]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
Fixed a MSVC6 warning in matrixlib. Added a "Public server" yes/no line in the server...
[xonotic/darkplaces.git] / gl_draw.c
index f435ed62081a9dda7c8396546842caa74402b186..d36af9c4dc414fda4920790b781ada934e46dc26 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -19,6 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
 #include "quakedef.h"
+#include "image.h"
 
 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
 
@@ -76,7 +77,7 @@ static rtexture_t *draw_generatemousepointer(void)
                        buffer[i][3] = 255;
                }
        }
-       return R_LoadTexture(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+       return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 }
 
 // must match NUMCROSSHAIRS in r_crosshairs.c
@@ -193,7 +194,15 @@ static rtexture_t *draw_generatecrosshair(int num)
                        data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
                }
        }
-       return R_LoadTexture(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+       return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+}
+
+static rtexture_t *draw_generateditherpattern(void)
+{
+       qbyte data[16];
+       memset(data, 255, sizeof(data));
+       data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
 }
 
 /*
@@ -223,11 +232,11 @@ cachepic_t        *Draw_CachePic (char *path)
        cachepichash[hashkey] = pic;
 
        // load the pic from disk
-       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, false, true);
+       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
        if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
        {
                // compatibility with older versions
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, false, true);
+               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
                // failed to find gfx/whatever.tga or similar, try the wad
                if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
                {
@@ -239,10 +248,10 @@ cachepic_t        *Draw_CachePic (char *path)
                                for (i = 0;i < 128 * 128;i++)
                                        if (pix[i] == 0)
                                                pix[i] = 255;
-                               pic->tex = R_LoadTexture (drawtexturepool, path, 128, 128, pix, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
                        }
                        else
-                               pic->tex = R_LoadTexture (drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_QPALETTE, TEXF_ALPHA | TEXF_PRECACHE);
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
                }
        }
        if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
@@ -257,6 +266,8 @@ cachepic_t  *Draw_CachePic (char *path)
                pic->tex = draw_generatecrosshair(3);
        if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
                pic->tex = draw_generatecrosshair(4);
+       if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern.tga"))
+               pic->tex = draw_generateditherpattern();
        if (pic->tex == NULL)
        {
                Con_Printf ("Draw_CachePic: failed to load %s\n", path);
@@ -305,7 +316,7 @@ cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture (drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
        return pic;
 }
 
@@ -367,10 +378,12 @@ void GL_Draw_Init (void)
 }
 
 int quadelements[768];
+float textverts[128*4*4];
+float texttexcoords[128*4*4];
 void R_DrawQueue(void)
 {
        int pos, num, chartexnum, overbright, texnum, additive, batch;
-       float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at, *ac;
+       float x, y, w, h, s, t, u, v, *av, *at, c[4];
        cachepic_t *pic;
        drawqueue_t *dq;
        char *str, *currentpic;
@@ -397,13 +410,14 @@ void R_DrawQueue(void)
        }
        GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
        GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
-       GL_DepthFunc(GL_LEQUAL);
+       qglDepthFunc(GL_LEQUAL);
        R_Mesh_Start();
        R_Mesh_Matrix(&r_identitymatrix);
 
-       memset(&m, 0, sizeof(m));
        chartexnum = R_GetTexture(char_texture);
-       m.tex[0] = chartexnum;
+
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = 0;
        R_Mesh_TextureState(&m);
 
        currentpic = "";
@@ -427,10 +441,10 @@ void R_DrawQueue(void)
                m.depthdisable = true;
                R_Mesh_MainState(&m);
 
-               cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               cb = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
-               ca = (float) ( color        & 0xFF) * (1.0f / 255.0f);
+               c[0] = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[1] = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[2] = (float) ((color >>  8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
+               c[3] = (float) ( color        & 0xFF) * (1.0f / 255.0f);
                x = dq->x;
                y = dq->y;
                w = dq->scalex;
@@ -443,8 +457,13 @@ void R_DrawQueue(void)
                        if (strcmp(str, currentpic))
                        {
                                currentpic = str;
-                               pic = Draw_CachePic(str);
-                               m.tex[0] = R_GetTexture(pic->tex);
+                               if (*str)
+                               {
+                                       pic = Draw_CachePic(str);
+                                       m.tex[0] = R_GetTexture(pic->tex);
+                               }
+                               else
+                                       m.tex[0] = 0;
                                R_Mesh_TextureState(&m);
                        }
                        if (*str)
@@ -454,14 +473,12 @@ void R_DrawQueue(void)
                                if (h == 0)
                                        h = pic->height;
                        }
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = cr;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = cg;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb;
-                       varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
-                       varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
-                       varray_texcoord[0][2] = 1;varray_texcoord[0][3] = 0;
-                       varray_texcoord[0][4] = 1;varray_texcoord[0][5] = 1;
-                       varray_texcoord[0][6] = 0;varray_texcoord[0][7] = 1;
+                       GL_Color(c[0], c[1], c[2], c[3]);
+                       R_Mesh_GetSpace(4);
+                       varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
+                       varray_texcoord[0][ 4] = 1;varray_texcoord[0][ 5] = 0;
+                       varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
+                       varray_texcoord[0][12] = 0;varray_texcoord[0][13] = 1;
                        varray_vertex[ 0] = x  ;varray_vertex[ 1] = y  ;varray_vertex[ 2] = 10;
                        varray_vertex[ 4] = x+w;varray_vertex[ 5] = y  ;varray_vertex[ 6] = 10;
                        varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10;
@@ -477,9 +494,9 @@ void R_DrawQueue(void)
                                R_Mesh_TextureState(&m);
                        }
                        batchcount = 0;
-                       ac = varray_color;
-                       at = varray_texcoord[0];
-                       av = varray_vertex;
+                       at = texttexcoords;
+                       av = textverts;
+                       GL_Color(c[0], c[1], c[2], c[3]);
                        while ((num = *str++) && x < vid.conwidth)
                        {
                                if (num != ' ')
@@ -488,43 +505,46 @@ void R_DrawQueue(void)
                                        t = (num >> 4)*0.0625f + (0.5f / 256.0f);
                                        u = 0.0625f - (1.0f / 256.0f);
                                        v = 0.0625f - (1.0f / 256.0f);
-                                       ac[0] = ac[4] = ac[ 8] = ac[12] = cr;
-                                       ac[1] = ac[5] = ac[ 9] = ac[13] = cg;
-                                       ac[2] = ac[6] = ac[10] = ac[14] = cb;
-                                       ac[3] = ac[7] = ac[11] = ac[15] = ca;
-                                       at[0] = s  ;at[1] = t  ;
-                                       at[2] = s+u;at[3] = t  ;
-                                       at[4] = s+u;at[5] = t+v;
-                                       at[6] = s  ;at[7] = t+v;
+                                       at[ 0] = s  ;at[ 1] = t  ;
+                                       at[ 4] = s+u;at[ 5] = t  ;
+                                       at[ 8] = s+u;at[ 9] = t+v;
+                                       at[12] = s  ;at[13] = t+v;
                                        av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
                                        av[ 4] = x+w;av[ 5] = y  ;av[ 6] = 10;
                                        av[ 8] = x+w;av[ 9] = y+h;av[10] = 10;
                                        av[12] = x  ;av[13] = y+h;av[14] = 10;
-                                       ac += 16;
-                                       at += 8;
+                                       at += 16;
                                        av += 16;
                                        batchcount++;
                                        if (batchcount >= 128)
                                        {
+                                               R_Mesh_GetSpace(batchcount * 4);
+                                               memcpy(varray_vertex, textverts, sizeof(float[16]) * batchcount);
+                                               memcpy(varray_texcoord[0], texttexcoords, sizeof(float[16]) * batchcount);
                                                R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
                                                batchcount = 0;
-                                               ac = varray_color;
-                                               at = varray_texcoord[0];
-                                               av = varray_vertex;
+                                               at = texttexcoords;
+                                               av = textverts;
                                        }
                                }
                                x += w;
                        }
                        if (batchcount > 0)
+                       {
+                               R_Mesh_GetSpace(batchcount * 4);
+                               memcpy(varray_vertex, textverts, sizeof(float[16]) * batchcount);
+                               memcpy(varray_texcoord[0], texttexcoords, sizeof(float[16]) * batchcount);
                                R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
+                       }
                        break;
                case DRAWQUEUE_MESH:
                        mesh = (void *)(dq + 1);
                        m.tex[0] = R_GetTexture(mesh->texture);
                        R_Mesh_TextureState(&m);
-                       R_Mesh_ResizeCheck(mesh->numvertices);
+                       GL_UseColorArray();
+                       R_Mesh_GetSpace(mesh->numvertices);
                        memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
-                       memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[2]) * mesh->numvertices);
+                       memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[4]) * mesh->numvertices);
                        memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
                        R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices);
                        currentpic = "\0";
@@ -532,55 +552,60 @@ void R_DrawQueue(void)
                }
        }
 
-       if (!v_hwgamma.integer)
+       if (!vid_usinghwgamma)
        {
-               // we use one big triangle for all the screen blends
-               varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
-               varray_texcoord[0][2] = 0;varray_texcoord[0][3] = 0;
-               varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
-               varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
-               varray_vertex[4] = 10000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
-               varray_vertex[8] = -5000;varray_vertex[1] = 10000;varray_vertex[2] = 10;
-               // alpha is 1 for all these
-               varray_color[3] = varray_color[7] = varray_color[11] = 1;
                // all the blends ignore depth
+               memset(&m, 0, sizeof(m));
                m.depthdisable = true;
-               t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
-               if (t >= 1.01f)
+               if (v_color_enable.integer)
+               {
+                       c[0] = v_color_white_r.value;
+                       c[1] = v_color_white_g.value;
+                       c[2] = v_color_white_b.value;
+               }
+               else
+                       c[0] = c[1] = c[2] = v_contrast.value;
+               VectorScale(c, (float) (1 << v_overbrightbits.integer), c);
+               if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
                        m.blendfunc1 = GL_DST_COLOR;
                        m.blendfunc2 = GL_ONE;
                        R_Mesh_State(&m);
-                       while (t >= 1.01f)
+                       while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                        {
-                               cr = t - 1.0f;
-                               if (cr > 1.0f)
-                                       cr = 1.0f;
-                               varray_color[0] = varray_color[4] = varray_color[ 8] = cr;
-                               varray_color[1] = varray_color[5] = varray_color[ 9] = cr;
-                               varray_color[2] = varray_color[6] = varray_color[10] = cr;
+                               GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+                               R_Mesh_GetSpace(3);
+                               varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
+                               varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
+                               varray_texcoord[0][8] = 0;varray_texcoord[0][9] = 0;
+                               varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
+                               varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10;
+                               varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10;
                                R_Mesh_Draw(3, 1, polygonelements);
-                               t *= 0.5;
+                               VectorScale(c, 0.5, c);
                        }
                }
-               else if (t <= 0.99f)
+               if (v_color_enable.integer)
                {
-                       m.blendfunc1 = GL_ZERO;
-                       m.blendfunc2 = GL_SRC_COLOR;
-                       R_Mesh_State(&m);
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = t;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = t;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = t;
-                       R_Mesh_Draw(3, 1, polygonelements);
+                       c[0] = v_color_black_r.value;
+                       c[1] = v_color_black_g.value;
+                       c[2] = v_color_black_b.value;
                }
-               if (v_brightness.value >= 0.01f)
+               else
+                       c[0] = c[1] = c[2] = v_brightness.value;
+               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
                {
                        m.blendfunc1 = GL_ONE;
                        m.blendfunc2 = GL_ONE;
                        R_Mesh_State(&m);
-                       varray_color[0] = varray_color[4] = varray_color[ 8] = varray_color[12] = v_brightness.value;
-                       varray_color[1] = varray_color[5] = varray_color[ 9] = varray_color[13] = v_brightness.value;
-                       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = v_brightness.value;
+                       GL_Color(c[0], c[1], c[2], 1);
+                       R_Mesh_GetSpace(3);
+                       varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
+                       varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
+                       varray_texcoord[0][8] = 0;varray_texcoord[0][9] = 0;
+                       varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
+                       varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10;
+                       varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10;
                        R_Mesh_Draw(3, 1, polygonelements);
                }
        }