]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
changed r_speeds 2 and 3 reports to only list time spent during a single
[xonotic/darkplaces.git] / gl_draw.c
index 6eb9378fab042c45f1be0fe5c0f0bda3e7c71c92..cfdb61e3c68f1e322606d62408ab20291539c8ff 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -23,11 +23,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 #include "cl_video.h"
+#include "cl_dyntexture.h"
+
+dp_font_t dp_fonts[MAX_FONTS] = {{0}};
 
 cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
 cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
 
-static rtexture_t *char_texture;
 cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
 
 //=============================================================================
@@ -53,50 +55,50 @@ static rtexture_t *draw_generateconchars(void)
        unsigned char buffer[65536][4], *data = NULL;
        double random;
 
-       data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256);
+       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
 // Gold numbers
        for (i = 0;i < 8192;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 83 + (unsigned char)(random * 64);
+               buffer[i][2] = 83 + (unsigned char)(random * 64);
                buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][2] = 23 + (unsigned char)(random * 16);
+               buffer[i][0] = 23 + (unsigned char)(random * 16);
                buffer[i][3] = data[i*4+0];
        }
 // White chars
        for (i = 8192;i < 32768;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 95 + (unsigned char)(random * 64);
-               buffer[i][1] = 95 + (unsigned char)(random * 64);
                buffer[i][2] = 95 + (unsigned char)(random * 64);
+               buffer[i][1] = 95 + (unsigned char)(random * 64);
+               buffer[i][0] = 95 + (unsigned char)(random * 64);
                buffer[i][3] = data[i*4+0];
        }
 // Gold numbers
        for (i = 32768;i < 40960;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 83 + (unsigned char)(random * 64);
+               buffer[i][2] = 83 + (unsigned char)(random * 64);
                buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][2] = 23 + (unsigned char)(random * 16);
+               buffer[i][0] = 23 + (unsigned char)(random * 16);
                buffer[i][3] = data[i*4+0];
        }
 // Red chars
        for (i = 40960;i < 65536;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 96 + (unsigned char)(random * 64);
+               buffer[i][2] = 96 + (unsigned char)(random * 64);
                buffer[i][1] = 43 + (unsigned char)(random * 32);
-               buffer[i][2] = 27 + (unsigned char)(random * 32);
+               buffer[i][0] = 27 + (unsigned char)(random * 32);
                buffer[i][3] = data[i*4+0];
        }
 
 #if 0
-       Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
 #endif
 
        Mem_Free(data);
-       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 static char *pointerimage =
@@ -139,7 +141,7 @@ static rtexture_t *draw_generatemousepointer(void)
                        buffer[i][3] = 255;
                }
        }
-       return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 static char *crosshairtexdata[NUMCROSSHAIRS] =
@@ -268,7 +270,7 @@ static rtexture_t *draw_generatecrosshair(int num)
                        data[i][3] = 255;
                }
        }
-       return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num+1), 16, 16, &data[0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 static rtexture_t *draw_generateditherpattern(void)
@@ -284,12 +286,12 @@ static rtexture_t *draw_generateditherpattern(void)
                        data[(y*8+x)*4+3] = 255;
                }
        }
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_BGRA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
 #else
        unsigned char data[16];
        memset(data, 255, sizeof(data));
        data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_BGRA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
 #endif
 }
 
@@ -299,7 +301,7 @@ Draw_CachePic
 ================
 */
 // FIXME: move this to client somehow
-cachepic_t     *Draw_CachePic (const char *path, qboolean persistent)
+static cachepic_t      *Draw_CachePic_Compression (const char *path, qboolean persistent, qboolean allow_compression)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -308,15 +310,7 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
        unsigned char *lmpdata;
        char lmpname[MAX_QPATH];
 
-       if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
-       {
-               clvideo_t *video;
-
-               video = CL_GetVideoByName(path);
-               if( video )
-                       return &video->cpif;
-       }
-
+       // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
@@ -335,18 +329,30 @@ cachepic_t        *Draw_CachePic (const char *path, qboolean persistent)
        pic->chain = cachepichash[hashkey];
        cachepichash[hashkey] = pic;
 
+       // check whether it is an dynamic texture (if so, we can directly use its texture handler)
+       pic->tex = CL_GetDynTexture( path );
+       // if so, set the width/height, too
+       if( pic->tex ) {
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+               // we're done now (early-out)
+               return pic;
+       }
+
        flags = TEXF_ALPHA;
        if (persistent)
                flags |= TEXF_PRECACHE;
        if (!strcmp(path, "gfx/colorcontrol/ditherpattern"))
                flags |= TEXF_CLAMP;
+       if(allow_compression && gl_texturecompression_2d.integer)
+               flags |= TEXF_COMPRESS;
 
        // load a high quality image from disk if possible
-       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags | (gl_texturecompression_2d.integer ? TEXF_COMPRESS : 0));
+       pic->tex = loadtextureimage(drawtexturepool, path, false, flags, true);
        if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
        {
                // compatibility with older versions which did not require gfx/ prefix
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags | (gl_texturecompression_2d.integer ? TEXF_COMPRESS : 0));
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, false, flags, true);
        }
        // if a high quality image was loaded, set the pic's size to match it, just
        // in case there's no low quality version to get the size from
@@ -369,7 +375,7 @@ cachepic_t  *Draw_CachePic (const char *path, qboolean persistent)
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
                }
                Mem_Free(lmpdata);
        }
@@ -382,7 +388,7 @@ cachepic_t  *Draw_CachePic (const char *path, qboolean persistent)
                        pic->height = 128;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags, palette_font);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_font);
                }
                else
                {
@@ -390,7 +396,7 @@ cachepic_t  *Draw_CachePic (const char *path, qboolean persistent)
                        pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
                        // if no high quality replacement image was found, upload the original low quality texture
                        if (!pic->tex)
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags, palette_transparent);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, flags & ~TEXF_COMPRESS, palette_bgra_transparent);
                }
        }
 
@@ -417,6 +423,18 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
                        pic->tex = draw_generatecrosshair(5);
                if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern"))
                        pic->tex = draw_generateditherpattern();
+               // default textures for light sprites
+               // todo: improve them
+               if (pic->tex == NULL && !strcmp(path, "gfx/editlights/cursor"))
+                       pic->tex = draw_generatecrosshair(0);
+               if (pic->tex == NULL && !strcmp(path, "gfx/editlights/light"))
+                       pic->tex = draw_generatecrosshair(0);
+               if (pic->tex == NULL && !strcmp(path, "gfx/editlights/noshadow"))
+                       pic->tex = draw_generatecrosshair(0);
+               if (pic->tex == NULL && !strcmp(path, "gfx/editlights/cubemap"))
+                       pic->tex = draw_generatecrosshair(0);
+               if (pic->tex == NULL && !strcmp(path, "gfx/editlights/selection"))
+                       pic->tex = draw_generatecrosshair(0);
                if (pic->tex == NULL)
                {
                        // don't complain about missing gfx/crosshair images
@@ -430,8 +448,12 @@ cachepic_t *Draw_CachePic (const char *path, qboolean persistent)
 
        return pic;
 }
+cachepic_t     *Draw_CachePic (const char *path, qboolean persistent)
+{
+       return Draw_CachePic_Compression(path, persistent, true);
+}
 
-cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels)
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -446,7 +468,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        {
                if (pic->tex && pic->width == width && pic->height == height)
                {
-                       R_UpdateTexture(pic->tex, pixels, 0, 0, width, height);
+                       R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
                        return pic;
                }
        }
@@ -472,7 +494,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, alpha ? TEXF_ALPHA : 0, NULL);
        return pic;
 }
 
@@ -496,6 +518,97 @@ void Draw_FreePic(const char *picname)
        }
 }
 
+extern int con_linewidth; // to force rewrapping
+static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+{
+       int i;
+       float maxwidth;
+       char widthfile[MAX_QPATH];
+       char *widthbuf;
+       fs_offset_t widthbufsize;
+
+       if(override || !fnt->texpath[0])
+               strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+
+       if(drawtexturepool == NULL)
+               return; // before gl_draw_start, so will be loaded later
+
+       fnt->tex = Draw_CachePic_Compression(fnt->texpath, true, false)->tex;
+       if(fnt->tex == r_texture_notexture)
+       {
+               fnt->tex = Draw_CachePic_Compression("gfx/conchars", true, false)->tex;
+               strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+       }
+       else
+               dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
+
+       // unspecified width == 1 (base width)
+       for(i = 1; i < 256; ++i)
+               fnt->width_of[i] = 1;
+
+       // FIXME load "name.width", if it fails, fill all with 1
+       if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
+       {
+               float extraspacing = 0;
+               const char *p = widthbuf;
+               int ch = 0;
+
+               while(ch < 256)
+               {
+                       if(!COM_ParseToken_Simple(&p, false, false))
+                               return;
+
+                       if(!strcmp(com_token, "extraspacing"))
+                       {
+                               if(!COM_ParseToken_Simple(&p, false, false))
+                                       return;
+                               extraspacing = atof(com_token);
+                       }
+                       else
+                               fnt->width_of[ch++] = atof(com_token) + extraspacing;
+               }
+
+               Mem_Free(widthbuf);
+       }
+
+       maxwidth = fnt->width_of[1];
+       for(i = 2; i < 256; ++i)
+               maxwidth = max(maxwidth, fnt->width_of[i]);
+       fnt->width_of[0] = maxwidth;
+
+       if(fnt == FONT_CONSOLE)
+               con_linewidth = -1; // rewrap console in next frame
+}
+
+static dp_font_t *FindFont(const char *title)
+{
+       int i;
+       for(i = 0; i < MAX_FONTS; ++i)
+               if(!strcmp(dp_fonts[i].title, title))
+                       return &dp_fonts[i];
+       return NULL;
+}
+
+static void LoadFont_f(void)
+{
+       dp_font_t *f;
+       int i;
+       if(Cmd_Argc() < 2)
+       {
+               Con_Printf("Available font commands:\n");
+               for(i = 0; i < MAX_FONTS; ++i)
+                       Con_Printf("  loadfont %s gfx/tgafile\n", dp_fonts[i].title);
+               return;
+       }
+       f = FindFont(Cmd_Argv(1));
+       if(f == NULL)
+       {
+               Con_Printf("font function not found\n");
+               return;
+       }
+       LoadFont(true, (Cmd_Argc() < 3) ? "gfx/conchars" : Cmd_Argv(2), f);
+}
+
 /*
 ===============
 Draw_Init
@@ -509,7 +622,9 @@ static void gl_draw_start(void)
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
-       char_texture = Draw_CachePic("gfx/conchars", true)->tex;
+       for(i = 0; i < MAX_FONTS; ++i)
+               LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
+
        for (i = 1;i <= NUMCROSSHAIRS;i++)
                r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true);
 
@@ -531,9 +646,24 @@ static void gl_draw_newmap(void)
 
 void GL_Draw_Init (void)
 {
+       int i, j;
        Cvar_RegisterVariable(&r_textshadow);
        Cvar_RegisterVariable(&r_textbrightness);
+       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+
+       strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
+               strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+       strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
+       strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
+       strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
+       strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
+       strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
+       strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
+       strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
+       for(i = 0, j = 0; i < MAX_FONTS; ++i)
+               if(!FONT_USER[i].title[0])
+                       dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
 }
 
 static void _DrawQ_Setup(void)
@@ -680,9 +810,10 @@ static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g,
        }
 }
 
-float DrawQ_String(float startx, float starty, const char *text, int maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+static float DrawQ_String_Font_UntilX(float startx, float starty, const char *text, size_t *maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxx)
 {
-       int i, num, shadow, colorindex = STRING_COLOR_DEFAULT;
+       int num, shadow, colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
        float x = startx, y, s, t, u, v;
        float *av, *at, *ac;
        float color[4];
@@ -690,30 +821,37 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo
        float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
        float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
        float color4f[QUADELEMENTS_MAXQUADS*4*4];
+       qboolean checkwidth;
 
-       if (maxlen < 1)
-               maxlen = 1<<30;
+       if (*maxlen < 1)
+               *maxlen = 1<<30;
 
-       _DrawQ_ProcessDrawFlag(flags);
+       // when basealpha == 0, skip as much as possible (just return width)
+       if(basealpha > 0)
+       {
+               _DrawQ_ProcessDrawFlag(flags);
 
-       R_Mesh_ColorPointer(color4f, 0, 0);
-       R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(char_texture));
-       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
-       R_Mesh_VertexPointer(vertex3f, 0, 0);
+               R_Mesh_ColorPointer(color4f, 0, 0);
+               R_Mesh_ResetTextureState();
+               R_Mesh_TexBind(0, R_GetTexture(fnt->tex));
+               R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
+               R_Mesh_VertexPointer(vertex3f, 0, 0);
+       }
 
        ac = color4f;
        at = texcoord2f;
        av = vertex3f;
        batchcount = 0;
+       checkwidth = (maxx >= startx);
 
-       for (shadow = r_textshadow.value != 0;shadow >= 0;shadow--)
+       for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
        {
                if (!outcolor || *outcolor == -1)
                        colorindex = STRING_COLOR_DEFAULT;
                else
                        colorindex = *outcolor;
-               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
+               if(basealpha > 0)
+                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
 
                x = startx;
                y = starty;
@@ -722,66 +860,80 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo
                        x += r_textshadow.value;
                        y += r_textshadow.value;
                }
-               for (i = 0;i < maxlen && text[i];i++, x += w)
+               for (i = 0;i < *maxlen && text[i];i++)
                {
                        if (text[i] == ' ')
+                       {
+                               if(checkwidth)
+                                       if(x + fnt->width_of[' '] * w > maxx)
+                                               break; // oops, can't draw this
+                               x += fnt->width_of[' '] * w;
                                continue;
-                       if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < maxlen)
+                       }
+                       if (text[i] == STRING_COLOR_TAG && !ignorecolorcodes && i + 1 < *maxlen)
                        {
                                if (text[i+1] == STRING_COLOR_TAG)
                                {
                                        i++;
-                                       if (text[i] == ' ')
-                                               continue;
                                }
                                else if (text[i+1] >= '0' && text[i+1] <= '9')
                                {
                                        colorindex = text[i+1] - '0';
                                        DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow);
                                        i++;
-                                       x -= w;
                                        continue;
                                }
                        }
-                       num = text[i];
-                       s = (num & 15)*0.0625f + (0.5f / 256.0f);
-                       t = (num >> 4)*0.0625f + (0.5f / 256.0f);
-                       u = 0.0625f - (1.0f / 256.0f);
-                       v = 0.0625f - (1.0f / 256.0f);
-                       ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
-                       ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
-                       ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
-                       ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
-                       at[ 0] = s  ;at[ 1] = t  ;
-                       at[ 2] = s+u;at[ 3] = t  ;
-                       at[ 4] = s+u;at[ 5] = t+v;
-                       at[ 6] = s  ;at[ 7] = t+v;
-                       av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
-                       av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
-                       av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
-                       av[ 9] = x  ;av[10] = y+h;av[11] = 10;
-                       ac += 16;
-                       at += 8;
-                       av += 12;
-                       batchcount++;
-                       if (batchcount >= QUADELEMENTS_MAXQUADS)
+                       num = (unsigned char) text[i];
+                       if(checkwidth)
+                               if(x + fnt->width_of[num] * w > maxx)
+                                       break; // oops, can't draw this
+                       if(basealpha > 0)
                        {
-                               if (basealpha >= (1.0f / 255.0f))
+                               // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+                               s = (num & 15)*0.0625f + (0.5f / 256.0f);
+                               t = (num >> 4)*0.0625f + (0.5f / 256.0f);
+                               u = 0.0625f - (1.0f / 256.0f);
+                               v = 0.0625f - (1.0f / 256.0f);
+                               ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
+                               ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
+                               ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
+                               ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+                               at[ 0] = s  ;at[ 1] = t  ;
+                               at[ 2] = s+u;at[ 3] = t  ;
+                               at[ 4] = s+u;at[ 5] = t+v;
+                               at[ 6] = s  ;at[ 7] = t+v;
+                               av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
+                               av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
+                               av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
+                               av[ 9] = x  ;av[10] = y+h;av[11] = 10;
+                               ac += 16;
+                               at += 8;
+                               av += 12;
+                               batchcount++;
+                               if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
-                                       R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
-                                       GL_LockArrays(0, 0);
+                                       if (basealpha >= (1.0f / 255.0f))
+                                       {
+                                               GL_LockArrays(0, batchcount * 4);
+                                               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
+                                               GL_LockArrays(0, 0);
+                                       }
+                                       batchcount = 0;
+                                       ac = color4f;
+                                       at = texcoord2f;
+                                       av = vertex3f;
                                }
-                               batchcount = 0;
-                               ac = color4f;
-                               at = texcoord2f;
-                               av = vertex3f;
                        }
+                       x += fnt->width_of[num] * w;
                }
+               if(checkwidth)
+                       *maxlen = i;
+               checkwidth = 0; // we've done all we had to
        }
-       if (batchcount > 0)
+       if (basealpha > 0)
        {
-               if (basealpha >= (1.0f / 255.0f))
+               if (batchcount > 0)
                {
                        GL_LockArrays(0, batchcount * 4);
                        R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements, 0, 0);
@@ -796,6 +948,26 @@ float DrawQ_String(float startx, float starty, const char *text, int maxlen, flo
        return x;
 }
 
+float DrawQ_String_Font(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       return DrawQ_String_Font_UntilX(startx, starty, text, &maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt, startx-1);
+}
+
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes)
+{
+       return DrawQ_String_Font(startx, starty, text, maxlen, w, h, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, &dp_fonts[0]);
+}
+
+float DrawQ_TextWidth_Font_UntilWidth(const char *text, size_t *maxlen, float scalex, float scaley, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+{
+       return DrawQ_String_Font_UntilX(0, 0, text, maxlen, scalex, scaley, 1, 1, 1, 0, 0, NULL, ignorecolorcodes, fnt, maxWidth);
+}
+
+float DrawQ_TextWidth_Font(const char *text, size_t maxlen, float scalex, float scaley, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       return DrawQ_TextWidth_Font_UntilWidth(text, &maxlen, scalex, scaley, ignorecolorcodes, fnt, -1);
+}
+
 #if 0
 // not used
 static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
@@ -852,17 +1024,10 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                        height = pic->height;
                R_Mesh_TexBind(0, R_GetTexture(pic->tex));
                R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
-
-      // AK07: lets be texel correct on the corners
-      {
-         float horz_offset = 0.5f / pic->width;
-         float vert_offset = 0.5f / pic->height;
-
-         floats[12] = s1 + horz_offset;floats[13] = t1 + vert_offset;
-         floats[14] = s2 - horz_offset;floats[15] = t2 + vert_offset;
-         floats[16] = s4 - horz_offset;floats[17] = t4 - vert_offset;
-         floats[18] = s3 + horz_offset;floats[19] = t3 - vert_offset;
-      }
+               floats[12] = s1;floats[13] = t1;
+               floats[14] = s2;floats[15] = t2;
+               floats[16] = s4;floats[17] = t4;
+               floats[18] = s3;floats[19] = t3;
        }
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;