]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - gl_draw.c
remove support for GL_EXT_compiled_vertex_array extension
[xonotic/darkplaces.git] / gl_draw.c
index 2db1c747565f6dc22392ee12845f8ea5874e2fff..da5935015d4332cd57e79aa22fa947cc681845b6 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -23,25 +23,30 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "wad.h"
 
 #include "cl_video.h"
+#include "cl_dyntexture.h"
 
-cvar_t r_textshadow = {0, "r_textshadow", "0", "draws a shadow on all text to improve readability"};
+#include "ft2.h"
+#include "ft2_fontdefs.h"
 
-static rtexture_t *char_texture;
-cachepic_t *r_crosshairs[NUMCROSSHAIRS+1];
+dp_font_t dp_fonts[MAX_FONTS] = {{0}};
+
+cvar_t r_textshadow = {CVAR_SAVE, "r_textshadow", "0", "draws a shadow on all text to improve readability (note: value controls offset, 1 = 1 pixel, 1.5 = 1.5 pixels, etc)"};
+cvar_t r_textbrightness = {CVAR_SAVE, "r_textbrightness", "0", "additional brightness for text color codes (0 keeps colors as is, 1 makes them all white)"};
+cvar_t r_textcontrast = {CVAR_SAVE, "r_textcontrast", "1", "additional contrast for text color codes (1 keeps colors as is, 0 makes them all black)"};
+
+extern cvar_t v_glslgamma;
 
 //=============================================================================
 /* Support Routines */
 
 #define FONT_FILESIZE 13468
-#define MAX_CACHED_PICS 1024
-#define CACHEPICHASHSIZE 256
 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
 static cachepic_t cachepics[MAX_CACHED_PICS];
 static int numcachepics;
 
 static rtexturepool_t *drawtexturepool;
 
-static unsigned char concharimage[FONT_FILESIZE] =
+static const unsigned char concharimage[FONT_FILESIZE] =
 {
 #include "lhfont.h"
 };
@@ -49,100 +54,118 @@ static unsigned char concharimage[FONT_FILESIZE] =
 static rtexture_t *draw_generateconchars(void)
 {
        int i;
-       unsigned char buffer[65536][4], *data = NULL;
+       unsigned char *data;
        double random;
+       rtexture_t *tex;
 
-       data = LoadTGA (concharimage, FONT_FILESIZE, 256, 256);
+       data = LoadTGA_BGRA (concharimage, FONT_FILESIZE);
 // Gold numbers
        for (i = 0;i < 8192;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 83 + (unsigned char)(random * 64);
-               buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][2] = 23 + (unsigned char)(random * 16);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 83 + (unsigned char)(random * 64);
+               data[i*4+1] = 71 + (unsigned char)(random * 32);
+               data[i*4+0] = 23 + (unsigned char)(random * 16);
        }
 // White chars
        for (i = 8192;i < 32768;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 95 + (unsigned char)(random * 64);
-               buffer[i][1] = 95 + (unsigned char)(random * 64);
-               buffer[i][2] = 95 + (unsigned char)(random * 64);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 95 + (unsigned char)(random * 64);
+               data[i*4+1] = 95 + (unsigned char)(random * 64);
+               data[i*4+0] = 95 + (unsigned char)(random * 64);
        }
 // Gold numbers
        for (i = 32768;i < 40960;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 83 + (unsigned char)(random * 64);
-               buffer[i][1] = 71 + (unsigned char)(random * 32);
-               buffer[i][2] = 23 + (unsigned char)(random * 16);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 83 + (unsigned char)(random * 64);
+               data[i*4+1] = 71 + (unsigned char)(random * 32);
+               data[i*4+0] = 23 + (unsigned char)(random * 16);
        }
 // Red chars
        for (i = 40960;i < 65536;i++)
        {
                random = lhrandom (0.0,1.0);
-               buffer[i][0] = 96 + (unsigned char)(random * 64);
-               buffer[i][1] = 43 + (unsigned char)(random * 32);
-               buffer[i][2] = 27 + (unsigned char)(random * 32);
-               buffer[i][3] = data[i*4+0];
+               data[i*4+3] = data[i*4+0];
+               data[i*4+2] = 96 + (unsigned char)(random * 64);
+               data[i*4+1] = 43 + (unsigned char)(random * 32);
+               data[i*4+0] = 27 + (unsigned char)(random * 32);
        }
 
 #if 0
-       Image_WriteTGARGBA ("gfx/generated_conchars.tga", 256, 256, &buffer[0][0]);
+       Image_WriteTGABGRA ("gfx/generated_conchars.tga", 256, 256, data);
 #endif
 
+       tex = R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, data, TEXTYPE_BGRA, TEXF_ALPHA, NULL);
        Mem_Free(data);
-       return R_LoadTexture2D(drawtexturepool, "conchars", 256, 256, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       return tex;
+}
+
+static rtexture_t *draw_generateditherpattern(void)
+{
+       int x, y;
+       unsigned char pixels[8][8];
+       for (y = 0;y < 8;y++)
+               for (x = 0;x < 8;x++)
+                       pixels[y][x] = ((x^y) & 4) ? 254 : 0;
+       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, pixels[0], TEXTYPE_PALETTE, TEXF_FORCENEAREST, palette_bgra_transparent);
+}
+
+typedef struct embeddedpic_s
+{
+       const char *name;
+       int width;
+       int height;
+       const char *pixels;
 }
+embeddedpic_t;
 
-static char *pointerimage =
-       "333333332......."
-       "26777761........"
-       "2655541........."
-       "265541.........."
-       "2654561........."
-       "26414561........"
-       "251.14561......."
-       "21...14561......"
-       "1.....141......."
-       ".......1........"
+static const embeddedpic_t embeddedpics[] =
+{
+       {
+       "gfx/prydoncursor001", 16, 16,
+       "477777774......."
+       "77.....6........"
+       "7.....6........."
+       "7....6.........."
+       "7.....6........."
+       "7..6...6........"
+       "7.6.6...6......."
+       "76...6...6......"
+       "4.....6.6......."
+       ".......6........"
        "................"
        "................"
        "................"
        "................"
        "................"
        "................"
-;
-
-static rtexture_t *draw_generatemousepointer(void)
-{
-       int i;
-       unsigned char buffer[256][4];
-       for (i = 0;i < 256;i++)
+       },
        {
-               if (pointerimage[i] == '.')
-               {
-                       buffer[i][0] = 0;
-                       buffer[i][1] = 0;
-                       buffer[i][2] = 0;
-                       buffer[i][3] = 0;
-               }
-               else
-               {
-                       buffer[i][0] = (pointerimage[i] - '0') * 16;
-                       buffer[i][1] = (pointerimage[i] - '0') * 16;
-                       buffer[i][2] = (pointerimage[i] - '0') * 16;
-                       buffer[i][3] = 255;
-               }
-       }
-       return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
-}
-
-static char *crosshairtexdata[NUMCROSSHAIRS] =
-{
+       "ui/mousepointer", 16, 16,
+       "477777774......."
+       "77.....6........"
+       "7.....6........."
+       "7....6.........."
+       "7.....6........."
+       "7..6...6........"
+       "7.6.6...6......."
+       "76...6...6......"
+       "4.....6.6......."
+       ".......6........"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       "................"
+       },
+       {
+       "gfx/crosshair1", 16, 16,
        "................"
        "................"
        "................"
@@ -159,7 +182,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        "................"
        "................"
        "................"
-       ,
+       },
+       {
+       "gfx/crosshair2", 16, 16,
        "................"
        "................"
        "................"
@@ -176,7 +201,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        "................"
        "................"
        "................"
-       ,
+       },
+       {
+       "gfx/crosshair3", 16, 16,
        "................"
        ".......77......."
        ".......77......."
@@ -193,7 +220,9 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        ".......77......."
        ".......77......."
        "................"
-       ,
+       },
+       {
+       "gfx/crosshair4", 16, 16,
        "................"
        "................"
        "................"
@@ -210,89 +239,60 @@ static char *crosshairtexdata[NUMCROSSHAIRS] =
        "........7......."
        "........7......."
        "................"
-       ,
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "........7......."
-       "................"
-       "........4......."
-       ".....7.4.4.7...."
-       "........4......."
-       "................"
-       "........7......."
-       "................"
-       "................"
-       "................"
-       "................"
-       ,
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
-       ".......55......."
-       ".......55......."
-       "................"
-       "................"
-       "................"
-       "................"
-       "................"
+       },
+       {
+       "gfx/crosshair5", 8, 8,
+       "........"
+       "........"
+       "....7..."
+       "........"
+       "..7.7.7."
+       "........"
+       "....7..."
+       "........"
+       },
+       {
+       "gfx/crosshair6", 2, 2,
+       "77"
+       "77"
+       },
+       {
+       "gfx/crosshair7", 16, 16,
        "................"
+       ".3............3."
+       "..5...2332...5.."
+       "...7.3....3.7..."
+       "....7......7...."
+       "...3.7....7.3..."
+       "..2...7..7...2.."
+       "..3..........3.."
+       "..3..........3.."
+       "..2...7..7...2.."
+       "...3.7....7.3..."
+       "....7......7...."
+       "...7.3....3.7..."
+       "..5...2332...5.."
+       ".3............3."
        "................"
+       },
+       {NULL, 0, 0, NULL}
 };
 
-static rtexture_t *draw_generatecrosshair(int num)
+static rtexture_t *draw_generatepic(const char *name, qboolean quiet)
 {
-       int i;
-       char *in;
-       unsigned char data[16*16][4];
-       in = crosshairtexdata[num];
-       for (i = 0;i < 16*16;i++)
-       {
-               if (in[i] == '.')
-               {
-                       data[i][0] = 255;
-                       data[i][1] = 255;
-                       data[i][2] = 255;
-                       data[i][3] = 0;
-               }
-               else
-               {
-                       data[i][0] = 255;
-                       data[i][1] = 255;
-                       data[i][2] = 255;
-                       data[i][3] = (unsigned char) ((int) (in[i] - '0') * 255 / 7);
-               }
-       }
-       return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       const embeddedpic_t *p;
+       for (p = embeddedpics;p->name;p++)
+               if (!strcmp(name, p->name))
+                       return R_LoadTexture2D(drawtexturepool, p->name, p->width, p->height, (const unsigned char *)p->pixels, TEXTYPE_PALETTE, TEXF_ALPHA, palette_bgra_embeddedpic);
+       if (!strcmp(name, "gfx/conchars"))
+               return draw_generateconchars();
+       if (!strcmp(name, "gfx/colorcontrol/ditherpattern"))
+               return draw_generateditherpattern();
+       if (!quiet)
+               Con_DPrintf("Draw_CachePic: failed to load %s\n", name);
+       return r_texture_notexture;
 }
 
-static rtexture_t *draw_generateditherpattern(void)
-{
-#if 1
-       int x, y;
-       unsigned char data[8*8*4];
-       for (y = 0;y < 8;y++)
-       {
-               for (x = 0;x < 8;x++)
-               {
-                       data[(y*8+x)*4+0] = data[(y*8+x)*4+1] = data[(y*8+x)*4+2] = ((x^y) & 4) ? 255 : 0;
-                       data[(y*8+x)*4+3] = 255;
-               }
-       }
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 8, 8, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
-#else
-       unsigned char data[16];
-       memset(data, 255, sizeof(data));
-       data[0] = data[1] = data[2] = data[12] = data[13] = data[14] = 0;
-       return R_LoadTexture2D(drawtexturepool, "ditherpattern", 2, 2, data, TEXTYPE_RGBA, TEXF_FORCENEAREST | TEXF_PRECACHE, NULL);
-#endif
-}
 
 /*
 ================
@@ -300,22 +300,16 @@ Draw_CachePic
 ================
 */
 // FIXME: move this to client somehow
-cachepic_t     *Draw_CachePic (const char *path, qboolean persistent)
+cachepic_t *Draw_CachePic_Flags(const char *path, unsigned int cachepicflags)
 {
        int crc, hashkey;
+       unsigned char *pixels;
        cachepic_t *pic;
-       qpic_t *p;
-       int flags;
-
-       if (!strncmp(CLVIDEOPREFIX, path, sizeof(CLVIDEOPREFIX) - 1))
-       {
-               clvideo_t *video;
-
-               video = CL_GetVideoByName(path);
-               if( video )
-                       return &video->cpif;
-       }
+       fs_offset_t lmpsize;
+       unsigned char *lmpdata;
+       char lmpname[MAX_QPATH];
 
+       // check whether the picture has already been cached
        crc = CRC_Block((unsigned char *)path, strlen(path));
        hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
        for (pic = cachepichash[hashkey];pic;pic = pic->chain)
@@ -334,63 +328,145 @@ cachepic_t       *Draw_CachePic (const char *path, qboolean persistent)
        pic->chain = cachepichash[hashkey];
        cachepichash[hashkey] = pic;
 
-       flags = TEXF_ALPHA;
-       if (persistent)
-               flags |= TEXF_PRECACHE;
-       if (!strcmp(path, "gfx/colorcontrol/ditherpattern"))
-               flags |= TEXF_CLAMP;
+       // check whether it is an dynamic texture (if so, we can directly use its texture handler)
+       pic->tex = CL_GetDynTexture( path );
+       // if so, set the width/height, too
+       if( pic->tex ) {
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+               // we're done now (early-out)
+               return pic;
+       }
+
+       pic->texflags = TEXF_ALPHA;
+       if (!(cachepicflags & CACHEPICFLAG_NOCLAMP))
+               pic->texflags |= TEXF_CLAMP;
+       if (!(cachepicflags & CACHEPICFLAG_NOCOMPRESSION) && gl_texturecompression_2d.integer)
+               pic->texflags |= TEXF_COMPRESS;
+
+       pic->autoload = (cachepicflags & CACHEPICFLAG_NOTPERSISTENT);
 
-       // load the pic from disk
-       pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, flags);
-       if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
+       // load a high quality image from disk if possible
+       pixels = loadimagepixelsbgra(path, false, true);
+       if (pixels == NULL && !strncmp(path, "gfx/", 4))
+               pixels = loadimagepixelsbgra(path+4, false, true);
+       if (pixels)
        {
-               // compatibility with older versions
-               pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, flags);
-               // failed to find gfx/whatever.tga or similar, try the wad
-               if (pic->tex == NULL && (p = (qpic_t *)W_GetLumpName (path + 4)))
+               pic->width = image_width;
+               pic->height = image_height;
+               if (!pic->autoload)
+                       pic->tex = R_LoadTexture2D(drawtexturepool, path, image_width, image_height, pixels, TEXTYPE_BGRA, pic->texflags, NULL);
+       }
+       else
+       {
+               pic->autoload = false;
+               // never compress the fallback images
+               pic->texflags &= ~TEXF_COMPRESS;
+       }
+
+       // now read the low quality version (wad or lmp file), and take the pic
+       // size from that even if we don't upload the texture, this way the pics
+       // show up the right size in the menu even if they were replaced with
+       // higher or lower resolution versions
+       dpsnprintf(lmpname, sizeof(lmpname), "%s.lmp", path);
+       if (!strncmp(path, "gfx/", 4) && (lmpdata = FS_LoadFile(lmpname, tempmempool, false, &lmpsize)))
+       {
+               if (developer_loading.integer)
+                       Con_Printf("loading lump \"%s\"\n", path);
+
+               if (lmpsize >= 9)
                {
-                       if (!strcmp(path, "gfx/conchars"))
-                       {
-                               // conchars is a raw image and with color 0 as transparent instead of 255
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, (unsigned char *)p, TEXTYPE_PALETTE, flags, palette_font);
-                       }
-                       else
-                               pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, flags, palette_transparent);
+                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
+               }
+               Mem_Free(lmpdata);
+       }
+       else if ((lmpdata = W_GetLumpName (path + 4)))
+       {
+               if (developer_loading.integer)
+                       Con_Printf("loading gfx.wad lump \"%s\"\n", path + 4);
+
+               if (!strcmp(path, "gfx/conchars"))
+               {
+                       // conchars is a raw image and with color 0 as transparent instead of 255
+                       pic->width = 128;
+                       pic->height = 128;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, lmpdata, TEXTYPE_PALETTE, pic->texflags, palette_bgra_font);
+               }
+               else
+               {
+                       pic->width = lmpdata[0] + lmpdata[1] * 256 + lmpdata[2] * 65536 + lmpdata[3] * 16777216;
+                       pic->height = lmpdata[4] + lmpdata[5] * 256 + lmpdata[6] * 65536 + lmpdata[7] * 16777216;
+                       // if no high quality replacement image was found, upload the original low quality texture
+                       if (!pixels)
+                               pic->tex = R_LoadTexture2D(drawtexturepool, path, pic->width, pic->height, lmpdata + 8, TEXTYPE_PALETTE, pic->texflags, palette_bgra_transparent);
                }
        }
 
-       if (pic->tex == NULL && !strcmp(path, "gfx/conchars"))
-               pic->tex = draw_generateconchars();
-       if (pic->tex == NULL && !strcmp(path, "ui/mousepointer"))
-               pic->tex = draw_generatemousepointer();
-       if (pic->tex == NULL && !strcmp(path, "gfx/prydoncursor001"))
-               pic->tex = draw_generatemousepointer();
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1"))
-               pic->tex = draw_generatecrosshair(0);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2"))
-               pic->tex = draw_generatecrosshair(1);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3"))
-               pic->tex = draw_generatecrosshair(2);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4"))
-               pic->tex = draw_generatecrosshair(3);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5"))
-               pic->tex = draw_generatecrosshair(4);
-       if (pic->tex == NULL && !strcmp(path, "gfx/crosshair6"))
-               pic->tex = draw_generatecrosshair(5);
-       if (pic->tex == NULL && !strcmp(path, "gfx/colorcontrol/ditherpattern"))
-               pic->tex = draw_generateditherpattern();
-       if (pic->tex == NULL)
-       {
-               Con_Printf("Draw_CachePic: failed to load %s\n", path);
-               pic->tex = r_texture_notexture;
-       }
-
-       pic->width = R_TextureWidth(pic->tex);
-       pic->height = R_TextureHeight(pic->tex);
+       if (pixels)
+       {
+               Mem_Free(pixels);
+               pixels = NULL;
+       }
+       else if (pic->tex == NULL)
+       {
+               // if it's not found on disk, generate an image
+               pic->tex = draw_generatepic(path, (cachepicflags & CACHEPICFLAG_QUIET) != 0);
+               pic->width = R_TextureWidth(pic->tex);
+               pic->height = R_TextureHeight(pic->tex);
+       }
+
        return pic;
 }
 
-cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels)
+cachepic_t *Draw_CachePic (const char *path)
+{
+       return Draw_CachePic_Flags (path, 0);
+}
+
+int draw_frame = 1;
+
+rtexture_t *Draw_GetPicTexture(cachepic_t *pic)
+{
+       if (pic->autoload && !pic->tex)
+       {
+               pic->tex = loadtextureimage(drawtexturepool, pic->name, false, pic->texflags, true);
+               if (pic->tex == NULL && !strncmp(pic->name, "gfx/", 4))
+                       pic->tex = loadtextureimage(drawtexturepool, pic->name+4, false, pic->texflags, true);
+               if (pic->tex == NULL)
+                       pic->tex = draw_generatepic(pic->name, true);
+       }
+       pic->lastusedframe = draw_frame;
+       return pic->tex;
+}
+
+void Draw_Frame(void)
+{
+       int i;
+       cachepic_t *pic;
+       static double nextpurgetime;
+       int purgeframe;
+       if (nextpurgetime > realtime)
+               return;
+       nextpurgetime = realtime + 0.05;
+       purgeframe = draw_frame - 1;
+       for (i = 0, pic = cachepics;i < numcachepics;i++, pic++)
+       {
+               if (pic->autoload && pic->tex && pic->lastusedframe < draw_frame)
+               {
+                       R_FreeTexture(pic->tex);
+                       pic->tex = NULL;
+               }
+       }
+       draw_frame++;
+}
+
+cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, unsigned char *pixels_bgra)
 {
        int crc, hashkey;
        cachepic_t *pic;
@@ -405,7 +481,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        {
                if (pic->tex && pic->width == width && pic->height == height)
                {
-                       R_UpdateTexture(pic->tex, pixels, 0, 0, width, height);
+                       R_UpdateTexture(pic->tex, pixels_bgra, 0, 0, width, height);
                        return pic;
                }
        }
@@ -420,7 +496,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
                                return cachepics; // return the first one
                        }
                        pic = cachepics + (numcachepics++);
-                       strcpy (pic->name, picname);
+                       strlcpy (pic->name, picname, sizeof(pic->name));
                        // link into list
                        pic->chain = cachepichash[hashkey];
                        cachepichash[hashkey] = pic;
@@ -431,7 +507,7 @@ cachepic_t *Draw_NewPic(const char *picname, int width, int height, int alpha, u
        pic->height = height;
        if (pic->tex)
                R_FreeTexture(pic->tex);
-       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
+       pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels_bgra, TEXTYPE_BGRA, (alpha ? TEXF_ALPHA : 0) | TEXF_ALLOWUPDATES, NULL);
        return pic;
 }
 
@@ -448,6 +524,7 @@ void Draw_FreePic(const char *picname)
                if (!strcmp (picname, pic->name) && pic->tex)
                {
                        R_FreeTexture(pic->tex);
+                       pic->tex = NULL;
                        pic->width = 0;
                        pic->height = 0;
                        return;
@@ -455,6 +532,281 @@ void Draw_FreePic(const char *picname)
        }
 }
 
+static float snap_to_pixel_x(float x, float roundUpAt);
+extern int con_linewidth; // to force rewrapping
+static void LoadFont(qboolean override, const char *name, dp_font_t *fnt)
+{
+       int i;
+       float maxwidth, scale;
+       char widthfile[MAX_QPATH];
+       char *widthbuf;
+       fs_offset_t widthbufsize;
+
+       if(override || !fnt->texpath[0])
+               strlcpy(fnt->texpath, name, sizeof(fnt->texpath));
+
+       if(drawtexturepool == NULL)
+               return; // before gl_draw_start, so will be loaded later
+
+       if(fnt->ft2)
+       {
+               // clear freetype font
+               Font_UnloadFont(fnt->ft2);
+               Mem_Free(fnt->ft2);
+               fnt->ft2 = NULL;
+       }
+
+       if(fnt->req_face != -1)
+       {
+               if(!Font_LoadFont(fnt->texpath, fnt))
+                       Con_DPrintf("Failed to load font-file for '%s', it will not support as many characters.\n", fnt->texpath);
+       }
+
+       fnt->tex = Draw_CachePic_Flags(fnt->texpath, CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+       if(fnt->tex == r_texture_notexture)
+       {
+               for (i = 0; i < MAX_FONT_FALLBACKS; ++i)
+               {
+                       if (!fnt->fallbacks[i][0])
+                               break;
+                       fnt->tex = Draw_CachePic_Flags(fnt->fallbacks[i], CACHEPICFLAG_QUIET | CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       if(fnt->tex != r_texture_notexture)
+                               break;
+               }
+               if(fnt->tex == r_texture_notexture)
+               {
+                       fnt->tex = Draw_CachePic_Flags("gfx/conchars", CACHEPICFLAG_NOCOMPRESSION)->tex;
+                       strlcpy(widthfile, "gfx/conchars.width", sizeof(widthfile));
+               }
+               else
+                       dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->fallbacks[i]);
+       }
+       else
+               dpsnprintf(widthfile, sizeof(widthfile), "%s.width", fnt->texpath);
+
+       // unspecified width == 1 (base width)
+       for(i = 1; i < 256; ++i)
+               fnt->width_of[i] = 1;
+       scale = 1;
+
+       // FIXME load "name.width", if it fails, fill all with 1
+       if((widthbuf = (char *) FS_LoadFile(widthfile, tempmempool, true, &widthbufsize)))
+       {
+               float extraspacing = 0;
+               const char *p = widthbuf;
+               int ch = 0;
+
+               while(ch < 256)
+               {
+                       if(!COM_ParseToken_Simple(&p, false, false))
+                               return;
+
+                       switch(*com_token)
+                       {
+                               case '0':
+                               case '1':
+                               case '2':
+                               case '3':
+                               case '4':
+                               case '5':
+                               case '6':
+                               case '7':
+                               case '8':
+                               case '9':
+                               case '+':
+                               case '-':
+                               case '.':
+                                       fnt->width_of[ch] = atof(com_token) + extraspacing;
+                                       if (fnt->ft2)
+                                       {
+                                               for (i = 0; i < MAX_FONT_SIZES; ++i)
+                                               {
+                                                       //Font_MapForIndex(fnt->ft2, i)->width_of[ch] = snap_to_pixel_x(fnt->width_of[ch] * fnt->req_sizes[i], 0.4);
+                                                       ft2_font_map_t *map = Font_MapForIndex(fnt->ft2, i);
+                                                       if (!map)
+                                                               break;
+                                                       map->width_of[ch] = Font_SnapTo(fnt->width_of[ch], 1/map->size);
+                                               }
+                                       }
+                                       ch++;
+                                       break;
+                               default:
+                                       if(!strcmp(com_token, "extraspacing"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               extraspacing = atof(com_token);
+                                       }
+                                       else if(!strcmp(com_token, "scale"))
+                                       {
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                               scale = atof(com_token);
+                                       }
+                                       else
+                                       {
+                                               Con_Printf("Warning: skipped unknown font property %s\n", com_token);
+                                               if(!COM_ParseToken_Simple(&p, false, false))
+                                                       return;
+                                       }
+                                       break;
+                       }
+               }
+
+               Mem_Free(widthbuf);
+       }
+
+       maxwidth = fnt->width_of[1];
+       for(i = 2; i < 256; ++i)
+               maxwidth = max(maxwidth, fnt->width_of[i]);
+       fnt->maxwidth = maxwidth;
+
+       // fix up maxwidth for overlap
+       fnt->maxwidth *= scale;
+       fnt->scale = scale;
+
+       if(fnt == FONT_CONSOLE)
+               con_linewidth = -1; // rewrap console in next frame
+}
+
+static dp_font_t *FindFont(const char *title)
+{
+       int i;
+       for(i = 0; i < MAX_FONTS; ++i)
+               if(!strcmp(dp_fonts[i].title, title))
+                       return &dp_fonts[i];
+       return NULL;
+}
+
+static float snap_to_pixel_x(float x, float roundUpAt)
+{
+       float pixelpos = x * vid.width / vid_conwidth.value;
+       int snap = (int) pixelpos;
+       if (pixelpos - snap >= roundUpAt) ++snap;
+       return ((float)snap * vid_conwidth.value / vid.width);
+       /*
+       x = (int)(x * vid.width / vid_conwidth.value);
+       x = (x * vid_conwidth.value / vid.width);
+       return x;
+       */
+}
+
+static float snap_to_pixel_y(float y, float roundUpAt)
+{
+       float pixelpos = y * vid.height / vid_conheight.value;
+       int snap = (int) pixelpos;
+       if (pixelpos - snap > roundUpAt) ++snap;
+       return ((float)snap * vid_conheight.value / vid.height);
+       /*
+       y = (int)(y * vid.height / vid_conheight.value);
+       y = (y * vid_conheight.value / vid.height);
+       return y;
+       */
+}
+
+static void LoadFont_f(void)
+{
+       dp_font_t *f;
+       int i;
+       const char *filelist, *c, *cm;
+       float sz;
+       char mainfont[MAX_QPATH];
+
+       if(Cmd_Argc() < 2)
+       {
+               Con_Printf("Available font commands:\n");
+               for(i = 0; i < MAX_FONTS; ++i)
+                       Con_Printf("  loadfont %s gfx/tgafile[...] [sizes...]\n", dp_fonts[i].title);
+               Con_Printf("A font can simply be gfx/tgafile, or alternatively you\n"
+                          "can specify multiple fonts and faces\n"
+                          "Like this: gfx/vera-sans:2,gfx/fallback:1\n"
+                          "to load face 2 of the font gfx/vera-sans and use face 1\n"
+                          "of gfx/fallback as fallback font.\n"
+                          "You can also specify a list of font sizes to load, like this:\n"
+                          "loadfont console gfx/conchars,gfx/fallback 8 12 16 24 32\n"
+                          "In many cases, 8 12 16 24 32 should be a good choice.\n"
+                       );
+               return;
+       }
+       f = FindFont(Cmd_Argv(1));
+       if(f == NULL)
+       {
+               Con_Printf("font function not found\n");
+               return;
+       }
+
+       if(Cmd_Argc() < 3)
+               filelist = "gfx/conchars";
+       else
+               filelist = Cmd_Argv(2);
+
+       memset(f->fallbacks, 0, sizeof(f->fallbacks));
+       memset(f->fallback_faces, 0, sizeof(f->fallback_faces));
+
+       // first font is handled "normally"
+       c = strchr(filelist, ':');
+       cm = strchr(filelist, ',');
+       if(c && (!cm || c < cm))
+               f->req_face = atoi(c+1);
+       else
+       {
+               f->req_face = 0;
+               c = cm;
+       }
+
+       if(!c || (c - filelist) > MAX_QPATH)
+               strlcpy(mainfont, filelist, sizeof(mainfont));
+       else
+       {
+               memcpy(mainfont, filelist, c - filelist);
+               mainfont[c - filelist] = 0;
+       }
+
+       for(i = 0; i < MAX_FONT_FALLBACKS; ++i)
+       {
+               c = strchr(filelist, ',');
+               if(!c)
+                       break;
+               filelist = c + 1;
+               if(!*filelist)
+                       break;
+               c = strchr(filelist, ':');
+               cm = strchr(filelist, ',');
+               if(c && (!cm || c < cm))
+                       f->fallback_faces[i] = atoi(c+1);
+               else
+               {
+                       f->fallback_faces[i] = 0; // f->req_face; could make it stick to the default-font's face index
+                       c = cm;
+               }
+               if(!c || (c-filelist) > MAX_QPATH)
+               {
+                       strlcpy(f->fallbacks[i], filelist, sizeof(mainfont));
+               }
+               else
+               {
+                       memcpy(f->fallbacks[i], filelist, c - filelist);
+                       f->fallbacks[i][c - filelist] = 0;
+               }
+       }
+
+       // for now: by default load only one size: the default size
+       f->req_sizes[0] = 0;
+       for(i = 1; i < MAX_FONT_SIZES; ++i)
+               f->req_sizes[i] = -1;
+
+       if(Cmd_Argc() >= 3)
+       {
+               for(i = 0; i < Cmd_Argc()-3; ++i)
+               {
+                       sz = atof(Cmd_Argv(i+3));
+                       if (sz > 0.001f && sz < 1000.0f) // do not use crap sizes
+                               f->req_sizes[i] = sz;
+               }
+       }
+       LoadFont(true, mainfont, f);
+}
+
 /*
 ===============
 Draw_Init
@@ -468,13 +820,19 @@ static void gl_draw_start(void)
        numcachepics = 0;
        memset(cachepichash, 0, sizeof(cachepichash));
 
-       char_texture = Draw_CachePic("gfx/conchars", true)->tex;
-       for (i = 1;i <= NUMCROSSHAIRS;i++)
-               r_crosshairs[i] = Draw_CachePic(va("gfx/crosshair%i", i), true);
+       font_start();
+
+       for(i = 0; i < MAX_FONTS; ++i)
+               LoadFont(false, va("gfx/font_%s", dp_fonts[i].title), &dp_fonts[i]);
+
+       // draw the loading screen so people have something to see in the newly opened window
+       SCR_UpdateLoadingScreen(true);
 }
 
 static void gl_draw_shutdown(void)
 {
+       font_shutdown();
+
        R_FreeTexturePool(&drawtexturepool);
 
        numcachepics = 0;
@@ -483,33 +841,59 @@ static void gl_draw_shutdown(void)
 
 static void gl_draw_newmap(void)
 {
+       font_newmap();
 }
 
 void GL_Draw_Init (void)
 {
+       int i, j;
        Cvar_RegisterVariable(&r_textshadow);
+       Cvar_RegisterVariable(&r_textbrightness);
+       Cvar_RegisterVariable(&r_textcontrast);
+       Cmd_AddCommand ("loadfont",LoadFont_f, "loadfont function tganame loads a font; example: loadfont console gfx/veramono; loadfont without arguments lists the available functions");
        R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
+
+       strlcpy(FONT_DEFAULT->title, "default", sizeof(FONT_DEFAULT->title));
+               strlcpy(FONT_DEFAULT->texpath, "gfx/conchars", sizeof(FONT_DEFAULT->texpath));
+       strlcpy(FONT_CONSOLE->title, "console", sizeof(FONT_CONSOLE->title));
+       strlcpy(FONT_SBAR->title, "sbar", sizeof(FONT_SBAR->title));
+       strlcpy(FONT_NOTIFY->title, "notify", sizeof(FONT_NOTIFY->title));
+       strlcpy(FONT_CHAT->title, "chat", sizeof(FONT_CHAT->title));
+       strlcpy(FONT_CENTERPRINT->title, "centerprint", sizeof(FONT_CENTERPRINT->title));
+       strlcpy(FONT_INFOBAR->title, "infobar", sizeof(FONT_INFOBAR->title));
+       strlcpy(FONT_MENU->title, "menu", sizeof(FONT_MENU->title));
+       for(i = 0, j = 0; i < MAX_USERFONTS; ++i)
+               if(!FONT_USER[i].title[0])
+                       dpsnprintf(FONT_USER[i].title, sizeof(FONT_USER[i].title), "user%d", j++);
 }
 
-void DrawQ_Begin(void)
+void _DrawQ_Setup(void)
 {
-       GL_ColorMask(r_view.colormask[0], r_view.colormask[1], r_view.colormask[2], 1);
-
+       r_viewport_t viewport;
+       if (r_refdef.draw2dstage)
+               return;
+       r_refdef.draw2dstage = true;
        CHECKGLERROR
-       qglViewport(r_view.x, vid.height - (r_view.y + r_view.height), r_view.width, r_view.height);CHECKGLERROR
-       GL_SetupView_Mode_Ortho(0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100);
+       R_Viewport_InitOrtho(&viewport, &identitymatrix, r_refdef.view.x, vid.height - r_refdef.view.y - r_refdef.view.height, r_refdef.view.width, r_refdef.view.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
+       R_SetViewport(&viewport);
+       GL_ColorMask(r_refdef.view.colormask[0], r_refdef.view.colormask[1], r_refdef.view.colormask[2], 1);
        qglDepthFunc(GL_LEQUAL);CHECKGLERROR
-       R_Mesh_Matrix(&identitymatrix);
+       qglDisable(GL_POLYGON_OFFSET_FILL);CHECKGLERROR
+       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
+       R_EntityMatrix(&identitymatrix);
 
        GL_DepthMask(true);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
        GL_DepthTest(false);
        GL_Color(1,1,1,1);
-
-       r_refdef.draw2dstage = true;
+       GL_AlphaTest(false);
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 }
 
 static void _DrawQ_ProcessDrawFlag(int flags)
 {
+       _DrawQ_Setup();
        CHECKGLERROR
        if(flags == DRAWFLAG_ADDITIVE)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
@@ -517,107 +901,138 @@ static void _DrawQ_ProcessDrawFlag(int flags)
                GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
        else if(flags == DRAWFLAG_2XMODULATE)
                GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
+       else if(flags == DRAWFLAG_SCREEN)
+               GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
        else
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 }
 
 void DrawQ_Pic(float x, float y, cachepic_t *pic, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
+       float floats[20];
+
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
+
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       if (pic)
        {
-               Con_Printf("DrawQ_Pic: not in 2d rendering stage!\n");
-               return;
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+#if 1
+               floats[12] = 0.0f;floats[13] = 0.0f;
+               floats[14] = 1.0f;floats[15] = 0.0f;
+               floats[16] = 1.0f;floats[17] = 1.0f;
+               floats[18] = 0.0f;floats[19] = 1.0f;
+#else
+      // AK07: lets be texel correct on the corners
+      {
+         float horz_offset = 0.5f / pic->width;
+         float vert_offset = 0.5f / pic->height;
+
+                  floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
+                  floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
+                  floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
+                  floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
+      }
+#endif
        }
-       DrawQ_SuperPic(x,y,pic,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+       floats[0] = floats[9] = x;
+       floats[1] = floats[4] = y;
+       floats[3] = floats[6] = x + width;
+       floats[7] = floats[10] = y + height;
+
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
-void DrawQ_String_Real(float x, float y, const char *string, int maxlen, float w, float h, float red, float green, float blue, float alpha, int flags)
+void DrawQ_RotPic(float x, float y, cachepic_t *pic, float width, float height, float org_x, float org_y, float angle, float red, float green, float blue, float alpha, int flags)
 {
-       int i, num;
-       float *av, *at;
-       int batchcount;
-       float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
-       float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+       float floats[20];
+       float af = DEG2RAD(-angle); // forward
+       float ar = DEG2RAD(-angle + 90); // right
+       float sinaf = sin(af);
+       float cosaf = cos(af);
+       float sinar = sin(ar);
+       float cosar = cos(ar);
 
-       if (!r_refdef.draw2dstage)
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
+
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       if (pic)
        {
-               Con_Printf("DrawQ_String: not in 2d rendering stage!\n");
-               return;
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
+
+               floats[12] = 0.0f;floats[13] = 0.0f;
+               floats[14] = 1.0f;floats[15] = 0.0f;
+               floats[16] = 1.0f;floats[17] = 1.0f;
+               floats[18] = 0.0f;floats[19] = 1.0f;
        }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
-       if (alpha < (1.0f / 255.0f))
-               return;
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
 
-       _DrawQ_ProcessDrawFlag(flags);
+// top left
+       floats[0] = x - cosaf*org_x - cosar*org_y;
+       floats[1] = y - sinaf*org_x - sinar*org_y;
 
-       GL_Color(red, green, blue, alpha);
+// top right
+       floats[3] = x + cosaf*(width-org_x) - cosar*org_y;
+       floats[4] = y + sinaf*(width-org_x) - sinar*org_y;
 
-       R_Mesh_VertexPointer(vertex3f);
-       R_Mesh_ColorPointer(NULL);
-       R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(char_texture));
-       R_Mesh_TexCoordPointer(0, 2, texcoord2f);
+// bottom right
+       floats[6] = x + cosaf*(width-org_x) + cosar*(height-org_y);
+       floats[7] = y + sinaf*(width-org_x) + sinar*(height-org_y);
 
-       at = texcoord2f;
-       av = vertex3f;
-       batchcount = 0;
+// bottom left
+       floats[9]  = x - cosaf*org_x + cosar*(height-org_y);
+       floats[10] = y - sinaf*org_x + sinar*(height-org_y);
 
-       if (maxlen < 1)
-               maxlen = 9999;
-       for (i = 0;i < maxlen && x < vid_conwidth.integer && (num = string[i]);i++, x += w)
-       {
-               float s, t, u, v;
-               if (num == ' ')
-                       continue;
-               s = (num & 15)*0.0625f + (0.5f / 256.0f);
-               t = (num >> 4)*0.0625f + (0.5f / 256.0f);
-               u = 0.0625f - (1.0f / 256.0f);
-               v = 0.0625f - (1.0f / 256.0f);
-               at[ 0] = s  ;at[ 1] = t  ;
-               at[ 2] = s+u;at[ 3] = t  ;
-               at[ 4] = s+u;at[ 5] = t+v;
-               at[ 6] = s  ;at[ 7] = t+v;
-               av[ 0] = x  ;av[ 1] = y  ;av[ 2] = 10;
-               av[ 3] = x+w;av[ 4] = y  ;av[ 5] = 10;
-               av[ 6] = x+w;av[ 7] = y+h;av[ 8] = 10;
-               av[ 9] = x  ;av[10] = y+h;av[11] = 10;
-               at += 8;
-               av += 12;
-               batchcount++;
-               if (batchcount >= QUADELEMENTS_MAXQUADS)
-               {
-                       GL_LockArrays(0, batchcount * 4);
-                       R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
-                       GL_LockArrays(0, 0);
-                       batchcount = 0;
-                       at = texcoord2f;
-                       av = vertex3f;
-               }
-       }
-       if (batchcount > 0)
-       {
-               GL_LockArrays(0, batchcount * 4);
-               R_Mesh_Draw(0, batchcount * 4, batchcount * 2, quadelements);
-               GL_LockArrays(0, 0);
-       }
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
-void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
+void DrawQ_Fill(float x, float y, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_String: not in 2d rendering stage!\n");
-               return;
-       }
+       float floats[12];
+
+       _DrawQ_ProcessDrawFlag(flags);
+       GL_Color(red, green, blue, alpha);
 
-       if (r_textshadow.integer)
-               DrawQ_String_Real(x+scalex*0.25,y+scaley*0.25,string,maxlen,scalex,scaley,0,0,0,alpha*0.8,flags);
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
-       DrawQ_String_Real(x,y,string,maxlen,scalex,scaley,red,green,blue,alpha,flags);
+       floats[2] = floats[5] = floats[8] = floats[11] = 0;
+       floats[0] = floats[9] = x;
+       floats[1] = floats[4] = y;
+       floats[3] = floats[6] = x + width;
+       floats[7] = floats[10] = y + height;
+
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
-// color tag printing
-static vec4_t string_colors[] =
+/// color tag printing
+static const vec4_t string_colors[] =
 {
        // Quake3 colors
        // LordHavoc: why on earth is cyan before magenta in Quake3?
@@ -646,103 +1061,617 @@ static vec4_t string_colors[] =
 
 #define STRING_COLORS_COUNT    (sizeof(string_colors) / sizeof(vec4_t))
 
-// color is read and changed in the end
-void DrawQ_ColoredString( float x, float y, const char *text, int maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor )
+static void DrawQ_GetTextColor(float color[4], int colorindex, float r, float g, float b, float a, qboolean shadow)
+{
+       float C = r_textcontrast.value;
+       float B = r_textbrightness.value;
+       if (colorindex & 0x10000) // that bit means RGB color
+       {
+               color[0] = ((colorindex >> 12) & 0xf) / 15.0;
+               color[1] = ((colorindex >> 8) & 0xf) / 15.0;
+               color[2] = ((colorindex >> 4) & 0xf) / 15.0;
+               color[3] = (colorindex & 0xf) / 15.0;
+       }
+       else
+               Vector4Copy(string_colors[colorindex], color);
+       Vector4Set(color, color[0] * r * C + B, color[1] * g * C + B, color[2] * b * C + B, color[3] * a);
+       if (shadow)
+       {
+               float shadowalpha = (color[0]+color[1]+color[2]) * 0.8;
+               Vector4Set(color, 0, 0, 0, color[3] * bound(0, shadowalpha, 1));
+       }
+}
+
+// NOTE: this function always draws exactly one character if maxwidth <= 0
+float DrawQ_TextWidth_UntilWidth_TrackColors_Scale(const char *text, size_t *maxlen, float w, float h, float sw, float sh, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
 {
-       vec_t *color;
-       int len;
-       int colorindex;
-       const char *start, *current;
+       const char *text_start = text;
+       int colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
+       float x = 0;
+       Uchar ch, mapch, nextch;
+       Uchar prevch = 0; // used for kerning
+       int tempcolorindex;
+       float kx;
+       int map_index = 0;
+       size_t bytes_left;
+       ft2_font_map_t *fontmap = NULL;
+       ft2_font_map_t *map = NULL;
+       ft2_font_map_t *prevmap = NULL;
+       ft2_font_t *ft2 = fnt->ft2;
+       // float ftbase_x;
+       qboolean snap = true;
+       qboolean least_one = false;
+       float dw, dh; // display w/h
+       const float *width_of;
+
+       if (!h) h = w;
+       if (!h) {
+               w = h = 1;
+               snap = false;
+       }
+       // do this in the end
+       w *= fnt->scale;
+       h *= fnt->scale;
 
-       if (!r_refdef.draw2dstage)
+       // find the most fitting size:
+       if (ft2 != NULL)
        {
-               Con_Printf("DrawQ_ColoredString: not in 2d rendering stage!\n");
-               return;
+               if (snap)
+                       map_index = Font_IndexForSize(ft2, h, &w, &h);
+               else
+                       map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+               fontmap = Font_MapForIndex(ft2, map_index);
        }
-       if( !outcolor || *outcolor == -1 ) {
+
+       dw = w * sw;
+       dh = h * sh;
+
+       if (*maxlen < 1)
+               *maxlen = 1<<30;
+
+       if (!outcolor || *outcolor == -1)
                colorindex = STRING_COLOR_DEFAULT;
-       } else {
+       else
                colorindex = *outcolor;
+
+       // maxwidth /= fnt->scale; // w and h are multiplied by it already
+       // ftbase_x = snap_to_pixel_x(0);
+       
+       if(maxwidth <= 0)
+       {
+               least_one = true;
+               maxwidth = -maxwidth;
        }
-       color = string_colors[colorindex];
 
-       if( maxlen < 1)
-               len = (int)strlen( text );
+       //if (snap)
+       //      x = snap_to_pixel_x(x, 0.4); // haha, it's 0 anyway
+
+       if (fontmap)
+               width_of = fontmap->width_of;
        else
-               len = min( maxlen, (int) strlen( text ) );
-
-       start = current = text;
-       while( len > 0 ) {
-               // check for color control char
-               if( *current == STRING_COLOR_TAG ) {
-                       // get next char
-                       current++;
-                       len--;
-                       if( len == 0 ) {
-                               break;
+               width_of = fnt->width_of;
+
+       for (i = 0;((bytes_left = *maxlen - (text - text_start)) > 0) && *text;)
+       {
+               size_t i0 = i;
+               nextch = ch = u8_getnchar(text, &text, bytes_left);
+               i = text - text_start;
+               if (!ch)
+                       break;
+               if (ch == ' ' && !fontmap)
+               {
+                       if(!least_one || i0) // never skip the first character
+                       if(x + width_of[(int) ' '] * dw > maxwidth)
+                       {
+                               i = i0;
+                               break; // oops, can't draw this
                        }
-                       // display the tag char?
-                       if( *current == STRING_COLOR_TAG ) {
-                               // only display one of the two
-                               start = current;
-                               // get the next char
-                               current++;
-                               len--;
-                       } else if( '0' <= *current && *current <= '9' ) {
-                               colorindex = 0;
-                               do {
-                                       colorindex = colorindex * 10 + (*current - '0');
-                                       // only read as long as it makes a valid index
-                                       if( colorindex >= (int)STRING_COLORS_COUNT ) {
-                                               // undo the last operation
-                                               colorindex /= 10;
-                                               break;
+                       x += width_of[(int) ' '] * dw;
+                       continue;
+               }
+               // i points to the char after ^
+               if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < *maxlen)
+               {
+                       ch = *text; // colors are ascii, so no u8_ needed
+                       if (ch <= '9' && ch >= '0') // ^[0-9] found
+                       {
+                               colorindex = ch - '0';
+                               ++text;
+                               ++i;
+                               continue;
+                       }
+                       // i points to the char after ^...
+                       // i+3 points to 3 in ^x123
+                       // i+3 == *maxlen would mean that char is missing
+                       else if (ch == STRING_COLOR_RGB_TAG_CHAR && i + 3 < *maxlen ) // ^x found
+                       {
+                               // building colorindex...
+                               ch = tolower(text[1]);
+                               tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                               else tempcolorindex = 0;
+                               if (tempcolorindex)
+                               {
+                                       ch = tolower(text[2]);
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
+                                       {
+                                               ch = tolower(text[3]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       colorindex = tempcolorindex | 0xf;
+                                                       // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                       i+=4;
+                                                       text += 4;
+                                                       continue;
+                                               }
                                        }
-                                       current++;
-                                       len--;
-                               } while( len > 0 && '0' <= *current && *current <= '9' );
-                               // set the color
-                               color = string_colors[colorindex];
-                               // we jump over the color tag
-                               start = current;
+                               }
                        }
+                       else if (ch == STRING_COLOR_TAG) // ^^ found, ignore the first ^ and go to print the second
+                       {
+                               i++;
+                               text++;
+                       }
+                       i--;
                }
-               // go on and read normal text in until the next control char
-               while( len > 0 && *current != STRING_COLOR_TAG ) {
-                       current++;
-                       len--;
-               }
-               // display the text
-               if( start != current ) {
-                       // draw the string
-                       DrawQ_String( x, y, start, current - start, scalex, scaley, basered * color[0], basegreen * color[1], baseblue * color[2], basealpha * color[3], flags );
-                       // update x to be at the new start position
-                       x += (current - start) * scalex;
-                       // set start accordingly
-                       start = current;
+               ch = nextch;
+
+               if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
+               {
+                       if (ch > 0xE000)
+                               ch -= 0xE000;
+                       if (ch > 0xFF)
+                               continue;
+                       if (fontmap)
+                               map = ft2_oldstyle_map;
+                       prevch = 0;
+                       if(!least_one || i0) // never skip the first character
+                       if(x + width_of[ch] * dw > maxwidth)
+                       {
+                               i = i0;
+                               break; // oops, can't draw this
+                       }
+                       x += width_of[ch] * dw;
+               } else {
+                       if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+                       {
+                               map = FontMap_FindForChar(fontmap, ch);
+                               if (!map)
+                               {
+                                       if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
+                                               break;
+                                       if (!map)
+                                               break;
+                               }
+                       }
+                       mapch = ch - map->start;
+                       if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, NULL))
+                               x += kx * dw;
+                       x += map->glyphs[mapch].advance_x * dw;
+                       prevmap = map;
+                       prevch = ch;
                }
        }
 
-       // return the last colorindex
-       if( outcolor ) {
+       *maxlen = i;
+
+       if (outcolor)
                *outcolor = colorindex;
+
+       return x;
+}
+
+float DrawQ_String_Scale(float startx, float starty, const char *text, size_t maxlen, float w, float h, float sw, float sh, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       int shadow, colorindex = STRING_COLOR_DEFAULT;
+       size_t i;
+       float x = startx, y, s, t, u, v, thisw;
+       float *av, *at, *ac;
+       float color[4];
+       int batchcount;
+       static float vertex3f[QUADELEMENTS_MAXQUADS*4*3];
+       static float texcoord2f[QUADELEMENTS_MAXQUADS*4*2];
+       static float color4f[QUADELEMENTS_MAXQUADS*4*4];
+       Uchar ch, mapch, nextch;
+       Uchar prevch = 0; // used for kerning
+       int tempcolorindex;
+       int map_index = 0;
+       ft2_font_map_t *prevmap = NULL; // the previous map
+       ft2_font_map_t *map = NULL;     // the currently used map
+       ft2_font_map_t *fontmap = NULL; // the font map for the size
+       float ftbase_y;
+       const char *text_start = text;
+       float kx, ky;
+       ft2_font_t *ft2 = fnt->ft2;
+       qboolean snap = true;
+       float pix_x, pix_y;
+       size_t bytes_left;
+       float dw, dh;
+       const float *width_of;
+
+       int tw, th;
+       tw = R_TextureWidth(fnt->tex);
+       th = R_TextureHeight(fnt->tex);
+
+       if (!h) h = w;
+       if (!h) {
+               h = w = 1;
+               snap = false;
+       }
+
+       starty -= (fnt->scale - 1) * h * 0.5; // center
+       w *= fnt->scale;
+       h *= fnt->scale;
+
+       if (ft2 != NULL)
+       {
+               if (snap)
+                       map_index = Font_IndexForSize(ft2, h, &w, &h);
+               else
+                       map_index = Font_IndexForSize(ft2, h, NULL, NULL);
+               fontmap = Font_MapForIndex(ft2, map_index);
+       }
+
+       dw = w * sw;
+       dh = h * sh;
+
+       // draw the font at its baseline when using freetype
+       //ftbase_x = 0;
+       ftbase_y = dh * (4.5/6.0);
+
+       if (maxlen < 1)
+               maxlen = 1<<30;
+
+       _DrawQ_ProcessDrawFlag(flags);
+
+       R_Mesh_ColorPointer(color4f, 0, 0);
+       R_Mesh_ResetTextureState();
+       if (!fontmap)
+               R_Mesh_TexBind(0, fnt->tex);
+       R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
+       R_Mesh_VertexPointer(vertex3f, 0, 0);
+       R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
+
+       ac = color4f;
+       at = texcoord2f;
+       av = vertex3f;
+       batchcount = 0;
+
+       //ftbase_x = snap_to_pixel_x(ftbase_x);
+       if(snap)
+       {
+               startx = snap_to_pixel_x(startx, 0.4);
+               starty = snap_to_pixel_y(starty, 0.4);
+               ftbase_y = snap_to_pixel_y(ftbase_y, 0.3);
        }
+
+       pix_x = vid.width / vid_conwidth.value;
+       pix_y = vid.height / vid_conheight.value;
+
+       if (fontmap)
+               width_of = fontmap->width_of;
+       else
+               width_of = fnt->width_of;
+
+       for (shadow = r_textshadow.value != 0 && basealpha > 0;shadow >= 0;shadow--)
+       {
+               prevch = 0;
+               text = text_start;
+
+               if (!outcolor || *outcolor == -1)
+                       colorindex = STRING_COLOR_DEFAULT;
+               else
+                       colorindex = *outcolor;
+
+               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+
+               x = startx;
+               y = starty;
+               /*
+               if (shadow)
+               {
+                       x += r_textshadow.value * vid.width / vid_conwidth.value;
+                       y += r_textshadow.value * vid.height / vid_conheight.value;
+               }
+               */
+               for (i = 0;((bytes_left = maxlen - (text - text_start)) > 0) && *text;)
+               {
+                       nextch = ch = u8_getnchar(text, &text, bytes_left);
+                       i = text - text_start;
+                       if (!ch)
+                               break;
+                       if (ch == ' ' && !fontmap)
+                       {
+                               x += width_of[(int) ' '] * dw;
+                               continue;
+                       }
+                       if (ch == STRING_COLOR_TAG && !ignorecolorcodes && i < maxlen)
+                       {
+                               ch = *text; // colors are ascii, so no u8_ needed
+                               if (ch <= '9' && ch >= '0') // ^[0-9] found
+                               {
+                                       colorindex = ch - '0';
+                                       DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                       ++text;
+                                       ++i;
+                                       continue;
+                               }
+                               else if (ch == STRING_COLOR_RGB_TAG_CHAR && i+3 < maxlen ) // ^x found
+                               {
+                                       // building colorindex...
+                                       ch = tolower(text[1]);
+                                       tempcolorindex = 0x10000; // binary: 1,0000,0000,0000,0000
+                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 12;
+                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 12;
+                                       else tempcolorindex = 0;
+                                       if (tempcolorindex)
+                                       {
+                                               ch = tolower(text[2]);
+                                               if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 8;
+                                               else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 8;
+                                               else tempcolorindex = 0;
+                                               if (tempcolorindex)
+                                               {
+                                                       ch = tolower(text[3]);
+                                                       if (ch <= '9' && ch >= '0') tempcolorindex |= (ch - '0') << 4;
+                                                       else if (ch >= 'a' && ch <= 'f') tempcolorindex |= (ch - 87) << 4;
+                                                       else tempcolorindex = 0;
+                                                       if (tempcolorindex)
+                                                       {
+                                                               colorindex = tempcolorindex | 0xf;
+                                                               // ...done! now colorindex has rgba codes (1,rrrr,gggg,bbbb,aaaa)
+                                                               //Con_Printf("^1colorindex:^7 %x\n", colorindex);
+                                                               DrawQ_GetTextColor(color, colorindex, basered, basegreen, baseblue, basealpha, shadow != 0);
+                                                               i+=4;
+                                                               text+=4;
+                                                               continue;
+                                                       }
+                                               }
+                                       }
+                               }
+                               else if (ch == STRING_COLOR_TAG)
+                               {
+                                       i++;
+                                       text++;
+                               }
+                               i--;
+                       }
+                       // get the backup
+                       ch = nextch;
+                       // using a value of -1 for the oldstyle map because NULL means uninitialized...
+                       // this way we don't need to rebind fnt->tex for every old-style character
+                       // E000..E0FF: emulate old-font characters (to still have smileys and such available)
+                       if (shadow)
+                       {
+                               x += 1.0/pix_x * r_textshadow.value;
+                               y += 1.0/pix_y * r_textshadow.value;
+                       }
+                       if (!fontmap || (ch <= 0xFF && fontmap->glyphs[ch].image) || (ch >= 0xE000 && ch <= 0xE0FF))
+                       {
+                               if (ch > 0xE000)
+                                       ch -= 0xE000;
+                               if (ch > 0xFF)
+                                       continue;
+                               if (fontmap)
+                               {
+                                       if (map != ft2_oldstyle_map)
+                                       {
+                                               if (batchcount)
+                                               {
+                                                       // switching from freetype to non-freetype rendering
+                                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+                                                       batchcount = 0;
+                                                       ac = color4f;
+                                                       at = texcoord2f;
+                                                       av = vertex3f;
+                                               }
+                                               R_SetupShader_Generic(fnt->tex, NULL, GL_MODULATE, 1);
+                                               map = ft2_oldstyle_map;
+                                       }
+                               }
+                               prevch = 0;
+                               //num = (unsigned char) text[i];
+                               //thisw = fnt->width_of[num];
+                               thisw = fnt->width_of[ch];
+                               // FIXME make these smaller to just include the occupied part of the character for slightly faster rendering
+                               s = (ch & 15)*0.0625f + (0.5f / tw);
+                               t = (ch >> 4)*0.0625f + (0.5f / th);
+                               u = 0.0625f * thisw - (1.0f / tw);
+                               v = 0.0625f - (1.0f / th);
+                               ac[ 0] = color[0];ac[ 1] = color[1];ac[ 2] = color[2];ac[ 3] = color[3];
+                               ac[ 4] = color[0];ac[ 5] = color[1];ac[ 6] = color[2];ac[ 7] = color[3];
+                               ac[ 8] = color[0];ac[ 9] = color[1];ac[10] = color[2];ac[11] = color[3];
+                               ac[12] = color[0];ac[13] = color[1];ac[14] = color[2];ac[15] = color[3];
+                               at[ 0] = s              ; at[ 1] = t    ;
+                               at[ 2] = s+u    ; at[ 3] = t    ;
+                               at[ 4] = s+u    ; at[ 5] = t+v  ;
+                               at[ 6] = s              ; at[ 7] = t+v  ;
+                               av[ 0] = x                      ; av[ 1] = y    ; av[ 2] = 10;
+                               av[ 3] = x+dw*thisw     ; av[ 4] = y    ; av[ 5] = 10;
+                               av[ 6] = x+dw*thisw     ; av[ 7] = y+dh ; av[ 8] = 10;
+                               av[ 9] = x                      ; av[10] = y+dh ; av[11] = 10;
+                               ac += 16;
+                               at += 8;
+                               av += 12;
+                               batchcount++;
+                               if (batchcount >= QUADELEMENTS_MAXQUADS)
+                               {
+                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+                                       batchcount = 0;
+                                       ac = color4f;
+                                       at = texcoord2f;
+                                       av = vertex3f;
+                               }
+                               x += width_of[ch] * dw;
+                       } else {
+                               if (!map || map == ft2_oldstyle_map || map->start < ch || map->start + FONT_CHARS_PER_MAP >= ch)
+                               {
+                                       // new charmap - need to render
+                                       if (batchcount)
+                                       {
+                                               // we need a different character map, render what we currently have:
+                                               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+                                               batchcount = 0;
+                                               ac = color4f;
+                                               at = texcoord2f;
+                                               av = vertex3f;
+                                       }
+                                       // find the new map
+                                       map = FontMap_FindForChar(fontmap, ch);
+                                       if (!map)
+                                       {
+                                               if (!Font_LoadMapForIndex(ft2, map_index, ch, &map))
+                                               {
+                                                       shadow = -1;
+                                                       break;
+                                               }
+                                               if (!map)
+                                               {
+                                                       // this shouldn't happen
+                                                       shadow = -1;
+                                                       break;
+                                               }
+                                       }
+                                       R_SetupShader_Generic(map->texture, NULL, GL_MODULATE, 1);
+                               }
+
+                               mapch = ch - map->start;
+                               thisw = map->glyphs[mapch].advance_x;
+
+                               //x += ftbase_x;
+                               y += ftbase_y;
+                               if (prevch && Font_GetKerningForMap(ft2, map_index, w, h, prevch, ch, &kx, &ky))
+                               {
+                                       x += kx * dw;
+                                       y += ky * dh;
+                               }
+                               else
+                                       kx = ky = 0;
+                               ac[ 0] = color[0]; ac[ 1] = color[1]; ac[ 2] = color[2]; ac[ 3] = color[3];
+                               ac[ 4] = color[0]; ac[ 5] = color[1]; ac[ 6] = color[2]; ac[ 7] = color[3];
+                               ac[ 8] = color[0]; ac[ 9] = color[1]; ac[10] = color[2]; ac[11] = color[3];
+                               ac[12] = color[0]; ac[13] = color[1]; ac[14] = color[2]; ac[15] = color[3];
+                               at[0] = map->glyphs[mapch].txmin; at[1] = map->glyphs[mapch].tymin;
+                               at[2] = map->glyphs[mapch].txmax; at[3] = map->glyphs[mapch].tymin;
+                               at[4] = map->glyphs[mapch].txmax; at[5] = map->glyphs[mapch].tymax;
+                               at[6] = map->glyphs[mapch].txmin; at[7] = map->glyphs[mapch].tymax;
+                               av[ 0] = x + dw * map->glyphs[mapch].vxmin; av[ 1] = y + dh * map->glyphs[mapch].vymin; av[ 2] = 10;
+                               av[ 3] = x + dw * map->glyphs[mapch].vxmax; av[ 4] = y + dh * map->glyphs[mapch].vymin; av[ 5] = 10;
+                               av[ 6] = x + dw * map->glyphs[mapch].vxmax; av[ 7] = y + dh * map->glyphs[mapch].vymax; av[ 8] = 10;
+                               av[ 9] = x + dw * map->glyphs[mapch].vxmin; av[10] = y + dh * map->glyphs[mapch].vymax; av[11] = 10;
+                               //x -= ftbase_x;
+                               y -= ftbase_y;
+
+                               x += thisw * dw;
+                               ac += 16;
+                               at += 8;
+                               av += 12;
+                               batchcount++;
+                               if (batchcount >= QUADELEMENTS_MAXQUADS)
+                               {
+                                       R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+                                       batchcount = 0;
+                                       ac = color4f;
+                                       at = texcoord2f;
+                                       av = vertex3f;
+                               }
+
+                               prevmap = map;
+                               prevch = ch;
+                       }
+                       if (shadow)
+                       {
+                               x -= 1.0/pix_x * r_textshadow.value;
+                               y -= 1.0/pix_y * r_textshadow.value;
+                       }
+               }
+       }
+       if (batchcount > 0)
+               R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
+
+       if (outcolor)
+               *outcolor = colorindex;
+
+       // note: this relies on the proper text (not shadow) being drawn last
+       return x;
 }
 
-void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+float DrawQ_String(float startx, float starty, const char *text, size_t maxlen, float w, float h, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt)
 {
-       float floats[36];
+       return DrawQ_String_Scale(startx, starty, text, maxlen, w, h, 1, 1, basered, basegreen, baseblue, basealpha, flags, outcolor, ignorecolorcodes, fnt);
+}
+
+float DrawQ_TextWidth_UntilWidth_TrackColors(const char *text, size_t *maxlen, float w, float h, int *outcolor, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxwidth)
+{
+       return DrawQ_TextWidth_UntilWidth_TrackColors_Scale(text, maxlen, w, h, 1, 1, outcolor, ignorecolorcodes, fnt, maxwidth);
+}
+
+float DrawQ_TextWidth(const char *text, size_t maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt)
+{
+       return DrawQ_TextWidth_UntilWidth(text, &maxlen, w, h, ignorecolorcodes, fnt, 1000000000);
+}
+
+float DrawQ_TextWidth_UntilWidth(const char *text, size_t *maxlen, float w, float h, qboolean ignorecolorcodes, const dp_font_t *fnt, float maxWidth)
+{
+       return DrawQ_TextWidth_UntilWidth_TrackColors(text, maxlen, w, h, NULL, ignorecolorcodes, fnt, maxWidth);
+}
 
-       if (!r_refdef.draw2dstage)
+#if 0
+// not used
+// no ^xrgb management
+static int DrawQ_BuildColoredText(char *output2c, size_t maxoutchars, const char *text, int maxreadchars, qboolean ignorecolorcodes, int *outcolor)
+{
+       int color, numchars = 0;
+       char *outputend2c = output2c + maxoutchars - 2;
+       if (!outcolor || *outcolor == -1)
+               color = STRING_COLOR_DEFAULT;
+       else
+               color = *outcolor;
+       if (!maxreadchars)
+               maxreadchars = 1<<30;
+       textend = text + maxreadchars;
+       while (text != textend && *text)
        {
-               Con_Printf("DrawQ_SuperPic: not in 2d rendering stage!\n");
-               return;
+               if (*text == STRING_COLOR_TAG && !ignorecolorcodes && text + 1 != textend)
+               {
+                       if (text[1] == STRING_COLOR_TAG)
+                               text++;
+                       else if (text[1] >= '0' && text[1] <= '9')
+                       {
+                               color = text[1] - '0';
+                               text += 2;
+                               continue;
+                       }
+               }
+               if (output2c >= outputend2c)
+                       break;
+               *output2c++ = *text++;
+               *output2c++ = color;
+               numchars++;
        }
+       output2c[0] = output2c[1] = 0;
+       if (outcolor)
+               *outcolor = color;
+       return numchars;
+}
+#endif
+
+void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+{
+       float floats[36];
 
        _DrawQ_ProcessDrawFlag(flags);
 
-       R_Mesh_VertexPointer(floats);
-       R_Mesh_ColorPointer(floats + 20);
+       R_Mesh_VertexPointer(floats, 0, 0);
+       R_Mesh_ColorPointer(floats + 20, 0, 0);
        R_Mesh_ResetTextureState();
        if (pic)
        {
@@ -750,13 +1679,15 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
                        width = pic->width;
                if (height == 0)
                        height = pic->height;
-               R_Mesh_TexBind(0, R_GetTexture(pic->tex));
-               R_Mesh_TexCoordPointer(0, 2, floats + 12);
+               R_SetupShader_Generic(Draw_GetPicTexture(pic), NULL, GL_MODULATE, 1);
+               R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
                floats[12] = s1;floats[13] = t1;
                floats[14] = s2;floats[15] = t2;
                floats[16] = s4;floats[17] = t4;
                floats[18] = s3;floats[19] = t3;
        }
+       else
+               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
        floats[2] = floats[5] = floats[8] = floats[11] = 0;
        floats[0] = floats[9] = x;
@@ -768,40 +1699,26 @@ void DrawQ_SuperPic(float x, float y, cachepic_t *pic, float width, float height
        floats[28] = r4;floats[29] = g4;floats[30] = b4;floats[31] = a4;
        floats[32] = r3;floats[33] = g3;floats[34] = b3;floats[35] = a3;
 
-       R_Mesh_Draw(0, 4, 2, polygonelements);
+       R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, polygonelement3s, 0, 0);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Mesh: not in 2d rendering stage!\n");
-               return;
-       }
-
        _DrawQ_ProcessDrawFlag(flags);
 
-       R_Mesh_VertexPointer(mesh->data_vertex3f);
-       R_Mesh_ColorPointer(mesh->data_color4f);
+       R_Mesh_VertexPointer(mesh->data_vertex3f, 0, 0);
+       R_Mesh_ColorPointer(mesh->data_color4f, 0, 0);
        R_Mesh_ResetTextureState();
-       R_Mesh_TexBind(0, R_GetTexture(mesh->texture));
-       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f);
+       R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
+       R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
 
-       GL_LockArrays(0, mesh->num_vertices);
-       R_Mesh_Draw(0, mesh->num_vertices, mesh->num_triangles, mesh->data_element3i);
-       GL_LockArrays(0, 0);
+       R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
 }
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
 {
        int num;
 
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_LineLoop: not in 2d rendering stage!\n");
-               return;
-       }
-
        _DrawQ_ProcessDrawFlag(flags);
 
        GL_Color(1,1,1,1);
@@ -817,32 +1734,15 @@ void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
        CHECKGLERROR
 }
 
-//LordHavoc: FIXME: this is nasty!
-void DrawQ_LineWidth (float width)
-{
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_LineWidth: not in 2d rendering stage!\n");
-               return;
-       }
-       CHECKGLERROR
-       qglLineWidth(width);CHECKGLERROR
-}
-
 //[515]: this is old, delete
 void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_Line: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_ProcessDrawFlag(flags);
 
-       CHECKGLERROR
-       if(width > 0)
-               DrawQ_LineWidth(width);
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
 
-       _DrawQ_ProcessDrawFlag(flags);
+       CHECKGLERROR
+       //qglLineWidth(width);CHECKGLERROR
 
        GL_Color(r,g,b,alpha);
        CHECKGLERROR
@@ -855,37 +1755,28 @@ void DrawQ_Line (float width, float x1, float y1, float x2, float y2, float r, f
 
 void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_SetClipArea: not in 2d rendering stage!\n");
-               return;
-       }
+       int ix, iy, iw, ih;
+       _DrawQ_Setup();
 
        // We have to convert the con coords into real coords
        // OGL uses top to bottom
-       GL_Scissor((int)(x * ((float)vid.width / vid_conwidth.integer)), (int)(y * ((float) vid.height / vid_conheight.integer)), (int)(width * ((float)vid.width / vid_conwidth.integer)), (int)(height * ((float)vid.height / vid_conheight.integer)));
+       ix = (int)(0.5 + x * ((float)vid.width / vid_conwidth.integer));
+       iy = (int)(0.5 + y * ((float) vid.height / vid_conheight.integer));
+       iw = (int)(width * ((float)vid.width / vid_conwidth.integer));
+       ih = (int)(height * ((float)vid.height / vid_conheight.integer));
+       GL_Scissor(ix, vid.height - iy - ih, iw, ih);
 
        GL_ScissorTest(true);
 }
 
 void DrawQ_ResetClipArea(void)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("DrawQ_ResetClipArea: not in 2d rendering stage!\n");
-               return;
-       }
+       _DrawQ_Setup();
        GL_ScissorTest(false);
 }
 
 void DrawQ_Finish(void)
 {
-       if (!r_refdef.draw2dstage)
-       {
-               Con_Printf("R_DrawQueue: not in 2d rendering stage!\n");
-               return;
-       }
-
        r_refdef.draw2dstage = false;
 }
 
@@ -893,46 +1784,59 @@ static float blendvertex3f[9] = {-5000, -5000, 10, 10000, -5000, 10, -5000, 1000
 void R_DrawGamma(void)
 {
        float c[4];
-       if (!vid_usinghwgamma)
-       {
-               // all the blends ignore depth
-               R_Mesh_VertexPointer(blendvertex3f);
-               R_Mesh_ColorPointer(NULL);
-               R_Mesh_ResetTextureState();
-               GL_DepthMask(true);
-               GL_DepthTest(false);
-               if (v_color_enable.integer)
-               {
-                       c[0] = v_color_white_r.value;
-                       c[1] = v_color_white_g.value;
-                       c[2] = v_color_white_b.value;
-               }
-               else
-                       c[0] = c[1] = c[2] = v_contrast.value;
-               if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-               {
-                       GL_BlendFunc(GL_DST_COLOR, GL_ONE);
-                       while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
-                       {
-                               GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
-                               R_Mesh_Draw(0, 3, 1, polygonelements);
-                               VectorScale(c, 0.5, c);
-                       }
-               }
-               if (v_color_enable.integer)
-               {
-                       c[0] = v_color_black_r.value;
-                       c[1] = v_color_black_g.value;
-                       c[2] = v_color_black_b.value;
-               }
-               else
-                       c[0] = c[1] = c[2] = v_brightness.value;
-               if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+       switch(vid.renderpath)
+       {
+       case RENDERPATH_GL20:
+       case RENDERPATH_CGGL:
+               if (vid_usinghwgamma || v_glslgamma.integer)
+                       return;
+               break;
+       case RENDERPATH_GL13:
+       case RENDERPATH_GL11:
+               if (vid_usinghwgamma)
+                       return;
+               break;
+       }
+       // all the blends ignore depth
+       R_Mesh_VertexPointer(blendvertex3f, 0, 0);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1);
+       GL_DepthMask(true);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
+       GL_DepthTest(false);
+       if (v_color_enable.integer)
+       {
+               c[0] = v_color_white_r.value;
+               c[1] = v_color_white_g.value;
+               c[2] = v_color_white_b.value;
+       }
+       else
+               c[0] = c[1] = c[2] = v_contrast.value;
+       if (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
+       {
+               GL_BlendFunc(GL_DST_COLOR, GL_ONE);
+               while (c[0] >= 1.01f || c[1] >= 1.01f || c[2] >= 1.01f)
                {
-                       GL_BlendFunc(GL_ONE, GL_ONE);
-                       GL_Color(c[0], c[1], c[2], 1);
-                       R_Mesh_Draw(0, 3, 1, polygonelements);
+                       GL_Color(bound(0, c[0] - 1, 1), bound(0, c[1] - 1, 1), bound(0, c[2] - 1, 1), 1);
+                       R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+                       VectorScale(c, 0.5, c);
                }
        }
+       if (v_color_enable.integer)
+       {
+               c[0] = v_color_black_r.value;
+               c[1] = v_color_black_g.value;
+               c[2] = v_color_black_b.value;
+       }
+       else
+               c[0] = c[1] = c[2] = v_brightness.value;
+       if (c[0] >= 0.01f || c[1] >= 0.01f || c[2] >= 0.01f)
+       {
+               GL_BlendFunc(GL_ONE, GL_ONE);
+               GL_Color(c[0], c[1], c[2], 1);
+               R_Mesh_Draw(0, 3, 0, 1, polygonelement3i, polygonelement3s, 0, 0);
+       }
 }