR_UpdateLoadingScreen(true, true);
 }
 
 static void gl_draw_shutdown(void)
@@ -1029,7 +720,16 @@ static void gl_draw_shutdown(void)
 
 static void gl_draw_newmap(void)
 {
+       int i;
        font_newmap();
+
+       // mark all of the persistent pics so they are not purged...
+       for (i = 0; i < numcachepics; i++)
+       {
+               cachepic_t *pic = cachepics + i;
+               if (!pic->autoload && pic->skinframe)
+                       R_SkinFrame_MarkUsed(pic->skinframe);
+       }
 }
 
 void GL_Draw_Init (void)
@@ -1046,6 +746,8 @@ void GL_Draw_Init (void)
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
        Cvar_RegisterVariable(&r_textcontrast);
+       Cvar_RegisterVariable(&r_nearest_2d);
+       Cvar_RegisterVariable(&r_nearest_conchars);
 
        // allocate fonts storage
        fonts_mempool = Mem_AllocPool("FONTS", 0, NULL);
@@ -1067,204 +769,79 @@ void GL_Draw_Init (void)
                if(!FONT_USER(i)->title[0])
                        dpsnprintf(FONT_USER(i)->title, sizeof(FONT_USER(i)->title), "user%d", j++);
 
-       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
+       Cmd_AddCommand(&cmd_client, "loadfont", LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap, NULL, NULL);
 }
 
-static void _DrawQ_Setup(void) // see R_ResetViewRendering2D
+void DrawQ_Start(void)
 {
-       if (r_refdef.draw2dstage == 1)
-               return;
        r_refdef.draw2dstage = 1;
-
-       R_ResetViewRendering2D_Common(0, NULL, NULL, vid_conwidth.integer, vid_conheight.integer);
+       R_ResetViewRendering2D_Common(0, NULL, NULL, 0, 0, vid.width, vid.height, vid_conwidth.integer, vid_conheight.integer);
 }
 
 qboolean r_draw2d_force = false;
-static void _DrawQ_SetupAndProcessDrawFlag(int flags, cachepic_t *pic, float alpha)
-{
-       _DrawQ_Setup();
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-       DrawQ_ProcessDrawFlag(flags, (alpha < 1) || (pic && pic->hasalpha));
-}
-void DrawQ_ProcessDrawFlag(int flags, qboolean alpha)
-{
-       if(flags == DRAWFLAG_ADDITIVE)
-       {
-               GL_DepthMask(false);
-               GL_BlendFunc(alpha ? GL_SRC_ALPHA : GL_ONE, GL_ONE);
-       }
-       else if(flags == DRAWFLAG_MODULATE)
-       {
-               GL_DepthMask(false);
-               GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
-       }
-       else if(flags == DRAWFLAG_2XMODULATE)
-       {
-               GL_DepthMask(false);
-               GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
-       }
-       else if(flags == DRAWFLAG_SCREEN)
-       {
-               GL_DepthMask(false);
-               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE);
-       }
-       else if(alpha)
-       {
-               GL_DepthMask(false);
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       }
-       else
-       {
-               GL_DepthMask(true);
-               GL_BlendFunc(GL_ONE, GL_ZERO);
-       }
-}
 
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[36];
-
-       _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-
-//     R_Mesh_ResetTextureState();
-       floats[12] = 0.0f;floats[13] = 0.0f;
-       floats[14] = 1.0f;floats[15] = 0.0f;
-       floats[16] = 1.0f;floats[17] = 1.0f;
-       floats[18] = 0.0f;floats[19] = 1.0f;
-       floats[20] = floats[24] = floats[28] = floats[32] = red;
-       floats[21] = floats[25] = floats[29] = floats[33] = green;
-       floats[22] = floats[26] = floats[30] = floats[34] = blue;
-       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
-       if (pic)
-       {
-               if (width == 0)
-                       width = pic->width;
-               if (height == 0)
-                       height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
-
-#if 0
-      // AK07: lets be texel correct on the corners
-      {
-         float horz_offset = 0.5f / pic->width;
-         float vert_offset = 0.5f / pic->height;
-
-                  floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
-                  floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
-                  floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
-                  floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
-      }
-#endif
-       }
-       else
-               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
-
-       floats[2] = floats[5] = floats[8] = floats[11] = 0;
-       floats[0] = floats[9] = x;
-       floats[1] = floats[4] = y;
-       floats[3] = floats[6] = x + width;
-       floats[7] = floats[10] = y + height;
-
-       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+       dp_model_t *mod = CL_Mesh_UI();
+       msurface_t *surf;
+       int e0, e1, e2, e3;
+       if (!pic)
+               pic = Draw_CachePic("white");
+       // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
+       Draw_GetPicTexture(pic);
+       if (width == 0)
+               width = pic->width;
+       if (height == 0)
+               height = pic->height;
+       surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true);
+       e0 = Mod_Mesh_IndexForVertex(mod, surf, x        , y         , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha);
+       e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y         , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha);
+       e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha);
+       e3 = Mod_Mesh_IndexForVertex(mod, surf, x        , y + height, 0, 0, 0, -1, 0, 1, 0, 0, red, green, blue, alpha);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
 }
 
 void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[36];
        float af = DEG2RAD(-angle); // forward
        float ar = DEG2RAD(-angle + 90); // right
        float sinaf = sin(af);
        float cosaf = cos(af);
        float sinar = sin(ar);
        float cosar = cos(ar);
-
-       _DrawQ_SetupAndProcessDrawFlag(flags, pic, alpha);
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-
-//     R_Mesh_ResetTextureState();
-       if (pic)
-       {
-               if (width == 0)
-                       width = pic->width;
-               if (height == 0)
-                       height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
-       }
-       else
-               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
-
-       floats[2] = floats[5] = floats[8] = floats[11] = 0;
-
-// top left
-       floats[0] = x - cosaf*org_x - cosar*org_y;
-       floats[1] = y - sinaf*org_x - sinar*org_y;
-
-// top right
-       floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
-       floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
-
-// bottom right
-       floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
-       floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
-
-// bottom left
-       floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
-       floats[10] = y - sinaf*org_x + sinar*(height-org_y);
-
-       floats[12] = 0.0f;floats[13] = 0.0f;
-       floats[14] = 1.0f;floats[15] = 0.0f;
-       floats[16] = 1.0f;floats[17] = 1.0f;
-       floats[18] = 0.0f;floats[19] = 1.0f;
-       floats[20] = floats[24] = floats[28] = floats[32] = red;
-       floats[21] = floats[25] = floats[29] = floats[33] = green;
-       floats[22] = floats[26] = floats[30] = floats[34] = blue;
-       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
-
-       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+       dp_model_t *mod = CL_Mesh_UI();
+       msurface_t *surf;
+       int e0, e1, e2, e3;
+       if (!pic)
+               pic = Draw_CachePic("white");
+       // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
+       Draw_GetPicTexture(pic);
+       if (width == 0)
+               width = pic->width;
+       if (height == 0)
+               height = pic->height;
+       surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true);
+       e0 = Mod_Mesh_IndexForVertex(mod, surf, x - cosaf *          org_x  - cosar *           org_y , y - sinaf *          org_x  - sinar *           org_y , 0, 0, 0, -1, 0, 0, 0, 0, red, green, blue, alpha);
+       e1 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) - cosar *           org_y , y + sinaf * (width - org_x) - sinar *           org_y , 0, 0, 0, -1, 1, 0, 0, 0, red, green, blue, alpha);
+       e2 = Mod_Mesh_IndexForVertex(mod, surf, x + cosaf * (width - org_x) + cosar * (height - org_y), y + sinaf * (width - org_x) + sinar * (height - org_y), 0, 0, 0, -1, 1, 1, 0, 0, red, green, blue, alpha);
+       e3 = Mod_Mesh_IndexForVertex(mod, surf, x - cosaf *          org_x  + cosar * (height - org_y), y - sinaf *          org_x  + sinar * (height - org_y), 0, 0, 0, -1, 0, 1, 0, 0, red, green, blue, alpha);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
 }
 
 void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       float floats[36];
-
-       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-
-//     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
-
-       floats[2] = floats[5] = floats[8] = floats[11] = 0;
-       floats[0] = floats[9] = x;
-       floats[1] = floats[4] = y;
-       floats[3] = floats[6] = x + width;
-       floats[7] = floats[10] = y + height;
-       floats[12] = 0.0f;floats[13] = 0.0f;
-       floats[14] = 1.0f;floats[15] = 0.0f;
-       floats[16] = 1.0f;floats[17] = 1.0f;
-       floats[18] = 0.0f;floats[19] = 1.0f;
-       floats[20] = floats[24] = floats[28] = floats[32] = red;
-       floats[21] = floats[25] = floats[29] = floats[33] = green;
-       floats[22] = floats[26] = floats[30] = floats[34] = blue;
-       floats[23] = floats[27] = floats[31] = floats[35] = alpha;
-
-       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+       DrawQ_Pic(x, y, Draw_CachePic("white"), width, height, red, green, blue, alpha, flags);
 }
 
 /// color tag printing
 static const vec4_t string_colors[] =
 {
        // Quake3 colors
-       // LordHavoc: why on earth is cyan before magenta in Quake3?
-       // LordHavoc: note: Doom3 uses white for [0] and [7]
+       // LadyHavoc: why on earth is cyan before magenta in Quake3?
+       // LadyHavoc: note: Doom3 uses white for [0] and [7]
        {0.0, 0.0, 0.0, 1.0}, // black
        {1.0, 0.0, 0.0, 1.0}, // red
        {0.0, 1.0, 0.0, 1.0}, // green
@@ -1381,7 +958,8 @@ float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *max
        else
                width_of = fnt->width_of;
 
-       for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
+       i = 0;
+       while (((bytes_left = *maxlen - (text - text_start)) > 0) && *text)
        {
                size_t i0 = i;
                nextch = ch = u8_getnchar(text, &text, bytes_left);
@@ -1504,11 +1082,6 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        int shadow, colorindex = STRING_COLOR_DEFAULT;
        size_t i;
        float x = startx, y, s, t, u, v, thisw;
-       float *av, *at, *ac;
-       int batchcount;
-       static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
-       static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
-       static float color4f[QUADELEMENTS_MAXQUADS*4*4];
        Uchar ch, mapch, nextch;
        Uchar prevch = 0; // used for kerning
        int tempcolorindex;
@@ -1525,10 +1098,12 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        size_t bytes_left;
        float dw, dh;
        const float *width_of;
-
+       dp_model_t *mod = CL_Mesh_UI();
+       msurface_t *surf = NULL;
+       int e0, e1, e2, e3;
        int tw, th;
-       tw = R_TextureWidth(fnt->tex);
-       th = R_TextureHeight(fnt->tex);
+       tw = Draw_GetPicWidth(fnt->pic);
+       th = Draw_GetPicHeight(fnt->pic);
 
        if (!h) h = w;
        if (!h) {
@@ -1559,20 +1134,9 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
        if (maxlen < 1)
                maxlen = 1<<30;
 
-       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 0);
        if(!r_draw2d.integer && !r_draw2d_force)
                return startx + DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, &maxlen, w, h, sw, sh, NULL, ignorecolorcodes, fnt, 1000000000);
 
-//     R_Mesh_ResetTextureState();
-       if (!fontmap)
-               R_Mesh_TexBind(0, fnt->tex);
-       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
-
-       ac = color4f;
-       at = texcoord2f;
-       av = vertex3f;
-       batchcount = 0;
-
        //ftbase_x = snap_to_pixel_x(ftbase_x);
        if(snap)
        {
@@ -1610,7 +1174,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                        y += r_textshadow.value * vid.height / vid_conheight.value;
                }
                */
-               for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
+               while (((bytes_left = maxlen - (text - text_start)) > 0) && *text)
                {
                        nextch = ch = u8_getnchar(text, &text, bytes_left);
                        i = text - text_start;
@@ -1689,72 +1253,37 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                if (ch > 0xFF)
                                        goto out;
                                if (fontmap)
-                               {
-                                       if (map != ft2_oldstyle_map)
-                                       {
-                                               if (batchcount)
-                                               {
-                                                       // switching from freetype to non-freetype rendering
-                                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
-                                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
-                                                       batchcount = 0;
-                                                       ac = color4f;
-                                                       at = texcoord2f;
-                                                       av = vertex3f;
-                                               }
-                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
-                                               map = ft2_oldstyle_map;
-                                       }
-                               }
+                                       map = ft2_oldstyle_map;
                                prevch = 0;
                                //num = (unsigned char) text[i];
                                //thisw = fnt->width_of[num];
                                thisw = fnt->width_of[ch];
                                // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
-                               s = (ch & 15)*0.0625f + (0.5f / tw);
-                               t = (ch >> 4)*0.0625f + (0.5f / th);
-                               u = 0.0625f * thisw - (1.0f / tw);
-                               v = 0.0625f - (1.0f / th);
-                               ac[ 0] = DrawQ_Color[0];ac[ 1] = DrawQ_Color[1];ac[ 2] = DrawQ_Color[2];ac[ 3] = DrawQ_Color[3];
-                               ac[ 4] = DrawQ_Color[0];ac[ 5] = DrawQ_Color[1];ac[ 6] = DrawQ_Color[2];ac[ 7] = DrawQ_Color[3];
-                               ac[ 8] = DrawQ_Color[0];ac[ 9] = DrawQ_Color[1];ac[10] = DrawQ_Color[2];ac[11] = DrawQ_Color[3];
-                               ac[12] = DrawQ_Color[0];ac[13] = DrawQ_Color[1];ac[14] = DrawQ_Color[2];ac[15] = DrawQ_Color[3];
-                               at[ 0] = s              ; at[ 1] = t    ;
-                               at[ 2] = s+u    ; at[ 3] = t    ;
-                               at[ 4] = s+u    ; at[ 5] = t+v  ;
-                               at[ 6] = s              ; at[ 7] = t+v  ;
-                               av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
-                               av[ 3] = x+dw*thisw     ; av[ 4] = y    ; av[ 5] = 10;
-                               av[ 6] = x+dw*thisw     ; av[ 7] = y+dh ; av[ 8] = 10;
-                               av[ 9] = x                      ; av[10] = y+dh ; av[11] = 10;
-                               ac += 16;
-                               at += 8;
-                               av += 12;
-                               batchcount++;
-                               if (batchcount >= QUADELEMENTS_MAXQUADS)
+                               if (r_nearest_conchars.integer)
+                               {
+                                       s = (ch & 15)*0.0625f;
+                                       t = (ch >> 4)*0.0625f;
+                                       u = 0.0625f * thisw;
+                                       v = 0.0625f;
+                               }
+                               else
                                {
-                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
-                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
-                                       batchcount = 0;
-                                       ac = color4f;
-                                       at = texcoord2f;
-                                       av = vertex3f;
+                                       s = (ch & 15)*0.0625f + (0.5f / tw);
+                                       t = (ch >> 4)*0.0625f + (0.5f / th);
+                                       u = 0.0625f * thisw - (1.0f / tw);
+                                       v = 0.0625f - (1.0f / th);
                                }
+                               surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, fnt->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true);
+                               e0 = Mod_Mesh_IndexForVertex(mod, surf, x         , y   , 10, 0, 0, -1, s  , t  , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               e1 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y   , 10, 0, 0, -1, s+u, t  , 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               e2 = Mod_Mesh_IndexForVertex(mod, surf, x+dw*thisw, y+dh, 10, 0, 0, -1, s+u, t+v, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               e3 = Mod_Mesh_IndexForVertex(mod, surf, x         , y+dh, 10, 0, 0, -1, s  , t+v, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
+                               Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
                                x += width_of[ch] * dw;
                        } else {
                                if (!map || map == ft2_oldstyle_map || ch < map->start || ch >= map->start + FONT_CHARS_PER_MAP)
                                {
-                                       // new charmap - need to render
-                                       if (batchcount)
-                                       {
-                                               // we need a different character map, render what we currently have:
-                                               R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
-                                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
-                                               batchcount = 0;
-                                               ac = color4f;
-                                               at = texcoord2f;
-                                               av = vertex3f;
-                                       }
                                        // find the new map
                                        map = FontMap_FindForChar(fontmap, ch);
                                        if (!map)
@@ -1771,7 +1300,6 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                        break;
                                                }
                                        }
-                                       R_SetupShader_Generic(map->pic->tex, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
                                }
 
                                mapch = ch - map->start;
@@ -1786,35 +1314,17 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                }
                                else
                                        kx = ky = 0;
-                               ac[ 0] = DrawQ_Color[0]; ac[ 1] = DrawQ_Color[1]; ac[ 2] = DrawQ_Color[2]; ac[ 3] = DrawQ_Color[3];
-                               ac[ 4] = DrawQ_Color[0]; ac[ 5] = DrawQ_Color[1]; ac[ 6] = DrawQ_Color[2]; ac[ 7] = DrawQ_Color[3];
-                               ac[ 8] = DrawQ_Color[0]; ac[ 9] = DrawQ_Color[1]; ac[10] = DrawQ_Color[2]; ac[11] = DrawQ_Color[3];
-                               ac[12] = DrawQ_Color[0]; ac[13] = DrawQ_Color[1]; ac[14] = DrawQ_Color[2]; ac[15] = DrawQ_Color[3];
-                               at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
-                               at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
-                               at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
-                               at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
-                               av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
-                               av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
-                               av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
-                               av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
+                               surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, map->pic->name, flags, TEXF_ALPHA | TEXF_CLAMP, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true);
+                               e0 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmin, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmin, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               e1 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymin, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymin, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               e2 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmax, y + dh * map->glyphs[mapch].vymax, 10, 0, 0, -1, map->glyphs[mapch].txmax, map->glyphs[mapch].tymax, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               e3 = Mod_Mesh_IndexForVertex(mod, surf, x + dw * map->glyphs[mapch].vxmin, y + dh * map->glyphs[mapch].vymax, 10, 0, 0, -1, map->glyphs[mapch].txmin, map->glyphs[mapch].tymax, 0, 0, DrawQ_Color[0], DrawQ_Color[1], DrawQ_Color[2], DrawQ_Color[3]);
+                               Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
+                               Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
                                //x -= ftbase_x;
                                y -= ftbase_y;
 
                                x += thisw * dw;
-                               ac += 16;
-                               at += 8;
-                               av += 12;
-                               batchcount++;
-                               if (batchcount >= QUADELEMENTS_MAXQUADS)
-                               {
-                                       R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
-                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
-                                       batchcount = 0;
-                                       ac = color4f;
-                                       at = texcoord2f;
-                                       av = vertex3f;
-                               }
 
                                //prevmap = map;
                                prevch = ch;
@@ -1827,11 +1337,6 @@ out:
                        }
                }
        }
-       if (batchcount > 0)
-       {
-               R_Mesh_PrepareVertices_Generic_Arrays(batchcount * 4, vertex3f, color4f, texcoord2f);
-               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, NULL, 0, quadelement3s, NULL, 0);
-       }
 
        if (outcolor)
                *outcolor = colorindex;
@@ -1902,227 +1407,69 @@ static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char
 
 void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
 {
-       float floats[36];
-
-       _DrawQ_SetupAndProcessDrawFlag(flags, pic, a1*a2*a3*a4);
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-
-//     R_Mesh_ResetTextureState();
-       if (pic)
-       {
-               if (width == 0)
-                       width = pic->width;
-               if (height == 0)
-                       height = pic->height;
-               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
-       }
-       else
-               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
-
-       floats[2] = floats[5] = floats[8] = floats[11] = 0;
-       floats[0] = floats[9] = x;
-       floats[1] = floats[4] = y;
-       floats[3] = floats[6] = x + width;
-       floats[7] = floats[10] = y + height;
-       floats[12] = s1;floats[13] = t1;
-       floats[14] = s2;floats[15] = t2;
-       floats[16] = s4;floats[17] = t4;
-       floats[18] = s3;floats[19] = t3;
-       floats[20] = r1;floats[21] = g1;floats[22] = b1;floats[23] = a1;
-       floats[24] = r2;floats[25] = g2;floats[26] = b2;floats[27] = a2;
-       floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
-       floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
-
-       R_Mesh_PrepareVertices_Generic_Arrays(4, floats, floats + 20, floats + 12);
-       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-}
-
-void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags, qboolean hasalpha)
-{
-       _DrawQ_Setup();
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-       DrawQ_ProcessDrawFlag(flags, hasalpha);
-
-//     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1, (flags & DRAWFLAGS_BLEND) ? false : true, true, false);
-
-       R_Mesh_PrepareVertices_Generic_Arrays(mesh->num_vertices, mesh->data_vertex3f, mesh->data_color4f, mesh->data_texcoord2f);
-       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, NULL, 0, mesh->data_element3s, NULL, 0);
-}
-
-void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
-{
-       int num;
-
-       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, 1);
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-
-       GL_Color(1,1,1,1);
-       switch(vid.renderpath)
-       {
-       case RENDERPATH_GL11:
-       case RENDERPATH_GL13:
-       case RENDERPATH_GL20:
-#ifndef USE_GLES2
-               CHECKGLERROR
-               qglBegin(GL_LINE_LOOP);
-               for (num = 0;num < mesh->num_vertices;num++)
-               {
-                       if (mesh->data_color4f)
-                               GL_Color(mesh->data_color4f[num*4+0], mesh->data_color4f[num*4+1], mesh->data_color4f[num*4+2], mesh->data_color4f[num*4+3]);
-                       qglVertex2f(mesh->data_vertex3f[num*3+0], mesh->data_vertex3f[num*3+1]);
-               }
-               qglEnd();
-               CHECKGLERROR
-#endif
-               break;
-       case RENDERPATH_D3D9:
-               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_D3D10:
-               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_D3D11:
-               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_SOFT:
-               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_GLES1:
-       case RENDERPATH_GLES2:
-               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               return;
-       }
+       dp_model_t *mod = CL_Mesh_UI();
+       msurface_t *surf;
+       int e0, e1, e2, e3;
+       if (!pic)
+               pic = Draw_CachePic("white");
+       // make sure pic is loaded - we don't use the texture here, Mod_Mesh_GetTexture looks up the skinframe by name
+       Draw_GetPicTexture(pic);
+       if (width == 0)
+               width = pic->width;
+       if (height == 0)
+               height = pic->height;
+       surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, pic->name, flags, pic->texflags, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true);
+       e0 = Mod_Mesh_IndexForVertex(mod, surf, x        , y         , 0, 0, 0, -1, s1, t1, 0, 0, r1, g1, b1, a1);
+       e1 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y         , 0, 0, 0, -1, s2, t2, 0, 0, r2, g2, b2, a2);
+       e2 = Mod_Mesh_IndexForVertex(mod, surf, x + width, y + height, 0, 0, 0, -1, s4, t4, 0, 0, r4, g4, b4, a4);
+       e3 = Mod_Mesh_IndexForVertex(mod, surf, x        , y + height, 0, 0, 0, -1, s3, t3, 0, 0, r3, g3, b3, a3);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
 }
 
-//[515]: this is old, delete
 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
 {
-       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, alpha);
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-
-       R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
-
-       switch(vid.renderpath)
+       dp_model_t *mod = CL_Mesh_UI();
+       msurface_t *surf;
+       int e0, e1, e2, e3;
+       float offsetx, offsety;
+       // width is measured in real pixels
+       if (fabs(x2 - x1) > fabs(y2 - y1))
        {
-       case RENDERPATH_GL11:
-       case RENDERPATH_GL13:
-       case RENDERPATH_GL20:
-#ifndef USE_GLES2
-               CHECKGLERROR
-
-               //qglLineWidth(width);CHECKGLERROR
-
-               GL_Color(r,g,b,alpha);
-               CHECKGLERROR
-               qglBegin(GL_LINES);
-               qglVertex2f(x1, y1);
-               qglVertex2f(x2, y2);
-               qglEnd();
-               CHECKGLERROR
-#endif
-               break;
-       case RENDERPATH_D3D9:
-               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_D3D10:
-               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_D3D11:
-               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_SOFT:
-               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_GLES1:
-       case RENDERPATH_GLES2:
-               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               return;
+               offsetx = 0;
+               offsety = 0.5f * width * vid_conheight.value / vid.height;
        }
-}
-
-void DrawQ_Lines (float width, int numlines, const float *vertex3f, const float *color4f, int flags)
-{
-       int i;
-       qboolean hasalpha = false;
-       for (i = 0;i < numlines*2;i++)
-               if (color4f[i*4+3] < 1.0f)
-                       hasalpha = true;
-
-       _DrawQ_SetupAndProcessDrawFlag(flags, NULL, hasalpha ? 0.5f : 1.0f);
-
-       if(!r_draw2d.integer && !r_draw2d_force)
-               return;
-
-       switch(vid.renderpath)
+       else
        {
-       case RENDERPATH_GL11:
-       case RENDERPATH_GL13:
-       case RENDERPATH_GL20:
-               CHECKGLERROR
-
-               R_SetupShader_Generic_NoTexture((flags & DRAWFLAGS_BLEND) ? false : true, true);
-
-               //qglLineWidth(width);CHECKGLERROR
-
-               CHECKGLERROR
-               R_Mesh_PrepareVertices_Generic_Arrays(numlines*2, vertex3f, color4f, NULL);
-               qglDrawArrays(GL_LINES, 0, numlines*2);
-               CHECKGLERROR
-               break;
-       case RENDERPATH_D3D9:
-               //Con_DPrintf("FIXME D3D9 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_D3D10:
-               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_D3D11:
-               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_SOFT:
-               //Con_DPrintf("FIXME SOFT %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_GLES1:
-       case RENDERPATH_GLES2:
-               //Con_DPrintf("FIXME GLES2 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               return;
+               offsetx = 0.5f * width * vid_conwidth.value / vid.width;
+               offsety = 0;
        }
+       surf = Mod_Mesh_AddSurface(mod, Mod_Mesh_GetTexture(mod, "white", 0, 0, MATERIALFLAG_WALL | MATERIALFLAG_VERTEXCOLOR | MATERIALFLAG_ALPHAGEN_VERTEX), true);
+       e0 = Mod_Mesh_IndexForVertex(mod, surf, x1 - offsetx, y1 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
+       e1 = Mod_Mesh_IndexForVertex(mod, surf, x2 - offsetx, y2 - offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
+       e2 = Mod_Mesh_IndexForVertex(mod, surf, x2 + offsetx, y2 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
+       e3 = Mod_Mesh_IndexForVertex(mod, surf, x1 + offsetx, y1 + offsety, 10, 0, 0, -1, 0, 0, 0, 0, r, g, b, alpha);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e1, e2);
+       Mod_Mesh_AddTriangle(mod, surf, e0, e2, e3);
 }
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
        int ix, iy, iw, ih;
-       _DrawQ_Setup();
+       DrawQ_FlushUI();
 
        // We have to convert the con coords into real coords
-       // OGL uses top to bottom
-       ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
-       iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
-       iw = (int)(0.5 + (x+width) * ((float)vid.width / vid_conwidth.integer)) - ix;
-       ih = (int)(0.5 + (y+height) * ((float) vid.height / vid_conheight.integer)) - iy;
+       // OGL uses bottom to top (origin is in bottom left)
+       ix = (int)(0.5 + x * ((float)r_refdef.view.width / vid_conwidth.integer)) + r_refdef.view.x;
+       iy = (int)(0.5 + y * ((float)r_refdef.view.height / vid_conheight.integer)) + r_refdef.view.y;
+       iw = (int)(0.5 + width * ((float)r_refdef.view.width / vid_conwidth.integer));
+       ih = (int)(0.5 + height * ((float)r_refdef.view.height / vid_conheight.integer));
        switch(vid.renderpath)
        {
-       case RENDERPATH_GL11:
-       case RENDERPATH_GL13:
-       case RENDERPATH_GL20:
-       case RENDERPATH_GLES1:
+       case RENDERPATH_GL32:
        case RENDERPATH_GLES2:
-       case RENDERPATH_SOFT:
                GL_Scissor(ix, vid.height - iy - ih, iw, ih);
                break;
-       case RENDERPATH_D3D9:
-               GL_Scissor(ix, iy, iw, ih);
-               break;
-       case RENDERPATH_D3D10:
-               Con_DPrintf("FIXME D3D10 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
-       case RENDERPATH_D3D11:
-               Con_DPrintf("FIXME D3D11 %s:%i %s\n", __FILE__, __LINE__, __FUNCTION__);
-               break;
        }
 
        GL_ScissorTest(true);
@@ -2130,129 +1477,42 @@ void DrawQ_SetClipArea(float x, float y, float width, float height)
 
 void DrawQ_ResetClipArea(void)
 {
-       _DrawQ_Setup();
+       DrawQ_FlushUI();
        GL_ScissorTest(false);
 }
 
 void DrawQ_Finish(void)
 {
+       DrawQ_FlushUI();
        r_refdef.draw2dstage = 0;
 }
 
 void DrawQ_RecalcView(void)
 {
+       DrawQ_FlushUI();
        if(r_refdef.draw2dstage)
                r_refdef.draw2dstage = -1; // next draw call will set viewport etc. again
 }
 
-static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 10000, 10};
-void R_DrawGamma(void)
+void DrawQ_FlushUI(void)
 {
-       float c[4];
-       switch(vid.renderpath)
-       {
-       case RENDERPATH_GL20:
-       case RENDERPATH_D3D9:
-       case RENDERPATH_D3D10:
-       case RENDERPATH_D3D11:
-       case RENDERPATH_GLES2:
-               if (vid_usinghwgamma || v_glslgamma.integer)
-                       return;
-               break;
-       case RENDERPATH_GL11:
-       case RENDERPATH_GL13:
-               if (vid_usinghwgamma)
-                       return;
-               break;
-       case RENDERPATH_GLES1:
-       case RENDERPATH_SOFT:
+       dp_model_t *mod = CL_Mesh_UI();
+       if (mod->num_surfaces == 0)
                return;
-       }
-       // all the blends ignore depth
-//     R_Mesh_ResetTextureState();
-       R_SetupShader_Generic_NoTexture(true, true);
-       GL_DepthMask(true);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(false);
-
-       // interpretation of brightness and contrast:
-       //   color range := brightness .. (brightness + contrast)
-       // i.e. "c *= contrast; c += brightness"
-       // plausible values for brightness thus range from -contrast to 1
-
-       // apply pre-brightness (subtractive brightness, for where contrast was >= 1)
-       if (vid.support.ext_blend_subtract)
-       {
-               if (v_color_enable.integer)
-               {
-                       c[0] = -v_color_black_r.value / v_color_white_r.value;
-                       c[1] = -v_color_black_g.value / v_color_white_g.value;
-                       c[2] = -v_color_black_b.value / v_color_white_b.value;
-               }
-               else
-                       c[0] = c[1] = c[2] = -v_brightness.value / v_contrast.value;
-               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
-               {
-                       // need SUBTRACTIVE blending to do this!
-                       GL_BlendEquationSubtract(true);
-                       GL_BlendFunc(GL_ONE, GL_ONE);
-                       GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
-                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-                       GL_BlendEquationSubtract(false);
-               }
-       }
 
-       // apply contrast
-       if (v_color_enable.integer)
-       {
-               c[0] = v_color_white_r.value;
-               c[1] = v_color_white_g.value;
-               c[2] = v_color_white_b.value;
-       }
-       else
-               c[0] = c[1] = c[2] = v_contrast.value;
-       if (c[0] >= 1.003f || c[1] >= 1.003f || c[2] >= 1.003f)
-       {
-               GL_BlendFunc(GL_DST_COLOR, GL_ONE);
-               while (c[0] >= 1.003f || c[1] >= 1.003f || c[2] >= 1.003f)
-               {
-                       float cc[4];
-                       cc[0] = bound(0, c[0] - 1, 1);
-                       cc[1] = bound(0, c[1] - 1, 1);
-                       cc[2] = bound(0, c[2] - 1, 1);
-                       GL_Color(cc[0], cc[1], cc[2], 1);
-                       R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
-                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-                       c[0] /= 1 + cc[0];
-                       c[1] /= 1 + cc[1];
-                       c[2] /= 1 + cc[2];
-               }
-       }
-       if (c[0] <= 0.997f || c[1] <= 0.997f || c[2] <= 0.997f)
+       if (!r_draw2d.integer && !r_draw2d_force)
        {
-               GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
-               GL_Color(c[0], c[1], c[2], 1);
-               R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
-               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
+               Mod_Mesh_Reset(mod);
+               return;
        }
 
-       // apply post-brightness (additive brightness, for where contrast was <= 1)
-       if (v_color_enable.integer)
-       {
-               c[0] = v_color_black_r.value;
-               c[1] = v_color_black_g.value;
-               c[2] = v_color_black_b.value;
-       }
-       else
-               c[0] = c[1] = c[2] = v_brightness.value;
-       if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
-       {
-               GL_BlendFunc(GL_ONE, GL_ONE);
-               GL_Color(c[0], c[1], c[2], 1);
-               R_Mesh_PrepareVertices_Generic_Arrays(3, blendvertex3f, NULL, NULL);
-               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
-       }
-}
+       // this is roughly equivalent to R_Q1BSP_Draw, so the UI can use full material feature set
+       r_refdef.view.colorscale = 1;
+       r_textureframe++; // used only by R_GetCurrentTexture
+       GL_DepthMask(false);
 
+       Mod_Mesh_Finalize(mod);
+       R_DrawModelSurfaces(&cl_meshentities[MESH_UI].render, false, false, false, false, false, true);
+
+       Mod_Mesh_Reset(mod);
+}