#include "quakedef.h"
#include "image.h"
-cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
-
static rtexture_t *char_texture;
//=============================================================================
void GL_Draw_Init (void)
{
- Cvar_RegisterVariable (&scr_conalpha);
-
numcachepics = 0;
memset(cachepichash, 0, sizeof(cachepichash));